We’ll be adding a debuff icon for nerve strike. No other changes are planned at this time.
Kyronix, how do you justify that? No change at all despite it literally being pvp breaking mechanic of 50hp stuns when including hit spell? The characters are completely overtuned with far too much offensive for the amount of parry/evasion defense they have.
They 100% require either a nerf to nerve strike damage/CC or a nerf to to evasion chance when magery is above 30 skill points.
At this stage it feels like you're purposely leaving it in a poor state and its been this way for nearly a decade!!! Just made all the easier by the sheer amount of properties available to players now to build overtuned templates, but this one just takes the absolute cake.
"We listened to your concerns about the damage and CC of Nerve Strike, so now just in case you are not sure what is happening when you're stuck still taking extreme damage, you can now look to your buff bar before you die and see the reason for the grey screen you are about to experience"
Well there is a few things you're leaving out when it comes to landing a 50 damage nerve. First off you need to have a 100% elemental bokuto you need to have 100 di you need to have 100 tactics and you also need to have real 120 bush no skill inc. Nerve strike damage is a range of 15-25 damage. Specifically when your nerve paras someone it will hit for 25. There is a cooldown on the para and the nerve will do less damage during that time frame. You get 3 damages on a nerve strike . 1 being the base hit ranging from 10-15 depending on skill di tact ect. The next is the nerve damage ranging from 15-25 depending on real bushido. And last the hit spell ranging from 9-13 depending on the type of hit spell you have and SDI. The para is able to be broken from any type of damage so most people use a trap box to get out of it then you're on cooldown to not be nerve stuned again or slept or para blowed . Theres alot of stuff you need to invest in to hit a 50 damage nerve on top of it being melee. Theres already a very small amount of good weapons to use in the game and nerfing nerve would just make there far less viable templates to play. I've been actively playing uo for 20+ years and ive done nothing but pvp nerve has been the same since it came out with 1 adjusted they made way way back. There is plenty of other bigger issues than nerve strike in pvp. IE we have people who can chain spam dp darts and shriukens for FREE no mana cost the Cooldown is so low it can be chained back and forth on top of the poison being sticky taking 10 pots to cure. We have sleep requiring only 85 skill in mystic to force walk someone with 120 resist on top of dropping their DCI to 0. 85 magery wouldnt allow you to para or use any CC spell without eval vs someone with 120 resist. There are far bigger issues than nerve. I can keep the list going also and these are issues that have been around for some time and that have never been addressed.
When we get a better sense of the scope of the changes based on community feedback we would be better positioned to give a timeline as to when those changes may be implemented.