I'm just comparing the way yall are saying players are should just stop whining and go do spawns. And you agree that the PvP part not only requires knowledge but requires skill. My sloth like reflexes will not allow me to be very good at it. And I never liked fighting other players in any game.
I will play games like Wingspan and Dominion against real people.
The main point is, use test center, the taming forum, rules of training, and other players to help you learn pet training. A stupid gump is not the answer.
Similar to how yall would learn PvP if it was new to you.
But that's the thing. pvp is pvp, regardless of where it is. If you don't know what you're doing, you're going to get steamrolled. But that's why (if you're able), you LEARN how to defend yourself. But that, in turn, raises an issue: If a player doesn't do specific content, why are they commenting on it? Their words carry no weight and come across as whining. It'd be the same thing as me commenting on crafting (beyond something general like it needing an overhaul, because it's in dire need of one. Crafted gear shouldn't be on the same level of power as loot from monsters, but the gap between the two is huge) or gardening.
As far as Test Center: Yeah, you can see what works with pet builds, but it only takes you so far, especially if you want to look at the effects of scrolling out a pet (which, now that I think about it, is another thing that should be on TC: if you use scrolls on a pet, you should have a gate or w/e that just caps out whatever scrolls you've given to it.) At this point, there's no reason why a server designed to, y'know, TEST THINGS doesn't give you access to literally everything in the game: old event items (like the Shattered Obelisk spellbooks, for those who didn't do either run of the event), the rewards from seasonal dungeon events, and powerscrolls.
UO, as we all know, is NOT user friendly, and it's absolutely HORRIBLE for a new/returning player. A product of its era, perhaps? Don't know. But I look at some of the other games I've played in recent years. Final Fantasy 14, as an example. It has the Hall of the Novice, where it teaches you the basics of the 3 roles (tank, healer, DPS.) After that, it's all practice. Gear in FF14 is self-explanatory: as you level up and can equip stronger weapons/armor, your stats go up (MP notwithstanding, that's hard-capped at 10k.) Both your combat and non-combat (crafting/gathering) skills are given good explanations if you go into the menu. There are sites you can use to reference various things, but if you're just a casual player and don't want to min/max, you don't need to go to any of them.
If I want to make anything in UO, I have to do the following: look to see what I want to make (let's say elemental damage weapons), gather the materials and crafting tools, then go into a poorly explained menu that gives me a ton of options that, on the surface, make absolutely no sense. Which means I have to spend MORE time looking things up on a wiki. Then, once that's all said and done, comes the imbuing process. Which involves me getting MORE crafting materials (and looking at a wiki again to see the specific mats I need to use) and (if I want to get everything right) yet ANOTHER player-run site to calculate how I want to distribute the properties I'm looking to add + their intensity. Admittedly, I tend to be lazy in regards to things like that as is, but that would be a HUGE roadblock if I were actually looking to craft my own gear (which is why I've only ever done it once, on Test Center - when the devs first added Fey Slayer to the list of properties you can imbue on weapons.)