I couldn't find that thread that was started a while ago about nerfing samps, to tack this on to.
And of course, this doesn't apply to all who play samps. Because nothing is ALWAYS or NEVER when it comes to describing people and their behaviors. And there are lots of helpful samps out there as well. But you're outnumbered for sure.
Outnumbered by those who play samps that run full tilt and pop para's along the way. Then you won't stop to help a player you've dragged them onto. All you want to do is hurry along to the next nest of low-end mobs that you can WW then run full tilt again to the next.
Y'all know who you are. And y'all know you're behaving like a-holes. Nothing to be done. Just venting.
Rude people play in the am. 😂
I run fully trained and kitted Samps on three shards. I don’t kill any poison else or rams so I cannot spawn them. I ignore them and run passed. Any other players out there that kill these mobs and spawn paras is on them not me. And I dont stop to clear up other players mess
My pet P is those that get a paragon on them, then they rush to where a Sammy is fighting a huge pile of monsters and proceed to wack all the low level monster around the Sammy deleted the life leeching monsters so the Sammy has to escape or die as they cannot leech a paragon
More importantly nothing has been done about the lack of fishing spot
In Hythloth, we sent Para balrons to "locker" rooms or the stairs or exit. They are too tough to solo, and normally we have to wait for more to help.
In Deceit, I would prefer to drag them only to the stairs if outnumbered by para and I am solo fighting. Its easier to use the stairs to heal and return back to finish up.
i think paras don't target unless you are moving... so I guess the advise is to fight on the corridors so if Samps run pass for their life, u just stand still. Best yet fight at the stairs or teleport, so u can run out with the samps if things get ugly.
Some samps may still send paras to rooms and then recall off if there is nothing to Life leech there. But if there is another tamer in there, I think it's better to team up and kill the Para.
Area effect spells or capabilities that hit you from paragons can cause a re-target. That's usually why proximity of a few spaces helps.
I can see both sides of the coin on this.
On one hand you have the samps that will pretty much not stop running and come by dragging their train of paragons while killing all low level stuff and essentially leave others with their mess. I think these are the ones most people (including myself) dislike. These are also the ones that are likely not going to rez you in the event their spawn does get your killed when it retargets.
On the flip side though there are people that think they essentially own the spawn on the screen (which might possibly be some of the people posting in this thread too) where they get mad because others will come through looking for stuff to kill and are deemed selfish/rude because they are killing things faster than maybe a tamer using a single target pet to kill things. In this case, I think the people with the sense of entitlement are the selfish ones.
I'm kind of in the middle here. I won't gather a train of paragons because I'll stop to kill the paragons I see 1 by 1 which isn't too much time this event but I won't clean up after someone else (aka they clear all the non-paragon off screen but leave the paragon ram). I will stop to help others though that are fighting a paragon so that we can clear it faster. Aside from treating things like you would want to be treated, there isn't much else people can do when the event is only in Tram.
The thing that would strike a balance on this is having it setup in Fel because things have a way of working themselves out. If some samp was running around with a train of paragons and I died to it (usually on my tamer), the next time around I'm going to wall them in and might even take a count. Same thing with someone who thinks all the spawn on the screen is theirs only... if they get an attitude then I'll be sure to bring a few extra paragons for them to deal with (and try to block them in).
So once again Popps you want to do nothing and get everyone to do all the work for you. Who cares if it sone shot or two. Just kill stuff
don't make it hard, just do it
Maybe lower anatomy, tactics or strength?
I don't recall killing non paragon mummy with one hit.
One hit should work for skeletal mages, skeletons, bone warriors, wraiths, and lich. Thunderstorm or earthquake can kill them even faster than Samp.
OK, thanks, I will look into my stats and go from there.....
Popps. As requested above. SHOW us your char template. As always ask endless questions but never include your template. Guarantee that’s where the problem is but why won’t you share it ?
OMG How in the world can anybody be so absolutely clueless about STATS that has been playing UO for even 1 year.
Once again he scurries off to hide when he is challenged. Prob now thinking up the next dumb topic to debate to death
I think it's because they run in everywhere everytime (Leroy Jenkins clearly a sampire) this messes with everyone's targeting even other sampire so maybe slow down?
Based on Kyronix reply to me in the monster density thread; it is encouraged to be Leroy Jenkins and run ahead of others to rack up kills. He also said If people don't like that they should probably play a single player game (which UO is not).
I find it pretty ironic that this is their stance though because if they truly wanted to allow full competition they would open up Fel so that the Leroy Jenkin's of the world would also need to compete with someone PKing them for being a jerk. However they only give the most competitive shards 1 weekend out of 3 months where Fel is open.
Kev, thank you for taking the time to explain thoroughly re spawn rate. I've definitely noticed a difference in the density of the spawn from shard to shard. Even with the player population looking roughly the same from shard to shard (that I visited), some shards have players wandering through empty levels of light to no spawn at all. While others have monsters spawning quickly.
I don't understand why that is so. I can understand the frustration of those looking to find mobs and finding none. :-/
Kyronix said that it's determined by population (assuming of the dungeon). I understand that if the dungeon is empty that it's not going to have the same spawn rate as ATL does but the problem I'm seeing is that even when I'm the only person there, when I enter Deceit on level 1 on Origin I'll see a good density of spawn to kill but as soon as I clear that hallway and the rooms; I have to basically run to level 2 before I find another "swath".
So from the fountain room all the way down to level 2 I might see a total of 8 monsters after I just killed like 25-30. I'm going to post my latest experience for Origin in the spawn density thread but overall it was basically as you noted... after killing accumulated mobs I'd have to basically change levels to find another; otherwise if I'm running screen to screen it's only 1 monster here and 1 over there. Extremely boring.
I've seen bad behavior on GL but not as much as it seems other shards have. Either we're just lucky or I haven't been noticing things.
On ATL you can't notice it too much because there are so many people running all around. I have noticed it a few times though where I'll be on my tamer (elf using a triton) and a sampire will run past with their string of paragons which almost always seem to lock on me. Kind of annoying but usually I'm able to hit my recall macro when I see that to get to safety.
Yeah it is annoying when a sampire has an entire dungeon to maneuver, but somehow think they are doing a service by stopping on every player they see and killing the mobs around them and then running onward.
Personally when I get really annoyed by someone constantly doing this, I start following them for a while and use chainlightning with the appropriate mob slayer book as they attempt to whirlwind. See how they like less life leeching for a while.
It would be nice for the developers to work some sort of solution to sampires being so OP during these events. Or maybe its time to disable the alt follow button for players.
The real problem is these dungeons are too small and Dev resort to limiting spawn to control drops.
The current Treasures Event was based on Treasures of Tokuno, an entire facet.
Pls stop this small area event and give us entire facet.
Treasures of Eodon, Trammel, Ish, Malas, etc. Even entire Abyss and Underworld.
Classic dungeon was designed for Day 0 template not 2022.
Why not Treasures of Felucca? That will be Fun!
They need more creativity and believe in Abundance... Instead of focusing on Scarcity and Limitations - Create Fun and then Nerf it, Lmao
This is a Game, we want Fun.
I know what you're saying but i was saying they did that so we wouldn't have people tucked away afk in little spots nobody goes to unnoticed but judging from the blatant actions in the confined classic dungeons it really doesn't matter.
A simple solution is in dungeon have forced walk 70% of my deaths are sampires running by which retargets the paragon also simply have next event in wind...