The title is self-explanatory. I believe these pets can only be healed via use of the tinkering skill and that there is a 45-second delay between each heal. (The official wiki entry says: "They can be repaired via tinkering skill, this will take a small amount of time, dependent upon your dexterity, and ingots are consumed in the process. Hit points repaired is calculated based on Tinkering skill ranging from a max of 12 at low skill to a max of 60 at GM with additional bonuses for pets with over 100 hit points." )
Does anyone have much experience using these and what can you really hunt with them, given the constraints on healing them and the fact that they don't bond, other than the Kotl Automatons?
I didn't give it a truly fair chance, but haven't been a fan of tinkered pets from the onset. The devs are so afraid someone is going to become overpowered that they cripple things from birth.
actually i can speak to this.
i was playing with a golem last week while training up macing (ya, im that old)
so they reduced the healing timer for tinker healing from 45 seconds down to like 6 or 8 which is great, you can actually do some healing.
but at the same time that is still way too long to save your mechanical critter.
tamers get 2 seconds, why cant tinkers?
also, for me, not being able to bond mechanical makes them worthless to me.
there will always be a time when things get out of control and your pet will die no matter what you do.
what is the use of training up a mechanical when it will eventually die and you will lose it.
granted, flip side of the coin.... they did put in the table so you can make a fully trained golem every time right out of the game AND they did put in the Kotl Autodudes that do bond to you.
but i wont use a wolf/vollum/golem strictly because they cant be bonded.