2023-01-08 15:36
#0
A question for the Devs - and opinions of players interesting also.
Do the Devs consider these 2 Necromancy spells to be broken?
{And are there plans to fix them?}
I personally do consider them broken.
The Revenant walks limply towards its target, barely hits, then gives up - no teleporting in sight, no following stealthers etc. The Revenant is the Necromancers top Summon - and should have a power equivilent of 2 EV's (Mage), RC (Mystic), or Reaper (SW).
Exorcism always gives the message - not valid at this location - I've never seen it work yet?
These spells represent 2 out of 17 of a Necromancers spells, and they should be a powerful addition, instead of a barely anything as they are right now?
Do the Devs consider these 2 Necromancy spells to be broken?
{And are there plans to fix them?}
I personally do consider them broken.
The Revenant walks limply towards its target, barely hits, then gives up - no teleporting in sight, no following stealthers etc. The Revenant is the Necromancers top Summon - and should have a power equivilent of 2 EV's (Mage), RC (Mystic), or Reaper (SW).
Exorcism always gives the message - not valid at this location - I've never seen it work yet?
These spells represent 2 out of 17 of a Necromancers spells, and they should be a powerful addition, instead of a barely anything as they are right now?