2023-05-14 01:29
#0
why are these not craftable ? at almost 200 gp a piece and given the loss rate
Now a trap creating tool...Pawain said:Careful, you will get a Vet reward Lobster Trap. 😂
If I never lost it, i'll take it.Pawain said:Careful, you will get a Vet reward Lobster Trap. 😂
If they were made as craftable, though, I would like to see them having varying efficiencies, depending on the skills and materials involved to craft them....Grimbeard said:why are these not craftable ? at almost 200 gp a piece and given the loss rate
You sound crabby pattieJackFlashUk said:as mentioned many times in the past, I would also like to see a legendary fisherman 100% avoid catching crappy lobsters and crabs
Much like footwear no names being caught should decrease with skill gain JUST LIKE EVERY OTHER SKILL mages dont fizzle warriors miss less crafers fail less yet fishermen still catch trashJackFlashUk said:as mentioned many times in the past, I would also like to see a legendary fisherman 100% avoid catching crappy lobsters and crabs
Grimbeard said:why are these not craftable ? at almost 200 gp a piece and given the loss rate
I am aware of selling locations but they are too expensive given the loss rate irregardlessPetra_Fyde said:I'm not sure I see the need to involve multiple crafting skills, pushing crafting templates even tighter than they already are. We already have basket making in game, just add lobster pots to the menu for that?
I'm assuming that serious fishermen know that you don't have to sail to sea market to buy them? The Fisherman's guild on Magincia docks sells them.
I would indeed!I only lose traps when trying for the rare types, I mostly use the 'rowboat' method in EC with macro's I've developed myself. (video on my youtube if anyone is interested)
Would you be onboard with my idea of adding them to the basket weaving menu?