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Why should I pay for your mistakes?

Started by SaulGoodman1 · 2023-04-22 · 94 posts · General Discussions
#0
I mean this could be a never ending thread tbh but the two issues i have currently are;

1) I named some of my characters the same name so when i login to each one it screws up the others macros, I called a GM who said "buy a name change". Umm, no, You are the ones that screwed this up, You fix it!

c) I tame pets, I added chiv to a trained pet, kept training then added discord, and it stopped the cu from gaining, I asked in chat and ppl where all like "oh well you cant do that", well yeah I can BECAUSE IT LETS ME! if its not possible to have a cu with two skills don't allow ppl to waste time, effort and gold fucking up a pet that took months to train!







#1
For your first issue I think there is a fix you can make yourself to either the name or location of the macro file. I can't remember exactly what it was but I do think I remember someone mentioning that when I brought up this same issue (I had the same issue like 20 years ago - the GM actually DID rename my char back then).

Second issue I'd check uo-cah when training pets; they have a pretty extensive guide there.
#2
“As for the issue with the game giving you the ability to add 2 magics, a video was made about this problem years ago.
I agree 
But I think people like pawain said no it’s user error..
https://forum.uo.com/discussion/7135/three-simplifications-for-animal-training#latest

I am not certain what Pawain’s problem is with solution proposed. Ask pawain to provide you with new scrolls for free.

The first issue is also valid, the game should really call the folders different ID names, if GM doesn’t correct your issue let me know And I’ll supply you with name change token”
#3
You think you are the first player in 5 years of the taming revamp to want a pet with Chiv and Discord? Then never wondered why you never saw one?

Yes Mervyn I disagree with your idea to ruin animal training by pets coming with set slots and abilities when tamed.

By adding poison you can put poison abilities on a pet then remove poison by adding another magic.I

Ya most games require learing. I doubt anyone can walk up to a craps table and understand what is happing. Shoots and ladders has rules.

And when you apply something to a pet you get a pop-up saying it can not be undone.

@SaulGoodman1 you said you were leaving. That would make your wish true by 1.
#4
Pawain said:


By adding poison you can put poison abilities on a pet then remove poison by adding another magic.I


"I understand that this is one reason that adds a functionality to that ability. I'm not sure there is another.

But I could just aswell argue that this is a bug. And that removing poisoning should also remove the poison related ability.

Also, If you train a Ossein ram, it comes with Necromancy, if you choose a different magic school for it, i *think it refunds you the points that it had for Necromancy.

So this is a complication that trips up normal players like Saul, i'm sure there are many like him.

Game should not be so hostile towards innocent player"

#5
Yoshi said:
Pawain said:


By adding poison you can put poison abilities on a pet then remove poison by adding another magic.I


"I understand that this is one reason that adds a functionality to that ability. I'm not sure there is another.

But I could just aswell argue that this is a bug. And that removing poisoning should also remove the poison related ability.

Also, If you train a Ossein ram, it comes with Necromancy, if you choose a different magic school for it, i *think it refunds you the points that it had for Necromancy.

So this is a complication that trips up normal players like Saul, i'm sure there are many like him.

Game should not be so hostile towards innocent player"

You can read about taming in these links, it says how many of what abilities and magics a pet can have, And you think everything is a bug, so that is not news.

No a Ram does not come with necromancy, it like many pets have a placeholder for some skills, but unless the Lore screens say Necromancy as an ability, it does not have it, Pets that can get necromancy have that place holder.  You have to pay to get Necromancy if the pet does not have it on the Lore and Knowledge screen.

You do not get points refunded for anything.

https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/
https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/
https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training-abilities/

Dont push the blue button until you know what you are doing, and when TC is available you can build pets there, there are gates to advance the training to 100%.

Unless you are trying to build a pet that no longer spawns or a statue pet you can go tame one on Test Center anytime, so just because copy does not work, you can still go try to make the build you want.
#6
"basically, if many people make mistakes, there is an issue with the UI,
should not really have to read up so much

it is especially disheartening when you hear people making the same costly mistakes over time,
"
#7
I prefer a complicated game with more options to achieve a goal. 
#8
Pawain said:
I prefer a complicated game with more options to achieve a goal. 
And yes you can play however you choose but why must you attack anyone who wants something different? 
#9
Grimbeard said:
Pawain said:
I prefer a complicated game with more options to achieve a goal. 
And yes you can play however you choose but why must you attack anyone who wants something different? 
And you must reply to every post I make with no content?

I said why I do not like the idea for pets to spawn with set abilities and set slots. I also like the ability to put a Magic on for an ability and then remove that magic in favor of another. We would not have FWW and chiv together or Feint and Chiv. 

I can't play the way I choose if the easy button people take choices away from me in favor of their easy button way.

Before you reply to me, read and heed my signature. And put some thought into what you say.

All that matters is the Devs decided to allow us to imbue pets and not use the reforge method where we get random things. And it has worked great for 5+ years. 

Just like imbuing, you put a slayer on and add another, the original slayer is gone.

#10
Pawain said:

All that matters is the Devs decided to allow us to imbue pets and not use the reforge method where we get random things. And it has worked great for 5+ years. 

Just like imbuing, you put a slayer on and add another, the original slayer is gone.


"but it hasn't worked, this is not the first person who has made a mistake on their pet and had to scrap the pet and lose the work and scrolls.

And with imbuing when you put a new slayer on, you don't lose imbue points"
#11
The control slot thing was the dumbest part of the pet-revamp, but i guess i could also profit from it because I do have tamers on pretty much every shard with Pre-patched pets, some of which are worth far more than you can get from a currently spawning pet. -others that have become worthless. like old cu's & lesser hiryus as an example of the PP pets that became less effective.

as far as pets spawning with set-skills, would only be to save training points when you add that 'set-skill' like, the rams, how they have necromancy, they don't use it until you add necromancy to the ram, but it'll cost less training points for you to 'activate' necromancy, as opposed to adding something the pet doesn't inherently have already, which would buff some pets, especially if there were inherent skills added to pets that current don;t have them.

The pet training menu is fine for me, but I can see why someone that isn't used to it already would make mistakes that cause their pets to become far less effective, and potentially waste time & items (powerscrolls) just to go through the process again.  

 I don't think anyone in their right mind would be opposed to making most things more user friendly & have more descriptive tool-tips in-game without having to search through a website for basic information.
#12
Did you read the instructions on the taming revamp?

Why are you putting scrolls on before the pet build is complete

Well yall should head to the best taming forum on the internet. Seems yall have much to learn.

https://community.stratics.com/forums/uo-tamer.419/

Or play single Yahtzee online. 



#13
CovenantX said:


 I don't think anyone in their right mind would be opposed to making most things more user friendly & have more descriptive tool-tips in-game without having to search through a website for basic information.

"no, Pawain thinks you need to visit a load of websited first before doing anything and if they don't it's their fault...."
#14
Yoshi said:
Pawain said:

All that matters is the Devs decided to allow us to imbue pets and not use the reforge method where we get random things. And it has worked great for 5+ years. 

Just like imbuing, you put a slayer on and add another, the original slayer is gone.



 . . .And with imbuing when you put a new slayer on, you don't lose imbue points"
But there are limited times that you can change it, and it doesn't make it a double slayer. seems about the same as changing the magic on a pet. the only disconnect here is that the magic you replace doesn't disappear. Maybe they should just make the one replaced go to 0? @Kyronix

#15
That and the amount of time lost, when you imbue an item with something you didn't want, vs adding skills/stats on a pet you didn't want, though the systems aren't that different, the costs are much greater for pet training mistakes, 

Pet mistakes cost far more, in both time & gold.  and potentially $ (officially -pet bonding potion).

#16
But there are limited times that you can change it, and it doesn't make it a double slayer. seems about the same as changing the magic on a pet. the only disconnect here is that the magic you replace doesn't disappear. Maybe they should just make the one replaced go to 0? @ Kyronix

“Hmm, it doesn’t replace it, but you know you can’t use the original magic right? 
So it’s like imbuing reptile slayer on a weap and then being able to also imbue undead slayer on a weap except the reptile wouldn’t then work and would still be 300 imbue points used.

People kept having a problem, video was made to show the mistake that was being made and how people were being fooled by the UI.
and today people still being fooled by the UI..”
#17
So players should learn how to do things? Is that bad?

If a player that knows the basics of UO wants to do other things how would they know what these other things are? Are we born with the knowledge of where the different quests are for entering a peerless? 

I would bet 50% of UO does not know how to enter each peerless. How in the world will they learn? Another player takes them or they read how to do it on the internet.

I'm sorry, complicated games need instructions.

I put off starting UO so I could read the guide. Back then gamers read guides before playing games. We had PC Gamer and Computer Gaming World. Plus guide books for the complicated games.

Now it's too much to expect a player to type "UO topic" in Google?
#18
Pawain said:
So players should learn how to do things? Is that bad?

If a player that knows the basics of UO wants to do other things how would they know what these other things are? Are we born with the knowledge of where the different quests are for entering a peerless? 

I would bet 50% of UO does not know how to enter each peerless. How in the world will they learn? Another player takes them or they read how to do it on the internet.

I'm sorry, complicated games need instructions.

I put off starting UO so I could read the guide. Back then gamers read guides before playing games. We had PC Gamer and Computer Gaming World. Plus guide books for the complicated games.

Now it's too much to expect a player to type "UO topic" in Google?
   You don't seem to be capable of understanding what's being discussed here.

  I find it interesting that you state things supporting the argument you're against.  It's just insane.
 
 RE-QUOTE!
Pawain said:
I would bet 50% of UO does not know how to enter each peerless. How in the world will they learn? Another player takes them or they read how to do it on the internet.
   I wouldn't be surprised if this is accurate, nor would I expect anyone to be (if they read some of the things on these forums)..  this supports making things more accessible (in terms of IN-GAME information), yet, you continue to argue with yourself And others.  

Might I ask for some of what you're smoking?

 
#19
CovenantX said:
Pawain said:
So players should learn how to do things? Is that bad?

If a player that knows the basics of UO wants to do other things how would they know what these other things are? Are we born with the knowledge of where the different quests are for entering a peerless? 

I would bet 50% of UO does not know how to enter each peerless. How in the world will they learn? Another player takes them or they read how to do it on the internet.

I'm sorry, complicated games need instructions.

I put off starting UO so I could read the guide. Back then gamers read guides before playing games. We had PC Gamer and Computer Gaming World. Plus guide books for the complicated games.

Now it's too much to expect a player to type "UO topic" in Google?
   You don't seem to be capable of understanding what's being discussed here.

  I find it interesting that you state things supporting the argument you're against.  It's just insane.
 
 RE-QUOTE!
Pawain said:
I would bet 50% of UO does not know how to enter each peerless. How in the world will they learn? Another player takes them or they read how to do it on the internet.
   I wouldn't be surprised if this is accurate, nor would I expect anyone to be (if they read some of the things on these forums)..  this supports making things more accessible (in terms of IN-GAME information), yet, you continue to argue with yourself And others.  

Might I ask for some of what you're smoking?

 
So how many text boxes would UO have to explain every detail. That's why UO Guide and others were made.

UO is not the standard game that has a beginning and end.

How many instruction boxes and icons do we need because players are too spoiled to research.
 
#20
Kinda funny yall are the same posters who are saying Powerscrolls should stay in fel and others need to stop being lazy and learn to PvP.  Where is the PvP instruction gump in UO?

This Cossack quote fits this topic well.
 I wouldn't think it much of a stretch to guess that most of them don't actually do ANY of the content in this game & don't actually know what goes on.  They just complain on the forums about how unfair everything is.
#21
Pawain said:
So how many text boxes would UO have to explain every detail. That's why UO Guide and others were made.

UO is not the standard game that has a beginning and end.

How many instruction boxes and icons do we need because players are too spoiled to research.
 
How many text boxes?  The same one that appears when you highlight any items in-game now.... 

a basic description could be added to anything.   I have items in my house you highlight and a wall of text appears, with magic properties, you can't get items with 15+ properties anymore... 
There's plenty of room for basic information that could fit in a box the fraction of the size within the highlighted item's tool-tip that exists, 

UO has already done these improvements btw..  Pre-AoS to AoS, magic properties were vague.

Damage increase for example Pre-AoS was just these words.  Ruin, Might, Force, Power, Vanquishing, were 'damage increase', replaced with what we have now 1-100% damage increase, (even though the old damage was in base damage points +1-+9 respectively)  you can see that within the game now, (though it's also different in functionality from what it was).  +2 from exceptional bonus (for those of you who wondered why Crafted weapons > Looted Weapons back then)

They did it with the Mannequins character sheet several years ago. (though I would argue, you shouldn't need a mannequin to get that information, but it's better than not having it in-game)    

There's simply so much more information that could show up in-game to make things easier on people that don't already know.  -it won't hurt or help me, unless I decide to do something ingame that I don't do now... like idk... fishing or growing plants.

  How many websites, did you open to get information regarding UO?   I've looked things up plenty of times over the course of the last 26 years, I'm sure there are plenty of things I still don't know, I've also tested many things, which is why I know that some information out there is wrong.
but the objective is to reduce the amount of times someone needs to "leave the game' to find information that should be found within the game.    

The learning curve, cheating/lack of rule enforcement & Bugs/inconsistencies are not welcoming to newer players, UO isn't going to get newer players to stick around if it's not going to change.


#22
Pawain said:
Kinda yall are the same posters who are saying Powerscrolls should stay in fel and others need to stop being lazy and learn to PvP.  Where is the PvP instruction gump in UO?

This Cossack quote fits this topic well.
 I wouldn't think it much of a stretch to guess that most of them don't actually do ANY of the content in this game & don't actually know what goes on.  They just complain on the forums about how unfair everything is.
   Reading instructions can only take you so far... regardless if it's in-game or on websites.
 
  That's where the real "learning pvp" kicks in, funny how that works isn't it?... you should try it some time.

#23
CovenantX said:
Pawain said:
Kinda yall are the same posters who are saying Powerscrolls should stay in fel and others need to stop being lazy and learn to PvP.  Where is the PvP instruction gump in UO?

This Cossack quote fits this topic well.
 I wouldn't think it much of a stretch to guess that most of them don't actually do ANY of the content in this game & don't actually know what goes on.  They just complain on the forums about how unfair everything is.
   Reading instructions can only take you so far... regardless if it's in-game or on websites.
 
  That's where the real "learning pvp" kicks in, funny how that works isn't it?... you should try it some time.

Trying to dis me and you repeat my opinion about reading up on a topic and learning before doing. I guess I passed the the smoke to you, it makes you see clearly.

There are many abilities a pet can get, which are best?
Use a disposable pet like a Cu or hiryu. Don't put scrolls on until you understand what you are doing. 

Just like learning to train a pet or PvP.

Practice before you spend gold.


There is a quest for taming and training that guides you through the beginning steps. There are warning gumps when you add things. 

There is no PvP quest or in game help. But they are supposed to learn...

At least we have the best Taming Forum on the internet. 

#24
Pawain said:
Trying to dis me and you repeat my opinion about reading up on a topic and learning before doing. I guess I passed the the smoke to you, it makes you see clearly.

There are many abilities a pet can get, which are best?
Use a disposable pet like a Cu or hiryu. Don't put scrolls on until you understand what you are doing. 

Just like learning to train a pet or PvP.

Practice before you spend gold.


There is a quest for taming and training that guides you through the beginning steps. There are warning gumps when you add things. 

There is no PvP quest or in game help. But they are supposed to learn...

At least we have the best Taming Forum on the internet. 

    Pointing out the flaws isn't exactly repeating your opinion.

 "Use a disposable pet like a Cu or hiryu. Don't put scrolls on until you understand what you are doing. "  - something people who are already well established in UO have done.... back when the revamp came out. 

That's a shit ton of time you expect people to spend for information that could be in the game....


   It's really not like learning pvp, (very lol-able, of you to say so though) because reading doesn't teach you timing & awareness.  but you probably knew that or uh... nah, you didn't.

  .Edit!  - I'm not saying the forum is bad, it's mostly a good reference, just that much of the information one gets from those forums should be in-game.    like, the exact description of each pet ability, a list of the spells available under each spell-school for pets.

 Same goes for Buff/debuff icons, some things don't have them, they should.
 crafting resource items would be pretty cryptic to people who aren't familiar.
 
  Inconsistencies like the inability to PoF some clean items..  the list goes on and on.

  
  

#25
I'm just comparing the way yall are saying players are should just stop whining and go do spawns. And you agree that the PvP part not only requires knowledge but requires skill. My sloth like reflexes will not allow me to be very good at it. And I never liked fighting other players in any game.

I will play games like Wingspan and Dominion against real people.

The main point is, use test center, the taming forum, rules of training, and other players to help you learn pet training. A stupid gump is not the answer. 

Similar to how yall would learn PvP if it was new to you.
#26
Just to add too it... It also doesn't help that Character copy to TC1 is often down... so you can't rely on that to be there if you need it for anything.

the TC1 "Give" commands haven't been updated since masteries came out, what do they expect you to spend hours there grinding for specific gear you can't just get for testing purposes?

 none of that is user friendly.   It's tedious as hell, and half (actually a lot more than half) of the bugs reported are "In the System" to get fixed for decades.
#27
Yes I agree that right now, test center should be back. 

All shards have the same publish.  There is another event coming but I don't know that is the cause of it still being not being available for copy.

Keeping access to TC copy should be a priority when the publish allows it.

Also besides what you mentioned. We should have access to the UO store items and vet rewards on TC at all times. 
#28
Pawain said:
I'm just comparing the way yall are saying players are should just stop whining and go do spawns. And you agree that the PvP part not only requires knowledge but requires skill. My sloth like reflexes will not allow me to be very good at it. And I never liked fighting other players in any game.

I will play games like Wingspan and Dominion against real people.

The main point is, use test center, the taming forum, rules of training, and other players to help you learn pet training. A stupid gump is not the answer. 

Similar to how yall would learn PvP if it was new to you.

But that's the thing.  pvp is pvp, regardless of where it is.  If you don't know what you're doing, you're going to get steamrolled.  But that's why (if you're able), you LEARN how to defend yourself.  But that, in turn, raises an issue: If a player doesn't do specific content, why are they commenting on it?  Their words carry no weight and come across as whining.  It'd be the same thing as me commenting on crafting (beyond something general like it needing an overhaul, because it's in dire need of one.  Crafted gear shouldn't be on the same level of power as loot from monsters, but the gap between the two is huge) or gardening.

As far as Test Center: Yeah, you can see what works with pet builds, but it only takes you so far, especially if you want to look at the effects of scrolling out a pet (which, now that I think about it, is another thing that should be on TC: if you use scrolls on a pet, you should have a gate or w/e that just caps out whatever scrolls you've given to it.)  At this point, there's no reason why a server designed to, y'know, TEST THINGS doesn't give you access to literally everything in the game: old event items (like the Shattered Obelisk spellbooks, for those who didn't do either run of the event), the rewards from seasonal dungeon events, and powerscrolls.

UO, as we all know, is NOT user friendly, and it's absolutely HORRIBLE for a new/returning player.  A product of its era, perhaps?  Don't know.  But I look at some of the other games I've played in recent years.  Final Fantasy 14, as an example.  It has the Hall of the Novice, where it teaches you the basics of the 3 roles (tank, healer, DPS.)  After that, it's all practice.  Gear in FF14 is self-explanatory: as you level up and can equip stronger weapons/armor, your stats go up (MP notwithstanding, that's hard-capped at 10k.)  Both your combat and non-combat (crafting/gathering) skills are given good explanations if you go into the menu.  There are sites you can use to reference various things, but if you're just a casual player and don't want to min/max, you don't need to go to any of them.

If I want to make anything in UO, I have to do the following: look to see what I want to make (let's say elemental damage weapons), gather the materials and crafting tools, then go into a poorly explained menu that gives me a ton of options that, on the surface, make absolutely no sense.  Which means I have to spend MORE time looking things up on a wiki.  Then, once that's all said and done, comes the imbuing process.  Which involves me getting MORE crafting materials (and looking at a wiki again to see the specific mats I need to use) and (if I want to get everything right) yet ANOTHER player-run site to calculate how I want to distribute the properties I'm looking to add + their intensity.  Admittedly, I tend to be lazy in regards to things like that as is, but that would be a HUGE roadblock if I were actually looking to craft my own gear (which is why I've only ever done it once, on Test Center - when the devs first added Fey Slayer to the list of properties you can imbue on weapons.)
#29
Yoshi said:
But there are limited times that you can change it, and it doesn't make it a double slayer. seems about the same as changing the magic on a pet. the only disconnect here is that the magic you replace doesn't disappear. Maybe they should just make the one replaced go to 0? @ Kyronix

“Hmm, it doesn’t replace it, but you know you can’t use the original magic right? 
So it’s like imbuing reptile slayer on a weap and then being able to also imbue undead slayer on a weap except the reptile wouldn’t then work and would still be 300 imbue points used.

People kept having a problem, video was made to show the mistake that was being made and how people were being fooled by the UI.
and today people still being fooled by the UI..”
Of course I know. I have played this game over 2 decades and am constantly trying to learn its nuances. 
#30
CovenantX said:

The learning curve, cheating/lack of rule enforcement & Bugs/inconsistencies are not welcoming to newer players, UO isn't going to get newer players to stick around if it's not going to change.


Preach.

I was struggling to find info and my search pulled up an old article that included Todd McFarlane.  The article stated that UO had 225,000 subscribers.  

How many are there now?  The point is that the game is not immediately inviting to new players in terms of information on bugs or what you can and cannot do.  There is a huge learning curve: best to focus on a few things and then increase knowledge as one's gameplay expands.
#31
All the documentation on the animal training systems lists magical creatures and says:
Training these creatures in other magics will remove any inate magical ability

It doesn't specifically say that if you train a non-magical creature in a magic, then training in other magics will have the same effect, removing the initial magic ability.  I can add that to the page, however most people who read the publish notes and the ingame documentation may already understand that concept.

#32
"explain to me then please Mariah why people make this mistake?
Saul has made this mistake
he is an idiot? and everyone who did this is idiot too? it's a lot of people

if many people make mistake, it's problem with UI, not user problem for not reading websites"
#33
I am merely saying that if I add the information to the wiki page it may not help. After all, the wiki page is simply a re-hash of the in game documentation. The little help I can offer is not enough.
#34
"topic is not about wiki, i don't think anyone made any request to add anything to any wiki

it's about in game pet training menu, giving option to player to give magic ability more than one time"
#35
It should be simple to add warning this will replace existing magic are you sure
#36
I have a few old pets on TC so I decided to train a Hirya in the Magic ability of Discordance and then train it in the Magic ability of Chivarly and guess what happened

As this happens on TC I can NOT think of any reason that this same warning would not come up on any shard so if in fact this warning did come up then how is UO to blame.
#37
drcossack said:
Pawain said:
I'm just comparing the way yall are saying players are should just stop whining and go do spawns. And you agree that the PvP part not only requires knowledge but requires skill. My sloth like reflexes will not allow me to be very good at it. And I never liked fighting other players in any game.

I will play games like Wingspan and Dominion against real people.

The main point is, use test center, the taming forum, rules of training, and other players to help you learn pet training. A stupid gump is not the answer. 

Similar to how yall would learn PvP if it was new to you.

But that's the thing.  pvp is pvp, regardless of where it is.  If you don't know what you're doing, you're going to get steamrolled.  But that's why (if you're able), you LEARN how to defend yourself.  But that, in turn, raises an issue: If a player doesn't do specific content, why are they commenting on it?  Their words carry no weight and come across as whining.  It'd be the same thing as me commenting on crafting (beyond something general like it needing an overhaul, because it's in dire need of one.  Crafted gear shouldn't be on the same level of power as loot from monsters, but the gap between the two is huge) or gardening.

As far as Test Center: Yeah, you can see what works with pet builds, but it only takes you so far, especially if you want to look at the effects of scrolling out a pet (which, now that I think about it, is another thing that should be on TC: if you use scrolls on a pet, you should have a gate or w/e that just caps out whatever scrolls you've given to it.)  At this point, there's no reason why a server designed to, y'know, TEST THINGS doesn't give you access to literally everything in the game: old event items (like the Shattered Obelisk spellbooks, for those who didn't do either run of the event), the rewards from seasonal dungeon events, and powerscrolls.

UO, as we all know, is NOT user friendly, and it's absolutely HORRIBLE for a new/returning player.  A product of its era, perhaps?  Don't know.  But I look at some of the other games I've played in recent years.  Final Fantasy 14, as an example.  It has the Hall of the Novice, where it teaches you the basics of the 3 roles (tank, healer, DPS.)  After that, it's all practice.  Gear in FF14 is self-explanatory: as you level up and can equip stronger weapons/armor, your stats go up (MP notwithstanding, that's hard-capped at 10k.)  Both your combat and non-combat (crafting/gathering) skills are given good explanations if you go into the menu.  There are sites you can use to reference various things, but if you're just a casual player and don't want to min/max, you don't need to go to any of them.

If I want to make anything in UO, I have to do the following: look to see what I want to make (let's say elemental damage weapons), gather the materials and crafting tools, then go into a poorly explained menu that gives me a ton of options that, on the surface, make absolutely no sense.  Which means I have to spend MORE time looking things up on a wiki.  Then, once that's all said and done, comes the imbuing process.  Which involves me getting MORE crafting materials (and looking at a wiki again to see the specific mats I need to use) and (if I want to get everything right) yet ANOTHER player-run site to calculate how I want to distribute the properties I'm looking to add + their intensity.  Admittedly, I tend to be lazy in regards to things like that as is, but that would be a HUGE roadblock if I were actually looking to craft my own gear (which is why I've only ever done it once, on Test Center - when the devs first added Fey Slayer to the list of properties you can imbue on weapons.)
I used PvP as an example of how the same posters are here saying the pet revamp is too hard bit yall are telling posters to learn to PvP.

The difference is, you do what the OP did 1 time and you learn not to do it again.

You die in PvP 1000 times and may never get better.
You think you could teach me to PvP?  😂
#38
“yes has warning, as discussed and displayed in the video.

but does not say that your points will not be refunded from lost magic”
#39
Yoshi said:
“yes has warning, as discussed and displayed in the video.

but does not say that your points will not be refunded from lost magic”
You do not get refunded points for anything in pet training. Where did you come up with the idea that you did?

I'm all for points refunded. All the pets with magery would be used more if when we changed magics you get the points back for magery and eval.

The gump says these changes are permanent.  They are. You can switch from Chiv to Discord on the OPs pet for 1 point. The pet keeps the placeholders for the skills.
#40
“take imbuing menu,
when you switch hit lightning to hit fireball, you don’t lose points.

Should state that you will not get points refunded in magic you have already invested in, then people would not make this mistake,

especially if a player had say spellweaving and during training found was not great and wanted to change to discord on next round (since they were offered it)
it’s not clear that changing magic would ultimately result in many many lost points.

but pfff really rather than give better warning, better just to take away the option for adding 2 magics completely”
#41
Yoshi said:
“yes has warning, as discussed and displayed in the video.

but does not say that your points will not be refunded from lost magic”
You trained it in the first magic which uses points and it tell you that magic will be erased and you expect to get the points back, what planet do you live on.  You made the mistake and you were warned so man up and live with it.  When you train the 2nd Magic it says how many points that it will cost you, if it was designed to not cost you points then it would say 0 or 1 point but in fact it said 500 points so I guess maybe using a little common sense might come into play that oh wait a minute that screen says that it will cost me another 500 points and wipe out the other magic like the warning says. @Mariah could you add to the Wiki that if you do do this the points will not be refunded
#42
Grimbeard said:
It should be simple to add warning this will replace existing magic are you sure
Do you mean an in game pop up warning?  That would be good.
#43
See i never knew about warning gump so forced to agree with paddy cakes here
#44
 Mariah could you add to the Wiki that if you do do this the points will not be refunded

Done 🙂
#45
Mariah said:
 Mariah could you add to the Wiki that if you do do this the points will not be refunded

Done 🙂
TYVM
#46
"i agree somewhat with Frodo as yes it does show the points. So the user could indeed deduce from the information given that doing this would be bad.

But something is not clear somewhere, i am not sure exactly what the mentality is of players who make the mistakes.

Just that mistakes are being made, and very often, and costly ones at that

Let me perhaps talk about another phenomenon, if you get trained to click through gumps, the gumps often are meaningless.
The so called warning gump was not really a warning, more of a confirmation.

For example i just started the training process of a dog
and you're presented with a very similar gump
that is not really warning you of much at all

user is immediately taught to continue press Yes and nothing bad will happen"



#47
Grimbeard said:
See i never knew about warning gump so forced to agree with paddy cakes here
Just like the log in announcements,  players just click past it.

Each round you accept ALL CHANGES YOU MAKE WILL BE PERMANENT. 
#48
Grimbeard said:
See i never knew about warning gump so forced to agree with paddy cakes here
I did not know about the ingame warning but CAH warns you (so I never did it ingame) about this when you are planning your pets out and I do not know ANY tames that do not use this site to pre-plan all their pets.  Even CAH show you using the points at 500 a pop.
#49
Pawain said:
Grimbeard said:
See i never knew about warning gump so forced to agree with paddy cakes here
Just like the log in announcements,  players just click past it.

Each round you accept ALL CHANGES YOU MAKE WILL BE PERMANENT. 
I could suggest people fly by the login announcements because there's stuff from 5 years ago still there i mean when was high seas released? 
#50
Yoshi said:
Just that mistakes are being made, and very often, and costly ones at that

This is the first time I have seen a post about this so where are you coming up with the BS that this happens OFTEN.  If it was in fact happening OFTEN there would be a lot more posts about this.  I am sure that when Pet Training first came out that this may have happen a few times and I will state 100% that the Tames did this did not whine about it but did give warning about it.  Funny how Mervyn/ Yoshi didn't warn players about this 3 years ago, we thought you knew it all.
#51
  Funny how Mervyn/ Yoshi didn't warn players about this 3 years ago, we thought you knew it all.


this post claims the video was posted a year prior too, so i'll find that source


but i heard in varrious discords many times of people messing up their pets.

even people now only give bane dragons to professionals are they are scared of messing it up, then get it transferred back


I am certain Saul is not special"


#52
Grimbeard said:
See i never knew about warning gump so forced to agree with paddy cakes here
Bet that was typed through gritted teeth  😂
#53
"there are good arguments indeed and i do agree with Pawain and Frodo that user is ultimately responsible for messing up their pet,

but for it to happen so often, i feel the UI could be more user friendly"
#54
Yoshi said:
"there are good arguments indeed and i do agree with Pawain and Frodo that user is ultimately responsible for messing up their pet,

but for it to happen so often, i feel the UI could be more user friendly"
Where do you get this OFTEN BS from.  This is one person and as yet no other person has posted I did this also.  As norm you are over inflating a problem just like you did with the auto stable.  Yes I am sorry that the OP lost those points but mistakes do happen and we all learn from our mistakes.  I lost the first house I owned in Fel as a NOOB because I had my house key in my BP when I was killed by a PKer, never made that mistake again and yes my Guild teased me about it and later helped me find another spot
#55
"i guess this guy must be talking BS too then back in July 2018:"
Screenshot;

#56
Yoshi said:
"i guess this guy must be talking BS too then back in July 2018:"
Screenshot;

Dude that post does not say anything about this Oringinal topic.  That is someone complaining about how magery on a pet sux. Then the reply was someone wanting the points back if you replace magery.

We have asked for points back for replacing magery .  Kyronix said, not gonna happen. 
#57
Yoshi said:
"i guess this guy must be talking BS too then back in July 2018:"
Screenshot;

Even if you stretched it a LOT this isn't even close to what happened to the OP and it is a 5 year old post so I guess that is what you consider as OFTEN. LMAO  Now @Yoshi is rewriting definitions to words
often: frequently; many times:
Yoshi often: once in a blue moon as in one time 
#58
See the sugar trolling bunch at work..
#59
Grimbeard said:
See the sugar trolling bunch at work..
Well should we sit back and let him claim his link is showing players erasing a Magic that they wanted to keep, when it is not. Pot calling the kettle black.


It seems he tricked Frodo though...
#60
Pawain said:
Grimbeard said:
See the sugar trolling bunch at work..
Well should we sit back and let him claim his link is showing players erasing a Magic that they wanted to keep, when it is not. Pot calling the kettle black.


It seems he tricked Frodo though...
It's your mistaken belief that the developers need you to protect them 
#61
"what i mean is, even as far back as 2018, the guy says:
so many people

and that was when it first came out, so i imagine since that time, there have been so many more. They would not post here because there is only the same 10 people that come here to post.
I say that, Saul has posted.

and i don't know how you say it's not related, he is talking about people ruining their pets by replacing one magic with another and losing the points...

maybe there is something wrong with my translator"


#62
Yoshi said:
"what i mean is, even as far back as 2018, the guy says:
so many people

and that was when it first came out, so i imagine since that time, there have been so many more. They would not post here because there is only the same 10 people that come here to post.
I say that, Saul has posted.

and i don't know how you say it's not related, he is talking about people ruining their pets by replacing one magic with another and losing the points...

maybe there is something wrong with my translator"


No. First post is complaining that he spent so many points putting magery on a pet and it was not worth it because magery on a pet sux. It costs 1501 points for magery and eval. He felt the AI does more damage.


The reply brought up point reimbursement. Which we will never get.

If we could get reimbursed for overwriting magery, that would put 1501 more points back onto a pet with magery.

Pets like Banes, WWs, all equines with magery would able to make very high hit point pets. Dreadmares would  be awesome.

We would see players using dread spiders, rams, bake kitsunes and other pets with inate magery or necro.

Just put Chiv on and reap the points returned.

Would be great. But has nothing to do with the OPs issue.  He wanted a pet with Chivalry and Discord.


#63
“So what is the faulty mechanic he is talking about that ruined so many people’s pets?

it was the last part of the reply i was referring to, I think you read the wrong thing.

I am certain he is saying that so many people ruined their pets by replacing one magic with another, or else how else people ruin pets?”
#64
"lol it's not my thread anyway
go ahead and troll it to close it
tell the OP it is 100% his fault and same as everyone else.

It didn't happen to my tamer, and if it did i get free power scrolls.
And the more trammies who ruin their pets the more our power scrolls i can sell.

Please continue wasting trammel tamers time and calling them stupid
you're all your own worst enemy"
#65
@Yoshi that poster is calling, not getting points back a faulty mechanic.

It is the game mechanics. Popps disagrees with the game mechanics all the time. Should we consider not getting powerscrolls in Tram a faulty game mechanic that has ruined the ability of many players to get powerscrolls?

Basically that is what you are doing here. 

You posted a picture of the screen that tells you that if you add another magic, it will erase the existing one.

#66

Lets visit what gumps you see when training a pet:



It is pretty clear that adding another magic onto a pet will remove all magic abilities.

How much hand holding do players need?  Should a warning go off and a GM come ask the player if they are sure they want to remove all magics before adding another one?

@Yoshi ; you ask who to blame for what the OP did?  My answer is the OP not the game, they tried very hard to tell him that he can not have Chivalry and Discord. They tried very hard to tell you what you add can not be undone.  Not undone means no refund.

Sorry everyone I was not home this weekend until now, so I could not go into the game to show you that the game already has the prompts that @yoshi says it does not have,  Seems a lot of time has been wasted here on some poster not knowing how game mechanics work or that there are gumps warning you.

Seems that @Lord_Frodo is the only person in this post that has opened a taming gump. None of the rest of you seem to know there are these warnings and if the OP would have read them they would not think a pet can get Chivalry and Discordance.

Also @CovenantX how many more gumps are needed. Is it not clear enough that adding another magic will remove all magic abilities?
#67
"why you're posting in a thread without reading?
the gump was shown and described in the video...

and suddenly its a discovery of Frodo, even though it's mentioned and shown in the vid..."
#68
Seems like this thread should be concluded.

Here is the OP about what everyone has been talking about:

c) I tame pets, I added chiv to a trained pet, kept training then added discord, and it stopped the cu from gaining, I asked in chat and ppl where all like "oh well you cant do that", well yeah I can BECAUSE IT LETS ME! if its not possible to have a cu with two skills don't allow ppl to waste time, effort and gold fucking up a pet that took months to train!


I was told this is a G rated forum, why does the OP not have to abide by that?

The rant of the OP is his own fault, when he chose the second magic he chose not to read the warning gump that told him he would remove all other magics.

Question of why has been answered nothing more can be gained from this Thread. @Mariah @Rorschach

I apologize for not being by my PC to show the game warned the OP, but he chose to do it anyway. 
#69
"lol i already told you not my thread
i really don't care abuut you closing it haha

same as cannon firing without cannonball, total non issue for me lol

except this is not my thread lol

The OP is not a friend of mine, you're trolling the wrong thread haha"
#70
My biggest regret is that I was not on Atlantic chat when the OP said he did this. 
#71
"not only was the menu shown, the menu was read out word for word.
and talked about...

i think you didn't watch vid or you have attention span so small you can't watch 6 mins"

#72
Then why have you been arguing for two days sayin that is not the OPs fault, thinking he could add two magics? 

Its called game mechanics, A Triton has enough points to switch between Chiv and Discord, it costs 1 point to change them once you pay the 1000 points,  So paying for 2 magics would allow a player to have a pet he can use for discord or Chiv, as he deems fit.  1 pet with 120 scrolls that can act as 2 pets.

Which leads to a reason we can not get points refunded, we could make 1 pet of each type and just change magics as needed.

There is no bug, there is no faulty game mechanics.

The developers allowed us to make choices. It seems you are not capable of thinking out of the box, since you insist on cookie cutter pets.
#73
"okay all these people need to learn the game mechanics,
like the bit that Mariah only added to wiki yesterday.

okay

can't be undone don't at all mean not refundable
at least on my translator"
#74
"why it takes away the options for special moves and special abilities once you have selected them and don't give you the option to select more? maybe you wanna change special move at cost of points...?

its menu to trick people is why"
#75
Ok cant be undone.  How would you get a refund for still having it?  Cant be undone means the pet will have that ability forever. so make an educated choice!  Sometimes it is over written but it is still there.

I already told you why we can not get refunds, we could just make 1 pet and just change the magic on a whim.  The developers decided they did not want that. Their game their rules.
I would not need to have a separate Cu Sidhe and Hiryu with each magic if we could just change them and get a refund.

From here, I guess you refuse to research things. I gave 3 links yesterday that answer all the questions.
https://uo.com/wiki/ultima-online-wiki/skills/animal-taming/animal-training/

You may only select a total of Three options, two from the first 3 categories shown here and one from the magical abilities list.  Select in the order shown below, magical ability last.  Keep in mind many pets already have a special ability, which cannot be overwritten. This reduces your choices.
  • 1 area effect
  • 2 special moves
  • 1 special ability
  • 1 magical ability
This is the rules of magics and abilities.

Some pets come with moves or abilities so those count. 
Luckily we can change magics.

I guess you have never tamed and trained any pets from Eodon, the cats begin with horrible Magics, Luckily we can change them to something less horrible.

Yes, we need the ability to change a magic to something else!

Because you have little knowledge in pet training, you should not be the one asking for changes.

Accept the rules or not. But because you do not like the rules, does not mean they are a bug or faulty game mechanics.

You also need to read and heed my signature.

#76
“I have little knowledge about training pets okay…

even uocah giving worse advice than me on training pet for pvp

and about that,


Why you have to select magical ability last?
It gives you options for all on menu, it don’t tell you that you have to do in a certain order

In fact, isn’t magic ability menu first on the gump and not last?”
#77
@keven2002 because I have to explain the same thing over and over to posters like the ones in this thread, It is probably a miracle that I don't miswrite something every day.  Saint Pawain has a nice ring.
#78
“Just goes to prove it’s a joke menu,
the menu is not in alphabetical order so if you followed the order of the menu you’d do it wrong…


I like that you’re quoting to me parts of the wiki that I helped compose.

carry on reading my own work to me though”
#79
Pawain 
Because you have little knowledge in pet training, you should not be the one asking for changes.



You also need to read and heed my signature.

“I’m just going to leave this piece of misinformation here oh pet guru..
(necromancy pets do not cast conduit, only necromage pets do, was topic of thread)”
screenshot:

#80
Yoshi said:
Pawain 
Because you have little knowledge in pet training, you should not be the one asking for changes.



You also need to read and heed my signature.

“I’m just going to leave this piece of misinformation here oh pet guru..
(necromancy pets do not cast conduit, only necromage pets do, was topic of thread)”

Yes an example of a misspelling. I have that pet and wrote the wrong skill set. 

Spend a day loring pets and see how many pets have necromastery  or Necromage.

Does not matter what you call them they do not do anything but cast skulls when they use that.

 😂
Out of 7550 posts if that all you can come up with, I am still a saint. 
#81
Pawain said:
Ok cant be undone.  How would you get a refund for still having it?  Cant be undone means the pet will have that ability forever. so make an educated choice!  Sometimes it is over written but it is still there.
  
I'd imagine it's really not a "refund" even though many are using that term, it's just that once your pet has a 'magical ability' it shouldn't cost points to train it in a different one, since your pet is unable to have two Magical abilities active at once.   -That's what made the most sense when it was being compared to Slayers imbued on a weapon, the amount of imbue weight is still the same, but it cannot be removed or changed to a totally different property, only other slayers.

 Obviously the costs of 'magical abilities' on pets would need adjusted, for it to be perfect.

Yoshi said:
“I like that you’re quoting to me parts of the wiki that I helped compose.

carry on reading my own work to me though”
   Pretty funny though.



#82
There are many issues with Magery and Necro pets. Even if those issues were addressed, an AI/Chiv pet still does more single target damage. And would do more damage in general than those pets even if fixed.

https://www.uo-cah.com/magic-abilities

A link that tells you what magics do what.

Pet AI is horrible. A Chiv pet turns EoO on and off within seconds. Even when there is only a single target on the screen.

Those have all been documented and there is no reason to Focus on what a pet can not do, build them for what they can do.
#83
Pawain said:
There are many issues with Magery and Necro pets. Even if those issues were addressed, an AI/Chiv pet still does more single target damage. And would do more damage in general than those pets even if fixed.

https://www.uo-cah.com/magic-abilities

A link that tells you what magics do what.

Pet AI is horrible. A Chiv pet turns EoO on and off within seconds. Even when there is only a single target on the screen.

Those have all been documented and there is no reason to Focus on what a pet can not do, build them for what they can do.
Your it's ok if stuff is broken do it another way is what keeps things broken 
#84
“(It’s not spelling mistake,
you continued erroneously to argue the case that necromancy pets do cast conduit and that it was user error for not activating the necromancy skill…
https://forum.uo.com/discussion/7152/necromancy-pet

But that is off topic)

#85
Yoshi said:
“(It’s not spelling mistake,
you continued erroneously to argue the case that necromancy pets do cast conduit and that it was user error for not activating the necromancy skill…
https://forum.uo.com/discussion/7152/necromancy-pet

But that is off topic)

Ok thank you for your input, Ill pay better attention to the specific skill I chose when I mention pet bugs.

Necromage is a pretty expensive magic on a pet. I wonder which pet I ruined for that.  I probably thought i wasn't stupid enough to choose it.
#86
We should continue our chat over some ales or beers, fly me to your favorite pub and I'll buy the drinks and snacks.
#87
“So pawain,
if nothing wrong with menu and all user error,
You haven’t explained why in game menu presents in order as:

magic ability
special ability
special move
area effect


when wiki states 

Select in the order shown below, magical ability last.  Keep in mind many pets already have a special ability, which cannot be overwritten. This reduces your choices.
  • 1 area effect
  • 2 special moves
  • 1 special ability
  • 1 magical ability


#88
Yoshi said:
“So pawain,
if nothing wrong with menu and all user error,
You haven’t explained why in game menu presents in order as:

magic ability
special ability
special move
area effect


when wiki states 

Select in the order shown below, magical ability last.  Keep in mind many pets already have a special ability, which cannot be overwritten. This reduces your choices.
  • 1 area effect
  • 2 special moves
  • 1 special ability
  • 1 magical ability


You choose from the bottom up on the in game menu.  Since you can always choose a Magic on a fresh pet, you save that choice for the end.  A magic can take up 2 choices on some pet types if you put it first.

The in game menu does not have the order you must choose in.  Do you have to choose the top special ability?  Why do you think you have to choose the top choice in the specials magics section?

That kind of thinking is not how anything works.  Do you have to gain anatomy on your toon first?

That order has more to do with Math. You do not have to follow the order on some pet types.
Someone with more math skills will have to answer because they are weighted.

I have a feeling that the order in the wiki was added later because players did want to go from the top down.
Which again, do you have to increase your skills in the order they appear on the skill menu?

But the pet abilities/magics are weighted unlike player skills, so you have to choose them in the order that allows you to get the most for each pet type.

And coincidentally, choosing from the bottom up does that.
#89
“Right,
so why you gotta choose magic last?

(going from bottom up is not right too, special move/ability in wrong order from bottom up even)

why is it even giving you the option to choose magic first if you should choose them in a certain order?

Shouldn’t it only present you with area to choose (if you wanted area)
then only present you with special move
then only present you with special ability
then present you with magic to choose?


I know how much I had to experiment to correct wiki and simplify instructions, new player got no chance at first attempt following only in game menu instructions”


#90
That is why players should go to the best Animal Training Forum on the internet.

At least there is a forum for that.

Where is the Forum that tells players the ins and outs of PvP?  That yall think every player should be able to do.

Maybe shoots and Ladders is a better game for you.
#91
Come to think of it they did make it so you could choose in a different order on some pets.

When the revamp came out, if you put AI on a Cu first you could not put put Goo on. But now you can put AI first and Goo later.

The items are weighted so there is math involved that I can not explain, but if you go from the bottom up, the math works.
#92
“So there’s no negative to choosing magic ability first now?

you’re telling me to play a different game.

making my advice on improving interface/menu to help people unwelcome.

I am a little confused, I am an average person and I can see all the problems with the menu, just by trying it, even first time.
How this menu got out of test phase?
did nobody try it even one time before publish?”
#93
Enough!
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