The in-game economy seems to be broken to me; do other players share this sentiment?
If you do agree, please respond with your thoughts on:- What game mechanism contributes to this?
- What suggestions do you have for how to change the mechanism?
Please refrain from making comments/suggestions that attack actions of players that are beyond the control of the developers (e.g. purchasing gold with RLM, price gouging, etc.).
The goal is to brainstorm fixes that can be implemented to the game itself to improve the health of the economy.While suggestions may have a negative effect on your preferred playstyle,
please limit the scope of your feedback to the effect itself without attacking a commenter.
Yes - the economy is an issue, it is mainly newer, less active or returning players who will notice this. For those who say, it's always ok for prices to go up and up, I don't agree with this concept. Yes a small amount, but not like it has.
For me - the number 1 game mechanism that led to this - is Trammel dropping loot on monsters, this has allowed endless scripted farming in a zero risk environment. If you think about it - traders transferring and selling power-scrolls, real life traders etc etc, none of those can operate, if they were not backed up by the ability to buy and use phenomenal amounts of gold that have been generated ingame. All the other points players complain about, are the symptoms, this is the cause.
From the very beginning - Trammel monsters should never have dropped any loot of value - ie gold or armour - they should have dropped deco items only - but this ship has sailed now, you cannot block Trammel now maybe, because as people have said - if we restrict gold now - the gold sellers profit who are sitting on plats ready to sell. Trammel should have been for housing, socialising, crafting, training, and deco items, gold should only have dropped in Felucca.
In terms of the Trading economy - I still maintain the best solution would be for 1 single joint united Vendor Search, that plugged into all servers and worked across all servers, everyone could put goods into it, and everyone could buy from it. Make it commission based for sure - then there is a gold sink, based on items that sell.
What would this do - it would give maximum retail buying and selling power to everyone ingame. You would not have to transfer servers just to trade. Prices would remain the lowest and most competitive possible, Players could play from any shard they chose. Transfer Shields then, would mainly be based upon genuine player movement, and wanting to switch for a genuine reason such as friends or pvp.
Shard only items just need to have this tag removed. This creates a local isolated economy effect, that in fact drives prices up way higher than they need to be, as a. Farmers don't bother to collect items on that shard because it is not worth it for them - so there are never going to be enough items.
Onto gold selling - the most obvious item is game-time. So the loop is something like, UO gold for gametime, players get to play for free, gold seller bought the gametime for rl cash, gets lots of uo gold to sell. Now I don't really have an issue with players buying gametime for rl cash - in fact that is quite cool. So now the resellers are selling back gold and items for cash to players, making a profit - well the fact they are doing so well, points to quite a successful game - but I just think it is a shame Broadsword themselves are not making the money they could be from the game. So do we even really want to stop the gold-sellers - not in my opinion, they are not the worst thing, you can choose to use them or not.
But what you can do, is make the UO trading market in-game, more palatable. Remove the top end price restrictions on Vendor Search, they are already out of date, they will always go out of date - 175m is not so much these days.
Find ways to take Chunks of Gold out of the game - so much of the game is about bringing gold into the game, and that's been happening for years - not a problem in itself, but find a way to take chunks out. Insurance isn't really doing it anymore, is it, we are all so rich, we've negated that one.
Edit - I've just thought about it - Game-time - If UO Store sold gametime for UO Gold... they would knock out the resellers, and bring the economy down, as huge amounts would get sucked out. If UO Store also sold other ingame items for gold...
And back to my Gold Sink ideas thread - Item Bless Deeds, Clean Item deeds please
🙂