Somewhere with the introduction of EC and the classic client option “use previous weapon” I believe we’ve lost an important feature of the game. That is the requirement to disarm your current weapon before arming a new weapon. (The same is true for equipment however let me talk about weapons)
Before this change, you would be very selective about your choice of weapon. Now it’s basically like carrying one weapon with the ability to perform absolutely any special attack, since you can swap without consequence.
Aside from being unrealistic (okay we’re in a world of magic) I believe this change has taken away an interesting part of the game. And I think a 1 second of disarm should be re-introduced to swap weapons.
There is no need for this change. If you want to do that. Do it for your toon.
Let me stir the pot further, let us talk about balanced weapons.
The property “balanced” is to allow you to drink a potion, however you can’t parry and evade with balanced weapons, you’re supposed to choose parry/evade or potions. Well with the ability to insta switch weap without disarming, you switch, pot, switch back with no loss of defence/parry/evade.
I hear too many complaining about disarmers already. Now you want to add self disarming? I do not see this as a benefit to PvP. I have a feeling you want the change to get an upper hand on another playstyle,
Do not see this idea as a positive for UO.
Sounds like we just need to get rid of potions then!
How long does it take you in RL to drop one weapon and grab another? If you are prepared it takes no time what so ever.
This is sounding like another PvP request that will harm PvMrs, which is usually the case.
It is a request for both pvm and pvp. It’s a request to enhance the game.
The devs spent time and thought into giving different weapons different special moves. This is currently being circumvented by the ability to perform any special at any time.
Honestly, I think they should just completely untie Weapon Special moves to the weapon itself, and allow players with 90-100-110-120 weapon skill and 30-60 tactics to "cast" whatever special they want as long as they have enough skill points allocated.
Obviously ranged weapons wouldn't have any specials they don't already have access to, as well as melee weapons not having access to any "ranged-only" specials
Then one could use whichever weapon they want, instead of using them based on which specials they have. It would also remove much of a dexers Predictability, which is a weakness IMO.
I think I'm missing something as I remember it my weapon switch macro just had "disarm" or "unequip" before equip item. So it's really not any quicker today then it was before.
Note I've only ever used the client macro systems Not add on programs.
Wow, I really don’t know where to start. But I’ll try.
You’re suggesting that PvMers are mostly warriors? I personally use a necro to work champs as do many. Have you maybe thought that those that are raiding could be also switching weapons instantly to kill these pvmers?
I really can’t see how the change I suggested will affect one class of players more than another, as demonstrated in my video it would affect mages just as equally. The only people who would not be affected would be maybe wrestle mages, but even then, they would be affected when swapping slayer spell books.
This is one of the strangest responses to a thread I’ve ever read.
Just curious, how long did it take you to dream up this non-issue to annoy people with? A one second delay would do very little, and is required in any weapons swapping macro other than the straightforward 'equip last weapon', which is available in both clients.
I didn’t dream it up, I simply rember you used to have to disarm before you re-arm. This is why people would choose mace fighting or swords or fencing, as you would put some thought into the type of weapon you carry, rather than just carry everything and perform any special at any time.
Have you tried to equip something in your paper doll while you already have something equipped?
You need to disarm the current piece of equipment first. Why is this stage bypassed when you assign equip to a macro?
I am not saying the “equip last weapon” macro should be excluded from having to disarm first, not at all.
"Equip Last Weapon" was put in the game by the developers. It is a feature, not a bug. Leave it as is.
I notice there is no poll attached to this. There would be 1 vote in the remove the feature category if there was.
I did not claim it was a bug, I haven’t posted it in the bug section. Also, why would I attach a poll?
People are idiots, they have no clue about what they want and what is good for them.
It’s like doing a poll asking: shall we give you 100 million gold? People would vote yes and not care about the economy and inflation. This is how we ended up with brittle items with 255/255 durability and now people are complaining that crafters aren’t as useful as they used to be... go figure.
So in your mind you are the self appointed savior, because believe me when I say no one ask you to be. of the masses playing UO. And what is really funny is the example you use about crafters proves even more how truly clueless you are. You know nothing about programming and it is obvious that you are totally clueless as to how fast a computer can do things. You really think that a computer program does not remove something before it replaces it with another item in that location.
Can I count on your vote Petra?
Calling a halt on this one