2023-10-22 00:16
#0
I love UO. I think it's one of the best games ever -- certainly the best MMORPG. I also think seasonal content is great. It gives the world a cyclical feeling of "something is happening at this point in time." However, as much as I enjoy the dopamine feedback loop of acquiring powerful items, I have some fundamental reservations about Treasures events in general:
- It's all FOMO. You don't really know when you'll see these items again. You better grind it now!
- It's a vector for over-powered or imbalanced items with properties that cannot be crafted or obtained elsewhere.
- It's inconsistent. Some last longer than others, for example.
- It can be botted.
- The density of monsters and intensity of the action exposes the limits of the clients and of the broader architecture without any sense that these limitations will be addressed, lest you use a third-party client.
- It's a slippery slope to the UO store, luck potions and all. The team has been remarkably restrained in this respect, but I wonder when this restraint will break.
- The gameplay loop is lackluster. Unlike, say, champion spawns, you're not working toward a common objective with others. Kill monsters. RNG to get drops.
On the other hand, I appreciate the events. I like their uniqueness. I like that I can take a random template out and gain skills while I work toward the redemption of rewards, even while I may not be as optimal as other players. The events I liked the most were the ones that had a champion spawn involved.
However, I wonder what could be achieved by enhancing the seasonal nature of systems that we already have -- roof, treasure hunting, blackthorns, shrine battles, clean up points, champion spawns, pirate hunting, fishing -- changing up their rewards on a regular basis, changing their difficulty, changing the monsters, changing things up simultaneously such that it's not just "this" but maybe "this or that or that".
Anyway, I don't mean to be a fun-killer or whatever. These are just some useless thoughts that occurred to me while running away from paragons.
Anyway, I don't mean to be a fun-killer or whatever. These are just some useless thoughts that occurred to me while running away from paragons.