I completely agree, I think we've been here with the Devs a few times.
From what I understand, they find it hard to upgrade properties on old items.
So the best going concept, is to include them as part of a new set.
How about - Collect 5 parts of one of these items - as ingredients to make the up to date item?
Like you say, they already do this in some cases.
It would give more regular farming, a bit more incentive.
Not just sets. Most of the special stuff you get, artifacts and whatnot, is more or less junk by today’s standards. Not talking about special event rewards, those are generally useful, but the other “rewards” you get while just playing the game. Usual drops I decide to use are much better than almost all of that stuff.
Add fishing quest rewards bait is broken and does anyone need more handbooks?? I bet that we could come up with 50 things that need updating or fixing but hey NL ...
I think updates across the board would be good.
I also think it has become too large. So doing an update with increased properties while nerfing how many can be on the items would be good
Says the ship gives a 1 point to fishing skill. That would only allow you to catch a higher level fish type if you are 1 point away. Would not add to bait or suit. Or if it helps I could say it adds .001%. 😂
I thought it boosted bait as well oh well
Probably the easiest thing to do would be to have any artifact item unravel into a unique ingredient (think next level relic fragment) and then make that ingredient sought after to craft new items.
I completely agree with the using older artifacts / items people can still obtain to create newer more relevant items. That said, a quick FYI based on previous comments Kyronix has made.
I'm paraphrasing on memory but essentially adding something like a recipe that would use an older item for a newer item (ie creating a recipe for "Armor of Greater Fortune" from AoF) is harder to do than add that new item (ie Armor of Greater Fortune) to a reward vendor (like ToT reward) because when the item is craftable the Devs need to also update the crafting UI.
I'm not saying I agree with him but this is why I stopped asking for recipe style things. It's less work for the Devs to add the item to a reward vendor since it only requires updating 1 thing instead of multiple.
I wore the suit and burned through over 5k specific bait and not once caught a fish of that type, but I did catch 2 other types that were not affiliated with that specific bait...haven't used bait since...it's Mos Def broken.
Magical finder only works on rare not legendary
Like I asked, what mechanic in fishing would make 121 better? Maybe they don't go above 120 for that reason.
Some things are designed for less than 120 characters. Like the carpentry bench.
I think the mining gloves and the ash hammers are the only thing that takes you over cap. Could you see all the skill+ items taking you over 120 skill cap.
I think Carto glasses also. Smelting and a bigger dig range is mire important than 1 fish points.
Kindly move the debate about fishing and mining to a different thread as it's derailing the topic 😂
We all wish the suit sets were useful. But, what would they change them to? There are many sets. We basically need two templates. One for melee and ranged. One for magic users. Others are hybrids.
Mages have the Sorcerer suit, which some still use.
They will not make a suit that is a hybrid that can get high mana and stamina. And leave room for strength.
If they did change them, I doubt the changes would be retroactive.
What suits did players use? The Sorcerer suit and the plate suit from a quest. By the time I got one of the ML suits it was already not very good compared to what I could get.
all my mules/craftsmen use Sorcerer suit my fisherman use the bait suit, the rest of the suits are just deco.
the journeyman suit isnt bad all blessed with the blessed virtue shield and blessed newbie weapon and an ethy for fel mules and thief's
Ya the newer suits are improved.
Alorons set is not horrible. Now that velocity is fixed for the slayer yumi and you can wear the protection earrings. Works for the turtle spawn. I need to revisit it with the vampire arms.
This game has really suffered due to long periods of developers being out of touch and having no idea what good items looked like. They seem to have gotten over that problem lately, but the game is burdened with a bunch of trash items that were literally never desirable.
Dump them all from the loot table, let them be rare, and replace them with new sets someone might wear.
The clean up ones are not bad. You can imbue them and they are special purpose. The ML drop pieces are what needs an upgrade.
The virtue armor and journeyman set are basic starting dexxer suits.
Also have the epiphany armor. Those are also deco.
They should have created a super rare full balron set, 6 pc suit, collected from 6 treasures event.
When all 6 pcs are worn, the character can activate any slayer that works on any damage that he deals from weapon/spells.
Was probably decent when made, but other items have surpassed it.
When you can put together a suit that has 150 strength, 230 stamina, and 80 mana, swing any weapon at max speed and have 2 slots for a slayer, they would have to make all the suits way overpowered to match what we can put together.
I think the best thing to do with epiphany armor is remove it from the game, that way we'd have a better chance of getting the more useful drops from Charybdis.