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Isn't it easier to script gathering eggs now as it was with the previous Event ?

Started by popps · 2023-04-10 · 41 posts · General Discussions
#0

Considering how scripters can script with the current Event where a thorn needs to be planted, just like they did with the previous Event which required to walk by one and pick it up, I have been noticing how the current scripting might probably be more convenient then the previous one...

While before the script had to be a walk and search one, now, it pretty much is a static script which 3 or 4 (to deal with the downtimer of planting thorns) characters can run getting 3 or more eggs per thorn.

To my opinion, thus, gathering eggs actually got easier, not harder for scripters...
#1
Walk and search? Static script? What?  How would you know this?  Are you a scripter?  Must be; I can't make heads or tails out of your post.
#2
You could, possibly, be right. Providing of course that the scripters were well prepared with a stock of green thorns to plant.  I would strongly suggest that you stop worrying about the scripters, other than reporting them when you come across them, and direct your energies to obtaining sufficient eggs to acquire the items you want from the event.
#3
Mariah said:
You could, possibly, be right. Providing of course that the scripters were well prepared with a stock of green thorns to plant.  I would strongly suggest that you stop worrying about the scripters, other than reporting them when you come across them, and direct your energies to obtaining sufficient eggs to acquire the items you want from the event.
I happen to think that, trying to fight scripting in the game by changing the Design of UO mechanics is a futile enterprise because cheaters only adjust their scripts to the new designed mechanics and we are back to square one with the Design changes to mechanics basically only affecting (usually for the worse...) normal UO players who do not cheat nor script.

A prime example for this, is the randomization of resources in UO which, I understand, was changed to random from the static it was due to scripters. Guess what ?

Scripters who script were not much affected by this since it is a script doing the resources gathering not them, usually, but regular players who sit at their keyboard and actually spend their time mining or lumberjacking actually saw, to my opinion, their UO experience worsening because of this.

What I am trying to say is, that I think that, to see scripting be gone from UO I think that it would be necessary to address the "root" of the problem which it is, the use of Third Party, unauthorized utilities which make it possible to some UO players to run those scripts.

That is, making an anti-cheat detection part of the UO client and whenever it detects an unauthorized utilitiy running it will prevent the player to run the UO Client.

Want to play UO ? Need to do it only on its own or, at most, using authorized programs....

At least, that is how I see it.
#4
last event was more fun only a few here had issues with scripters
this event would have been far better if the rabbits had been on a tether of at least 10 tiles
#5
popps said:

Considering how scripters can script with the current Event where a thorn needs to be planted, just like they did with the previous Event which required to walk by one and pick it up, I have been noticing how the current scripting might probably be more convenient then the previous one...

While before the script had to be a walk and search one, now, it pretty much is a static script which 3 or 4 (to deal with the downtimer of planting thorns) characters can run getting 3 or more eggs per thorn.

To my opinion, thus, gathering eggs actually got easier, not harder for scripters...

I mean.....  shouldn't your focus be on players? 
#6
popps said:
Mariah said:
You could, possibly, be right. Providing of course that the scripters were well prepared with a stock of green thorns to plant.  I would strongly suggest that you stop worrying about the scripters, other than reporting them when you come across them, and direct your energies to obtaining sufficient eggs to acquire the items you want from the event.

A prime example for this, is the randomization of resources in UO which, I understand, was changed to random from the static it was due to scripters. Guess what ?

At least, that is how I see it.

I understand you see it like this, and I know there are more who would find it easier to be able to recall to their preset rune, and find exactly what they wanted.

I considered this a fix to be fair, and disagree with your perspective here, regarding mining, I far prefer it to be random.

The biggest issue for me - would in fact be Lumberjacking - where the randomisation appears to have made top end logs a thing of the past almost.


Regarding your initial post - I don't know is the answer, and I don't really care, If I cared, I would do something about it ingame (This is why I prefer the Feluccan ruleset). I missed last times event, I know players who scripted that one, are scripting this one, I know players who thought the Devs had done really well at first, to try and make this one unscriptable, are now scripting it - yes I agree, the point here is, you cannot beat them - if it is a set of actions a player can perform, a script can be made to replicate it.
#7
popps said:
Mariah said:
You could, possibly, be right. Providing of course that the scripters were well prepared with a stock of green thorns to plant.  I would strongly suggest that you stop worrying about the scripters, other than reporting them when you come across them, and direct your energies to obtaining sufficient eggs to acquire the items you want from the event.
I happen to think that, trying to fight scripting in the game by changing the Design of UO mechanics is a futile enterprise because cheaters only adjust their scripts to the new designed mechanics and we are back to square one with the Design changes to mechanics basically only affecting (usually for the worse...) normal UO players who do not cheat nor script.

A prime example for this, is XXXXXXXXXXXXX

At least, that is how I see it.

The real prime example - was the Devs removing all mobs from Dungeon Blackthorn.

Whilst I understand it - they thought they just could not win, so removed everything - I think they went too far - there was absolutely no need to remove these mobs from Felucca, we had it under control, it made for more gaming content.

I understand, and agree with this content being removed from Trammel, where there was nothing players could do to stop it.

I used to find one of my old enemies "Mer***" afk hiding tamer farming there, and I would try and kill him, he would find me there farming, he would try to kill me, I would find scripters from Drachs there, and we had huge pvp - in Felucca, these actions, and re-actions add to the game. Scripting can be countered in Felucca, without the need to involve anyone else, or complain about it - quite so much anyway.
#8
Cookie said:
popps said:
Mariah said:
You could, possibly, be right. Providing of course that the scripters were well prepared with a stock of green thorns to plant.  I would strongly suggest that you stop worrying about the scripters, other than reporting them when you come across them, and direct your energies to obtaining sufficient eggs to acquire the items you want from the event.
I happen to think that, trying to fight scripting in the game by changing the Design of UO mechanics is a futile enterprise because cheaters only adjust their scripts to the new designed mechanics and we are back to square one with the Design changes to mechanics basically only affecting (usually for the worse...) normal UO players who do not cheat nor script.

A prime example for this, is XXXXXXXXXXXXX

At least, that is how I see it.

The real prime example - was the Devs removing all mobs from Dungeon Blackthorn.

Whilst I understand it - they thought they just could not win, so removed everything - I think they went too far - there was absolutely no need to remove these mobs from Felucca, we had it under control, it made for more gaming content.

I understand, and agree with this content being removed from Trammel, where there was nothing players could do to stop it.

I used to find one of my old enemies "Mer***" afk hiding tamer farming there, and I would try and kill him, he would find me there farming, he would try to kill me, I would find scripters from Drachs there, and we had huge pvp - in Felucca, these actions, and re-actions add to the game. Scripting can be countered in Felucca, without the need to involve anyone else, or complain about it - quite so much anyway.
As long as scripts can run in guard zones fel is just as safe
#9
Grimbeard said:

As long as scripts can run in guard zones fel is just as safe

Much easier for Devs to find a simple fix for though.
(Make events not in guardzones).

Clever players would find a way to combat it 🙂
#10
Cookie said:
Grimbeard said:

As long as scripts can run in guard zones fel is just as safe

Much easier for Devs to find a simple fix for though.
(Make events not in guardzones).

Clever players would find a way to combat it 🙂
Herding is your friend 
#11
How about putting eggs in special mob free sos and t-maps? Those might be harder to script.

#12
TimSt said:
How about putting eggs in special mob free sos and t-maps? Those might be harder to script.

Or pirate ships 
#13

I have to actually have a Thorn and then kill something. Can't we go back to just finding eggs on the ground?

The original post when I put it into a translator.

#14
Grimbeard said:
TimSt said:
How about putting eggs in special mob free sos and t-maps? Those might be harder to script.

Or pirate ships 


With eggs going to the top 3 players killing the pirate.
#15
TimSt said:
Grimbeard said:
TimSt said:
How about putting eggs in special mob free sos and t-maps? Those might be harder to script.

Or pirate ships 


With eggs going to the top 3 players killing the pirate.
May as well just make a Clicky for them. But I am in, would have thousands of eggs in a day.

Put them on beacons also so I can get a 100 Mythic crates too!

Put the rewards on the Pirate Vendor and I can just buy everything, never have to play UO for more than 3 hours a year!  Fun Fun.

They put a cap on the Pirate vendor because it is too easy.  I had 8 Billion points when the Palm trees and the other new items came out.  

Now you have to store the extras in a container so you can not hoard so easily.
#16
Pawain said:
TimSt said:
Grimbeard said:
TimSt said:
How about putting eggs in special mob free sos and t-maps? Those might be harder to script.

Or pirate ships 


With eggs going to the top 3 players killing the pirate.
May as well just make a Clicky for them. But I am in, would have thousands of eggs in a day.

Put them on beacons also so I can get a 100 Mythic crates too!

Put the rewards on the Pirate Vendor and I can just buy everything, never have to play UO for more than 3 hours a year!  Fun Fun.
 you can choose to do what you feel is fun and let others do the same 
#17
Fact is, almost anything can be scripted so there will be no such thing as a scripter/bot free event.

The first event you literally could use a brand new char with 50 magery on an EJ account to recall around with some low budget LRC suit and script endlessly. They couldn't have made it any easier for trash EJ accounts to endlessly script on every shard. Account gets banned? No biggie, just start another mage with 50 magery and throw a 50k gold LRC suit on him.

This event actually required people to be proactive about thorns (max 4 drops per thorn) AND luck plays a huge role. Sure scripters can throw together a budget luck suit but the less they invest the less the get from the thorns. There is a finite amount of thorns they have (even if it's 10k they need more once they run out). Using a max luck toon to script and risking it getting banned isn't a good return on value given the price of eggs.

Lastly the price of rewards this go round has made rewards attainable for everyone so scripters cannot corner the market with 23/7 scripting. Even if they do script this event non-stop they aren't making nearly what they did last event. That was a huge step in the right directions.

So to answer your question, no this event is not more scripter friendly when it comes to turning a profit for them. I could provide more on this but it's just a waste of energy because this is another useless popps thread.
#18
Any action in game can and will be scripted with ease. We have professional programmer players that can work circles around the dev team. 

I haven't stolen near the eggs I did last year so to answer your question, it doesn't look like they're as afk as they were. Scripting maybe, afk not nearly as bad. 
#19
 Mass Scripting of this event requires mass steady supply of thorns. Very few of us had large thorn stashes and very few of us are seriously mass producing more thorns.  So I predict we will see spurt of scripting when thorns are harvested and on the market and it will peter out fast as the thorns run out again.  I plant 200-240 per day  and am not seeing the mass of multi boxers anymore.  What I am seeing are people with 1-3 characters casually getting some eggs and enjoying the event.  SO by virtue of the limited supply of thorns the scripting/boxing is minimized, can't stick thorns in the ground when there are not many available.
#20
If people can dupe other things would thorns be easy ?
#21
Mariah said:
You could, possibly, be right. Providing of course that the scripters were well prepared with a stock of green thorns to plant.  I would strongly suggest that you stop worrying about the scripters, other than reporting them when you come across them, and direct your energies to obtaining sufficient eggs to acquire the items you want from the event.

I sold 600k green thorns so far for this event, and have another ~700-800k laying around. These are thorns that I collected via idocing across all the servers over the last decade and a half (stopped before the new, AR botter friendly IDOC system was put into place). I've never grown a single plant in UO during my time playing. What I am saying is that if someone who has a surplus of those thorns just from one singular activity, then I'm sure people who've actually spent time cultivating them more than likely has no issues with stock.

But to answer op's question. Yes, this event is significantly easier for people to script farm the eggs, while also farming legendaries as well.

For anyone interested in efficiently farming their vorpals: Goto felucca Delucia in front of the bank there are three fields, setup your party to surround 1 tile in one of the fields, everyone take turns planting their thorn in that tile, the vorpal bunny will be body blocked into place (Legal, unlike bagballing). T2A is considered a dungeon as it's on the dungeon subserver, so you will get splintering weapons as well as legendaries and 1k luck bump for being in felucca. All while in guardzone.
#22
The fel bonus doesn't apply 
#23
its simple. we all know they dont ban scripters, BUT they do ban people who use bagballs, see where im goin with this?
#24
Tyrath said:
 Mass Scripting of this event requires mass steady supply of thorns. Very few of us had large thorn stashes and very few of us are seriously mass producing more thorns.  So I predict we will see spurt of scripting when thorns are harvested and on the market and it will peter out fast as the thorns run out again.  I plant 200-240 per day  and am not seeing the mass of multi boxers anymore.  What I am seeing are people with 1-3 characters casually getting some eggs and enjoying the event.  SO by virtue of the limited supply of thorns the scripting/boxing is minimized, can't stick thorns in the ground when there are not many available.
in witch delusional world you live.... they chose green thorn something in game for years.. i know many people with 100k plus green thorn. if they had chosen a new item/thorn like they should have done then yes supply wouldn t be unlimitted.
#25
Grimbeard said:
The fel bonus doesn't apply 

read the sentence and understand it before replying....he s talking about the loot not the eggs for luck 1k bonus
#26
You should totally script it and add dropping bagballs to box in the rabbit to that script.
#27
You should totally script it and add dropping bagballs to box in the rabbit to that script.
Or if you think you find a scripter, use an EJ account to drop bagballs around their hunting area, then page on them, but you'd probably find they are watching what you are doing.
#28
Lol 
#29
creampie said:
Tyrath said:
 Mass Scripting of this event requires mass steady supply of thorns. Very few of us had large thorn stashes and very few of us are seriously mass producing more thorns.  So I predict we will see spurt of scripting when thorns are harvested and on the market and it will peter out fast as the thorns run out again.  I plant 200-240 per day  and am not seeing the mass of multi boxers anymore.  What I am seeing are people with 1-3 characters casually getting some eggs and enjoying the event.  SO by virtue of the limited supply of thorns the scripting/boxing is minimized, can't stick thorns in the ground when there are not many available.
in witch delusional world you live.... they chose green thorn something in game for years.. i know many people with 100k plus green thorn. if they had chosen a new item/thorn like they should have done then yes supply wouldn t be unlimitted.

 You know what happened to the vast majority of green thorns in my not so delusional world. We harvest the seeds for the seeds of renewal and left the thorns on the plants when we got rid of the plant. BECAUSE THORNS WERE WORTHLESS after pub 16
#30
Not completely worthless the give vines  😂
#31
Tyrath said:
creampie said:
Tyrath said:
 Mass Scripting of this event requires mass steady supply of thorns. Very few of us had large thorn stashes and very few of us are seriously mass producing more thorns.  So I predict we will see spurt of scripting when thorns are harvested and on the market and it will peter out fast as the thorns run out again.  I plant 200-240 per day  and am not seeing the mass of multi boxers anymore.  What I am seeing are people with 1-3 characters casually getting some eggs and enjoying the event.  SO by virtue of the limited supply of thorns the scripting/boxing is minimized, can't stick thorns in the ground when there are not many available.
in witch delusional world you live.... they chose green thorn something in game for years.. i know many people with 100k plus green thorn. if they had chosen a new item/thorn like they should have done then yes supply wouldn t be unlimitted.

 You know what happened to the vast majority of green thorns in my not so delusional world. We harvest the seeds for the seeds of renewal and left the thorns on the plants when we got rid of the plant. BECAUSE THORNS WERE WORTHLESS after pub 16
i use green thorns to farm black and white seeds that i in turn make into black and white natural dyes that i make some pretty good gold from selling, so not sure where you get they are worthless from.
#32
My 90 raised bed houses make 84,240 Thorns per year. ALL of my raised and field beds combined could make 529,920 thorns per year.  Assuming I devoted 4 18x18s to nothing but growing green thorns and harvested them all at the end of every cycle and replanted them all at the same time.  Which I don't right now I have around 160-170 beds growing about half of my total beds.  Every 90 bed house generates between 220-250 Seeds of renewal on average that have value, THorns up until this event had next to no value.  If there were all of these millions of hoarded thorns laying around I doubt I would have sold my smallish hoard of 260,000 for as many plats as I did in less than 30 minutes of advertising them. The total of my next harvest with the 160 or so beds will be a whopping 11,520 Thorns....... That would keep a scripting multi boxer going for about 29 hours planting a average of 400 thorns per hour.  Those same thorns will keep me going at my current couple hours per day planting 240ish thorns per day for 48 days.  So my delusional world really is not that delusional.  And please over a million thorns from IDOCs I guess it is possible but not probable I would have to see the comod deeds or stacks of 60k thorns to not call BS on that one.

 Where thorns are/were worth hoarding is on Siege where you can hide 20 characters around a dirt patch with a bunch of hoard minions and cycle through sticking thorns and the minions picking the reagents up as fast as they pop out of the ground.  Much faster and cheaper than buying tens of thousands of reagents up at the shops. Even then it is 37 beds of cypress trees for 2 cycles and then one cycle of thorns.

 It ain't easy to keep my little siege hub tiles charged up but it is cheap with thorns and cypress trees 🙂 And that is just the hub I let other folks use, another smaller private hub for myself next door......

 Fortunately I don't need to devote 18x18 on Siege the keep roof and a few beds on the floor below meet the Siege needs.

  The Factory Farms on LS, Origin and Atlantic with pretty much nothing but raised beds and barrel sponges in them on the other hand exist for some resource production but mostly just for seeds of renewal.  Have to keep the red leafs coming in to seal those porno books I write and I use a  fair amount of of orange petals. But it has been YEARS since I bothered to harvest the thorns from the snake plants.  But I guess there tons of people running Factory Farms like I do harvesting massive amounts of until recently worthless green thorns and hoarding them for years LOL............Sureeee there are.

#33
:o I thought I was bad at 65 beds WOW !!!
#34
“Last time I needed to run script to toggle eggs as quest item.
no need this time”
#35
Yoshi said:
“Last time I needed to run script to toggle eggs as quest item.
no need this time”
Show us your script that plants a thorn, attacks the bunny, loots the corpse, goes to the NPC, then turns the eggs in.

More advanced, the script that removes the bag balls I put in a square around you.
Then what you respond when the GM says How many eggs have you collected today and  what is 12 - 5, 
#36
Only play on one shard since I am not in the class that can travel from shard to shard.  But, have not seen any of those bots running around like in the other event.  Don’t know anything about scripting, nor to be honest do I care to, but the bots are not interfering with legitimate players as far as I can see so that is something.  For those that had the forethought to grow thorns they are the real winners.
#37
Pawain Show us your script that plants a thorn, attacks the bunny, loots the corpse, goes to the NPC, then turns the eggs in.

More advanced, the script that removes the bag balls I put in a square around you.
Then what you respond when the GM says How many eggs have you collected today and  what is 12 - 5, 
“I was just saying that it is easier to hand in eggs now, last time I had to log in EC to toggle all the eggs as quest item.
my personal method of farming was to have pet guard me

macro for:
Use item type (Green thorn)
target (floor)
select nearest hostile, attack selected target
 Put that on a loop

I wasn’t looting the corpses, was letting the players that weren’t afk do that.

Only did it until backpack was full. 
Only reason I went afk was because, my attendance was not required for this event.

but the scripters I’m sure would find it pretty easy to script to recall to the hand in spot and hand in eggs when full and restock with thorns. I mean, our guild bot runs around all the champ spawns (stealthed) and restocks itself with smoke bombs..

as for responding to a GM, I’m sure they use the same as always.
the discord webhook alerts when a GM asks you a question, and they return to the screen to answer within the 5 mins..same as every other afk scripter.

just to put into perspective what is possible to afk script:
we have a bot that will recall to the vvv town, stealth to all the 3 or 4 sigil spots, detect hidden the sigil, steal the sigil, return to the priest to hand it in, rinse and repeat 
AND when it reaches 10k points will automatically buy a royal forged pardon from the vvv vendor and insure it. 
Bros come back in the morning to a backpack full of royal pardons (assuming it didn’t get killed in action which does happen)
- combine that with 3 bugs
Bug 1: EJ account is receiving vvv points and can claim reward.
Bug 2: every player receives point for sigil return, even non guild member.
you plant a load of hidden EJ accounts on town borders or even in an inaccessible and unattackable location (Bug 3)
and you got infinite vvv points even if rival guild is running this bot too, which they do.
(all these 3 bugs have been reported but they don’t deem them as urgent)

so i imagine script to hand in eggs is not hard, but not really worth doing"

#38
Pawain said:
Yoshi said:
“Last time I needed to run script to toggle eggs as quest item.
no need this time”
Show us your script that plants a thorn, attacks the bunny, loots the corpse, goes to the NPC, then turns the eggs in.

More advanced, the script that removes the bag balls I put in a square around you.
Then what you respond when the GM says How many eggs have you collected today and  what is 12 - 5, 
The increased ease in the script, I imagine, comes from the fact that no longer it is necessary to set up a "walking script" at several locations in order to find eggs laying on the ground.

Now, the script only needs to handle the planting of a thorn and then direct 3 characters to target the spawned rabbit and check the corpse in case of an additional egg spawning on the corpse.

Have the script rotate the planting of the thorn in between the 3 characters to get around the downtimer and scripters are set to go, and get all eggs they want.

I would imagine that the current's Event script might be easier as compared to the script that scripters run with the past Event where eggs had to be found laying at random locations on the ground.
#39
I like Pie.
#40
@popps
This event seems custom-made for you.

They created Treasures of Event, and you complained they are biased for warriors and your tamers and mages are at a disadvanage. 

They created this super boring, kill-the-rabbit event, within a single location perfect for tamers and mages. Still complain. I fell asleep in less than 15 mins playing this. 

Sigh. 

I have already started to play mobile games again which are way more exciting than UO. I have given up looking forward to anything include Legacy. Nothing is exciting and rewards are pathetic. 

Other games continually expand the artifacts and are never worried about nerfing because they can always create more exciting, fun and challenging quests. I would sleep late playing them and wake up wanting to play more. It seems the developer can always create infinite fun this way. 

UO is now VERY boring! The only thing I log in is to refresh my ship and look at my castle. Boring event with super super super super BORING rewards. 

And they are shard bound, omg. for what?
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