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Help with UOA/2d

Started by Covfefe · 2023-09-12 · 81 posts · PvP / VvV
#0
I hadn't tried the official 2d client for a long long time because everyone told me it didn't work for PvP, but some people on this forum are saying that is not true. I would like to try to play without breaking any rules. But I am struggling at the very first stage - of being able to attack someone.

Before my client would automatically show enemy mobiles that I could target and filter:

And I found how to do this on EC:

How do I do this using 2d using UOAssist? I can't find the option. As currently its attacking everything that is gray/red including sheep, red healers etc,  and even sometimes my own crim guild mates when I try to select/attack nearest hostile.
#1
I think UO Assist needs to be taken out of the equation as well, and all of it built into the original client.

I could not pvp in Classic Client anymore, I did it for years against EC, and it was a horrible experience, then I found out all the reasons why.
#2
Also, on this official 2d client, everyone else appears to be able to run faster than me even though I have a very good connection and a gaming PC. When other people run I can't keep up and they quickly disappear off my screen, however if I try to run away from someone, they can not only keep up, they can also run past me and get in front of me. How do you move the same speed as all the other players?
#3
And it is as if they can see more of the screen, they can see further, and therefore have more information than I do, re the players you are hunting, or chasing. 🙂

#4
this speed issue is a problem because, if I get an enemy low on hp, they just run off and heal and come back, and they can do this 100 times, but if they get me low on hp even 1 time, I can't seem to do the same. And I ended up dying to someone where if we were in an enclosed space, I would've won 100 times over.
Anyone know how to make the running speed equal to everyone else?
or you can only play inside small buildings on the official 2d client?
#5
Covfefe said:
 
Anyone know how to make the running speed equal to everyone else?

 When cheats are taken out of the equation everyone would be at equal speeds, outside of their connection to the shard.  with very minor discrepancies between EC/CC, but maybe those would have an actual chance of being fixed at that point.

  If and when third-party clients ever get disabled, my god there are going to be some terrible pvpers, It'll be fun (and funny AF) to see how long it takes them to adapt back to playing legitimately.

 
#6
Sorry for all the questions/problems

My buff/debuff bar isn't showing the time remaining anymore unless I mouse over them, and if I mouse over them I have to stop running or run in a direction I don't want to run (running in the direction of the buff bar)
Before, when I had a buff/debuff active, it would tell me how long I had left on the buff bar, so I know if I should remove the curse/s or if I can wait it out.
I can't find the option to show the times in the settings. It seems to be missing in this client.

Any help is welcome.

I have the EC installed and the times are showing and working just fine on the buffs/debuffs, Do I have something wrong with my official 2d install? I have run the patcher with full file check.
#7
CovenantX said:
Covfefe said:
 
Anyone know how to make the running speed equal to everyone else?

 When cheats are taken out of the equation everyone would be at equal speeds, outside of their connection to the shard.  with very minor discrepancies between EC/CC, but maybe those would have an actual chance of being fixed at that point.

  If and when third-party clients ever get disabled, my god there are going to be some terrible pvpers, It'll be fun (and funny AF) to see how long it takes them to adapt back to playing legitimately.

 
I don't think they are capable of getting rid of third party clients the only logical thing would be to make them Legal (some feel a decade of non enforcement already has)
#8
This is very frustrating, it seems that so many options are missing from my options interface.
The very important ones that you need to play.

I have found in this section on EC no problem

but for the life of me I can't find this option in the official 2d client. What subsection should I look under? Maybe I'm 'man looking' as my wife would say. Obviously I can't PvP if I'm literally going to stop every 50 steps when everyone else is auto navigating around objects, ontop of me running slower than the other players.

ANY help on getting this 2d client to be playable will be appreciated.
#9
Grimbeard said:
CovenantX said:
Covfefe said:
 
Anyone know how to make the running speed equal to everyone else?

 When cheats are taken out of the equation everyone would be at equal speeds, outside of their connection to the shard.  with very minor discrepancies between EC/CC, but maybe those would have an actual chance of being fixed at that point.

  If and when third-party clients ever get disabled, my god there are going to be some terrible pvpers, It'll be fun (and funny AF) to see how long it takes them to adapt back to playing legitimately.

 
I don't think they are capable of getting rid of third party clients the only logical thing would be to make them Legal (some feel a decade of non enforcement already has)
   If they can be detected, they can be blocked, or at bare minimum the 'offending features' should be able to be disabled.

 if you think multi-boxing & botting is bad now, if these programs become officially legal, you haven't seen anything yet.  -but sure, it is, i suppose another option.
#10
Covfefe said:
This is very frustrating, it seems that so many options are missing from my options interface.
The very important ones that you need to play.

I have found in this section on EC no problem

but for the life of me I can't find this option in the official 2d client. What subsection should I look under? Maybe I'm 'man looking' as my wife would say. Obviously I can't PvP if I'm literally going to stop every 50 steps when everyone else is auto navigating around objects, ontop of me running slower than the other players.

ANY help on getting this 2d client to be playable will be appreciated.

Why not take the same advice parroted to Mervyn/Yoshi?

At the end of the day, don't use CC.  For your purposes, it sounds like it's trying to drive a Lamborghini in deep snow.  You wouldn't do that if there was a capable range rover parked next to it.
#11
ForeverFun said:

At the end of the day, don't use CC.

Some people on this forum give the impression that it's still possible to use the official 2d. I am inquiring how its done as I would very much like to play by the rules.

Perhaps you or anyone else can help me out with a new problem. I got my level 6 spellweaving circle, and the 2 spells I use the most in spellweaving are:
Gift of Renewal
Attunement

Now before I used to have a display to show me how long they are on cooldown for:

Now for Evasion and everything else with a cooldown, I don't need this because you just press the macro and the client tells you, and it doesn't stop me moving or doing anything etc, it's no problem...
EG  evasion


However for these 2 spellweaving spells, something odd is happening, My character stops to cast the spell. Now bearing in mind we're talking a whole 3 seconds stop casting time here for gift of renewal.

So it is casting the spell and when I go to use it I get this message:
Gift of renewal
and I have LOST the spell.

Same is true for attunement, my character stops to cast but different message:
Attunement

it's not even telling me for both, how much longer I have to wait on cooldown. Doesn't tell me even how many seconds before i can use this ability again?

I checked how the EC handles these, and EC seems to handle gift of renewal in the same way however it does have a cooldown timer for attunement:


So, my question is, on 2d client with UOAssist, how do you know when you're off of cooldown for these 2 spells?
Because I can't just stop and cast for 3 seconds and have nothing happen, then stop and cast for 3 seconds and have nothing happen again until I am dead.


#12
Macro assistance required.

I used to have auto trapped box when paralyzed/nerve striked. I am going to use a trapped box manually now like I am supposed to, no auto(cheats) for me!

The client has a really nice trapped box macro, never seems to fail at all. Really easy to make and I don't have to reset the macro with each new box or anything. Very nice.

So I am trying to use the trapped box manually as intended. If I get paralyzed I can press TrappedBox macro and all works great.

But I'm having a problem with nerve strike sorry. The debuff doesn't seem to be displaying so I can't actually use my trapped box even manually. And nerve strike is way more common than paralyze plus receiving additional damage from other players doesn't release me from it like paralyze, so it's actually more vital to use a trapped box for nerve strike than it is for paralyze.

Am I missing an art file in my install or something? I have run the full file checker on the patcher.
#13
Covfefe said:
This is very frustrating, it seems that so many options are missing from my options interface.
The very important ones that you need to play.

I have found in this section on EC no problem

but for the life of me I can't find this option in the official 2d client. What subsection should I look under? Maybe I'm 'man looking' as my wife would say. Obviously I can't PvP if I'm literally going to stop every 50 steps when everyone else is auto navigating around objects, ontop of me running slower than the other players.

ANY help on getting this 2d client to be playable will be appreciated.
Publish 100 said: 
Made improvements to classic client movement speed to be on par with the enhanced client when pathfinding is enabled. Holding the right mouse button will now auto navigate around objects.
Do you have pathfinding enabled?
#14
Covfefe said:
This is very frustrating, it seems that so many options are missing from my options interface.
The very important ones that you need to play.

I have found in this section on EC no problem

but for the life of me I can't find this option in the official 2d client. What subsection should I look under? Maybe I'm 'man looking' as my wife would say. Obviously I can't PvP if I'm literally going to stop every 50 steps when everyone else is auto navigating around objects, ontop of me running slower than the other players.

ANY help on getting this 2d client to be playable will be appreciated.
Publish 100 said: 
Made improvements to classic client movement speed to be on par with the enhanced client when pathfinding is enabled. Holding the right mouse button will now auto navigate around objects.
Do you have pathfinding enabled?
I think unfortunately we all know what merv/yoshi real agenda is 
#15
Publish 100 said: 
Made improvements to classic client movement speed to be on par with the enhanced client when pathfinding is enabled. Holding the right mouse button will now auto navigate around objects.
Do you have pathfinding enabled?

Thanks,

wow I almost had something there, so I have now enabled this option:

About pathfinding, I tried a few things, the char still stops on single tile objects and doesn't auto-navigate around them like in EC or my previous 2d client.
I did discover with this option checked that when you hold down right click, and single left click (like when you want to run without holding the button down), my char starts to wobble on the spot when it gets to a single tile obstacle however does not auto navigate around objects.

So it almost looked like it was going to do it.

could this be a bug then? because it does say that it will auto navigate around objects, should I create a bug report for this?
Because on EC its not possible to stop on a single tile tree (or O****) so it's not 'on par'.
#16
update,

I've since had to uncheck this pathfinding option, because it's not auto-navigating around objects however is preventing my open door macro from working as my char can't seem to face a door with it checked.
#17
I'll give it to you for Spellweaving spells, there's a long cooldown before you can re-apply them, with no indicator on when those cooldowns are up for the official CC.  -not gamebreaking by any means though.

 Although it would be nice if we could see active timers & cooldown timers without hovering the courser over the icon... and field spells -Wall of Stone & Energy field should Stop your movement, instead of rubber-band you, but it's a small issue and both official clients deal with it.

Those are the only types of "features" that I would want to carry over from third-party clients to the official ones,  just informational features provided to the player for the player to act and make decisions with.    -- Not this auto-pop box, auto-pots, wall script, sync script, afk farming & looting, FPS patch, speedhacks and even the 'always light patch' garbage.   which are all game-breaking advantages, some obviously more than others. but it all adds up.

Nerve strike debuff icon is going to be in the next publish from what I read.
#18
Info needed again,

From the original post, I haven't managed to find out how to auto load enemy healthbars. So i am Manually dragging the healthbars, (I was told if press CTRL + Shift it makes it easier to drag them) this takes time and is still quite hard to do when everyone is moving.
However when I came across an animal tamer enemy, of course I have to keep switching between targeting the tamer and the pet. I manually dragged the health bar of the tamer and the pet, this took a little bit of time but I managed to stay alive by the skin on my teeth while I did this.
However as soon as the tamer remounted his pet (which they do a lot), the pets healthbar instead of going gray, just disappeared, and I found myself not able to fight or anything as I had to just spend the whole time regrabbing the pet health bar.

I checked EC and this doesn't happen in EC and it didn't use to happen to me on the other 2d client.

What button do I press to keep the pet healthbar when i drag it?

thanks
#19
The 'new target system' pulls the bar of the current target, which updates to any other target you switch to.

as far as the tamers pet bar disappearing when the tamer remounts their pet, that is annoying, on the flip-side, it's also annoying to lose your own pet's bar when the pet dies on screen. -not specific to pvp, and it's sometimes inconsistent, as it doesn't always disappear if the pet dies on screen.


#20
I'm using the new target system, but still when i target the pet, and they mount it, even if i don't target a new thing, i still lose the enemy pet healthbar. And have to find a way to manually target it again each remount/dismount.

#21
hello I am having a very strange issue where I am completely losing entire spells that I have cast.
 
On UOA i have this option checked
and correctly I don't lose the spell when target goes out of range, i get to try again:

And if I cast the spell energy vortex or blade spirits and the target is blocked by line of sight.
I correctly get this message, and can try again.



But for every other spell (even chiv, mystic etc) if the target goes out of sight I get this message and LOSE the entire spell.


This did not used to happen to me before on my old 2d client. Where do i find the line of sight check for last target in UOA? I can't see this option.
and why only these 2 spells does the in game 2d line of sight check work?
#22
It seems one of my options isn't working properly. I have this option to display all public houses contents unchecked, yet many houses are loading contents, EG I have never had access to this private house even and all this content is being loaded and slows me down to a walking speed when running past it.

This didn't used to happen to me before, here is the same house, and i used to be able to run past houses at normal speed.
Picture removed by Mariah


Where is the option to not load content for houses? I thought it wasn't supposed to load content for private houses that you never accessed by default.
#23
@Covfefe please do not post screen shots from unapproved clients.
Thank you.
#24
I think this will conclude my posting on this thread, if you can offer no solutions. Publish 116 resolves the issue I was having with my trapped box. But no solutions have been offered for these other issues that affect this client.

I feel I've been completely mislead and misinformed by some posters suggestions that its possible to PvP in 2d without said unapproved client, so will be returning to it until all these issues are resolved.
#25
It's always been possible to pvp with the default CC/+UOA, it's just difficult because pretty much everyone else is using cheats/clients with all these crutches to help keep them from being bad at game... It's not worth trying harder to pvp with the intended clients using only approved programs is all you're saying, I do partly agree, obviously most do as they've either caved and started cheating Or they quit playing UO altogether.   It just so happens the number of people who quit > than people who caved.

That & lack of diversity in pvp templates (parry causes) is why I only pvp every other week or so now.   I'd be pvping several hours every day if Parry wasn't everywhere, even more so if people had to play the game themselves.
Covfefe said:

I feel I've been completely mislead and misinformed by some posters suggestions that its possible to PvP in 2d without said unapproved client, so will be returning to it until all these issues are resolved.
  Anyone with half a brain knew that before nerve-strike was even discussed.

 -it'll be quite the sight to see, when these "pvpers" are indistinguishable from inexperienced players, IF cheating is ever dealt with in a meaningful way.

#26
how would banning third party clients resolve all these issues? when the majority of them do not affect EC either.
Mesanna herself said she preferred 2d, and lots of people prefer 2d. So i can't see them banning it
#27
No one's talking about banning 2d, just the third-party clients & other cheat programs used.

you're conflating the two as if they're the same, they're not.
#28
people are not going to play 2d/UOA with all of these above issues.
It's not even possible to play like that.
That is why people do not play like that, even if it breaks the rules.

so it would be forcing people to play EC.
#29
Don't get me wrong, i think they should ban 3rd party stuff too. But they should first make the 2d client that they provide playable. Google says UOSA was released in 2004, that's 19 years it took for them to put the nerve strike debuff in.
I can't see all these other issues being fixed anytime soon.

#30
Covfefe said:
people are not going to play 2d/UOA with all of these above issues.
It's not even possible to play like that.
That is why people do not play like that, even if it breaks the rules.

so it would be forcing people to play EC.
   They won't stop using third-party clients without any kind of rule enforcement, we know this, because that's why it's gotten so bad.

   I'd rather fight people using default EC and/or approved UIs than any third-party clients.

#31
I can respect that view.

However, if people like playing 2d, they are not going to enjoy playing in an uneven environment where people on EC have so many advantages.

They would all leave to play one of the free shards that don't suffer these bugs and they can play 2d without being disadvantaged for their preference. 
#32
Until the developers are willing to A. Admit 3rd party client issues and B. Openly discuss solutions there's not going to be any changes 
#33
Grimbeard said:
Until the developers are willing to A. Admit 3rd party client issues and B. Openly discuss solutions there's not going to be any changes 
They don't have bandwidth to discuss anything outside of NL and possibly adding new decorations.  :#
#34
Because the auto navigate doesn't work for even a single tile, it's near impossible to get through walls of stone as its doing something really strange, you have to walk through the exact tiles without touching a single side.

Why has nobody reported this issue?
You can't play like that lol. This doesn't happen this bad on the other clients. You can at least walk around them.
#35
Covfefe said:
Because the auto navigate doesn't work for even a single tile, it's near impossible to get through walls of stone as its doing something really strange, you have to walk through the exact tiles without touching a single side.

Why has nobody reported this issue?
You can't play like that lol. This doesn't happen this bad on the other clients. You can at least walk around them.
  It happens on the both official clients.    would be nice if it were fixed (I mentioned it earlier in this thread, it may have been the pvp discussion thread) without third-party clients or programs.

 I'm sure it is fixable, there are items like boxes you can drop that block your movement without rubberbanding you, there are other items that cause you to rubberband the same as the field spells.   

It's interesting that "no one reported it" but somehow everyone just moved to illegal clients anyway.

#36
well it doesn't affect the third party 2d client, how come they have managed to fix it?
#37
I was looking to join a guild
this one looked interesting https://uwf.rocks/

however looks like nobody can join who uses the official 2d client as rule 1 states
but my attack nearest hostile macro will attack red/gray guildmate's pets, and unpartied red/gray guildmates.
They are pretty emphatic about zero tolerance there, so I guess me choosing a client with this unfixed bug will not be tolerated.



#38
Covfefe said:
I was looking to join a guild
this one looked interesting https://uwf.rocks/

however looks like nobody can join who uses the official 2d client as rule 1 states
but my attack nearest hostile macro will attack red/gray guildmate's pets, and unpartied red/gray guildmates.
They are pretty emphatic about zero tolerance there, so I guess me choosing a client with this unfixed bug will not be tolerated.



 uwf is a tram only guild but good job twisting facts
#39
Guess all this is a mistake then
I'm just using this as an example, but many guilds if not most have a rule that you're not allowed to attack guild members without their permission so you shouldn't use the official 2d client in fel due to this bug.

I mean the clue is in the macro
attack nearest hostile
how is a guild mate and their pet hostile?
how are ghosts hostile?
how are sheep and deer hostile?

dictionary defines hostile as
  1. Of, relating to, or characteristic of an enemy.
  2. Feeling or showing enmity or ill will.
  3. Being in opposition; opposed.

#40
Covfefe said:
I was looking to join a guild
this one looked interesting https://uwf.rocks/

however looks like nobody can join who uses the official 2d client as rule 1 states
but my attack nearest hostile macro will attack red/gray guildmate's pets, and unpartied red/gray guildmates.
They are pretty emphatic about zero tolerance there, so I guess me choosing a client with this unfixed bug will not be tolerated.



You are already in a cheating guild, this is nothing but a troll post.  UWF must have handed him his butt even with all his cheats running and now he is trying to put them down.
#41
I'm not criticizing UWF, quite the opposite, I'm using them as an example of common and logical guild rules.
#42
Are you new to UO?  Guilds have had that rule since 1997.  They have somehow been able to play UO within those rules for 26 years using the official clients.

Did they remove clicking targets from CC and EC?

Basically you are like me and do not have the skills and reflexes required to PvP.  Accept it and become a trammie.
#43
This thread is quickly becoming nothing but a bunch of excuses to justify third-party clients/programs in order to be 'good' at pvp.

#44
CovenantX said:
This thread is quickly becoming nothing but a bunch of excuses to justify third-party clients/programs in order to be 'good' at pvp.

Unfortunately it's a ban them totally or legalize them situation 
#45
Explaining reasons why people have been pushed from one client to another I don't think is the same as giving an "excuse".
If third party client makers have been able to fix these issues for free, no reason why a paid team can't fix them.

Why does a request for the official 2d client to be fixed have to turn into something about excusing third party clients? please keep this thread about 2d/UOA

But it's interesting that of all the issues explained in this thread, not one person has come up with a single solution to any problem that isn't - don't use the client.
Thanks everyone.
#46
Pawain said:

Did they remove clicking targets from CC and EC?

When you're PvPing, is this what you're doing to attack people?

its not practical on moving targets, not even possible if the target is using EC as they skip around the screen.
And if you're holding a spell, how would you double click them to attack with weap without dropping the spell on them? especially if you're holding a heal spell or other beneficial spell.

You have a hotbar/macro for spells, when you cast spells do you open a spellbook and turn to the page each time?
go try play without any macros at all.

It's not a serious comment you have made for sure.


#47
Covfefe said:
Pawain said:

Did they remove clicking targets from CC and EC?

When you're PvPing, is this what you're doing to attack people?

its not practical on moving targets, not even possible if the target is using EC as they skip around the screen.
And if you're holding a spell, how would you double click them to attack with weap without dropping the spell on them? especially if you're holding a heal spell or other beneficial spell.

You have a hotbar/macro for spells, when you cast spells do you open a spellbook and turn to the page each time?
go try play without any macros at all.

It's not a serious comment you have made for sure.
   Clicking/dragging to pull bars & click for the first target..  object handles (Ctrl+Shift) can make it easier.  -last target / attack last, until it's dead, or you want to switch to something else.

 if it's still difficult to 'drag the bar' that's what "Target next/Target previous" (or the new target system's equivalent) is for.    -That's drastically different than "play the game with no macros at all".   the faster you can do it, the better....  -I guess you want that to be automated too?

  war/peace toggling while moving will cause the user to 'skip' to others, on either client.  I'm sure that's the reason for the slight delay to re-toggling war/peace was put in-place, what was it 10+ years ago?
#48
I am currently cycling through targets, but when you have to cycle through 10+ non hostiles before it selects a hostile. By that time the game situation has already changed.

Also, I sometimes rapidly cycle through the targets, after pressing 'select next' for the 14th time i might have skipped past it, so i press 'select previous' but it's not giving the previous, so you have to cycle through 14 non hostiles a second time.

I don't see why its unreasonable to ask to only cycle through hostiles with select next hostile. or how thats cheating.

When i press select nearest follower, it doesn't select non followers etc. Is that cheating?

and people in EC with select smart target that filters non hostiles are cheating?
If EC can do it, then it should be available in the official 2d too.


People using EC complain that they die because they are trying to attack images that aren't there, and nobody suggests that fixing that would be cheating. But that is nothing, compared to attacking the wrong thing that is actually there EG killing your gray/red guild mates.
Plus ghost images in EC are rare but the official 2d has this problem 100% of the time.
#49
Some players have spent many platinum on suits, and make sure they swing at max (1.25s) but if they're using the official 2d client its all wasted because there's many seconds delay before you can attack another player because it's cycling through dead pets, friendly red summons, sparrows, etc.

What's the point in having 1.25 weapon swing when you can't even swing on the target at all? and instead burn all your mana on a passing sheep.

Someone with 0 swing speed increase using a client that works has a big advantage over official 2d user because they can at least swing on someone.
#50
Covfefe said:
Some players have spent many platinum on suits, and make sure they swing at max (1.25s) but if they're using the official 2d client its all wasted because there's many seconds delay before you can attack another player because it's cycling through dead pets, friendly red summons, sparrows, etc.

What's the point in having 1.25 weapon swing when you can't even swing on the target at all? and instead burn all your mana on a passing sheep.

Someone with 0 swing speed increase using a client that works has a big advantage over official 2d user because they can at least swing on someone.
Broken records get thrown away quit wasting your time and pick bugs they can fix rather than asking them to turn CC into a third party client
#51
What makes you think they are incapable of fixing this in 2d when they have fixed it in EC?

It doesn't seem so complicated to me:
There is an option for block war on Friendly already but its broken as its blocking war on Innocent by mistake (war block on innocent is already covered by 'Query before performing criminal actions'), and this option should block war on all red/gray ally members, when you cast an area spell, it doesn't hit ally members so why doesn't attack nearest hostile act the same also?


Why would it also be so difficult to add this option?:
And disclude ghosts (dead players and pets) with this.





It's not a 'feature' it's a bug, my guild mates who are gray/red and their followers are a) friendly and b) not hostile.
It's a double bug
#52
Covfefe said:
What makes you think they are incapable of fixing this in 2d when they have fixed it in EC?

It doesn't seem so complicated to me:
There is an option for block war on Friendly already but its broken as its blocking war on Innocent by mistake (war block on innocent is already covered by 'Query before performing criminal actions'), and this option should block war on all red/gray ally members, when you cast an area spell, it doesn't hit ally members so why doesn't attack nearest hostile act the same also?


Why would it also be so difficult to add this option?:
And disclude ghosts (dead players and pets) with this.





It's not a 'feature' it's a bug, my guild mates who are gray/red and their followers are a) friendly and b) not hostile.
It's a double bug
Reporting it as bug good. 2cd party client discussion every time bad.
#53
There are two big bugs in EC - ghosting characters mobiles that don’t go till you relog and fields / dispel fields that don’t work properly .. the main issue with CC is that it’s frame rate is ridiculously low and it does not use fast rotation 

if either of these clients was being actively improved then their might be a case to work within the ‘spirit’ of the game and only use one or the other. 

When you have people whining about how EC is a problem and how ECs built in UI is an issue because EC players get an ‘advantage’ over them because they like CC then you know you are on a road to nowhere.

People playing on ‘other’ clients using scripted actions have a mechanicistic advantage but can and almost always are beaten by better EC players who are playing with a bugged client 

The only advantage in scripts is short term survivability and a few complex action use cases such as tele dismounts, sync scripts, relative tile teleports it doesn’t make these players ‘good’ in terms of their team work, positioning, awareness and offensive action choices 

Whilst it’s possible to play in 2D you have to ask yourself why on earth would you over EC and if the only thing you do in an ‘other’ client is turn on fast rotation and zoom then your really just making an atheistic choice to go with a high fps maintained client over one that was designed to run on a 386 connected to a 46k modem 
#54
*shrug* it doesn't really matter,  I haven't seen anyone try using the offical 2d client to pvp anyway because as soon as someone realizes they are trying to play official 2d, they can kill them with the wall of stone bug.
Then they log off and it's doubtfull you'll see them on that client ever again.

But I am very surprised when you load the official 2d client, there's a splash screen giving some news etc but doesn't say any warning about wall of stone bug or anything like that.
#55
Mariah said:
@ Covfefe please do not post screen shots from unapproved clients.
Thank you.

so can you please post how to fix this issue on the approved client without using unapproved client then thanks.

#56
Covfefe said:
Mariah said:
@ Covfefe please do not post screen shots from unapproved clients.
Thank you.

so can you please post how to fix this issue on the approved client without using unapproved client then thanks.

I'd ask the new community manager...
#57
Grimbeard said:
Covfefe said:
Mariah said:
@ Covfefe please do not post screen shots from unapproved clients.
Thank you.

so can you please post how to fix this issue on the approved client without using unapproved client then thanks.

I'd ask the new community manager...
He said he didn't know what UOAM was, LMAO and he has been here for 25 years.
#58
Does anyone know how to apply bandages?
Everyone else is automatic but when i press bandage self macro it applies only one bandage, and then i have to manually press each time.

How do you get it to auto bandage without using talisman please?

also, if i press the macro to apply bandage before the first one has finished, it cancels the first bandage??

I am spending the whole time watching bandages buff and re-applying instead of playing the game...
#59
Embarrassing, can't even bandage without automation.... So many pvper's are going to be worse than I thought, if they actually have to play the game themselves.


What do you mean, no auto-bandage without using a talisman, -the cu-sidhe thing?
#60
yes cu sidhe talisman makes it auto
#61
If you're trying to apply bandages manually,
you have to wait until the first bandage has applied, so you lose at least 1 second healing which is equivalent to 20 dexterity
because if you try and time EG 6 seconds, if you're 0.00001 seconds too early, you will lose the current bandage. It's a big punishment you get for trying to apply manually.
I don't see any advantage in non auto bandages.

If you receive a penalty for attempting to apply manually, this means they want us to auto it.

#62
LMAO  Try cross healing with a friend.
#63
you can also apply a bandage to a target (not self) and run away, if you return and are close enough to the target when the bandage finishes, it'll heal/cure/stop bleeding/res (or attempt to) as well.  -I'm sure I'm rusty with it, as I haven't played a dexer in pvp basically since Parry became part of every template.  it's just not worth it when magery is faster and a f**k ton more consistent. anyway..
   
UOA has had a bandage timer forever, although the timer does end when a bandage stops Bleed or Cures poison* (not like anyone cures with bandages, auto-chug cures doesn't let them) and the bandages heals at a reduced amount when the full duration completes if it's not interrupted by applying another bandage.  -user error of course.

I assume since you brought up, third-party clients 'fixed' this too?  or is it literally just the automated part you're implying is a bug within the default CC?... 

it seems most 'pvpers' today can't do anything themselves, the cheats have been doing it for them for so long. they've forgotten how.

#64
If you auto use an apple or pot or auto do anything, there is normally a negative side to it. So the skilled players tend not to do it. But with applying bandages the negative only comes with attempting non automatic.

the official 2d client is able to auto it for you using the cu-sidhe talisman.
So if you use the official client you would have to lose a talisman slot. If they are wanting us to use this client, why are they putting in so many penalties to do so?

The bare minimum they can do should be to prevent you from re-applying if you’re already applying a bandage.
considering also on official 2d it’s not even showing the times on the buffs

The UOAssist bandage timer is no good as it counts up not down so you don’t know if it will complete on EG 6 seconds or 7 seconds as this amount varies depending on your dexterity which varies according to buffs/debuffs. The other clients (pictured EC) the timer correctly counts down


Also you can’t even set a bandage self macro to the ‘space bar’ on UOA.
The literal biggest and most important button and macro on the whole keyboard UOAssist won’t let you use- go figure.

#65
Covfefe said:
If you auto use an apple or pot or auto do anything, there is normally a negative side to it. So the skilled players tend not to do it. But with applying bandages the negative only comes with attempting non automatic.

the official 2d client is able to auto it for you using the cu-sidhe talisman.
So if you use the official client you would have to lose a talisman slot. If they are wanting us to use this client, why are they putting in so many penalties to do so?

The bare minimum they can do should be to prevent you from re-applying if you’re already applying a bandage.
considering also on official CC it’s not even showing the times on the buffs

The UOAssist bandage timer is no good as it counts up not down so you don’t know if it will complete on EG 6 seconds or 7 seconds as this amount varies depending on your dexterity which varies according to buffs/debuffs.

Also you can’t even set a bandage self macro to the ‘space bar’ on UOA.
The literal biggest and most important button and macro on the whole keyboard it won’t let you use- go figure.

   The negative to bandages is being bad at the game.

 it's no different than trying to cast a spell on someone who's not in line of sight, or is too far away. (without third-party programs, sadly, because it has to be specified).. these cheats you keep talking about are like the biggest training wheels with crutches as an additional fail-safe, ever, I have absolutely no doubt that if cheating is ever dealt with most people wouldn't even know where to start in pvp for at least a few weeks.


   So, you need to use a talisman that causes you to move at dismounted-foot speed, also sacrificing suit altering mods if you use that talisman, instead of a slither/cameo etc, as well as cause yourself to be vulnerable to Fey slayer (no one uses, but they would if anyone decided to actually use the talisman you're talking about) in order to automate the application of Bandages to yourself..... and the alternative is to use a third-party client (cheat), so you don't have any of the negative effects above, but have fully automated bandage self... Gotcha...


Personally, my space-bar is 'open door', but I know third-party clients automate opening doors too, I believe just by facing the door (I see the doors open/close all the time in deceit). so, another macro that's not needed for people using cheats so they don't have to actually play the game themselves.


I'd support the buff/debuff icons showing a timer without the need to hover your courser over it, so you know exactly when buffs/debuffs expire, as well as cooldowns for other spells/abilities (whenever they're added) but all this 'auto garbage' needs to go.... that is the thing that's going to cripple 95% of the pvpers in UO today... if it ever happens, we all know it won't happen though.

The whole "Cheats/third-party clients are on our radar" line has been fed to us a few times over the years...  I don't see what makes this time any more special, at least, anything short of NL testing some automated cheat detection/disconnection/suspend/ban system (wishful thinking, I'm sure),  I have basically 0% expectation of anything changing.
#66
CovenantX said:


 it's no different than trying to cast a spell on someone who's not in line of sight, or is too far away.

Line of sight check works in offical 2d for blade spirit and energy vortex, why is it only working for those spells? Do you think they should remove this?
Range check is available for UOAssist.

You're making out there is some skill involved in knowing if the target is in range or in line of sight, You casted the spell, you casted the spell... if someone runs off it's annoying enough, no need to give penalty of having to stop to recast because someone ran off... and thus by having to stop to recast the spell that should've hit in the first place, the victim gains even greater distance to you.
A warrior procs his special, if he misses or can't physically reach the target, he don't have to reproc.

It's double penalty.

Pets with healing auto bandaid themselves, if you have healing you have healing, should auto heal for you too, no reason to have to manually apply every few seconds and receive massive penalty for under estimating when players who auto receive no such penalty.
#67
Let us consider some things. You're looking for the healing buff to disappear on the 2d client to signify that bandages are complete. And there is not only no timer, but also i have seen some clients where the buffs will do a nice animation and slide over when they move position.
You're looking for the healing buff and no buffs show ANY timers and there is NO MOVEMENT ANIMATION from buff moving position.
Your buffs/debuffs get completely re-arranged at random because NOTHING SHOWS ANY TIMER. So when you think the heal buff is gone, it may have just moved 7 positions over from buffs/debuffs expiring and new ones placed on. Consider when you eat an enchanted apple or someone uses ward removal talisman, it will wipe so many buffs/debuffs in one hit, will completely re-arrange you buff/debuff bar. And you are smashed with the biggest penalty for re-applying buff because you thought it had finished but it had just moved a mile over.

Even if your bandages slip several times it still at least heals a little, but you get a huge huge penalty for not seeing that your buff moved 7 tiles when you thought it was complete and you re-apply too soon...
Why are they punishing manual play so much?
This is perhaps the first time this issue is mentioned because nobody actually does non auto bandages. And i would say for jolly good reason.

#68
Covfefe said:
Let us consider some things. You're looking for the healing buff to disappear on the 2d client to signify that bandages are complete. And there is not only no timer, but also i have seen some clients where the buffs will do a nice animation and slide over when they move position.
You're looking for the healing buff and no buffs show ANY timers and there is NO MOVEMENT ANIMATION from buff moving position.
Your buffs/debuffs get completely re-arranged at random because NOTHING SHOWS ANY TIMER. So when you think the heal buff is gone, it may have just moved 7 positions over from buffs/debuffs expiring and new ones placed on. Consider when you eat an enchanted apple or someone uses ward removal talisman, it will wipe so many buffs/debuffs in one hit, will completely re-arrange you buff/debuff bar. And you are smashed with the biggest penalty for re-applying buff because you thought it had finished but it had just moved a mile over.

Even if your bandages slip several times it still at least heals a little, but you get a huge huge penalty for not seeing that your buff moved 7 tiles when you thought it was complete and you re-apply too soon...
Why are they punishing manual play so much?
This is perhaps the first time this issue is mentioned because nobody actually does non auto bandages. And i would say for jolly good reason.

   I agree with you on all the buffs/debuffs issues, as well as the buff bar. I'd like a better, more reliable and accurate buff bar with more buff icons to appear for things that are missing.   it's the ability to automate actions based on %stat. status or 'events', that needs to be removed, so that all consumables need to be used by the player.  instead of requiring zero thought, action or timing because it's done automatically by a program.

I disagree on the ability to automate any these actions, I also disagree that these things are a valid excuse to use third-party clients,  most of these issues don't exist in EC either, but I see very few people actually using EC, instead they opt for a superior third-party client that should result in account suspensions eventually leading to a perma-ban with repeat offenses.

I've never used auto-bandage, aside from training healing skill (always UOLoop)
#69
@Rorschach what happened to the bug report that related to the bandages issue?
(not that I can use this client anymore)
someone said they identified the bug, and there was a report, next day is all poof
#70
CovenantX said:
I've never used auto-bandage, aside from training healing skill (always UOLoop)
I've tried using this to automate bandage healing, to prevent premature application penalties that is specific to CC and not present in EC, however ever since an exploit was fixed

I can't use this to automate it, this fix had made many automations more difficult. as If i'm playing the game and holding a target for something, using a bandage now correctly clears the current target. A lot of people have since had to switch off many automatic consumables uses since this group of exploits was fixed.


#71
I was curious about how the EC handles this, and I gather it's more a function of the Hotbar than anything else.

If you apply a bandage by double clicking it or by invoking bandage self from a macro, you can overwrite an in-progress bandage the same way it does with the CC. If you're using the bandage from the Hotbar, I suppose the cooldown in the UI blocks the activation.
#72
Yes loop,
The same way the spellweaving spells Ethereal voyage and attune weapon, and Margery spell magic reflect, functions correctly in EC however misbehave in CC.

Etheral voyage I imagine is not a big deal in a pvp environment but I imagine bandages and attune weapon spell plays a more important role. I can’t envisage someone being able to play CC well with these issues.
#73
Covfefe said:
Because the auto navigate doesn't work for even a single tile, it's near impossible to get through walls of stone as its doing something really strange, you have to walk through the exact tiles without touching a single side.

Why has nobody reported this issue?
You can't play like that lol. This doesn't happen this bad on the other clients. You can at least walk around them.

in the newsletter 17 it says

however watching people play on youtube, it seems they have discovered a fix for this. So this must be a problem that is client side not server side, so it must be possible to fix. See no rubber banding: (This video was taken on Atlantic shard this week, not a free shard)

edited to remove image showing unapproved client hacks.

Therefore this must be a mistake in the newsletter.

If this is not fixed in CC & EC, it would force people to play on unauthorized clients to fix the issue, which is to the best of my knowledge, not recommended.
#74
Covfefe said:
Covfefe said:
Because the auto navigate doesn't work for even a single tile, it's near impossible to get through walls of stone as its doing something really strange, you have to walk through the exact tiles without touching a single side.

Why has nobody reported this issue?
You can't play like that lol. This doesn't happen this bad on the other clients. You can at least walk around them.

@ CM_Fenneko
in the newsletter 17 it says

however watching people play on youtube, it seems they have discovered a fix for this. So this must be a problem that is client side not server side, so it must be possible to fix. See no rubber banding: (This video was taken on Atlantic shard this week, not a free shard)



Therefore this must be a mistake in the newsletter.

If this is not fixed in CC & EC, it would force people to play on unauthorized clients to fix the issue, which is to the best of my knowledge, not recommended.
Well Mesanna has had the ability since 2011 to detect 3rd party clients so the fact tgat she doesn't makes them legal right because selective enforcement very unethical @Mesanna ;
#75
we need a new / updated 2d client not NL 
#76
Skett said:
we need a new / updated 2d client not NL 
100000%
#77
Grimbeard said:
Skett said:
we need a new / updated 2d client not NL 
100000%
+1
#78
Covfefe said:
Covfefe said:
Because the auto navigate doesn't work for even a single tile, it's near impossible to get through walls of stone as its doing something really strange, you have to walk through the exact tiles without touching a single side.

Why has nobody reported this issue?
You can't play like that lol. This doesn't happen this bad on the other clients. You can at least walk around them.


edited to remove image showing unapproved client hacks.


Forum mod has removed an image of the game working as intended - someone walking into a wall without it glitching, but not removed the image of the client glitching on CC 



Let me understand sorry, I took a postage stamp sized pic of someone playing on YouTube in order to demonstrate this fixed, I receive action against my post but the person who posts the entire video and actually plays the game full time on unauthorised program doesn’t even receive any warning email or any action against them?

Are we actually allowed to play CC or we must stop trying to play it and posting bugs and play third party?

I am using the client I downloaded from uo.com. This is the wrong thing to do?
#79
Covfefe said:
Covfefe said:
Covfefe said:
Because the auto navigate doesn't work for even a single tile, it's near impossible to get through walls of stone as its doing something really strange, you have to walk through the exact tiles without touching a single side.

Why has nobody reported this issue?
You can't play like that lol. This doesn't happen this bad on the other clients. You can at least walk around them.


edited to remove image showing unapproved client hacks.


Forum mod has removed an image of the game working as intended - someone walking into a wall without it glitching, but not removed the image of the client glitching on CC 



Let me understand sorry, I took a postage stamp sized pic of someone playing on YouTube in order to demonstrate this fixed, I receive action against my post but the person who posts the entire video and actually plays the game full time on unauthorised program doesn’t even receive any warning email or any action against them?

Are we actually allowed to play CC or we must stop trying to play it and posting bugs and play third party?

I am using the client I downloaded from uo.com. This is the wrong thing to do?
You have so many valid points and issues all of which you ruin by your continued 3rd party client talk doing the same thing over and over is the definition of insanity 
#80
I hope you find the help you need. Stop promoting 3rd party apps.
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