Do you know what our chances of actually casting the spell are with interruption's?
I am not even able to complete casting half my spells - there is nothing guaranteed there.
They are all misses.
Players can step outside the range box, you miss, players can break line of sight, you miss, it is not guaranteed you land the spell.
Resisting spells, can completely block poison etc from landing, as can Evade block a ton of stuff from landing - all missing.
I almost question your ability to understand the mechanics of this game.
So a. we have a chance our spellcasting is broken before we begin, b. players can take evasive action, and c. our spells can fail to land - 3 types of missing - very strange for a class that can never miss?
I can equally say Warriors NEVER miss. Assuming they have a weapon in their hands, the player stays next to them, the RNG works in their favour, and the hit lands and causes damage, they NEVER miss. Exactly the same as a Mage.
Show me you know anything at all about a Mage - what is the success change of a poison landing vs someone with Resisting spells? Or Evade? What is the range of the spell? What are the billion ways you could prevent me casting it? All to create a miss.
{And no, it doesn't only work on Poison in this context - I'm using that as the most basic example so you can comprehend. Damn your knowledge is so limited}.
Everything else is not User Error. Mages HAVE to stand still to cast. In that time, any decent Warrior, should be 1 tile outside the casting box, its that simple - so if playing any decent PvPers, Mages will basically miss 100%. On my warrior, it's my mistake if a spell lands on me - with my ability to move, and break line of sight.
You can go on all you like, about your Tight little definition of Never miss, but you completely fail to see the overall game mechanics. Partly because you are so biased and in your little box.
-every time you post you make less and less sense, but it's
amusing. it's only showing the lack of
understanding you possess regarding this topic. but let's go on shall
we?
Your chance to cast a spell without interruption is based on what you're fighting. clearly, it has variables, this is why I differentiate Dexers (Melee & Ranged) vs Mages? Here I thought that couldn't be more obvious. There's at least one person who couldn't pickup on it though huh. no worries.
Mages with good timing can interrupt you at will (see my signature regarding casting focus -it's bad too and should go), nearly every time if they can anticipate what you're going to do. dexers rely on RNG and 'positioning" to have a 'chance' at interrupting... this is where Parry & Dodge chances (from Weapon-based Interruptions come in) Dodge chance, 50/50 as long as both players are equal in weapon skills, attackers HCI vs defenders DCI, then you add a 2nd chance for Parry, which has other implications to the attacker, but the same result for the defender.
the success rate of poison is 50% if magery is equal to the targets resisting spells. Evade has no bearing on poison landing -only the damage ticks, (unless it's coming from a weapon-based source, in which case Resisting Spells wouldn't affect it anyway). and I used your previous posts "Context" regarding poison correctly thank you, Perhaps you should learn what context means.
Yes, warriors can usually close the gap when you're frozen in-place casting (depending on spell & distance between players), and that only allows them a Chance (hit or miss) at interrupting a caster.... Parry only increases that chance by adding a 2nd layer of RNG to help ensure a weapon doesn't hit. Thus the spell is not interrupted.
If you're on your warrior it's your mistake you miss enough for spells to go off? maybe if you're not able to get close enough to land hits, but the RNG becomes the factor if you are able to keep within range, most of the time.
I'm not using a "tight" definition of 'spells never miss', because that's literally how it works...
you're refusing to acknowledge that spells can't miss and somehow dexers can't miss either Look at what you wrote LOL
Evaded spells do not Miss, they're Blocked, there's a difference, evasion requires a reaction to even have a chance to block a spell that otherwise is Guaranteed to hit.. you can also interrupt people casting spells while they're evading by using non-damaging spells to prevent them from casting...Another unmissable counter dexers don't always have? Shocker, I know.
Guess what? if you fight someone without Parry, they'll get hit by 100% of the spells you drop on them. That's assuming you're not dumb enough to cast on targets you can't see or are too far away.. that's on you, only practice or illegal programs can help you with that. that's also irrelevant to Parry being good or bad... or broken AF.