In a game with the majority of the player base being around 20+ years, you decide to go with the seasonal erase model of modern games. Anyone else worried this is going to flop and be the end of any updates to the actual game we all love?
Yes, I’m going to play it. And thus far don’t expect it’s going to negatively impact play on my home shards. I’ll worry about problems like those you’re mentioning when and if they happen.
Yes I'm going to try it.
If they use it to fix long standing problems in the core code there I can see myself switching most of my playing time to it.
Edited to add
It not like you have to quit the other shards.
Most games have seasonal. Many players like the challenge of quickly building a character.
It will be very crowded when it comes.
And yes, many players have asked for a classic shard over the years.
So play nl for nothing and miss best in slot item xxx because you didn't grind PERMANCY is what keeps UO alive if your house wasn't there you logging in for 25 years ...
Seasonal is a mixed bag at best. If the seasonal can benefit the players main play goals then it is fine. If it is something that does not or costs extra money to benefit from then it will likley fail.
I plan on trying it
I’ll try it.
The seasonal model is an interesting alternative to a straight up classic or a time-locked progression shard.
One of the design challenges of MMOs is their scale and longevity. The seasonal model gets around this challenge, but it also introduces a few of its own. It’ll be interesting to see how the new shard allows for a sense of progress across seasons and how your seasonal adventures carry over to the normal production shards.
Too much of a time commitment for me. Not intended really as negative. This appears to be a team oriented game play and just don’t have time for that.
Yes I will try NL and NO I will NOT give up on prodo shards.
I have a couple of issues with the new legacy shard.
First of all, what is going to happen to AFK scripters/bot users? I have been back for a month but it has been clear to me that they are tolerated on the official shards. If they get the same treatment on the new legacy shard, then I believe there is no meaning for the new shard. The AFK scripters will just farm everything and control the market as they do on the old shards.
The other problem is that, we already have a small set of players. It seems like the only populated shard is the Atlantic. If the user base gets divided between the old shards and the new shards, then people may give up on playing altogether because there aren't enough players to do anything with.
If these 2 problems are solved, then I think I might do a shot to the new content.
I"m in the minority, i have 0% interest in this at all. I still have a house and skills on Siege. If I ever decide I need a challenge, I just log in there. Anyone who says "but that's not the same" are lying.
I plan on playing NL. Love the idea of seasonal shards and a fresh start for everyone. Some of the best UO experiences happen when we're all starting from the ground together.
Why don't we just wait until they open the new shard before deciding if it's a failure or not?
If they have a plan to defeat "AFK scripting/botting..." and 3rd party programs they aren't going to give advance notice on what the plan is.
I’ll play it. I think it will be interesting to play the game with a new approach. Playing for the experience instead of hoarding items is totally fine with me.
I think many people will try it if we assume it will come to fruition at a Prod level, at least for the first season. I'm just not sure how many people would play the entire season or return seasonally.
If the shard is designed to have a playstyle similar to pre-AoS then a major component of it will be population. Depends on how long the seasons are and how quickly skills can be GM'ed but it might force people to be more dependent on each other (ie - a blacksmith would be a profession rather than a mule). If that's the case, then a lack of population at any point would be a crushing blow to the shard.
I think many people are hoping/assuming this is going to be like an old school version of UO from the late 90's / early 00's which I think is a ship that has long ago sailed. There might be pieces that can be replicated but I just think we are in a completely different place now... ie we have programs that can essentially play for us so instead of meeting people out gathering resources it might just be bots. I think that's a key thing people need to keep in the back of their mind.
I think one of the necessary pieces that needs to go away to help bridge the gap between mule and profession for a blacksmith is item insurance.
I can see having it in a limited capacity for certain pieces. However, item insurance kills player crafting as a profession.
I like item insurance for things like super rare drops.
Maybe cameos and other talismans can be insured. Along with belts, sashes and footwear.
No, won't play. They promised so many updates to doom, other dungeons, clean up rewards, etc. and NEVER kept good on those. It will flop, they will ignore it, just like the current game. I'm highly excited for them to finish NL so we can possibly get some updates to our game that has been ignored for the last 3-4+ years.
It's going to be a free for all bloodfest...and it will last about a month before most if not all of the Non PvPrs are back on prodo.
I plan on trying New Legacy, it will make for some good content. As far as playability that is yet to be seen but if I wanted a different take on UO I would go to a private server. I pay to play the game I do for the same reason most of us do, 25+ years of nostalgia. That nostalgia is based around a specific game style however, so it is yet to be seen if that will carry over into New Legacy.
I do have fears that this could tank our current game we all love so much if it fails and feel obligated to give it a solid try...