A few things, some of which have already been mentioned by others.
1) Dart Trapped Containers should deal a minimum of 15 damage to the user, regardless of the tinker's skill level when the item was crafted.
2) Parry chances should be reduced when paired with Magery, scaling respectively with evasion chances as well. -and Parry should no longer count against Focus Spec.
3) Teleport charged items should either have a 30second global cooldown... Or a cast time, similar to wands -as someone else mentioned. -i kinda like the frozen/cast time more tbh.
4) Weapon Mastery should grant an additional weapon special, chosen by the player.
5) Parry Mastery - Shield-bash, should no longer proc Glenda's Bone Breaker.
6) Focus spec should be restored to 30% SDI cap, non-focus spec should remain at 20% SDI.
7) Spell-books should no longer be affected by weapon special Disarm.
8) Splintering Weapon should no longer cause a target to bleed, instead it would only slow a targets movement speed.
9) Armor Ignore pvp cap should be 35 for ranged weapons and 1-handed melee weapons, 40 for 2-handed weapons.
10) Onslaught should reduce both the targets current & cap resistance to the users damage type, instead of just the current resistance.
11) Reinforced Refinements should reduce your minimum DCI with your DCI cap, currently these refinements increase your resistance cap +1, and reduce your defense chance increase cap by -1 per modification, essentially allowing you to build your suit with less over-all DCI because you're never in the negative.
12) Casting Focus should no longer proc against player sourced attacks.
13) Poison Immunity should only proc to those with 80.0 or higher in poisoning skill.
14) VvV Mounts should only decay 'readiness' upon death & add method/command to show the user how much readiness the mount has remaining, so there are no surprise pet disappearances mid fight... it's super annoying.
15) Add City Trade Deal buffs to Silver Traders -100 silver /24hr buff. -so it's easily accessible by all fel players Red and otherwise.
16) Hit Lower Attack should be made consistent with Hit Lower Defense, currently you can over-cap hit chance, to completely negate the affects of HLA (this will be much more widely used, later as new/better HCI items are added to the game, somewhat rare to run into anyone over-capped now)
17) Add a cap to the amount of "Bonus Skill points" that can be added via items. - I'd recommend +80.0 to be the hard skill cap, allowing for an even 800.0 skill points. -I suppose this would effect more than just pvp, but I feel this is a fair Skill Bonus cap.
18) Allow weapon specials to be used with modified skill, in required Weapon skill & Tactics, -this one is more of a quality of life change, as most of the time jewelry & other items with tactics & in some cases, weapon skill are worthless because of the real skill requirement.
19) Hit Dispel & Magery 'Dispel" should function as purge-magic and remove 1 buff from the target, when used on a non-summoned target/player.
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I'm happy to see this is on the radar. These clients needed to be addressed several years ago.
Absolutely, That was going to be my
#1 by far if I hadn't read that first. -I guess we'll see what happens.