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Requesting Pet Reset Tokens!

Started by Thorakh · 2024-01-17 · 49 posts · General Discussions
#0
Alot of players think pet reset tokens are a good idea, it would reset pets, improve the market and old bad pets could be reset to new good pets. There is also the benefit of the amount of cash it would generate for Ultima.
#1
Could also reset to random values if the data is not available for the pet stats, Could get a bad roll or a good role on the reset. This could breathe life into old ruined pets.
#2
Thorakh said:
Alot of players think pet reset tokens are a good idea, it would reset pets, improve the market and old bad pets could be reset to new good pets. There is also the benefit of the amount of cash it would generate for Ultima.
This has been asked before and yes it is a good idea and the people getting the cash would be EA not UO.  EA sells Sov for cash and you use Sov in the UO Store.
#3
100% YES 

#4
Thorakh said:
Could also reset to random values if the data is not available for the pet stats, Could get a bad roll or a good role on the reset. This could breathe life into old ruined pets.

yup, and those who got a bad roll would complaint vehemently.
This has been asked for before, the devs didn't say 'won't, they said 'can't'.
Sometimes things aren't as simple as those asking for them believe.
#5
Just a pet reset token. Simply that so if you balls up the training you can start again 
#6
What part of "can't" do you have problems understanding?
#7
Archangel said:
What part of "can't" do you have problems understanding?
Perhaps if the developers had a more transparent trustworthy relationship with the player base we'd be willing to accept can't rather than won't 
#8
They can't because it would take effort, and a certain person cant be arsed or skill they don't have. Time to employ someone with a brain that CAN do what the players want don't you think?
#9
Archangel said:
What part of "can't" do you have problems understanding?

It's probably cause the dev team uses the word can't a lot in place of they don't want to.
#10
The only stats/skills that are saved are the current stats/skills.  A pet token would be a re-roll of everything
#11
The only stats/skills that are saved are the current stats/skills.  A pet token would be a re-roll of everything
It's no different than popping a Triton statue..
#12
same difference, once they use the word, discussing any further is irrelevant. 
#13
Archangel said:
same difference, once they use the word, discussing any further is irrelevant. 
It's settling that's allowed the culture we currently have 
#14
Grimbeard said:
The only stats/skills that are saved are the current stats/skills.  A pet token would be a re-roll of everything
It's no different than popping a Triton statue..
YES  Roll the dice and hope for the best .
#15
1. They said the stats are not saved so the pet could end up with lower stats.

A. Posters come complain they had a better pet and want a refund.  They did not read the warning.

2. They do not want us to reroll pets 100 times to get a better one.  We can tame them for that.

3. Unknown what this would do to a Bane or PP nightmare.  They could end up at 4 and 3 slots when rerolled. (When Kyronix made the Wildfire Ostards to copy a Bane, they were 4 slot, the game mechanics would not let him exceed the caps. So he reduced their HP significantly to make them 3 slots.)

4. They don't want players to roll their blaze cus until they get a max stat one they can sell for 10 plats.

No conspiracies. Just reasons yall refuse to accept.


#16
Pawain said:
1. They said the stats are not saved so the pet could end up with lower stats.

A. Posters come complain they had a better pet and want a refund.  They did not read the warning.

2. They do not want us to reroll pets 100 times to get a better one.  We can tame them for that.

3. Unknown what this would do to a Bane or PP nightmare.  They could end up at 4 and 3 slots when rerolled. (When Kyronix made the Wildfire Ostards to copy a Bane, they were 4 slot, the game mechanics would not let him exceed the caps. So he reduced their HP significantly to make them 3 slots.)

4. They don't want players to roll their blaze cus until they get a max stat one they can sell for 10 plats.

No conspiracies. Just reasons yall refuse to accept.



So what you are saying is they can do it? but they won't? hmm weird.
#17
So what you are saying is they can do it? but they won't? hmm weird.
Why does that surprise you?  Of course they could make a token to re roll a pet.  They do not want to.  There are many things they do not choose to do.  It is their game, they do what they feel is best.  Just cause some player comes up with an idea does not mean it goes into the game. Thank God for that, have you not read the requests here?

Pet reroll is a popular idea, but I listed some complications, they do not want in the game, there are probably 10 more issues that it would cause that players would come up with.

Another revelation,  Working as intended, means works fine for now, maybe someday we will look at it.
But at this moment, that's how it works. So deal with it.
#18
Pawain said:

3. Unknown what this would do to a Bane or PP nightmare.

Yep, how would it handle pets that have had multiple generations? For example, WWs have had 4 generations, with Gen 1s being able to have up to 825 STR. I've seen a 807 STR Gen 1 WW that was still 3 slots, and all the later generations were capped at 760 STR, with Gen 4 WWs being 4 slots at higher STR values.
#19
Pawain said:
1. They said the stats are not saved so the pet could end up with lower stats.

A. Posters come complain they had a better pet and want a refund.  They did not read the warning.

2. They do not want us to reroll pets 100 times to get a better one.  We can tame them for that.

3. Unknown what this would do to a Bane or PP nightmare.  They could end up at 4 and 3 slots when rerolled. (When Kyronix made the Wildfire Ostards to copy a Bane, they were 4 slot, the game mechanics would not let him exceed the caps. So he reduced their HP significantly to make them 3 slots.)

4. They don't want players to roll their blaze cus until they get a max stat one they can sell for 10 plats.

No conspiracies. Just reasons yall refuse to accept.


1. They said the stats are not saved so the pet could end up with lower stats.

Well, this is can be changed, if the decision was to be made in this regards, can't it ?

Perhaps not for the existing pets, but for all pets that can be tamed from the change onwards, it could be made that, upon taming them, their stats could be saved so that, on these "new" pets, a reset token could be used, if needed...

What would be needed is then a way to tell apart the "old" pets on which the reset token could not be used, because their original stats are no longer known, from those "new" pets for which, instead, upon taming them, their original stats get saved and on which such a reset token could then be used... and this could be done adding a new feature, perhaps, to the Animal Lore skill... loring a pet could tell whether a reset token on it would or not work to reset the pet to its original stats.

What I am trying to say is, that "if" there was to be this need, and the Developers wanted to make this possible, I am of the opinion that it could be done... not for the older pets, perhaps, but possibly for the new pets which UO player were to tame from the change onwards...


#20
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
#21
thanks for clarifying that
#22
BOOM!!!  TY @Kyronix
#23
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
#24
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Functionally, not much difference than just taming a new pet and would likely lead to new issues. When considering mechanics that encourage gameplay (going out and taming a new pet) vs mechanics that bypass gameplay (using your credit card to reroll your pet), I think we should favor the former.
#25
loop said:
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Functionally, not much difference than just taming a new pet and would likely lead to new issues. When considering mechanics that encourage gameplay (going out and taming a new pet) vs mechanics that bypass gameplay (using your credit card to reroll your pet), I think we should favor the former.
Can't just go out and tame a bane now can you 
#26
Grimbeard said:
loop said:
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Functionally, not much difference than just taming a new pet and would likely lead to new issues. When considering mechanics that encourage gameplay (going out and taming a new pet) vs mechanics that bypass gameplay (using your credit card to reroll your pet), I think we should favor the former.
Can't just go out and tame a bane now can you 
And when you re roll that Bane you don't have, it would be a new shiny 4 slot pet. Just like the Wildfire Ostards Kyronix tried to make.

And no, players want scrolls back also.

May as well make  sword and armor re roll tokens if you don't get scrolls back.
#27
Pawain said:
Grimbeard said:
loop said:
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Functionally, not much difference than just taming a new pet and would likely lead to new issues. When considering mechanics that encourage gameplay (going out and taming a new pet) vs mechanics that bypass gameplay (using your credit card to reroll your pet), I think we should favor the former.
Can't just go out and tame a bane now can you 
And when you re roll that Bane you don't have, it would be a new shiny 4 slot pet. Just like the Wildfire Ostards Kyronix tried to make.

And no, players want scrolls back also.

May as well make  sword and armor re roll tokens if you don't get scrolls back.
See it is possible and oddly enough you could just choose to not buy or use if available..
#28
Grimbeard said:
Pawain said:
Grimbeard said:
loop said:
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Functionally, not much difference than just taming a new pet and would likely lead to new issues. When considering mechanics that encourage gameplay (going out and taming a new pet) vs mechanics that bypass gameplay (using your credit card to reroll your pet), I think we should favor the former.
Can't just go out and tame a bane now can you 
And when you re roll that Bane you don't have, it would be a new shiny 4 slot pet. Just like the Wildfire Ostards Kyronix tried to make.

And no, players want scrolls back also.

May as well make  sword and armor re roll tokens if you don't get scrolls back.
See it is possible and oddly enough you could just choose to not buy or use if available..
I said it was possible Stop trolling.

Of course they could make a token to re roll a pet.  They do not want to.  There are many things they do not choose to do.  

Liike I said, they chose not to do it.  



#29
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Why wouldn’t you just tame a new creature at this point?  Unless the individual pet has sentimental / rare value it’d be like getting a fresh roll…the consensus on what a pet respec token would do does not align with what you’ve posted…
#30
Kyronix said:
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Why wouldn’t you just tame a new creature at this point?  Unless the individual pet has sentimental / rare value it’d be like getting a fresh roll…the consensus on what a pet respec token would do does not align with what you’ve posted…
Well in my case a severely messed up Bane but i also have many rarer color Cu and hiyru I tamed long ago I'd like to fix now that I know what I'm doing. Let me ask if many are willing to pay 20 bucks why wouldn't you..
#31
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.

Let's do it then :0 Reassign to random base values, lets go!
#32
Kyronix said:
Grimbeard said:
Kyronix said:
At this point the only functionality of a pet respec token would be to erase all training and randomly reassign base stats to a creature according to the ranges in the spawn template.  What is usually asked for in this context (a refund of scrolls / training points) is not possible.  This is why we encourage pet training enthusiasts to utilize the planning tools available through various means.
Strangely enough this is exactly all we're asking for...
Why wouldn’t you just tame a new creature at this point?  Unless the individual pet has sentimental / rare value it’d be like getting a fresh roll…the consensus on what a pet respec token would do does not align with what you’ve posted…
would it be possible to reset like a bane or pp mare to base random values, is the question.
#33
if so lets do it! thats all we ask for
#34
we dont need to get the exact stats back, just a random base value pet.
#35
or like another example would be aa reset of a wildifre ozzy i'd love to reset those
#36
and if i got a bad role on the reset I'd definitely buy multi tokens until i got a good role.
#37
alot of pets have been ruined with the wrong special or scrolls, this reset to a random value would be great as long as it kept the same color pet
#38
i would also reset my windrunner, woot!
#39
Thorakh said:
we dont need to get the exact stats back, just a random base value pet.
If this was done, my guess is, that then players would just reset their pets over and over and over again until they get those perfect stats on their pet....

The reset tokens were to cost real money ? This would benefit those players who are wealthier in real life and, thus, would be able to afford to purchase more resets tokens...

Thorakh said:
and if i got a bad role on the reset I'd definitely buy multi tokens until i got a good role.

And that is precisely my worry...

To my understanding, players usually to not like "pay to win" in games...

This could be avoided if there was a CAP on the reset tokens that could be used on a pet, say for example only 1 but then, I imagine, players ending up with a bad roll of stats and being stuck with it, would start complaining...

So, personally, I am of the idea that, if such a change was wanted to be implemented, it should only and strictly be limited to "new" pets, tamed after the change was published for which the original stats at taming could be saved (and thus the reset token could restore them since they are now known to the game).

All of the previous "old" pets before the change, for which their original stats upon taming were not saved, they could not be applied such reset tokens, sorry.

In order to tell whether a reset token can or not be applied to a pet, a new feature in Animal Lore could be created and, upon Loring a pet, it would tell whether a reset token can or not be applied to that given pet.

This way, in order to reset a "new" pet only 1 token would need to be applied (since for new pets tamed after the change their stats upon getting tamed could be saved, contrary to older pets), no pay to win would result.

This is at least, how I would think it would be better to implement such a change.
#40
The idea they can be reset to random values is great as long as they keep the same color, its all about the color, not stats. My pet does not have to be perfect for me to be happy.
#41
This is not pay to win, it pay to change a ruined pet.
#42
Thorakh said:
This is not pay to win, it pay to change a ruined pet.
Well, at least to my impression, it would look a whole lot as pay to win if one could purchase and apply, over and over and over reset tokens until they get those "perfect" stats on their pet...

It would not be pay to win if there was a CAP to like 1 reset token that could be applied to a pet and no more but then, as I mentioned, all those players ending up with a bad pet from a bad roll of the reset token, I imagine, could end up upset and complain...

So, personally, I do not like either way the idea that this could be applied to older pets, already tamed from before the change, for which the stats upon their taming were not saved and are, thus, no longer known.

For "new" pets, though, from th change onwards, this could be done, to my opinion, since for all newly tamed pets after the reset token change, their stats upon getting tamed could be saved and stored.
#43
Or if some are worried about players using reset tokens to get good roles, make it so there is like a cap of 5 resets on a pet.
#44
Thorakh said:
Or if some are worried about players using reset tokens to get good roles, make it so there is like a cap of 5 resets on a pet.
Well, depending on how much these reset tokens were to cost, a CAP of 5 that could be used could still be seen by some players as pay to win.... not all players can afford spending too much real money on reset tokens to reset just 1 pet...

And what if, the RNG is such that even after 5 resets, the pet ends up with bad stats ?

The player would be out of the money to purchase those 5 tokens and still have an underwhelming pet not much usable in the game... I imagine how many players ending up with such a scenario would not be much happy about it....

I am sorry but, personally, I do not like much the entire idea of ending up spending real money to get random stats on a pet....
#45
popps said:
Thorakh said:
Or if some are worried about players using reset tokens to get good roles, make it so there is like a cap of 5 resets on a pet.
Well, depending on how much these reset tokens were to cost, a CAP of 5 that could be used could still be seen by some players as pay to win.... not all players can afford spending too much real money on reset tokens to reset just 1 pet...

And what if, the RNG is such that even after 5 resets, the pet ends up with bad stats ?

The player would be out of the money to purchase those 5 tokens and still have an underwhelming pet not much usable in the game... I imagine how many players ending up with such a scenario would not be much happy about it....

I am sorry but, personally, I do not like much the entire idea of ending up spending real money to get random stats on a pet....
then don't buy a token. simple
#46
reset the pet to a default stat ONE TIME ONLY so as not to allow any kind of roll over reset exploit.

Then you train the Pet, once u get to level 5 and you mess it up, use a token to reset.


Once it is reset, you cannot use a token again until you fully train the pet to 5 stars
#47
popps said:
Thorakh said:
Or if some are worried about players using reset tokens to get good roles, make it so there is like a cap of 5 resets on a pet.
Well, depending on how much these reset tokens were to cost, a CAP of 5 that could be used could still be seen by some players as pay to win.... not all players can afford spending too much real money on reset tokens to reset just 1 pet...

And what if, the RNG is such that even after 5 resets, the pet ends up with bad stats ?

The player would be out of the money to purchase those 5 tokens and still have an underwhelming pet not much usable in the game... I imagine how many players ending up with such a scenario would not be much happy about it....

I am sorry but, personally, I do not like much the entire idea of ending up spending real money to get random stats on a pet....
then don't buy a token. simple
So, let me understand it.... those UO players who can afford purchasing reset tokens will be able to get "perfect stats" pets by using these tokens at their hearts' content but those UO players who cannot afford purchasing reset tokens will be stuck with a bad pet ?

Hmm... to me, it looks quite a lot like "pay to win"....
#48
The question has been asked and answered.
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