EG:
Enchantress’ Cameo
Reptile Slayer (Vulnerable to Arachnid)
Strength Bonus 1
Hit Point Regeneration 2
Hit Chance Increase 10%
Swing Speed Increase 5%
Damage Increase 20%
Durability 255/255
I think Mervyn's response is going to be that we have a lot of new players now, who are asking a heck of a lot of questions. We are going through it ourselves. They just don't know where to look, they don't know this is even a thing, they don't know what these things are even called, to go to look.
The data is all fantastic for us, we've been using it for 20 years, but we've evolved with all of this. We know where it is, what it's called to find it, how to reference it.
It's a huge amount of unknowns for new players.
I couldn't remember the name of the Sacred Journey quest the other day, and the second you don't have a reference point, this stuff becomes really hard to find.
Only 2 days ago, I had problems finding data on the EJ Starter Deluxe Kit.
Psycho even said the other day, we almost need Counsellors/Seers back ingame, to help them all.
It's the Vets doing it at the moment.
I agree on the complexity. But what would the screen look like when you hover over the item?Mervyn said:The game is way too complex now for beginners. Every single part of the game has grown in complexity since we started playing. This would be a minor assistance.
Why does it harm you for new players to be given knowledge, do you feel a sense of superiority when we the elite know more than the new players?
they have more than enough to wrap their heads around. With the LMC bonus not being displayed on non med armour and trying to explain the pvp spell damage increase caps..
anat + eval = wrestling with a minus 20 somewhere in there.
When real skill is required vs non real skill,
tactics not required for infecting.
80 dex required to parry
cut them a break.
Not sure if you are being sarcastic or serious with this.. But yes, even at 120 Parrying, it still drops your hit chance by 10% at 0 Parrying, it's like -90% Chance to hit, or something ungodly.Mervyn said:Wearing a shield affects throwing hit chance? I didn’t know that. This game is not as good as I thought it was.
@Mervyn, think of it as a risk/reward trade off. Bladeweavers, like archers, receive melee damage a lot less. So letting them use a shield without a penalty gives them a capability archers cannot have. Thus I do not view this as a bad thing.Mervyn said:Wearing a shield affects throwing hit chance? I didn’t know that. This game is not as good as I thought it was.
A buff and debuff is an interesting idea, however i think some players might get annoyed at having a perma extra buff and debuff. I think it's better to just put it in the description like the original example I gave.ZekeTerra said:Pincos already has it for EC. When you equip a super slayer, your buff bar shows the slayer and the debuff bars shows the opposite. He even has it for Eodon Slayer 🙂
No i just didn't know this, and i think it's sad that it's not obvious to people.King_Greg said:Not sure if you are being sarcastic or serious with this.. But yes, even at 120 Parrying, it still drops your hit chance by 10% at 0 Parrying, it's like -90% Chance to hit, or something ungodly.Mervyn said:Wearing a shield affects throwing hit chance? I didn’t know that. This game is not as good as I thought it was.
Proof that the old elite guard have an unnecessary advantage over new/returning players. Needless to say he died to spawn. Funny that they knew to put spell channel on the repond slayer for the slimes but not to use repond slayer vs undead.Mervyn said:Proof that the old elite guard have an unnecessary advantage over new/returning players. Needless to say he died to spawn.
Yeah, there is a TON and a HALF of mechanics rules which can severely affect a player's gameplay which, either are nowhere stated OR, if they are written somewhere, they require extensive and serious internet search digging to be found....King_Greg said:Not sure if you are being sarcastic or serious with this.. But yes, even at 120 Parrying, it still drops your hit chance by 10% at 0 Parrying, it's like -90% Chance to hit, or something ungodly.Mervyn said:Wearing a shield affects throwing hit chance? I didn’t know that. This game is not as good as I thought it was.
These are only 2 examples for the sake of the discussion, my point being, that I do not see "how" a new or returning players could possibly get aware of such mechanics (and who knows how many more there are which we either do not know or simply no longer remember they exist...) and, YET, they would affect their gameplay IMMENSELY....Publish 47 Incremental Update 1
UO Team 02 Oct 2007 00:00:00 EST You will get less credit towards the new dungeon drops if you are hidden when the monster you are fighting dies. You will get no credit if you are more than 16 tiles away from the monster when it dies.
Yeah, I am of the opinion that the day that UOGuide or Stratics will no longer be available with their massive information on Ultima Online's gameplay mechanics, Ultima Online will become way more difficult to be played as one would no longer have a place to search for answers on anything...dvvid said:+1
Overall, it’s kind of annoying how much you have to look on websites to learn what is what in the game. When uoguide goes down, almost everyone feels it. You could say “check the official wiki” and that is almost comical because, firstly, it’s not even a real wiki...it is structured like a blog not a wiki. Secondly, only a fraction of what is on uoguide is on the wiki. Some info on the wiki is more updated but finding anything on the wiki is far more confusing than uoguide (an actual wiki).Anyway...yes I’m all for more info about the game mechanics to actually be in the game.