Just sayin' its like being a perma child or something. Helicopter parents of UO got too worried and made a safe space for everyone. Real UO is dangerous because of the players, that's whats fun. Not predictable Mobs u just hunt day in day out.
Also, the UO world is too big now, duplicate towns should never exist in this game. I'm just venting because I already know that trammies will never cede any ground on this argument, and the game has pandered to them for the past 18 years.
Please learn the history of a game before opening mouth and inserting foot. TRAM SAVED UO. UO FEL ONLY WAS A FAILED EXPERIMENT.
Sure wasn't the way I experienced it, or the countless thousands of players who will never return because the game was neutered to go full care bear coddling. But please continue to write in caps Bilbo, its definitely helping your argument.
Hey, are your arms tired from beating that dead horse for a decade and a half?
Nobody cares, seriously. I mean, sure, this is a troll job, and a boring, tired, played out one at that. But, really, nobody cares, but you and 6 people.
Tram saved UO. UO was at its peak because of Tram. You are wrong.
Nope, I love bringing it up, because the forum is so one sided, somebody has to talk about it. Tram did not save UO. It changed the game to something entirely different.
UO had 50k subscriptions in the first 3 months Bilbo, Yes it peaked in 2003. But Fel wasn't killing it. Trammel had all of the content added to it. Fel was left for dead by the devs.
UO isnt a PvP MMO. Without some way to stop players from ruining other players experience (PKing and looting everything they owned) something had to be done. I agree a mirror was the wrong way to go about it but its done and long since over.
I wouldve fixed push through and I'm amazed the Devs never did. Losing some stamina and not being able to push through anything after that is wrong, running out of stamina after pushing through X amount of players/mobs would be way better then how it us currently.
AoS started the downhill run and look at the game now. The items you got on matter a whole lot more then it did way back when.
They could have opted for other solutions in terms of game design, rather than duplicating a facet. Without Trammel UO could have also thrived. Pirate servers didn't explode in popularity for no reason. The whole UO debacle just misdirected the the MMORPG industry, and it wasn't until Blizzard with their RTs background just made a few PVP servers that it became clear there was a huge market for it.
So...Trammel was just one type of solution..I think a pretty unfortunate one. A combination of insurance, penalties for killers, and other such things could have also been implemented.
I really don't think we need to go through this again