🧙‍♂️ Brought to you by Peptides.gg — Use code UO20 for 20% off — GLP-1's, 90+ Peptides and more!

Suggestion: Improving set items

Started by Shanee · 2023-08-29 · 53 posts · General Discussions
#0
There are quite a few item sets in the game
https://www.uoguide.com/Item_Sets

The issue is, most of them are useless and aren't worth it even for the appearance as it's just standard looking items. When I say useless, I mean literally almost any item you loot from a random higher level mob will easily have better intensities / qualities. UO doesn't really have use for lesser intensity equipment as you can wear everything from the beginning.

Here are 2 different ideas to improve them and make them viable in a way:
1. Make them imbueable as if they have intensity 0. A positive about that is that they will become invalid target for powder of fortifying, so if they can be made good enough to, it'll drive the economy to buy more of these obtainable set items.

2. Upgrade their inteisities, or at least make them a component to make a better item (like some Doom artifacts can be used to craft better items).

I suspect some sets, such as the Marksman Set might need a bit more love as almost any bow one can craft today will be instantly better and still allow you to use a better quiver:
https://www.uoguide.com/Marksman_Set


This idea can potentially also apply to old artifacts that are no longer viable. For example Hat of the Magi, either allow us imbue it to be better, or make a new artifact that uses it as a component in crafting.
#1
I completely agree, I think we've been here with the Devs a few times.

From what I understand, they find it hard to upgrade properties on old items.

So the best going concept, is to include them as part of a new set.

How about - Collect 5 parts of one of these items - as ingredients to make the up to date item?
Like you say, they already do this in some cases.
It would give more regular farming, a bit more incentive.
#2
For example Hat of the Magi, either allow us imbue it to be better, or make a new artifact that uses it as a component in crafting.
That one already exists.
Dr Spector’s Lenses

Crafted by: Tinker
200 Ingots
1 Black Moonstone
1 Hat of the Magi

(Can be altered)
8 Intelligence Bonus
4 Mana Regeneration
12% Spell Damage Increase
8% Lower Mana Cost
10% Lower Reagent Cost
5% Physical Resist
10% Fire Resist
14% Cold Resist
20% Poison Resist
20% Energy Resist






#3
Not just sets.  Most of the special stuff you get, artifacts and whatnot, is more or less junk by today’s standards.  Not talking about special event rewards, those are generally useful, but the other “rewards” you get while just playing the game.  Usual drops I decide to use are much better than almost all of that stuff.
#4
Add fishing quest rewards bait is broken and does anyone need more handbooks?? I bet that we could come up with 50 things that need updating or fixing but hey NL ...
#5
I think updates across the board would be good.

I also think it has become too large. So doing an update with increased properties while nerfing how many can be on the items would be good
#6
@Grimbeard going off topic and trying to make the thread about fishing stuff and being generally negative as usual.
#7
dvvid said:
@ Grimbeard going off topic and trying to make the thread about fishing stuff and being generally negative as usual.
And your comment is helpful how ? Nothing i said is untrue or rude 
#8
The bait suit works as intended.  So, that is untrue.

Autumn dragonfish baitpng Bait is a general term for one of the many types of quest reward items obtained by completing Professional Fisher Quests.

Use the bait on a Fishing Pole and it will help attract that type of rare fishcrabs and lobsters it's suited for to be caught. Using bait, and fishing in the area the fish is known to live, a player will have 1-3% chance per cast of catching the fish. Without bait, the odds for the rare fish are lower, less than 1%, unless you find a school of magical fish (see: Magical Fish Finder).

The suit grants an increased 50% chance.

So with a suit and bait you get a 1.5 to 4.5% chance per cast.

You just do not like how it works.

1.5% to 4.5% is a lot better than less than 1%.




#9
Pawain said:
The bait suit works as intended.  So, that is untrue.

Autumn dragonfish baitpng Bait is a general term for one of the many types of quest reward items obtained by completing Professional Fisher Quests.

Use the bait on a Fishing Pole and it will help attract that type of rare fishcrabs and lobsters it's suited for to be caught. Using bait, and fishing in the area the fish is known to live, a player will have 1-3% chance per cast of catching the fish. Without bait, the odds for the rare fish are lower, less than 1%, unless you find a school of magical fish (see: Magical Fish Finder).

The suit grants an increased 50% chance.

So with a suit and bait you get a 1.5 to 4.5% chance per cast.

You just do not like how it works.

1.5% to 4.5% is a lot better than less than 1%.




There have been multiple threads on how bait is broken 
#10
Pawain said:
The bait suit works as intended.  So, that is untrue.

Autumn dragonfish baitpng Bait is a general term for one of the many types of quest reward items obtained by completing Professional Fisher Quests.

Use the bait on a Fishing Pole and it will help attract that type of rare fishcrabs and lobsters it's suited for to be caught. Using bait, and fishing in the area the fish is known to live, a player will have 1-3% chance per cast of catching the fish. Without bait, the odds for the rare fish are lower, less than 1%, unless you find a school of magical fish (see: Magical Fish Finder).

The suit grants an increased 50% chance.

So with a suit and bait you get a 1.5 to 4.5% chance per cast.

You just do not like how it works.

1.5% to 4.5% is a lot better than less than 1%.





Does the Tokyo ship stack on that ?
#11
Says the ship gives a 1 point to fishing skill.  That would only allow you to catch a higher level fish type if you are 1 point away.  Would not add to bait or suit.  Or if it helps I could say it adds .001%. 😂
#12
I thought it boosted bait as well oh well
#13
Probably the easiest thing to do would be to have any artifact item unravel into a unique ingredient (think next level relic fragment) and then make that ingredient sought after to craft new items.
#14
Mariah said:
For example Hat of the Magi, either allow us imbue it to be better, or make a new artifact that uses it as a component in crafting.
That one already exists.
Dr Spector’s Lenses

Crafted by: Tinker
200 Ingots
1 Black Moonstone
1 Hat of the Magi

(Can be altered)
8 Intelligence Bonus
4 Mana Regeneration
12% Spell Damage Increase
8% Lower Mana Cost
10% Lower Reagent Cost
5% Physical Resist
10% Fire Resist
14% Cold Resist
20% Poison Resist
20% Energy Resist






Ah thank you! Just need some for the others, and potentially a way to improve some to be more usable.
#15
I completely agree with the using older artifacts / items people can still obtain to create newer more relevant items. That said, a quick FYI based on previous comments Kyronix has made.

I'm paraphrasing on memory but essentially adding something like a recipe that would use an older item for a newer item (ie creating a recipe for "Armor of Greater Fortune" from AoF) is harder to do than add that new item (ie Armor of Greater Fortune) to a reward vendor (like ToT reward) because when the item is craftable the Devs need to also update the crafting UI. 

I'm not saying I agree with him but this is why I stopped asking for recipe style things. It's less work for the Devs to add the item to a reward vendor since it only requires updating 1 thing instead of multiple. 
#16
Grimbeard said:
Add fishing quest rewards bait is broken and does anyone need more handbooks?? I bet that we could come up with 50 things that need updating or fixing but hey NL ...
I wished they at least made the Handbooks good to get Clean Up Britannia points....

They used to... but then, because of some cheat, they were stopped being redeemable for clean up points...

Hopefully, the developers could fix whatever the cheat was and make Fishmongers fishing Handbooks again possible to be turned in for Clean Up Britannia points ?

@Kyronix , pretty please ?
#17
Pawain said:
Says the ship gives a 1 point to fishing skill.  That would only allow you to catch a higher level fish type if you are 1 point away.  Would not add to bait or suit.  Or if it helps I could say it adds .001%. 😂
Does that only work if a fisherman's skill is short of 1 fishing point OR, does it add 1 fishing point also "over" the CAP, for example making fishing being 121.0 if one is already Legendary fisherman?
#18
popps said:
Pawain said:
Says the ship gives a 1 point to fishing skill.  That would only allow you to catch a higher level fish type if you are 1 point away.  Would not add to bait or suit.  Or if it helps I could say it adds .001%. 😂
Does that only work if a fisherman's skill is short of 1 fishing point OR, does it add 1 fishing point also "over" the CAP, for example making fishing being 121.0 if one is already Legendary fisherman?
Would 121 fishing do anything more than 120?
#19
Pawain said:
popps said:
Pawain said:
Says the ship gives a 1 point to fishing skill.  That would only allow you to catch a higher level fish type if you are 1 point away.  Would not add to bait or suit.  Or if it helps I could say it adds .001%. 😂
Does that only work if a fisherman's skill is short of 1 fishing point OR, does it add 1 fishing point also "over" the CAP, for example making fishing being 121.0 if one is already Legendary fisherman?
Would 121 fishing do anything more than 120?
Maybe a developer could tell us 
#20
I wore the suit and burned through over 5k specific bait and not once caught a fish of that type, but I did catch 2 other types that were not affiliated with that specific bait...haven't used bait since...it's Mos Def broken.
#21
Magical finder only works on rare not legendary 
#22
keven2002 said:
I completely agree with the using older artifacts / items people can still obtain to create newer more relevant items. That said, a quick FYI based on previous comments Kyronix has made.

I'm paraphrasing on memory but essentially adding something like a recipe that would use an older item for a newer item (ie creating a recipe for "Armor of Greater Fortune" from AoF) is harder to do than add that new item (ie Armor of Greater Fortune) to a reward vendor (like ToT reward) because when the item is craftable the Devs need to also update the crafting UI. 

I'm not saying I agree with him but this is why I stopped asking for recipe style things. It's less work for the Devs to add the item to a reward vendor since it only requires updating 1 thing instead of multiple. 
What if you just handed in X amount of something - for an upgraded version?
#23
Cookie said:
keven2002 said:
I completely agree with the using older artifacts / items people can still obtain to create newer more relevant items. That said, a quick FYI based on previous comments Kyronix has made.

I'm paraphrasing on memory but essentially adding something like a recipe that would use an older item for a newer item (ie creating a recipe for "Armor of Greater Fortune" from AoF) is harder to do than add that new item (ie Armor of Greater Fortune) to a reward vendor (like ToT reward) because when the item is craftable the Devs need to also update the crafting UI. 

I'm not saying I agree with him but this is why I stopped asking for recipe style things. It's less work for the Devs to add the item to a reward vendor since it only requires updating 1 thing instead of multiple. 
What if you just handed in X amount of something - for an upgraded version?
Almost like make an NPC as a quest giver where someone would target "quest items" (ie 2 AoF & 5 DF Blood) and in return the new item would be placed in your pack??

Would be a good question for @Kyronix if this would be more feasible.
#24
Pawain said:
popps said:
Pawain said:
Says the ship gives a 1 point to fishing skill.  That would only allow you to catch a higher level fish type if you are 1 point away.  Would not add to bait or suit.  Or if it helps I could say it adds .001%. 😂
Does that only work if a fisherman's skill is short of 1 fishing point OR, does it add 1 fishing point also "over" the CAP, for example making fishing being 121.0 if one is already Legendary fisherman?
Would 121 fishing do anything more than 120?
Well, to my knowledge, for example, for smelting ore, wearing Mining Gloves when already being at 100.0 Mining skill CAP, does work beyond the GM skill CAP to increase smelting success rate...

So, I imagine, the code to have skill boosting items to enhance success rate "beyond" the skill CAP is already in Ultima Online...

Why couldn't then be the same for fishing if I may ask, as it is for Mining ?
#25
Like I asked, what mechanic in fishing would make 121 better?  Maybe they don't go above 120 for that reason.

Some things are designed for less than 120 characters. Like the carpentry bench.
#26
I think the mining gloves and the ash hammers are the only thing that takes you over cap.  Could you see all the skill+ items taking you over 120 skill cap.
#27
I think Carto glasses also. Smelting and a bigger dig range is mire important than 1 fish points.
#28
Kindly move the debate about fishing and mining to a different thread as it's derailing the topic  😂
#29
We all wish the suit sets were useful.  But, what would they change them to?  There are many sets. We basically need two templates. One for melee and ranged. One for magic users. Others are hybrids.

Mages have the Sorcerer suit, which some still use.

They will not make a suit that is a hybrid that can get high mana and stamina. And leave room for strength.

If they did change them, I doubt the changes would be retroactive.

What suits did players use?  The Sorcerer suit and the plate suit from a quest.  By the time I got one of the ML suits it was already not very good compared to what I could get.
#30
all my mules/craftsmen use Sorcerer suit my fisherman use the bait suit, the rest of the suits are just deco.
#31
Skett said:
all my mules/craftsmen use Sorcerer suit my fisherman use the bait suit, the rest of the suits are just deco.
The suits could be useful take the scouts nake it into a viable mid range archer suit with some + to archer ssi di hci the knight set could be same but with + to chivalry no one asking for leet gear just something useful against today's monsters 
#32
Here is the Darkwood suit.  Very cool looking when all the pieces are present.

It is a 6 piece armor set. The top is my 6 pieces the bottom is the set pieces.

No LMC, almost half the Stamina and Mana of Mine. No mana regen. 

It is deco.  Was it ever not deco?



Opps I left my Epps on. so remove the 10SSi and 8 stamina from the top pic.
#33
the journeyman suit isnt bad all blessed with the blessed virtue shield and blessed newbie weapon and an ethy for fel mules and thief's
#34
Ya the newer suits are improved. 
Alorons set is not horrible. Now that velocity is fixed for the slayer yumi and you can wear the protection earrings. Works for the turtle spawn. I need to revisit it with the vampire arms.
#35
Pawain said:
Here is the Darkwood suit.  Very cool looking when all the pieces are present.

It is a 6 piece armor set. The top is my 6 pieces the bottom is the set pieces.

No LMC, almost half the Stamina and Mana of Mine. No mana regen. 

It is deco.  Was it ever not deco?



Opps I left my Epps on. so remove the 10SSi and 8 stamina from the top pic.
This a perfect example just beef it up to today's game 
#36
@Mariah are there pages in the UO Wiki for all these suit sets
#39
TY @Mariah and @Pawain ; I was hoping there was a page with links to all the different armor sets not just the artifact ones.
#40
This game has really suffered due to long periods of developers being out of touch and having no idea what good items looked like. They seem to have gotten over that problem lately, but the game is burdened with a bunch of trash items that were literally never desirable.

Dump them all from the loot table, let them be rare, and replace them with new sets someone might wear.
#41

Aloron's set:

My archer Bard can switch to this set and use it. I am including the Halawa's hunting bow.



I Do lose Archery skill because I wear hunters headress.

In order to have maximum swing speed with a Yumi, I would only need 120 Stamina at this SSI.
I have Chivalry.

So, just by switching pieces I could go to Dragon Turtle and  do maximum base damage on everything. (meaning the damage determined by my stats, notice my damage stats did not change)  I have no skills to use use the specials on a Yumi, so I only rely on the Velocity to increase damage. This bow does not have Mana leech so that would limit using specials.

In order to swing a Composite bow at Maximum speed I would need 210 Stamina. 
But, I can take off an SSI ring and add the needed abilities to get this suit at maximum speed, HCI and damage using a Composite Bow.  That would allow me to use AI on each hit.

Building around this suit to make a swordsman would be very easy. I could change pieces on my suit to get closer to 150 Str since you do not need this much stamina.

So, @Kyronix ; A suit set similar to the Aloron set would allow a player to build around it and use it all the time.  These stat levels would easily make a suit that a player can use daily.

Just make it a different slayer and mix up the pieces.

A reptile slayer, a Vermin slayer, an undead slayer, etc would be quite popular.

Make one that has a weapon that looks like a banjo, the ones that change color are popular.
#43
The clean up ones are not bad. You can imbue them and they are special purpose. The ML drop pieces are what needs an upgrade.

The virtue armor and journeyman set are basic starting dexxer suits.

Also have the epiphany armor.  Those are also deco.
#44
Shanee said:
Kindly move the debate about fishing and mining to a different thread as it's derailing the topic  😂
This is exactly what I was talking about when I made my comment early on and low and behold the topic derailed because of grimbeard/ mcdougle. 
#45
dvvid said:
Shanee said:
Kindly move the debate about fishing and mining to a different thread as it's derailing the topic  😂
This is exactly what I was talking about when I made my comment early on and low and behold the topic derailed because of grimbeard/ mcdougle. 
Fishing and mining both have suits or armor pieces that desperately need updating 
#46
They should have created a super rare full balron set, 6 pc suit, collected from 6 treasures event. 

When all 6 pcs are worn, the character can activate any slayer that works on any damage that he deals from weapon/spells.

#47
Pawain said:
Also have the epiphany armor.  Those are also deco.
Perfect example of an item that was intended to be relevant but utterly flopped because whoever created it didn't understand how the game works well enough. So now armor with a completely unique item property created for it is "deco."

Should have been buffed years ago.
#48
Was probably decent when made, but other items have surpassed it.

When you can put together a suit that has 150 strength, 230 stamina, and 80 mana, swing any weapon at max speed and have 2 slots for a slayer, they would have to make all the suits way overpowered to match what we can put together. 
#49
Pawain said:
Was probably decent when made, but other items have surpassed it.

When you can put together a suit that has 150 strength, 230 stamina, and 80 mana, swing any weapon at max speed and have 2 slots for a slayer, they would have to make all the suits way overpowered to match what we can put together. 
No one asking for that just have them updated to fit in today's game think of them as second or third shard equipment 
#50
Grimbeard said:
Pawain said:
Was probably decent when made, but other items have surpassed it.

When you can put together a suit that has 150 strength, 230 stamina, and 80 mana, swing any weapon at max speed and have 2 slots for a slayer, they would have to make all the suits way overpowered to match what we can put together. 
No one asking for that just have them updated to fit in today's game think of them as second or third shard equipment 
Todays game is maximum whatever we desire.  We have played for 26 years we know how to do that.

I guess there are still who use the Journeymans armor, These suit sets would probably be just as good as that.
#51
Pawain said:
Was probably decent when made, but other items have surpassed it.
No, it was literally never good and there was never a point where it would be normal to see someone wear it. It can be imbued, but not enhanced, and has the resists of regular NPC junk. By the time you finish imbuing resists on to it, there isn't enough room for other things to make you want to bother.

Anyone who played the game could have told them this, too. It was a really bad time for the game. Lots of items are like this, never good in the first place because the developer making them hadn't played the game in ten years.
#52
I think the best thing to do with epiphany armor is remove it from the game, that way we'd have a better chance of getting the more useful drops from Charybdis.
← Browse more General Discussions discussions