When i was reviewing the discussion about the want and desire to reset the economy to seek stability, i was asking my self a simple question.
Why not just create a gold cap per account?
You could set it to say 30 mil per account. The economy would adjust to the cap.
You could further diversify by adding copper and silver to spendable currencies and use something else for VvV.
This would prevent the need for the great cataclysm.
What cataclysm? Production shards aren't going anywhere.
Second, a cap on gold would mean people would simply open EJ accounts up to store gold. In banks and in piles.
Edit: in retrospect, people having Scrooge McDuck-style money bins to hold their locked down piles of 60k gold greatly appeals to me.
im sure those with over 30 plat would like this change ...
I was not talking about production. New legacy, as said in the title......
Closed economies are the only healthy ones (see Siege) 90% of plats must come from dupes as no way to have legitimately created as much gold as there is
Then that is part of the answer that is needed.
I am sure broadsword can close economies off on new legacy shards, if they expand the system to non cataclysm shards. I am also quite sure they can write code to track newly inputed gold each day on a specific shard.
Well, that is a good question. Im thinking they are using NL as an unofficial uo2 with different systems, updated code and such to bring in new people and get as many older players to switch over as possible. This would allow them to let production servers slowly die off and NL servers spring to life.
If they are able to keep up with events, control the economy and such, i would give it a serious go.
I further hope they do not destroy the character building experience qith streamline cookie cutter mechanics.
If NL is old school it will be no property's on items only GM skills who will want to take thier gm warrior with a Halbert of vanquishing to a production shards pre aos means no sampire no masteries etc
One of the worst things that can happen will be someone figuring out how to dupe gold or use an exploit to get a lot of it. Lets hope that does not happen.
My understanding is 1 land mass tram (so we can have live trees LOL) with a PvP switch. I am hoping pre Pub 16 (no PSs). GM made Armor and Weps without a lot of high end armor that gets wiped every year, easy to replace items.
I think there will be a combination of old school like pre powerscrolls and a nerfed version of what we see today. Making it harder to build ultra suits. I think it would be cool to force people to build suits out of situation and necessity. I remember having low cold resist just to 70 the other resists and having to sacrifice certain things for the suit that fits my play style
I want a “I survived season XX on NL and all I got was this Doublet” to transfer, good enough for me.
Yes that type of thing, or a banner. Other multi-player games have banners.
As for the economy. There are players who will try everything. They will find whatever makes the most gold very quickly and do it over and over. There will be players who have max skills in a few days, who am I kidding, a few hours.
We will have novels written about those two topics.
Until we stop playing on computers that can do those things, those things will be done.
Maybe you can try the Board game version of UO.
The carrot in NLS are rewards to bring back production.
But since it's a different combat system, maybe the "rewards" are just decorative items or wearables.
I doubt it's anything that can make our production characters stronger in any way.
Yes, they said a season will be a year. Which can change, just like anything in NL. IMO a year is too long. That is why I remember that. And items that come to live shards will probably be account bound.
Since I only have built characters on my home shard, I would transfer any NL toons to another shard. And hope I can transfer any items back home.
But no matter how long the Season is, I hope the crafty UO players will not ruin the economy in a short time.
Pawain,
I agree. I hope the economy does not get ruined also. I hope the NL becomes something that can expand into production and be beneficial for everyone.
If deco is the main carrot for transfers to production, then i hope the transfers are free. I think few people would pay to transfer things just for deco
I think the transfer is free, for the purpose of bringing back something that shows the Legacy you built in NL.
Yes, mechanics that are popular there can be brought to live shards. That is a guaranteed win for it. Crafting, skill gaining and other grinds will be explored.
Lol seriously nothing will change for economy....people will still buy cool event items from new legacy with uo gold from atlantic like it already done with siege and others shards.
Most people already have a full set of developed characters will they add an 8th character slot? No one deleting a scrolled finished character for a title and some deco
They could just add an item transfer ability