Have it show up in the status bar(s). Complete proof of life that way.
The bonus for Felucca applies to the generation of loot properties for things like creatures, messages in a bottle treasures, and treasure chests. In a non-consensual PvP facet you get a 5% bump to base budget, budget bonus, and 1000 luck tacked on to your luck value used in those item property generation calculations.
Without being able to actually "See" that luck in effect, we have to simply take your word for it though. I know that sounds offensive, but I see no good reason why the luck isn't reflected in the Status bar, that doesn't sound like difficult coding to me. If you're saying the coding is in the loot creation, then we should be able to see better loot on feluccan monsters even if another monster in felucca kills them and not a player, correct ? This is testable.
Because showing it on the status bar would not be an accurate depiction of the bonus. The +1000 luck bonus only applies in the scenarios I mentioned. Anywhere else luck is used, the bonus does not apply.
I can say from experience that fel loot in general is better. I have tested this on both facets with the same critters (eternal gazers, MIBs, AW's and UEVs). Enough of a difference that I tend to go into FEL for most hunting and fishing when possible.
How is luck calculated versus what your attempting to kill in felucca. For example, if im running 1500 luck + 1000 luck bonus and kill an ogre lord, what are my chances of seeing an upgrade in the loot table? Does the amount of luck need to be less when fighting lesser mobs such as ettins or mongbats etc..?
There is no "sweet spot" for luck. The higher the better. When it comes into creating your loot items, luck factors in by having a chance to increase the max budget for the item when applying loot properties. The bigger the budget, the better the potential loot/higher intensity item properties.
I think players have confirmed that there is a sweet spot. I personally have seen better items come from 1600ish luck than 2500+. But I'm not the game developer, just a 20 yr player, what do I know :P
In that situation you are likely seeing the results of the "chance" part of where I said, "luck facotrs in by having a chance..."
So to elaborate and clarify, there is no "cap" on luck. Which is to say if RNG favors you with a ton of luck, a very high luck value will factor into budget determination. If there was a "sweet spot" it would be in getting the RNG to be in your favor to apply your luck bonus. Personally, I just concentrate on maxing out my luck suit. Up to you though, I always bet max when wasting money on slot machines 🙂
How does Luck work when I've got 10 PKers on my a*se? 😂
could we get the 1000 luck bonus applied everywhere on Siege since all facets here are non-consentual PvP facets?
Mining niter deposits for saltpeter.
Off the top of my head...mining niter, any of the "Treasures of..." events like Halloween and Blackthorns, Shadowguard, and other various quests like the Wreck of the Ararat.
Well shadowguard is only in trammel, as is Ararat, as is treasures of tokuno.
This bonus seems overly complex, it begs the question, why not just give a 1000 luck bonus and then add that to the character status?
Rather than having this bizarre exception for niter mining and blackthorn drops..
Yeah the topic was Luck in Felucca..weird answer, but hey, at least he answered !!
In how often you hit niter or the amount you get ? I don't dig for it often on Siege, but when I do its almost always a gigantic node and I'm not stupid enough to mine on Siege with a good luck suit.
The size of the Niter. Thats why I said Gigantic. If I mine in Ilsh without the luck I get small and large. If you get gigantic you have more than 0 luck.
I can not verify "often" because some of the Ilsh deposits do not show up on the screen and I miss the words at the bottom. You have to use cntr shift to see them.
That is the only thing I have used a luck suit for.
Loot is obviously better in Fel for me. And the higher the luck, the better the loot.