take the time to learn pvp like literally every fel player has done.
It's not that you can't it's that you don't want to.
for example the CAH members are some of the only trammies I've ever met who actually work around the mechanics of the game instead of being mindless drones.
These are two perfect examples of what's so frustrating about some of you. You think you're these big tough Feluccians and the rest of us are wimpy Trammies with weak mindsets. Or we're lazy Trammies looking for an easy button. Seriously, @ $#% all the way off.
Covenant, get lost with your trammies don't want to learn to pvp. And you too, gay, with your 'mindless drone' BS.
You don't know the people you're trashing. You have no idea what their history with the game is. And you don't have some deep insight into the psychological profiles of the "Trammie" player.
I'm sure I'm not the only one left who was talking to developers on the old Crossroads message boards before the game even went gold. And I'm not the only player left who started playing during beta testing. And not the only one left who...
Had to cover everything in their backpack with a pile of death robes to keep reags, weapons and housekeys from being stolen.
Had reds (a group of course, not one on one) routinely camp outside your house, trying over and over again, to kill you for your key.
Had their housekey finally stolen after getting gang-ganked at the front door, ending with their house ransacked and looted. This did not happen to me. But it did happen to many.
Had reds come and kill you repeatedly on the porch of your classic forge while you worked your blacksmithing skill. Or when you were trying to decorate with holiday art, mostly homemade. And not because they could loot anything after their mass ebolting, but just for fun.
Had to deal with cheaters pretty much right from the start. And not a small cheat. I'm talking about groups being able to recall into a dungeon and lock everyone up in freezing lag. When you could finally move again you woke up dead and looted and not a red in sight. It took devs awhile on this one. They couldn't figure it out at first. I still don't know what voodoo was used to make it happen. I remember something about 'pinging the server' repeatedly, locked everyone up, except themselves, I guess. Black magic for sure. It sucked, that much I know.
Had to fight and die over and over again, trying to hang on to ore and ingots being gathered.
Had to endlessly deal with players for whom the harassment and griefing of others was the fun bit for them.
This list could go on and on and on. My real point is, I had a butt ton of fun regardless. I'm not saying I didn't often hate these things happening to me. I did; it was often very frustrating. Particularly when you had x-amount of time to play and you wanted to get something accomplished but pvpers had other plans. Sometimes it was enough to make you cry! lol But sometimes that was a big part of the fun too. And nothing from the list above is what made me leave UO. What made me leave was when they split the world in two.
I wanted a different solution to dealing with a long list of things that were driving players away from UO. I hated what the split did to the player population. More than that I hated how it changed gameplay. Very particularly I hated how, if you wanted to live without some of the things from the bummer list, you had to go live where a push-through code was added that completely took the challenge out of PvE. Something about how...well, if we don't let you push through everything there'll be players who'll keep griefing by blocking egress with crates and blah blah. Boooooo!
But the real capper for me was, and maybe this does speak to my psychological makeup, I couldn't take what had happened to the Felucca landscape. I really was so sad to see the trees die. That seemed like such a wicked punishment that wasn't deserved for those that wanted to stay in Felucca. So, I quit.
When I came back years later, I did return to Felucca but kept an eye open for a particular area in Trammel to open up. I wanted to live in a green UO landscape again.
You guys don't know me or other players living in Trammel like you think you do. We're a long way down the road now with many changes and additions to UO having come along. Like I said before, I'm really no fan of power scrolls. And it's not that I don't agree with idea that concentrating on gameplay instead of complaining is often very good advice.
That said, sometimes it's not a bad thing to be a squeaky wheel. I think how difficult and expensive it is to acquire power scrolls for your pets or for avatars with skillsets you've yet to explore. Or if you're just trying to effectively take part in PvE, PvM and the limited time events that come along, can be very frustrating.
I think there's a big disconnect between players, like me, who for many weeks might not log in for anything other than refreshing ships, and players who play UO almost every day. Often for a large number of hours.
I mean, telling someone all they need to do, in order to get power scrolls, is take the time to make 7xs GM's on multiple shards. So, they can take part in all the EM events. So, they can sell their prizes for lots of gold. So, they can go buy their wanted PS's, is pretty funny! And a huge disconnect from a player that just told you they can't devote that kind of time to UO.
I chimed in because, yeah, I think a change should come to getting these scrolls. I think the system for binding scrolls could be called broken, if it sucks so bad no one bothers to use it. Seems like it could use a tweak. Or something altogether new should be added. A time sink, an additional method of cooperative play that doesn't include bots and pkers. I don't care.
One thing I know for sure. If, for a myriad of valid reasons, a change does come, I'm not going to worry one bit about hurting the feelings of pvpers who want to keep complete control of most of the scrolls and want to call me, or anyone else, weak minded, lazy and selfish, because we think it's time for a change.
edited for typo