I PVP'd during chaos/order and during the early years of Factions. Both were fun. I did not PK and I was a little late for the halcyon days of Dread versus Anti.
Here are the reasons:
1. You have to script or use 3rd party apps to be competitive
2. Very few mature PVP'ers
3. See number 1
Don’t PvP myself but saw what bots could do at last years Easter egg hunt. The smarter ones could easily outperform any human player. Amazed at how fast they were. Don’t know if they were monitored or on their own. They did not have to move or click on a mouse. In the time it took a real player to do that they got the egg and recalled out to the next location.
AoS destroyed REAL PvP. Now it is Suit V Suit with 3rd party so not much Human skill involved.
“Let me ask you a question.
if you visited uo.com and followed the links to buy game time code and site was down, maybe you send an email and you wait. Okay no response after many months, then still can’t buy game time code, then your house or castle turns idoc. You should be condemned for buying code from third party supplier?
quit demonising the housewives that just want to:
play a game
if you play in trammel it’s same subscription cost if you play in fel but they don’t fix fel bugs because??
stop criminalising players. We all love to play the same game”
“I write bug report that missing debuff for nerve strike, you say it’s not bug
so people must use script to auto box
if there was debuff, you would be using your reactions to press trapped box macro,
and not need to have it automatic.
you and Rorschach biggest problem that make people use 3rd party client, writing stuff and interfering with stuff when you never stepped foot in fel and have no plans to”
Very immature people i agree. would be nice if there was a dedicated pvp chat channel so the rest of use don't have to endure the never ding stream of "NICE DIE 3 VS 1 TURN THE SPEEDER UP, CHUGGER"
Damn, all this talk about 3rd party apps. Going have to google them. What one is better?
I"ve never been more than a mediocre novice, and I"m embellishing here, pvp'r. But I'll chime in anyway. PvP will never be an even playing field, and no one wants it to be. Are you seriously telling me that after a 45 minute bok bok, spell spell,,run heal run heal..teleport..blah blah fest, opponents will suddenly stop all sweaty and say "damn that was great lets do it again"? hell no, someone always wants to win and winners will always find a way to win, and losers will always find a way to not be losers.
The most disheartening thing, at least for me, is that, out there, there is a whole world of Anti-Cheat programs developed so that Designers might be interested to use them in their games so as to stop players from cheating in those games....
Some Games make use of them and actually make life more difficult to cheaters, sometimes a whole lot, depending on what the Anti-Cheat software for that game is and what Third Party it can detect and stop from being used with that game Client, some other games do not....
“A lot of people would not go back to playing 30fps game, or whatever it currently is (maybe less), after playing at 130”
"(how giving someone an unmanned email address to email bug report to isn't a form of trolling i don't know...)"
“You email report, you get email confirmation back instantly to confirm you submitted, then still nothing happen after 5 year.
it’s unmanned
there’s no evidence it’s manned,
anyone ever received an email back to say okay we’re looking into it or anything?
or request for more info or clarification etc
or even to say if something is working as intended?”
UO is an older game with an older player base. In the short time I have played a lot of names I used to see here, I see no more. Don’t think it’s because they went on to other games or just became dissatisfied with this one. That’s just reality. Even in its current state UO has all the elements it needs to continue, but just does not know how to put them together in a way to attract or maintain new players. I don’t do third party programs nor do I do PvP so I can’t speak to those. Nor, does succeeding interest me that much that I am willing to take the time to learn how to use third party programs, or spend the money or effort it takes to get them. I use EC and it plays just fine except for the usual bugs, like targeting, that are mentioned here all the time. Don’t really know the solution, but think it really requires some serious consideration to be given to the effects of past management decisions and maybe input from the player base. Maybe start out with a in game effort for defining the reasons the player base isn’t growing. See the reasons mentioned in this forum quite often. Maybe also define just what UO is, have never seen a consensis on that.