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Crafting a Mage Luck Suit for the Mini Abominations

Started by Pawain · 2023-02-16 · 91 posts · General Discussions
#0
Do not be intimidated when considering crafting a Luck suit.  This whole suit was way easier than trying to make a not perfect but OK Dex armor item.

Before you actually begin crafting, you should download the document in the First post in this thread.
https://forum.uo.com/discussion/10175/crafting-elemental-weapons-and-luck-suits-with-max-resists-step-by-step

Notice he is concentrating on getting Maximum Resists.

I decided to craft a mage suit. for my Tamer/Mage.  I do not have enough patience to do it the most effective way. So I put together a suit and will critique the outcome.

You should use pieces with low Physical resists because when you Enhance with Spined Leather to get the extra 40 Luck, you will add 9 points to the physical resist of that piece.

Since this is a mage suit I am using a medable material, Leather. 

I made 15 pieces of each item. Then followed the reforging Guide above. I was able to get 150 Luck with just those 15 items or fewer. So that fits my lack of patience. So, How well did they turn out?

You always get points in Luck and one other random stat.  So that is two of the 5 stats you can imbue. Those cost points and an imbue spot.

Depending upon how important the total resistance is, you usually want to have max in as many as possible.  We do not know how damaging the Mini Abominations will be or what type damage they will do.

See Picture Below, Sorry for a long post.

1. The Cap.  Yes you have to use a cap or Petra said a circlet is medable and can be Enhanced.
No other medable helmets can be enhanced.  When we look at the cap I hit the 150 Luck but my random Stat was Physical Resist.  Well Darn, not a keeper.

2. The Gloves. Got the 150 Luck, But I rolled an Eater.  Oh, that sounds good, you take less damage.
The problem with an eater is that 12% takes 75 points and a an imbuing spot. It could be worse, damage eater 12% takes 180 points.  So, not a keeper unless you can afford the over all of not having a different stat.

3. The sleeves.  Well another eater. What you may prefer is that random stat was a resistance.

4. The legs.  Here I hit Mana Regen 2.  Not bad. 2 is also the most you can Imbue. So if you were planning to add some Mana regen to the suit, this is a keeper.

5. The Gorget.  I found this on VS and the price was too good to not buy. So we can break down how it was created. He rolled 150 Luck. Now something is off with the rest. You can imbue those values of MR LMC and LRC but you can not imbue 23 Resist. So it looks like I got a good deal on this item, Did he use a Anvil of Artifacts for the resist? He used a Forged metal when he Enhanced it. Defiantly a keeper.
Notice how it took my fire resist to 70!

6. The chest.  I did not make this item. I have a few lying around. You can buy a cursed one for 20M or less. This is a cheat item.  I got it for the 40 LRC. It does lower your resists but it has the Luck and 40LRC. There are mages that have used this item for many years, it is the upgrade to Rune Beetle Carapace.  You can make a chest and just have 10 less luck but not the LRC.

Those are the 6 armor pieces.

7. The sword. A lot of players use the two handed luck sword, There is also a 2 handed staff with Luck.
But, a one handed sword and shield give you 380 Luck once enhanced I can put Spell Channeling on this.

8.The Shield. I bought this cheap on VS, it saved me time.

Jewelry.  You can find jewels for less than 10k with 150 Luck. You can use the Novue Blue set.

9. My Ring.  I really like Compassions Eye. One of my mages uses it for the stats. 20 SDI 20 LRC.
A ring made for a Mage.  Around 10M on VS.

10. The Bracelet.  Another cheat item. 200 Luck and 20 resist in all! Perfect for a Luck suit.

11. The Earrings.  The only Luck earrings we have are Yukio's. Luckily not shard bound. I bought a bunch when they were 100M and less on Atlantic. SDI 15 for a mage.

12. The Robe.  You can go with a group to Blackthorns and kill all the captains in two cities and possibly be able to buy these.  Or you can Use robe of the Equinox/Eclipse with 90 Luck.

13. The Talisman. Lucky Charm.  Can get with clean up points.

14. The Shoes.  Minax sandals. About 40 to 50M. 

I can enhance 6 more Items in this suit.  6 x 40 is 240. I have to decide if I need that.

There is no Luck Belt or Sash.  I am not wearing a Cloak.  So I can get some more stats with those items.



So that is a mostly crafted suit.  The amount of crafted Luck pieces have increased significantly on Atlantic VS.  The prices have actually dropped for crafted pieces.  The prices have increased for Runics. You can buy 150 luck pieces pretty cheap or buy the Enhanced 190 pieces.  Saves you from having to buy the Forged Metal of Artifacts.

So weigh your time and gold costs to see what is a better option for you.  I would spend 200M+ on a Pig that I do not have. But I am not going to spend that on a Luck suit.

For the final critique of this suit, I probably am not patient enough to make another Cap, sleeves and gloves.  This toon will have a pet, invis when the Thorn is planted and attack the Rabbit with the pet.
So really he does not need those added resistances.  He only needs 100% LRC. Some more LMC would be nice.  

I could actually try wearing it as it is and see if this is enough Luck to get an egg.  If not then I would need to Enhance it.

So, That is a crafted mostly Luck Suit.

Good Luck with your suit!  Have fun Killing stuff!
#1
Make sure you do things in the correct order or you will mess up an item.

Make the armor out of plain leather with a crafter with Arms Lore for free added resistances.

Reforge following the Guide @Riner was kind enough to make for us.

Powder of Fortification each piece you plan to keep to max. ( you can not PoF an item that is imbued)

Imbue the items.

Get a Forged Metal of artifacts to Enhance with the correct material.  (this adds 2 properties and the weight will be too high to imbue more.) 
#2
For incentive, A player on LS got this tonight from Scalis corpse.
This can be enhanced to 190 Luck!



See I'm too broke to buy good Luck stuff, too much deco. We had an auction Monday night.
#3
To Increase Luck from the above suit.

Look at those Resists!
With the Bracelet and these items, you do not need to worry about resists! And 25LRC! 10LMC!
Mask is medable.

Every item you wear will have luck except for Belt and Sash.



EASY BUTTON!

#4
Since each of the 150 items took me less than 15 tries. You could benefit from using an Anvil of Artifacts to get higher resistances.

Last post. Good Night.
#5
@Pawain ;
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?

#6
nice write up ! ty
#7
This is how I did it - I veered away from too much Crafting, and used Event items mainly, but I do use crafted to fill in, I don't even try and max the crafted bits, just go for basic Imbued. The thing about this set - is just how many of the items you can get from events, or bosses.
Etoile Bleue + Novo Bleue + Lucky Charm = Clean-up rewards.
Minax boots - roof. Epaulettes - Blackthorns.
Mark of Wildfire + Serpents Quiver = Events.
Gloves + Sleeves + Leggings = Basic Imbuing.
Sword + Shield = Top end Crafters - but relatively cheap.
Armour of Fortune - cannot even remember where that comes from anymore.
Fully Medable - good balanced stats. +1000 Luck from the Anniversary Statue.


Hit right mouse click - open image in new tab - to see the full sized picture.

#8
Seth said:
@ Pawain 
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?


Since this is specific for one event, we do not know how difficult the mini Abominations will be.  Also until more testing is done we do not know the amount of luck needed to get an egg  every time.

Since I'll be using a pet, I hope I can go with just the SDI on the suit above.

For a caster you could forgo the weapon and arms to get a decent amount of SDI in those two slots. Also the guy above could get 5 from jumus. Another reason the ring is very nice.

I would dread making a Luck suit for a dexxer. I love my dex stats.

So I'll wait and finish the pieces after the event begins. Your ratio may work just fine. 

And casual players would use their luck statue for an hour each day and stop.

#9
Pawain said:
Seth said:
@ Pawain 
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?


Since this is specific for one event, we do not know how difficult the mini Abominations will be.  Also until more testing is done we do not know the amount of luck needed to get an egg  every time.

Since I'll be using a pet, I hope I can go with just the SDI on the suit above.

For a caster you could forgo the weapon and arms to get a decent amount of SDI in those two slots. Also the guy above could get 5 from jumus. Another reason the ring is very nice.

I would dread making a Luck suit for a dexxer. I love my dex stats.

So I'll wait and finish the pieces after the event begins. Your ratio may work just fine. 

And casual players would use their luck statue for an hour each day and stop.

@Pawain

Since you mention using a pet for the mini Abominations Spawn, which pet or pets do you think will be most appropriate for this particular Spawn ?
#10
popps said:
Pawain said:
Seth said:
@ Pawain 
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?


Since this is specific for one event, we do not know how difficult the mini Abominations will be.  Also until more testing is done we do not know the amount of luck needed to get an egg  every time.

Since I'll be using a pet, I hope I can go with just the SDI on the suit above.

For a caster you could forgo the weapon and arms to get a decent amount of SDI in those two slots. Also the guy above could get 5 from jumus. Another reason the ring is very nice.

I would dread making a Luck suit for a dexxer. I love my dex stats.

So I'll wait and finish the pieces after the event begins. Your ratio may work just fine. 

And casual players would use their luck statue for an hour each day and stop.

@ Pawain

Since you mention using a pet for the mini Abominations Spawn, which pet or pets do you think will be most appropriate for this particular Spawn ?
The Abomination is the Rabbit that will appear when you plant a thorn. We do not know its resists so we do not know which pet type will damage it the most.  On Test Center they used a Vortex Bunny to simulate it.  That mob has resists lower than 10. So any pet would work on it. It also did very little damage.  

We assume that evil Kyronix will make a new mob that has resists and does damage. But, we will have to wait to see it on Origin, Baja.

The spawn does not need luck.  Kyronix said it will be in a swamp. The creatures are swamp creatures, Skrees and Dread Spiders.  Again we do not know if he will use those exact things. 
But, the basic swamp creatures will be used in the lower levels. You have time to go lore those now if your favorite pet can not kill all of them.

So if these two events run concurrently, we will use a Luck suit when planting thorns then change to our killing suit to do the spawn so we can kill as much mass quantities as we can in the first two rounds, which will be boglings and such.
#11
The only difference is for warriors i used studded and the new talisman with 100 luck 
#12
Tonight some advanced reforging info.  Heads will spin, but do not get discouraged.
Ill try to divide into smaller bits in each post.

Each runic has a minimum and maximum number of stats that it can put on the item.
Those are kinda based on the info on this page. This page is not for reforging it is for crafting with one of the runics instead of a plain tool. https://uo.com/wiki/ultima-online-wiki/items/runic-bonuses/
You have to do some reforging to see how many stats can go on with a specific runic.

A Spined Runic will put on 2 to 4 properties.  4 is pretty rare.  Sometimes you want the maximum amount of properties, making a pure mage or dexxer suit you would want to use a Barbed Runic and get 5 properties, because they can be at higher values than imbuing.
#13
You can imbue/reforge up to 5 properties on an item.

How do you tell how many stats were put on your item?  Sometimes you can just look and see, sometimes it will add a small amount to a resist and you will not notice it at a glance.

So, after you reforge the piece, Open the imbuing menu and click the reforged piece.  Choose a stat that is not on the item and pretend you are going to imbue that on. The menu will tell you what number property you are about to imbue.

If it says:

Properties 3/5 that means the item has 2 properties on it. You are about to make the 3rd.

You can imbue over values. Lets say you reforged 19 poison resist.  You can reimbue that property and it does not add an imbue to the 5.  You can make it higher or lower, but you can never 0 it out or remove a property that was imbued/reforged.  when you lower a value, you get those intensity points returned.

You can change a slayer on a weapon to a different slayer if the new one is the same or less points if you are at intensity cap.

But pay attention, you can only imbue an item 20 times. The count appears in this same menu.
A newly reforged piece says 0/20.


#14
I decided to make some new gloves for a different luck suit and then decided to make a new cap to replace the one with the eater.

I only kept items with 3 or 4 Physical resist this time. Rarely you can make a 2 resist item.

We are going to go over what was put on the item and decide what is a keeper and what is not.

You have to take into consideration how many stats were put on and the intensity value of those properties.

Since you are putting on a minimum of 2 properties. You would prefer to be able to add 3 more full intensity properties.

The luck takes 150 points.  Many other properties at max intensity use 100 points. So because the luck takes 150 points of the 500 total intensity, you only have 350 points so there is no possibility that you can add 4 more 100 intensity properties.

So, an item that gets 2 properties will usually just allow you to get 2 maximum intensity properties
and maybe a partial 3rd property.

Next post you can open the picture and put it in a different tab and put the post in another tab next to it so you can see the item and read about it.
#15
We are going to pretend each item rolled 150 Luck and critique them and see which
 are keepers and which are not. They all have luck so I am just going to say and critique the added properties.

Look at them and see which you would keep at first glance, then I'll get technical and you can see if you chose good pieces.



1. This one just added 1 more property the energy resist.  That is a 106 point property so we are at 256 intensity of 500. so with only 244 points left, we can not add but 2 properties at max and maybe a cheap 3rd property.  Great item for adding resist!  You can lower the resist for more points.

2. This one added just one more property, the property is kinda useless to me but it only costs 29 points.  So, we have only used 2 properties and 179 points. That means we have 321 points.
Which means we can possibly add 3 properties at max intensity.  A definite keeper.

3. This one just added Self Repair. OOOO you think you will never have to repair it? Well when you imbue a property on this item the Self Repair goes away.
So effectively this item has 1 property. You can add four more to it.
It has 350 points left and 4 properties that can be imbued. 
Unfortunately the good stuff costs 100 or 110 points so you can either get 3 full intensity properties or 4 at not max intensity. Which is the most we can expect when we have an over capped property.

4. At a glance it looks like it has just mana Regen, which is something we may want.  But oh crap it has the killer of Elemental weapon reforges!  Lower requirements!   That property is 120 points OUCH Throw it away, just like it ruins a weapon reforge.

5. Just 2 properties, Fire and Cold resist. A keeper if you are needing those resists.

6. Just the EP is added. It is only 8 points so 3 high stats can be added or 4 not all at max. Another keeper, and you could increase the EP if that is a desired property.

7. Just 3 mana regen is added. The imbue cap is 2 so definitely a Keeper. (wish it had 150 Luck)

8. Looks like it just has Mana increase, But the cold resist was also increased a tiny bit.
A keeper, you can add 2 more things and increase the cold if that fits your build.

9. Just like 8. The cold resist went up a little... A keeper if you want more cold resist.

10. MR 2 but it also increased fire and poison, A keeper if you wanted to increase those more.+
You can only add 1 more property to this piece. But you can increase the 2 resists also.

11. Hell Ya it added 20 LRC, perfect for many mages, saves you the ingredient.
My replacement hat.

12. This one added 3 things so with the Luck it hit the cap of 4 properties when reforged.
Reflect 66 points and cold and energy resist. So up to your build.

So for me the best items are.

3. Self repair because you can add the 3 exact things you want at max or 4 with some not at max.

11. Hell ya 20 LRC

6. Can 3 max properties.

2. Can add 3 Properties.

So after all those hours I have 4 items I can use and the best one is missing 10 Luck.

Yikes its late.

Good Night.
#16
I only skimmed but looks like lots of good info in this thread. I actually just finished up creating my own luck suit which was nice to have a reason to log in and do something different.

Few things that I'd add that I don't think I saw (specifically for mage armor) which I encountered when I made my suit this week. Generally speaking:
  • You can make a 2200-2300 luck suit by using all crafted armor/weapon/shield & using cleanup point items (jewels / tali) for relatively cheap. Even the luck robe is available from Blackthorns.
  • Serpent quiver from wrath of fey are still pretty abundant and give luck in a slot with no other options. Next would be Yukio's earrings so the same reason.
  • Crafted tunic is a viable choice over armor or fortune - ultimately the 10 extra luck you get from it doesn't really make up for the lack or total stats/resist. There are other items that help boost the suit's LRC that you don't need 40% LRC on a single piece.
  • No name legendary shields DO still spawn. They are rare but you can still find them on Scalis/UW hunts and they can have some pretty awesome mods (including a double digit resist).
  • Aim to only use leather pieces that are 2 or 3 Physical resist since spined gives +9 physical resist. This gives you higher resists in all the other elements as a base.
  • It is possible to make a crafted luck suit (150 on each piece) with all 70 resists & 100 LRC
  • Making an excel sheet to help plan goes a long way in mapping out what stats you need.
What I did for my suit:
  • Full disclosure - I made this suit on my home shard so I had tons of resources available to me that someone just starting out probably wouldn't have. I used several non spawning type items like Leurocians Mempo / Yukios Earrings / Serpent quiver / no-name legendary item with 150 luck & 18+ each resist. The armor pieces made things easier to fit in other crafted armor (ie it didn't take as long to build).
  • I chose to use a crafted tunic for additional mods over the 10 additional luck from AoF. This made creating the suit easier.
  • I used a no-named legendary artifact as my head piece mainly because it was what I was using before the Wildfire mask came out (so I had it) and I didn't have any extra WF masks to use. It helped with the resist of the suit but it doesn't have much LRC or LMC.
  • Crafted Auspicious of Defense items (horned kit) where I needed them in order to get 150 luck and 23 resist in 1 element. You can add 20LRC & 8LMC to these pieces.
#17
This is my Tamer/Mage's luck suit.

#18
Nice.  You have the 40LMC.  I only see 3 Mana regen. You did not show your jewels.

I have a feeling that we may be able to get the 100LRC, 40LMC but maybe 6 to 10 Mana regen if we want high luck.

It is going to feel like playing in the 90s.  You will have to have high Meditation to be able to chain spells.  Or maybe we just use fireballs.  My main tamer only has 40 Meditation.

I do have 2 other tamers with 100 Meditation so those may have to be the ones that get the Luck Suits.

Glad I am making mine for Tamer/Mages so the pet does the killing, I just plant the thorns.

To make this a fighting template we will have to have high Meditation and maybe lower the luck for some 4 MR pieces.

Can use the Belt and sash for 2 MR each tho.
#19
Yep forgot I also use the Mark so with that and the jewels I have 9 mana regen.

My mana sucks with the luck suit on but my pet does most of the work.

#20
Hmmm @Larisa - are you swapping out the luck jewels for those regen jewels? Something isn't adding up from your first screenshot; you have 2/6 casting in your stat bar BUT the jewels you show are only 2/5 (you also have a -1 FC shield).

Personally I go with the luck jewels over regular antique jewelry without luck; it's +400 luck and 3/6 casting (allows you to use a -1 FC item).

Here are the stats from the luck suit I just built; it has 13 MR (not pictured).
#21
No I don't use luck jewels and I run protection so fc/fcr is meaningless.
#22
Pawain said:
Seth said:
@ Pawain 
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?


Since this is specific for one event, we do not know how difficult the mini Abominations will be.  Also until more testing is done we do not know the amount of luck needed to get an egg  every time.

Since I'll be using a pet, I hope I can go with just the SDI on the suit above.

For a caster you could forgo the weapon and arms to get a decent amount of SDI in those two slots. Also the guy above could get 5 from jumus. Another reason the ring is very nice.

I would dread making a Luck suit for a dexxer. I love my dex stats.

So I'll wait and finish the pieces after the event begins. Your ratio may work just fine. 

And casual players would use their luck statue for an hour each day and stop.

Ok finished reading the tutorial that is about making our own luck suit. But then its not as effective as a full sdi mage. The fun part is to figure out the right balance or luck vs SDI. The only advantage of full luck suit can only be reaped by bards and tamers who just stand there just healing or singing away... 
#23
Seth said:
Pawain said:
Seth said:
@ Pawain 
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?


Since this is specific for one event, we do not know how difficult the mini Abominations will be.  Also until more testing is done we do not know the amount of luck needed to get an egg  every time.

Since I'll be using a pet, I hope I can go with just the SDI on the suit above.

For a caster you could forgo the weapon and arms to get a decent amount of SDI in those two slots. Also the guy above could get 5 from jumus. Another reason the ring is very nice.

I would dread making a Luck suit for a dexxer. I love my dex stats.

So I'll wait and finish the pieces after the event begins. Your ratio may work just fine. 

And casual players would use their luck statue for an hour each day and stop.

Ok finished reading the tutorial that is about making our own luck suit. But then its not as effective as a full sdi mage. The fun part is to figure out the right balance or luck vs SDI. The only advantage of full luck suit can only be reaped by bards and tamers who just stand there just healing or singing away... 
I only wish the monsters knew Bards and tamers were just standing there ...
#24
Seth said:
Pawain said:
Seth said:
@ Pawain 
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?


Since this is specific for one event, we do not know how difficult the mini Abominations will be.  Also until more testing is done we do not know the amount of luck needed to get an egg  every time.

Since I'll be using a pet, I hope I can go with just the SDI on the suit above.

For a caster you could forgo the weapon and arms to get a decent amount of SDI in those two slots. Also the guy above could get 5 from jumus. Another reason the ring is very nice.

I would dread making a Luck suit for a dexxer. I love my dex stats.

So I'll wait and finish the pieces after the event begins. Your ratio may work just fine. 

And casual players would use their luck statue for an hour each day and stop.

Ok finished reading the tutorial that is about making our own luck suit. But then its not as effective as a full sdi mage. The fun part is to figure out the right balance or luck vs SDI. The only advantage of full luck suit can only be reaped by bards and tamers who just stand there just healing or singing away... 

I am actually practicing magery with the mostly crafted suit.  Only 13 LMC only 40SDI. MR 12 Meditation 110.  Decided what better place to test a suit from the 2000s than haven mine.
Earth eles lose more than 3/4 life when hit with e bolt.  But Im not used to casting twice on them. LOL 

I can cast E Bolt as fast as I can with 0 FC and not running out of mana So the Mana drain is not something that is bothering me. 

First stage test results:
High Meditation compensates for MR.
Having low SDI is not fun.

I am going to finish this crafted suit then move to SDI vs Luck on the next suit.  So, Ill holler at you @Seth ; when I get to that suit and do some testing.
#25
So for Mage.  The Sash spot is a choice between
Lt Sash or Blackthorn copy
and 
Artio's

The Kilt
Tangle 
Demon belt

They will give 4 MR.


Let me know if another item is this slots would work better different.

#26
Decided to make an Orb Shield with Luck.  I do not have the recipe so I had someone make them.
Metal seems more difficult to get 150. Took 60 tries to get 2.
Then I found out that I can't enhance it because I need Magery and The recipe..

Cant spit out the Forge tool either...

So had to get another player to enhance it.


#27
Seth said:
Pawain said:
Seth said:
@ Pawain 
I have to admit I speed read as its a long write up with quite a bit of details. If I take a step back and ask what should the optimal final specs look like. What is the optimal balance, and achievable luck v sdi ratio. 

e.g. can we do a 2000 : 150, luck vs sdi?


Since this is specific for one event, we do not know how difficult the mini Abominations will be.  Also until more testing is done we do not know the amount of luck needed to get an egg  every time.

Since I'll be using a pet, I hope I can go with just the SDI on the suit above.

For a caster you could forgo the weapon and arms to get a decent amount of SDI in those two slots. Also the guy above could get 5 from jumus. Another reason the ring is very nice.

I would dread making a Luck suit for a dexxer. I love my dex stats.

So I'll wait and finish the pieces after the event begins. Your ratio may work just fine. 

And casual players would use their luck statue for an hour each day and stop.

Ok finished reading the tutorial that is about making our own luck suit. But then its not as effective as a full sdi mage. The fun part is to figure out the right balance or luck vs SDI. The only advantage of full luck suit can only be reaped by bards and tamers who just stand there just healing or singing away... 
Is it even possible to make a full SDI Mage suit ?

I mean, if I remember correctly, in PvP it is capped at 25%..... in PvM, that I know of, there is no CAP but one is only limited by the existing items.

To my knowledge, with the items at this time, the max CAP possible for SDI in PvM is 185% but that does not mean, should new items come out with higher SDI, that one could get higher....
#28
Pawain said:

I am actually practicing magery with the mostly crafted suit.  Only 13 LMC only 40SDI. MR 12 Meditation 110.  Decided what better place to test a suit from the 2000s than haven mine.
Earth eles lose more than 3/4 life when hit with e bolt.  But Im not used to casting twice on them. LOL 

I can cast E Bolt as fast as I can with 0 FC and not running out of mana So the Mana drain is not something that is bothering me. 

First stage test results:
High Meditation compensates for MR.
Having low SDI is not fun.

I am going to finish this crafted suit then move to SDI vs Luck on the next suit.  So, Ill holler at you @ Seth  when I get to that suit and do some testing.

Thanks...

I cleared my head and I think should go for full luck suit if the following assumption is true.
- Damage determines whether or not we qualify for a drop.
- Luck will determine the chance (roll the dice) to get the drop (if we qualify).

It has to be a group fight so I think high SDI and damage is not required.  

#29
Grimbeard said:
Seth said:

I only wish the monsters knew Bards and tamers were just standing there ...
 😂 at least the Dev knows...
#30
popps said:

Is it even possible to make a full SDI Mage suit ?

I mean, if I remember correctly, in PvP it is capped at 25%..... in PvM, that I know of, there is no CAP but one is only limited by the existing items.

To my knowledge, with the items at this time, the max CAP possible for SDI in PvM is 185% but that does not mean, should new items come out with higher SDI, that one could get higher....
Not sure what is your question but my mage has 185 sdi and it could still go up depending on the new items. 

The resistance is very low for 185 sdi suit but I manage to have 525 luck without statue.
But the HP and resistance are the weakest link. 



#31
I think the key thing for everyone to keep in mind is that the luck suit is geared towards mini-abominations which shouldn't be something that has massive HP so you can probably get away with a 50 SDI spellbook casting a few spells (ie don't need a happy medium suit - you want am max luck type suit).

If we are talking a longer fight where SDI/Mana matter (like UW) then you would need to use 2 suits; one SDI suit to fight in and the luck suit to swap over to before it dies.
#32
I run 4 luck suits my character lives and dies everyday in them i do all content in them the plate one still needs work but it is all 70 with each piece +8 sta  the first two are my fisher and t hunter both 100 lrc both are tamers and do well the third is studded with 55 lmc etc  

#33
@Seth the egg drop from the bunny chance is based on the top three damagers.  With luck and UO RNG involved. There can also be an egg on the corpse.

So 4 eggs possible per thorn.

We do not know the resists and stats yet. They used a vorpal bunny on TC. 

So until we see it live, we can't determine its difficulty.

If you are alone with a bunny, there is no competition.

But we can still weigh our options on SDI vs Luck.

@keven2002 has a suit and pieces. Maybe he can give his thoughts on minimum SDI to effectively kill things then see how much luck is left.
#34
Grimbeard said:
I run 4 luck suits my character lives and dies everyday in them i do all content in them the plate one still needs work but it is all 70 with each piece +8 sta  the first two are my fisher and t hunter both 100 lrc both are tamers and do well the third is studded with 55 lmc etc  

@Grimbeard ;

Can you please give a breakdown of what items in the suit permit to Zanoc McDougle to have a total of 3,640 Luck ?

Thank you.
#35
Pawain said:
@ Seth the egg drop from the bunny chance is based on the top three damagers.  With luck and UO RNG involved. There can also be an egg on the corpse.

So 4 eggs possible per thorn.

We do not know the resists and stats yet. They used a vorpal bunny on TC. 

So until we see it live, we can't determine its difficulty.

If you are alone with a bunny, there is no competition.

But we can still weigh our options on SDI vs Luck.

@ keven2002 has a suit and pieces. Maybe he can give his thoughts on minimum SDI to effectively kill things then see how much luck is left.
It will still take a whole lot more time as compared to just walking by and picking eggs off the ground...

If we consider that it took 10 eggs to make 1 Reward point, and there were Rewards costing up to 200-250 points (cannot remember well exactly how many points the Top rewards costed..), considering how the gathering of eggs will take considerably longer with the Mini Abomination spawnn as compared to just how it was picking them off the ground, unless Rewards will cost a lot less points in the upcoming Event, players will likely be able to get a lot less Rewards this upcoming Event, unless they can spend a whole lot of their time playing the Event and have plenty thorns to burn....
#36
popps said:
Grimbeard said:
I run 4 luck suits my character lives and dies everyday in them i do all content in them the plate one still needs work but it is all 70 with each piece +8 sta  the first two are my fisher and t hunter both 100 lrc both are tamers and do well the third is studded with 55 lmc etc  

@ Grimbeard 

Can you please give a breakdown of what items in the suit permit to Zanoc McDougle to have a total of 3,640 Luck ?

Thank you.
There's a  list of the luck arties on Stratics 190 for all the non  artie pieces plus luck statue 
#37
popps said:
Pawain said:
@ Seth the egg drop from the bunny chance is based on the top three damagers.  With luck and UO RNG involved. There can also be an egg on the corpse.

So 4 eggs possible per thorn.

We do not know the resists and stats yet. They used a vorpal bunny on TC. 

So until we see it live, we can't determine its difficulty.

If you are alone with a bunny, there is no competition.

But we can still weigh our options on SDI vs Luck.

@ keven2002 has a suit and pieces. Maybe he can give his thoughts on minimum SDI to effectively kill things then see how much luck is left.
It will still take a whole lot more time as compared to just walking by and picking eggs off the ground...

If we consider that it took 10 eggs to make 1 Reward point, and there were Rewards costing up to 200-250 points (cannot remember well exactly how many points the Top rewards costed..), considering how the gathering of eggs will take considerably longer with the Mini Abomination spawnn as compared to just how it was picking them off the ground, unless Rewards will cost a lot less points in the upcoming Event, players will likely be able to get a lot less Rewards this upcoming Event, unless they can spend a whole lot of their time playing the Event and have plenty thorns to burn....
Stick with the subject. We are discussing making a Luck Suit for a specific event.  Do your pre event complaining in your own thread.

As for the Thorns, you already got the thread where I told you to plant seeds over 2 weeks ago LOCKED.
Did you plant seeds or choose to not plant them and complain because you do not have enough.  
There is another thread about seeds. Use it for seed and thorn topics.

Stick to the topic and when you post here show a luck item you made.

Thanks.
#38
Grimbeard said:
popps said:
Grimbeard said:
I run 4 luck suits my character lives and dies everyday in them i do all content in them the plate one still needs work but it is all 70 with each piece +8 sta  the first two are my fisher and t hunter both 100 lrc both are tamers and do well the third is studded with 55 lmc etc  

@ Grimbeard 

Can you please give a breakdown of what items in the suit permit to Zanoc McDougle to have a total of 3,640 Luck ?

Thank you.
There's a  list of the luck arties on Stratics 190 for all the non  artie pieces plus luck statue 
Ah, so that is counting also the Luck Statue....

I thought it was only from worn items and thus could not come out with all of the items which could total 3,640 Luck....

Also the other characters which you posted have their total Luck displayed counting also Luck from the Luck statue ?
#39
popps said:
Grimbeard said:
popps said:
Grimbeard said:
I run 4 luck suits my character lives and dies everyday in them i do all content in them the plate one still needs work but it is all 70 with each piece +8 sta  the first two are my fisher and t hunter both 100 lrc both are tamers and do well the third is studded with 55 lmc etc  

@ Grimbeard 

Can you please give a breakdown of what items in the suit permit to Zanoc McDougle to have a total of 3,640 Luck ?

Thank you.
There's a  list of the luck arties on Stratics 190 for all the non  artie pieces plus luck statue 
Ah, so that is counting also the Luck Statue....

I thought it was only from worn items and thus could not come out with all of the items which could total 3,640 Luck....

Also the other characters which you posted have their total Luck displayed counting also Luck from the Luck statue ?think only one had luck statue bonus 
#40
Also keep in mind Garr with 120 fishing and Zanoc with thunter build not only survive but earn their own drops in dungeon events 
#41
@Seth ; I decided to start over and make a complete suit from scratch. Enhance all the pieces so it is done. 

Note: I did not have the Boots on when creating the suit so I put in 10 extra LRC but that is only +2 Mana that could go it those points place. (also for some reason my nakid guy that was the suit model had 110 LRC with boots, but Nella has 120.)

So this part I compare SDI vs Luck

The Suit has the following non Crafted Pieces.

Head  Mark Of Wildfire
Talisman  Lucky Charm
Earrings  Yukio's
Robe  Blackthorn or the Old version
Neck  Mempo
Cloak Serpent Skin Quiver
Ring  Compassions Eye
Bracelet Bracelet of Primal Consumption
Shoes  Minax Sandals

Crafted Pieces, all have 190 Luck:

Chest
Arms
Gloves
Legs
1 hand sword
Shield

Added pieces with no Luck
Lt Sash or replica
Tangle



Looks like 2840 is the maximum luck without using the Statue. (unless someone knows of a better piece for a slot than I have.)  I have 2830 because I did not use the Armor of Fortune Chest.

To get more SDI I replaced the arms with Cuffs of the Archmage and replaced the sword with a 50SDI Spellbook. (that fell out of Grims Book Pouch)


The other thing you could replace that would not cost you a lot of Luck vs SDI would be replacing the bracelet with a 150 Luck with SDI Bracelet.  *see note

That would Give 15 More SDI with only a 50 Loss in Luck, so very economical. But you may have to pay more attention to Resists.

2400 Luck 120 SDI.

I think that you can play a Mage with that.  But you are not going to have the 30 MR you are used to.

2400 Luck should be enough.  More for the hour of Statue use.

* The bracelets on Atl VS that were less than 70M were Antique or Cursed, but they are cheap.
Jewelry can have 18SDI and 150 Luck, they are there but less common in general.
#42
One thing to consider when making a suit for your Mage. The Tamer/Mage I was going to use has 794 skill points.  So, this suit is not a good match for him, His magery is only 95 without his jewelry.

So, choose a mage with fewer skill points on jewels.

Also when using the max Luck mage, make sure you put LMC on all the pieces you craft.  Or find a bracelet with LMC.
#43
The thing i that's overlooked and the most confusing/difficult is that all my characters have different luck sweet spots although i still think this could simply be mistaken perception? 
#44
Pawain said:
@ Seth  I decided to start over and make a complete suit from scratch. Enhance all the pieces so it is done. 

Note: I did not have the Boots on when creating the suit so I put in 10 extra LRC but that is only +2 Mana that could go it those points place. (also for some reason my nakid guy that was the suit model had 110 LRC with boots, but Nella has 120.)

So this part I compare SDI vs Luck

The Suit has the following non Crafted Pieces.

Head  Mark Of Wildfire
Talisman  Lucky Charm
Earrings  Yukio's
Robe  Blackthorn or the Old version
Neck  Mempo
Cloak Serpent Skin Quiver
Ring  Compassions Eye
Bracelet Bracelet of Primal Consumption
Shoes  Minax Sandals

Crafted Pieces, all have 190 Luck:

Chest
Arms
Gloves
Legs
1 hand sword
Shield

Added pieces with no Luck
Lt Sash or replica
Tangle



Looks like 2840 is the maximum luck without using the Statue. (unless someone knows of a better piece for a slot than I have.)  I have 2830 because I did not use the Armor of Fortune Chest.

To get more SDI I replaced the arms with Cuffs of the Archmage and replaced the sword with a 50SDI Spellbook. (that fell out of Grims Book Pouch)


The other thing you could replace that would not cost you a lot of Luck vs SDI would be replacing the bracelet with a 150 Luck with SDI Bracelet.  *see note

That would Give 15 More SDI with only a 50 Loss in Luck, so very economical. But you may have to pay more attention to Resists.

2400 Luck 120 SDI.

I think that you can play a Mage with that.  But you are not going to have the 30 MR you are used to.

2400 Luck should be enough.  More for the hour of Statue use.

* The bracelets on Atl VS that were less than 70M were Antique or Cursed, but they are cheap.
Jewelry can have 18SDI and 150 Luck, they are there but less common in general.

Yup, its 2,840 luck from items excluding statue.

Full SDI is
SDI 185, Luck 525, 122 HP, low resist

Luck suit is
SDI 35, Luck 2840, 112 HP, max resist 70 up

Optimal option A: (swap cuff of archmage and 50sdi spellbook into luck suit)
SDI 105, Luck 2460, 112 HP, max resist 70 up

It will be hard to find bracelet 150 luck and 18 SDI. I have one of each but not both together.
Maybe @Kyronix can consider adding such bracelet as a reward for the upcoming event.

#45
Seth said:
Pawain said:
@ Seth  I decided to start over and make a complete suit from scratch. Enhance all the pieces so it is done. 

Note: I did not have the Boots on when creating the suit so I put in 10 extra LRC but that is only +2 Mana that could go it those points place. (also for some reason my nakid guy that was the suit model had 110 LRC with boots, but Nella has 120.)

So this part I compare SDI vs Luck

The Suit has the following non Crafted Pieces.

Head  Mark Of Wildfire
Talisman  Lucky Charm
Earrings  Yukio's
Robe  Blackthorn or the Old version
Neck  Mempo
Cloak Serpent Skin Quiver
Ring  Compassions Eye
Bracelet Bracelet of Primal Consumption
Shoes  Minax Sandals

Crafted Pieces, all have 190 Luck:

Chest
Arms
Gloves
Legs
1 hand sword
Shield

Added pieces with no Luck
Lt Sash or replica
Tangle



Looks like 2840 is the maximum luck without using the Statue. (unless someone knows of a better piece for a slot than I have.)  I have 2830 because I did not use the Armor of Fortune Chest.

To get more SDI I replaced the arms with Cuffs of the Archmage and replaced the sword with a 50SDI Spellbook. (that fell out of Grims Book Pouch)


The other thing you could replace that would not cost you a lot of Luck vs SDI would be replacing the bracelet with a 150 Luck with SDI Bracelet.  *see note

That would Give 15 More SDI with only a 50 Loss in Luck, so very economical. But you may have to pay more attention to Resists.

2400 Luck 120 SDI.

I think that you can play a Mage with that.  But you are not going to have the 30 MR you are used to.

2400 Luck should be enough.  More for the hour of Statue use.

* The bracelets on Atl VS that were less than 70M were Antique or Cursed, but they are cheap.
Jewelry can have 18SDI and 150 Luck, they are there but less common in general.

Yup, its 2,840 luck from items excluding statue.

Full SDI is
SDI 185, Luck 525, 122 HP, low resist

Luck suit is
SDI 35, Luck 2840, 112 HP, max resist 70 up

Optimal option A: (swap cuff of archmage and 50sdi spellbook into luck suit)
SDI 105, Luck 2460, 112 HP, max resist 70 up

It will be hard to find bracelet 150 luck and 18 SDI. I have one of each but not both together.
Maybe @ Kyronix can consider adding such bracelet as a reward for the upcoming event.

We've need compassions eye bracelet for a while 
#46
“How you all manage to make mistakes on luck suit? You only have to imbue a few pieces with a few mods..

Firstly, shield should always be crafted from wood, you get an extra 2 hit point regen when you enhance.

secondly, weapon should be spell chan mage weapon unless you actually have weapon skill, or you literally have no defence, and should have hit lightning 50, bokuto is most efficient weapon to have as its fastest weapon speed and you get 5 damage inc bonus when you enhance with oak

should also be using the new FC1 apron that gives 5 sdi, and sash should be the fcr1 vine sash.”
#47
Grimbeard said:
The thing i that's overlooked and the most confusing/difficult is that all my characters have different luck sweet spots although i still think this could simply be mistaken perception? 
There is a sweet spot when fighting non-top tier loot table mobs (ie you are killing anything outside of Roof/Scalis/UW) but for this upcoming event it appears that everyone should be looking to max their luck. I'm glad the Dev team kind of let us see the calculations for that so the people that went to TC are able to get an understanding of the mechanics.

@Pawain / @Seth - Based on what we know right now for this event, I'm thinking of going max (usable) luck. This means I will use a 190 luck tunic instead of AoF and use the cleanup luck jewels (3/6 casting +400 luck) instead of comp eye/primal consume brace. I lose 60 luck but the trade off is that I have 40 LMC on my suit and max casting for spells (I will be equipping a 50 SDI book when casting but swapping to luck weapon when abomination is redlined). I can get an extra 5 SDI from a town buff and depending on the toon I use I can get more SDI in reaper form if needed.

Yoshi said:
secondly, weapon should be spell chan mage weapon unless you actually have weapon skill, or you literally have no defence, and should have hit lightning 50, bokuto is most efficient weapon to have as its fastest weapon speed and you get 5 damage inc bonus when you enhance with oak

should also be using the new FC1 apron that gives 5 sdi, and sash should be the fcr1 vine sash.”
I've seen this a lot too where toons with no weapon skill put DCI on their weapon instead of mage weap. I did that myself when I made my first luck weapon but when I made my luck suit this last time around I went with -20 mage weap instead. The one thing I didn't think about was adding 50 lightning instead of FC1; that's a good idea to go lightning over FC1. You can get FC1 from the necro apron (I personally don't like it because I lose 10 mana and 2 MR) but could also get FC1 from a town stone buff as well.

#48
Yoshi said:
“How you all manage to make mistakes on luck suit? You only have to imbue a few pieces with a few mods..

Firstly, shield should always be crafted from wood, you get an extra 2 hit point regen when you enhance.

secondly, weapon should be spell chan mage weapon unless you actually have weapon skill, or you literally have no defence, and should have hit lightning 50, bokuto is most efficient weapon to have as its fastest weapon speed and you get 5 damage inc bonus when you enhance with oak

should also be using the new FC1 apron that gives 5 sdi, and sash should be the fcr1 vine sash.”
You are right,

Full SDI is
SDI 190, Luck 525, 117 HP, low resist, FC/R 4/6

Luck suit is
SDI 40, Luck 2840, 117 HP, max resist 70 up, FC/FCR 4/6

Optimal option A: (swap cuff of archmage and 50sdi spellbook into luck suit)
SDI 110, Luck 2460, 117 HP, max resist 70 up, FC/FCR 1/2

Normally I use protection unless its quite safe to go without.

Luck bokuto with SC, DCI 14. Not too keen to nerve strike + HL the boss - happy if it leaves me alone lol. Luck shield with SC, DCI 8, HPR +2.

#49
keven2002 said:
@ Pawain / @ Seth - Based on what we know right now for this event, I'm thinking of going max (usable) luck. This means I will use a 190 luck tunic instead of AoF and use the cleanup luck jewels (3/6 casting +400 luck) instead of comp eye/primal consume brace. I lose 60 luck but the trade off is that I have 40 LMC on my suit and max casting for spells (I will be equipping a 50 SDI book when casting but swapping to luck weapon when abomination is redlined). I can get an extra 5 SDI from a town buff and depending on the toon I use I can get more SDI in reaper form if needed.



Yeah, I think I will swap also between the full SDI and full luck suit before the boss dies. The LMC is 40 for full SDI and 38 for full luck suit. I don't see any need to trade 2 LMC with luck.

Depends on the mob, I also use a 150 SDI setup with higher resist and HP.

#50
Yoshi said:
“How you all manage to make mistakes on luck suit? You only have to imbue a few pieces with a few mods..

Firstly, shield should always be crafted from wood, you get an extra 2 hit point regen when you enhance.

secondly, weapon should be spell chan mage weapon unless you actually have weapon skill, or you literally have no defence, and should have hit lightning 50, bokuto is most efficient weapon to have as its fastest weapon speed and you get 5 damage inc bonus when you enhance with oak

should also be using the new FC1 apron that gives 5 sdi, and sash should be the fcr1 vine sash.”
For the weapon and shield. As I stated, I will be using a pet and invis. There will be no damage done by me.

But good info on wood for those who plan to tank.
 I had no wood Runics.

The vine sash has the fcr. So yes a better option for a mage that is planning to cast.

I did not choose a necro belt. So did not see it as an option.
#51
"mage weapon is not for tank, it's to avoid being hit when things attack you when you don't want to be attacked"
#52
Yoshi said:
"mage weapon is not for tank, it's to avoid being hit when things attack you when you don't want to be attacked"
I avoid conflict, I am a pacifist with an angry pet. Also an energy field works. 

But helpful to other play styles. Thanks.
#53
Yoshi said:
“How you all manage to make mistakes on luck suit? You only have to imbue a few pieces with a few mods..

Firstly, shield should always be crafted from wood, you get an extra 2 hit point regen when you enhance.

secondly, weapon should be spell chan mage weapon unless you actually have weapon skill, or you literally have no defence, and should have hit lightning 50, bokuto is most efficient weapon to have as its fastest weapon speed and you get 5 damage inc bonus when you enhance with oak

should also be using the new FC1 apron that gives 5 sdi, and sash should be the fcr1 vine sash.”
Question on the Mage weapon.....

Assuming that it is a 190 crafted and enhanced Luck weapon, since we are talking about a Luck Suit, that means -20 Magery since, that I know of, there is no -0 Magery one-handed weapons with high Luck on.

What good would it do, then, to play a Mage but then only be able to use 100.0 Magery even though one has 120.0 skill points invested ?

Now, if there was a -0 Magery one-handed weapon with high Luck on, then it would make sense to use a Mage Weapon.... but using one with -20 Magery ? I do not like....

And I oppose the swapping of suit at the end of the fight.... that is, to use 1 suit for 99% of the fight and then use a high Luck suit only for the final blows....

I personally see this as cheating due to a Design oversight.

The fighting mechanics should be such that they calculated the Luck worn across the ENTIRE fight, not just at the end....

If it was this way, then swapping suits at the end of a fight would become pointless.

@Kyronix , perhaps you might want to make things so that what matters is the Luck worn across the entire fight, not just for the last few, killing hits ?
#54
"Side issue,

lol how Seth has a fixed character sheet and Grimbeard's is broken, I emailed broadsword with the fix to place on default UI and they have not done, so only people who manually fixed their UIs have fixed character sheet.
such a stupid game"


#55
Now look if Garr can kill everything with no sdi and a beetle you guys can too 
#56
popps said:


And I oppose the swapping of suit at the end of the fight.... that is, to use 1 suit for 99% of the fight and then use a high Luck suit only for the final blows....

I personally see this as cheating due to a Design oversight.

The fighting mechanics should be such that they calculated the Luck worn across the ENTIRE fight, not just at the end....

If it was this way, then swapping suits at the end of a fight would become pointless.

@ Kyronix , perhaps you might want to make things so that what matters is the Luck worn across the entire fight, not just for the last few, killing hits ?
"I actually completely agree with popps on this one,

what's the point in making a half decent luck suit when can just put it on at the end?

it has been suggested that the luck factor should be taken at a random undisclosed point of a monster's health to avoid this, this would not have been a problem if Kyronix never disclosed that luck was factored upon creature death


and yeah popps you only get 100 magery but it's better to have 100 magery and be able to defend than 0 defense, if i need to cast an 8th cirlce magery spell i switch to swords of prosperity and switch back again"

#57
Yoshi said:
popps said:


And I oppose the swapping of suit at the end of the fight.... that is, to use 1 suit for 99% of the fight and then use a high Luck suit only for the final blows....

I personally see this as cheating due to a Design oversight.

The fighting mechanics should be such that they calculated the Luck worn across the ENTIRE fight, not just at the end....

If it was this way, then swapping suits at the end of a fight would become pointless.

@ Kyronix , perhaps you might want to make things so that what matters is the Luck worn across the entire fight, not just for the last few, killing hits ?
"I actually completely agree with popps on this one,

what's the point in making a half decent luck suit when can just put it on at the end?

it has been suggested that the luck factor should be taken at a random undisclosed point of a monster's health to avoid this"

Again I've shown 4 suits my characters live and die in for literally everything never any need to swap suits its a case of wanting the cake and eating it too
#58
"yeah so @Grimbeard you're playing the game as intended i feel"
#59
So the mage sword is not going to be good for casting. Since we just tried to get more SDI we do not need to lower the magery.

Just makes the suit get more complicated going into different Play styles and specific items for each.

I'm with the not changing any item crowd during an encounter.
#60
"magery skill does not have an effect on sdi
yes better for casting as you don't get spell disrupted as much, or killed as much
it's easier to cast spells when you're alive"
#61
Yoshi said:
"magery skill does not have an effect on sdi
yes better for casting as you don't get spell disrupted as much, or killed as much

We do tell tamers that magery 120 is not needed because pets do not fizzle.

But, The most common spells I use do work more effectively with Magery at 120.
  • Poison field (Strength calculation same as Poison spell)
    • (Duration 3 + (Magery * 0.4)) seconds
  • Heal (Hit Points healed = Magery/10 + 1-3)
  • Greater Heal (Hit points healed = Magery*0.4 + 1-10)
  • Cure (Chance to cure % = (Magery * 0,75) + (110 – (Poison level * 33))
  • Arch Cure (More reliable at higher levels of magery)
Not sure about resurrection spell.  If it is eval based then a lot of mages have low eval because they can cast the spell but fail.  I can res on the first try always.  
#62
I'm confused about the 200m+ pig ...
#63
I'm confused about the 200m+ pig ...
Ill spend 200M on deco but not Armor.  I like Pigs, you have some spares?
#64
popps said:
Yoshi said:
“How you all manage to make mistakes on luck suit? You only have to imbue a few pieces with a few mods..

Firstly, shield should always be crafted from wood, you get an extra 2 hit point regen when you enhance.

secondly, weapon should be spell chan mage weapon unless you actually have weapon skill, or you literally have no defence, and should have hit lightning 50, bokuto is most efficient weapon to have as its fastest weapon speed and you get 5 damage inc bonus when you enhance with oak

should also be using the new FC1 apron that gives 5 sdi, and sash should be the fcr1 vine sash.”
Question on the Mage weapon.....

Assuming that it is a 190 crafted and enhanced Luck weapon, since we are talking about a Luck Suit, that means -20 Magery since, that I know of, there is no -0 Magery one-handed weapons with high Luck on.

What good would it do, then, to play a Mage but then only be able to use 100.0 Magery even though one has 120.0 skill points invested ?

Now, if there was a -0 Magery one-handed weapon with high Luck on, then it would make sense to use a Mage Weapon.... but using one with -20 Magery ? I do not like....

And I oppose the swapping of suit at the end of the fight.... that is, to use 1 suit for 99% of the fight and then use a high Luck suit only for the final blows....

I personally see this as cheating due to a Design oversight.

The fighting mechanics should be such that they calculated the Luck worn across the ENTIRE fight, not just at the end....

If it was this way, then swapping suits at the end of a fight would become pointless.

@ Kyronix , perhaps you might want to make things so that what matters is the Luck worn across the entire fight, not just for the last few, killing hits ?
I always think Mage weapon is a PVP weapon rather than PVM, and as you know you are talking to a Pvper up there.

As for swapping out luck gear at the end... just enjoy the current game system while it last... whatever still works. Rather than joining the "goodie" side trying to make it right, why not join the dark side and exploit it Wahahahaha  >:) 😂
#65
@Seth ; some players like to get involved in a more physical level.  A guy on LS uses a Mage bow to pew pew at the mobs.  From my experience the damage is not very high compared to an actual Archer. 

I feel the same about Hit areas on weapons, Id rather hit an individual target rather than dent a bunch if I must use a spell, Since velocity works with slayers again, I use that instead on ranged.

So mage weapon is worth including here as an option.  Since you have room for it on weapons after they are spell channeling and -FC removed.  I put a resist on one of my weapons instead. 
#66
I've used mage wep bows on a tamer. The right setup will do ballpark 20-30 points damage less (per regular hit) than having the actual archery with tactics. 

Add mana leech and it's a real bonus. 
#67
If I would calculate and think as much as you lot all do, I wouldn't even play anymore but be an accountant...

Just. Simply. Yikes.
#68
Vagabond said:
If I would calculate and think as much as you lot all do, I wouldn't even play anymore but be an accountant...

Just. Simply. Yikes.
You get to play and pursue your hobby in Math.  😂
#69
More Math.

This is for the Higher SDI and High Luck suit.

If you use these Noncrafted items:

Head  Mark Of Wildfire
Talisman  Lucky Charm
Earrings  Yukio's
Robe  Blackthorn or the Old version
Neck  Mempo
Cloak Serpent Skin Quiver
Ring  Compassions Eye
Shoes  Minax Sandals
50 SDI Spell Book
Cuffs of Archmage
Vine wrap
Tangle

I removed the Bracelet from above for more SDI.

You have these resists.  Sandals will -3 one of the resists. My metal Shield gave me Gold resists.
included in these numbers.
Phy 32 (dont have to worry about this one)
Fire 42
Cold 43
Poison 41
Energy 48

You are short  109 Resistance in the elementals.

You have 15 LMC  short 25 LMC
You have 65% LRC  Short 35%  
You have +15 Intel
You have 1 FC and 1 FCR
You have 185 Mana

You have 3 armor slots available and the Bracelet. 

So, you will want to have 8LMC on 3 of the 4 items to get 39LMC

The armor pieces may get 2 full additions so the most efficient way to get those numbers is to find a really nice Mage Bracelet that has 150Luck 15 SDI and FC or FCR then some resists or any other mage stats. Most likely it will be Antique.

Your suit will have very little if any + Intel when done.

So, it is doubtful you will get all 70s resist but choosing the 3 pieces wisely will get 3 to four elements at 70.

When complete you can have 2400 Luck and 120 SDI

That will make a suit that you can use all the time on a Pure Mage. Or mage tamer that does not have weaving or magic resist.
@Seth
#70
“I don’t understand, if you’re going for Sdi, why you wear tangle instead of 5sdi belt? and if you’re going for Sdi, should probably use spell focus sash, since it can give 30 for pvm”
#71
Pawain said:
More Math.

This is for the Higher SDI and High Luck suit.

If you use these Noncrafted items:

Head  Mark Of Wildfire
Talisman  Lucky Charm
Earrings  Yukio's
Robe  Blackthorn or the Old version
Neck  Mempo
Cloak Serpent Skin Quiver
Ring  Compassions Eye
Shoes  Minax Sandals
50 SDI Spell Book
Cuffs of Archmage
Vine wrap
Tangle

I removed the Bracelet from above for more SDI.

You have these resists.  Sandals will -3 one of the resists. My metal Shield gave me Gold resists.
included in these numbers.
Phy 32 (dont have to worry about this one)
Fire 42
Cold 43
Poison 41
Energy 48

You are short  109 Resistance in the elementals.

You have 15 LMC  short 25 LMC
You have 65% LRC  Short 35%  
You have +15 Intel
You have 1 FC and 1 FCR
You have 185 Mana

You have 3 armor slots available and the Bracelet. 

So, you will want to have 8LMC on 3 of the 4 items to get 39LMC

The armor pieces may get 2 full additions so the most efficient way to get those numbers is to find a really nice Mage Bracelet that has 150Luck 15 SDI and FC or FCR then some resists or any other mage stats. Most likely it will be Antique.

Your suit will have very little if any + Intel when done.

So, it is doubtful you will get all 70s resist but choosing the 3 pieces wisely will get 3 to four elements at 70.

When complete you can have 2400 Luck and 120 SDI

That will make a suit that you can use all the time on a Pure Mage. Or mage tamer that does not have weaving or magic resist.
@ Seth
Ok I have this:
Head  Mark Of Wildfire
Talisman  Lucky Charm
Earrings  Yukio's
Robe  Blackthorn 
Neck  Mempo
Cloak Serpent Skin Quiver
Ring  Compassions Eye
Shoes  Minax Sandals
Wooden Shield of Fortune
50 SDI Spell Book
Cuffs of Archmage
Vine wrap
Scabbard of Juo'nar
Minax Sandals

Chest AOF
Glove Imbue
Pants Imbue
Compassion Eye
Bracelet Primal

SDI: 110
HP: 117
Mana: 185
Resist: All 70s (75 Energy for Elf)
FC/FCR: 1/2
LMR: 145
LMC: 30/40
Mana Regen 17/30

With the above, I don't have to wear antique, but lose out only with LMC 30/40 and SDI. 

But the difference of SDI 10% (without slayer) is not a lot of damage "loss", is it?
I assumed the abomination boss resist will be high 80s or 90s, so the final damage is say 30 points x 110% or 120%, which gives 33 or 36 damage. The difference is not a lot. 

On the other hand, if there is a slayer then... I still feel the 10% SDI is not worth the trouble. Unless, if I already have a bracelet with 150 luck, 15 sdi, FC/FCR 1, 3, bracelet that is Prized... then maybe its worth it. 

So I think its easier to just swap the cuff and 50sdi book into the luck suit setup. 




#72
Now i understand the problem you all are racers and must kill everything in under 3 hits while Garr just stands there watching pet ..
#73
Yoshi said:
“I don’t understand, if you’re going for Sdi, why you wear tangle instead of 5sdi belt? and if you’re going for Sdi, should probably use spell focus sash, since it can give 30 for pvm”
I did not get that belt. Tangle gives 10 Intel and 2 MR and 5 dci.  All of which are usable here.

The necro belt gives 5 necro 5hpi (two things of no use to my playstyle.) 

It also has 5SDI and 1FC. Those are good. But I use Protection so I would give up 10 Intel and 2 MR for 5 SDI.

So if I did have the belt I would not choose it for me. But I will list it as an option because FC is important if you don't use Protection.

Heck I may have bought one and stuck it in a mannequin.
I found another mask on a container last night.

I'll make a shorter final analysis thread. So anyone think of something better or easier please post it. 

I bought a couple of ash carpenter runics to try the shield and sword.

Thanks for your input Yoshi. And others.

@Seth the bracelet  is a good option even tho Antique they can have a bunch of stats. They are abundant on Atl at a cheap price.  Stats weighed against 50 Luck.
#74
@Yoshi please explain what the spell focus sash does exactly. I have some but do not wear them. 

The artio  has FC 2MR 5 mana. All mage stuff.

Since I do not need the FC that may be a better option for me if I can find the container they are in..
#75
Pawain said:
I did not get that belt. Tangle gives 10 Intel and 2 MR and 5 dci.  All of which are usable here.



"well that dci won't do anything for you because you're not going for mage weapon, 5% of 0 is 0.

Spell focusing is good for monsters with a lot of hit points, it's no good for lots of little spawn.
Here is the description:
Enabled and disabled through a context menu on the item this property affects damage spells aimed at a single target. The first spell has a damage modifier of -30% subsequent spells increase in increments of 6% until 00% then in increments of 2%, until +20%; For PvP encounters it remains at this level for the next 5 spells, in PvM increases of 2% continue till +30%, The next spell, or any change of target during the sequence, will reset the damage modifier to -30%. (excludes field spells, poison & summons)

So how you use it, the first 6 spells you cast, just cast magic arrow fireball, (they'll all do less damage) but then you'll reach 100% and will start to do more damage, so do big spells after that, eventually you'll reach 30% spell damage increase before it resets"
#76
Grimbeard said:
Now i understand the problem you all are racers and must kill everything in under 3 hits while Garr just stands there watching pet ..
My first suit was for that then I realized where we are and had to start over to incorporate faster killing.

@popps this is how your question threads should be. I have never crafted a suit that included imbueing  on the armor parts. I max reforged  suit pieces. I have never reforged for luck.

So I made luck pieces and it grew from there. Posters give you input, you weigh those things and see if it fits your play style.

Don't rebut input, for them it may work. Or you may find after trying it, it may work for you.

We are not the same. We do not play the same. Our templates are not the same. So there is rarely a single answer like you want. 

The correct answer is what works best for you.

#77
@Seth ; Well I tried the Antique Bracelet.  2400 Luck 120 SDI.

Luckily I monitored the jewel. I did 2 Whisper cycles at Balrons in Chaos. I was casting to check that out to see how mana pool was going.  About half way through the second cycle The bracelet was at 246 durability. Then I decided to stand back  and check Consume. About 30 sec into Consume, the bracelet dropped 4 durability at once.  So 15 or so minutes I went from 255 to 242.
Some of my other armor lost 1 durability.

So unless you carry a bag of Bracelets you are not going to last many spawn cycles.

I did find that I got more cursed, antique, and better loot items from the Balrons. with 2400 Luck.

I also got 2 of the Valor arties. during that time, not sure if luck did that.

The suit has 1FC and 1FCR.  Not having at least 1 more FCR makes so my sloth like reflexes can push the next spell before I recover.

Really need more FCR.   I run Protection so FC is not a prob for me. 
#78
You can get FCR 100 Luck 15SDI  non Antique on VS cheap.  Or Imbue 100 Luck 12SDI.

2350 Luck and 120 SDI.  Probably worth the FCR or FC.
#79
@Yoshi I bought 2 ash wood tools 75 charges each. Reforged 35 shields  The most I got was 130 luck.

It seems metal and wood are a lot more difficult to get 150 luck on.
#80
Pawain said:
@ Seth  Well I tried the Antique Bracelet.  2400 Luck 120 SDI.

Luckily I monitored the jewel. I did 2 Whisper cycles at Balrons in Chaos. I was casting to check that out to see how mana pool was going.  About half way through the second cycle The bracelet was at 246 durability. Then I decided to stand back  and check Consume. About 30 sec into Consume, the bracelet dropped 4 durability at once.  So 15 or so minutes I went from 255 to 242.
Some of my other armor lost 1 durability.

So unless you carry a bag of Bracelets you are not going to last many spawn cycles.

I did find that I got more cursed, antique, and better loot items from the Balrons. with 2400 Luck.

I also got 2 of the Valor arties. during that time, not sure if luck did that.

The suit has 1FC and 1FCR.  Not having at least 1 more FCR makes so my sloth like reflexes can push the next spell before I recover.

Really need more FCR.   I run Protection so FC is not a prob for me. 
Yup, antiques wear down very fast when we grind for long hours. My antique SDI 18 bracelets worn out so fast that I only use Prized now. 

If you need FCR, maybe swap the Serpent Skin Quiver with Jumu's Sacred Hide. 
You lose 125 luck but gain 5 SDI and 1 FCR. 

Need to find the balance. I was doing that test with my sampire in the last event, the drop isn't great even with 1800 luck (+ statue).
#81
Pawain said:
@ Yoshi I bought 2 ash wood tools 75 charges each. Reforged 35 shields  The most I got was 130 luck.

It seems metal and wood are a lot more difficult to get 150 luck on.
“Interesting factoid, non exceptional shields and exceptional shields both have 450 maximum imbue weight, may be easier to find a 150 luck piece as loot and imbue it”
#82
*blinks. blinks again.*

Math 🙁
#83
*blinks. blinks again.*

Math 🙁

Wait till you see the Dex version.  A lot more things you have to have. HCI DCI Resists more important. SSI.  I'm starting that now. Hard to tell what the max luck you can have with a suit that has everything else.
#84
Pawain said:
*blinks. blinks again.*

Math 🙁

Wait till you see the Dex version.  A lot more things you have to have. HCI DCI Resists more important. SSI.  I'm starting that now. Hard to tell what the max luck you can have with a suit that has everything else.
I posted a picture of it already 
#85
@Grimbeard

I'm not versed in reading the EC stats.

It looks like you have only 81 dex 109 Stamina.  Is that a Maul?  You are swinging at 10 ticks.

I'm angry that I am only getting 138/182.  And have 3 items to imbue so could put 8 stam on each.

Katana - 2.5 DS  Wakisashi same
Radiant Scimitar 2.5 WW
Katana - 2.5 AI

So, Using a Katana I can get 2 good specials.

Max speed 120 Stam 10SSI  or 150 Stam 5 SSI

So, I could have lower Dexterity than I am used to and use a fast weapon.

All my guys use bandages so the low Dex will slow them down, but it works for a sampire.

I'll have to lower my expectations for Dex and Stamina.

What is that guys HCI/DCI?

I did not buy the HCI Earrings...

I see why pvp uses a Bokuto. 90 Stam 0 SSi hits max.

#86
To combat jewelry burn through I keep two sets of jewelry with me.  A lower SDI set for grinding low to mid level mobs and a high SDI set for high to boss level mobs.
#87
For fighting alpha or paragons, the min is 45 HCI ans 20 DCI if using Bushido Counter Attack.

20 DCI is a sweet spot I picked up at Stratics, and verified by fighting Rend. Below 20 DCI it seems to get harder.

The warrior luck needs statue. 
#88
Seth said:
For fighting alpha or paragons, the min is 45 HCI ans 20 DCI if using Bushido Counter Attack.

20 DCI is a sweet spot I picked up at Stratics, and verified by fighting Rend. Below 20 DCI it seems to get harder.

The warrior luck needs statue. 
Thanks,  I was hoping less HCI would be ok.  And none of the Luck Arties fit a warrior template.
Except the New Talisman. The Quiver gives 5 DCI.
#89
Pawain said:
Seth said:
For fighting alpha or paragons, the min is 45 HCI ans 20 DCI if using Bushido Counter Attack.

20 DCI is a sweet spot I picked up at Stratics, and verified by fighting Rend. Below 20 DCI it seems to get harder.

The warrior luck needs statue. 
Thanks,  I was hoping less HCI would be ok.  And none of the Luck Arties fit a warrior template.
Except the New Talisman. The Quiver gives 5 DCI.
If you want max luck you make sacrifices but after years of running high luck suits i find 1200-1500 to be sweet spot
#90
Grimbeard said:
Pawain said:
Seth said:
For fighting alpha or paragons, the min is 45 HCI ans 20 DCI if using Bushido Counter Attack.

20 DCI is a sweet spot I picked up at Stratics, and verified by fighting Rend. Below 20 DCI it seems to get harder.

The warrior luck needs statue. 
Thanks,  I was hoping less HCI would be ok.  And none of the Luck Arties fit a warrior template.
Except the New Talisman. The Quiver gives 5 DCI.
If you want max luck you make sacrifices but after years of running high luck suits i find 1200-1500 to be sweet spot
Thanks.
That is basically what I am hearing on the Dex suit.  Have to sacrifice this for that. Kinda like trying to build an AI/Chiv Dread Spider.
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