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Samp's Don't Need Nerfing They Need Better Manners

Started by LilyGrace · 2022-10-28 · 56 posts · General Discussions
#0
I couldn't find that thread that was started a while ago about nerfing samps, to tack this on to.

And of course, this doesn't apply to all who play samps. Because nothing is ALWAYS or NEVER when it comes to describing people and their behaviors. And there are lots of helpful samps out there as well. But you're outnumbered for sure.

Outnumbered by those who play samps that run full tilt and pop para's along the way. Then you won't stop to help a player you've dragged them onto. All you want to do is hurry along to the next nest of low-end mobs that you can WW then run full tilt again to the next.

Y'all know who you are. And y'all know you're behaving like a-holes. Nothing to be done. Just venting.
#1
Rude people play in the am.  😂
#2
*gasp* how dare you! lol
#3
I run fully trained and kitted Samps on three shards. I don’t kill any poison else or rams so I cannot spawn them. I ignore them and run passed. Any other players out there that kill these mobs and spawn paras is on them not me. And I dont stop to clear up other players mess 
#4
My pet P is those that get a paragon on them, then they rush to where a Sammy is fighting a huge pile of monsters and proceed to wack all the low level monster around the Sammy deleted the life leeching monsters so the Sammy has to escape or die as they cannot leech a paragon
#5
More importantly nothing has been done about the lack of fishing spot 
#6
In Hythloth, we sent Para balrons to "locker" rooms or the stairs or exit. They are too tough to solo, and normally we have to wait for more to help.

In Deceit, I would prefer to drag them only to the stairs if outnumbered by para and I am solo fighting. Its easier to use the stairs to heal and return back to finish up. 

i think paras don't target unless you are moving... so I guess the advise is to fight on the corridors so if Samps run pass for their life, u just stand still. Best yet fight at the stairs or teleport, so u can run out with the samps if things get ugly. 

Some samps may still send paras to rooms and then recall off if there is nothing to Life leech there. But if there is another tamer in there, I think it's better to team up and kill the Para.
#7
I run fully trained and kitted Samps on three shards. I don’t kill any poison else or rams so I cannot spawn them. I ignore them and run passed. Any other players out there that kill these mobs and spawn paras is on them not me. And I dont stop to clear up other players mess 
Uh huh, that’s the spirit. 

@Drakelord that’s fair. And I think I’ve accidentally done that more than once, using a bow and hitting my target nearest macro in quick succession before seeing I’m messing up a samp whose working on a para. But I do try not to do that. And I’ll stay and fight and try to heal tanks. 

Yeah, I try to work the stairs and teleporter @Seth. It for sure helps. But I’m talking mostly about not being near an available escape route and a samp comes kiting a string of paras that switches aggro. 

Anywho, I was just venting after getting aggravated. Im still having fun. :-}
#8
Seth said:
In Hythloth, we sent Para balrons to "locker" rooms or the stairs or exit. They are too tough to solo, and normally we have to wait for more to help.

In Deceit, I would prefer to drag them only to the stairs if outnumbered by para and I am solo fighting. Its easier to use the stairs to heal and return back to finish up. 

i think paras don't target unless you are moving... so I guess the advise is to fight on the corridors so if Samps run pass for their life, u just stand still. Best yet fight at the stairs or teleport, so u can run out with the samps if things get ugly. 

Some samps may still send paras to rooms and then recall off if there is nothing to Life leech there. But if there is another tamer in there, I think it's better to team up and kill the Para.

Incorrect.  I've been healing my pet and they'll target me.  That could, however, be a proximity issue; it doesn't happen consistently + it's only certain Paragons that do it (from what I've seen, it's only the Ossein Ram.)  For other Paragons (like a Lich or Lich Lord), when I'm standing at a distance, they do NOT switch aggro to me, and I'm able to damage them myself with impunity.
#9
Area effect spells or capabilities that hit you from paragons can cause a re-target.  That's usually why proximity of a few spaces helps.
#10
Rude or selfish people will continue to do so regardless of what you say to them. The only thing that changes their behavior is if they have to. Aka forced to play nice with others against their will by circumstances. The next set of circumstances, they will resume original behavior. Every time. The same people who were jerks in Deceit the first time who became team mates in Hythloth are the same jerks again in Deceit. They wont even speak to you anymore like they did in Hythloth.

Deceit is an easy farm event. Everything can be soloed even multiples at a time. I can solo 2 paragon PE at same time or multiple paragon liches and a paragon PE if I can be quick and lucky. And no, I am not playing a sampire =p. Beyond the occasional rare 5min instance, there is no need for team work in Deceit. Hythloth on the other hand, was a completely different situation. It was quite honestly a lot more fun and nice change of pace due to much more forced co-operation.
#11
I can see both sides of the coin on this. 

On one hand you have the samps that will pretty much not stop running and come by dragging their train of paragons while killing all low level stuff and essentially leave others with their mess. I think these are the ones most people (including myself) dislike. These are also the ones that are likely not going to rez you in the event their spawn does get your killed when it retargets.

On the flip side though there are people that think they essentially own the spawn on the screen (which might possibly be some of the people posting in this thread too) where they get mad because others will come through looking for stuff to kill and are deemed selfish/rude because they are killing things faster than maybe a tamer using a single target pet to kill things. In this case, I think the people with the sense of entitlement are the selfish ones. 

I'm kind of in the middle here. I won't gather a train of paragons because I'll stop to kill the paragons I see 1 by 1 which isn't too much time this event but I won't clean up after someone else (aka they clear all the non-paragon off screen but leave the paragon ram). I will stop to help others though that are fighting a paragon so that we can clear it faster. Aside from treating things like you would want to be treated, there isn't much else people can do when the event is only in Tram.

The thing that would strike a balance on this is having it setup in Fel because things have a way of working themselves out. If some samp was running around with a train of paragons and I died to it (usually on my tamer), the next time around I'm going to wall them in and might even take a count. Same thing with someone who thinks all the spawn on the screen is theirs only... if they get an attitude then I'll be sure to bring a few extra paragons for them to deal with (and try to block them in).
#12
Rude or selfish people will continue to do so regardless of what you say to them.
You're probably right about that.

keven2002 said:
I can see both sides of the coin on this. 

On one hand you have the samps that will pretty much not stop running and come by dragging their train of paragons while killing all low level stuff and essentially leave others with their mess. I think these are the ones most people (including myself) dislike. These are also the ones that are likely not going to rez you in the event their spawn does get your killed when it retargets.

On the flip side though there are people that think they essentially own the spawn on the screen (which might possibly be some of the people posting in this thread too) where they get mad because others will come through looking for stuff to kill and are deemed selfish/rude because they are killing things faster than maybe a tamer using a single target pet to kill things. In this case, I think the people with the sense of entitlement are the selfish ones. 

I'm kind of in the middle here. I won't gather a train of paragons because I'll stop to kill the paragons I see 1 by 1 which isn't too much time this event but I won't clean up after someone else (aka they clear all the non-paragon off screen but leave the paragon ram). I will stop to help others though that are fighting a paragon so that we can clear it faster. Aside from treating things like you would want to be treated, there isn't much else people can do when the event is only in Tram.

The thing that would strike a balance on this is having it setup in Fel because things have a way of working themselves out. If some samp was running around with a train of paragons and I died to it (usually on my tamer), the next time around I'm going to wall them in and might even take a count. Same thing with someone who thinks all the spawn on the screen is theirs only... if they get an attitude then I'll be sure to bring a few extra paragons for them to deal with (and try to block them in).
Yeah, I think that sums it up pretty well for me. Setting aside kiting paras and not helping to take them out. The rushing past others to kill all the spawn first is lame af. Charging past the player who just opened the door to a room, killing all the small spawn with two WW's and rushing out again before the door has had a chance to close again, makes you look like an ass. And there's no need for it.

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think. There's room enough and spawn enough to do that without rushing in front of others you're sharing the dungeon with. It's not that hard to read the room(s).

Stuff happens and kiting is going to happen. I know I've dragged stuff. But you can give a heads up. You can cop to, hey I just dragged such and such to here. And you can drag spawn the other way again, to try to keep it off players you run into. Hopefully that gives them a chance to pitch in and help too. If not, collect your robe.

I can totally see samps not rezing others. I don't really expect it and don't begrudge them passing on it. It leaves them pretty vulnerable. My not particularly well run samp doesn't have healing. When I do rez I try to go with, One Close Wounds for me. One Close Wounds for you...and hope the next pop of spawn helps more than hurts.  😂

Sadly, at the end of the day Estel is probably right. Oh, well.
I love that name Estel. I had an Aunt Estelle. She was a bright star just like the name says. 

#13
LilyGrace said:
Rude or selfish people will continue to do so regardless of what you say to them.
You're probably right about that.

keven2002 said:
I can see both sides of the coin on this. 

On one hand you have the samps that will pretty much not stop running and come by dragging their train of paragons while killing all low level stuff and essentially leave others with their mess. I think these are the ones most people (including myself) dislike. These are also the ones that are likely not going to rez you in the event their spawn does get your killed when it retargets.

On the flip side though there are people that think they essentially own the spawn on the screen (which might possibly be some of the people posting in this thread too) where they get mad because others will come through looking for stuff to kill and are deemed selfish/rude because they are killing things faster than maybe a tamer using a single target pet to kill things. In this case, I think the people with the sense of entitlement are the selfish ones. 

I'm kind of in the middle here. I won't gather a train of paragons because I'll stop to kill the paragons I see 1 by 1 which isn't too much time this event but I won't clean up after someone else (aka they clear all the non-paragon off screen but leave the paragon ram). I will stop to help others though that are fighting a paragon so that we can clear it faster. Aside from treating things like you would want to be treated, there isn't much else people can do when the event is only in Tram.

The thing that would strike a balance on this is having it setup in Fel because things have a way of working themselves out. If some samp was running around with a train of paragons and I died to it (usually on my tamer), the next time around I'm going to wall them in and might even take a count. Same thing with someone who thinks all the spawn on the screen is theirs only... if they get an attitude then I'll be sure to bring a few extra paragons for them to deal with (and try to block them in).
Yeah, I think that sums it up pretty well for me. Setting aside kiting paras and not helping to take them out. The rushing past others to kill all the spawn first is lame af. Charging past the player who just opened the door to a room, killing all the small spawn with two WW's and rushing out again before the door has had a chance to close again, makes you look like an ass. And there's no need for it.

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think. There's room enough and spawn enough to do that without rushing in front of others you're sharing the dungeon with. It's not that hard to read the room(s).

Stuff happens and kiting is going to happen. I know I've dragged stuff. But you can give a heads up. You can cop to, hey I just dragged such and such to here. And you can drag spawn the other way again, to try to keep it off players you run into. Hopefully that gives them a chance to pitch in and help too. If not, collect your robe.

I can totally see samps not rezing others. I don't really expect it and don't begrudge them passing on it. It leaves them pretty vulnerable. My not particularly well run samp doesn't have healing. When I do rez I try to go with, One Close Wounds for me. One Close Wounds for you...and hope the next pop of spawn helps more than hurts.  😂

Sadly, at the end of the day Estel is probably right. Oh, well.
I love that name Estel. I had an Aunt Estelle. She was a bright star just like the name says. 

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think.

Along these lines, may I ask whether other players using Warriors are being able to "one shoot" regular Mummies (not Paragons) ?

The reasons that I am asking, is that I always need 2 hits to take them down and this slows my moving around.... yet, I have the impression to see other Warriors being able to just run fast and "one shoot" them....

Could those players able to "one shoot" regular Mummies please tell their set up that enables them to get this done ?

I can "one shoot" regular Liches and most skeletons, regular Mummies are really my slowing down issue taking 2 hits from me to go down.....

Yes, I do use a 100% Undead Slayer that is 100% Fire damage, an Undead Talisman and 100% DI on gear.... and do have double strike charged before hitting them.... nonetheless, 1 hit is not enough for regular mummies for me....

Thanks for the help !
#14
LilyGrace said:

I can totally see samps not rezing others. I don't really expect it and don't begrudge them passing on it. It leaves them pretty vulnerable. My not particularly well run samp doesn't have healing. When I do rez I try to go with, One Close Wounds for me. One Close Wounds for you...and hope the next pop of spawn helps more than hurts.  😂



When I'm using my sampire I will rez people, who aren't causing issues, with noble sacrifice (sometimes it takes a minute of casting). I also have maxed out my compassion so that people are rezzed with 80% HP (ie I don't need to heal them). There is some risk there as I will be at 1hp and there definitely have been times a spell casting mob has spawned and killed me but kind of few and far between. 
#15
popps said:
LilyGrace said:
Rude or selfish people will continue to do so regardless of what you say to them.
You're probably right about that.

keven2002 said:
I can see both sides of the coin on this. 

On one hand you have the samps that will pretty much not stop running and come by dragging their train of paragons while killing all low level stuff and essentially leave others with their mess. I think these are the ones most people (including myself) dislike. These are also the ones that are likely not going to rez you in the event their spawn does get your killed when it retargets.

On the flip side though there are people that think they essentially own the spawn on the screen (which might possibly be some of the people posting in this thread too) where they get mad because others will come through looking for stuff to kill and are deemed selfish/rude because they are killing things faster than maybe a tamer using a single target pet to kill things. In this case, I think the people with the sense of entitlement are the selfish ones. 

I'm kind of in the middle here. I won't gather a train of paragons because I'll stop to kill the paragons I see 1 by 1 which isn't too much time this event but I won't clean up after someone else (aka they clear all the non-paragon off screen but leave the paragon ram). I will stop to help others though that are fighting a paragon so that we can clear it faster. Aside from treating things like you would want to be treated, there isn't much else people can do when the event is only in Tram.

The thing that would strike a balance on this is having it setup in Fel because things have a way of working themselves out. If some samp was running around with a train of paragons and I died to it (usually on my tamer), the next time around I'm going to wall them in and might even take a count. Same thing with someone who thinks all the spawn on the screen is theirs only... if they get an attitude then I'll be sure to bring a few extra paragons for them to deal with (and try to block them in).
Yeah, I think that sums it up pretty well for me. Setting aside kiting paras and not helping to take them out. The rushing past others to kill all the spawn first is lame af. Charging past the player who just opened the door to a room, killing all the small spawn with two WW's and rushing out again before the door has had a chance to close again, makes you look like an ass. And there's no need for it.

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think. There's room enough and spawn enough to do that without rushing in front of others you're sharing the dungeon with. It's not that hard to read the room(s).

Stuff happens and kiting is going to happen. I know I've dragged stuff. But you can give a heads up. You can cop to, hey I just dragged such and such to here. And you can drag spawn the other way again, to try to keep it off players you run into. Hopefully that gives them a chance to pitch in and help too. If not, collect your robe.

I can totally see samps not rezing others. I don't really expect it and don't begrudge them passing on it. It leaves them pretty vulnerable. My not particularly well run samp doesn't have healing. When I do rez I try to go with, One Close Wounds for me. One Close Wounds for you...and hope the next pop of spawn helps more than hurts.  😂

Sadly, at the end of the day Estel is probably right. Oh, well.
I love that name Estel. I had an Aunt Estelle. She was a bright star just like the name says. 

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think.

Along these lines, may I ask whether other players using Warriors are being able to "one shoot" regular Mummies (not Paragons) ?

The reasons that I am asking, is that I always need 2 hits to take them down and this slows my moving around.... yet, I have the impression to see other Warriors being able to just run fast and "one shoot" them....

Could those players able to "one shoot" regular Mummies please tell their set up that enables them to get this done ?

I can "one shoot" regular Liches and most skeletons, regular Mummies are really my slowing down issue taking 2 hits from me to go down.....

Yes, I do use a 100% Undead Slayer that is 100% Fire damage, an Undead Talisman and 100% DI on gear.... and do have double strike charged before hitting them.... nonetheless, 1 hit is not enough for regular mummies for me....

Thanks for the help !

I'm not understanding how you're not one-shotting them unless double strike isn't landing both hits.  I have a good chance of one-shotting non-Paragon mummies on my tamer with Flamestrike (55 SDI with an Undead Slayer invasion spellbook); if they don't outright die, the followup spell finishes the job.
#16
drcossack said:
popps said:
LilyGrace said:
Rude or selfish people will continue to do so regardless of what you say to them.
You're probably right about that.

keven2002 said:
I can see both sides of the coin on this. 

On one hand you have the samps that will pretty much not stop running and come by dragging their train of paragons while killing all low level stuff and essentially leave others with their mess. I think these are the ones most people (including myself) dislike. These are also the ones that are likely not going to rez you in the event their spawn does get your killed when it retargets.

On the flip side though there are people that think they essentially own the spawn on the screen (which might possibly be some of the people posting in this thread too) where they get mad because others will come through looking for stuff to kill and are deemed selfish/rude because they are killing things faster than maybe a tamer using a single target pet to kill things. In this case, I think the people with the sense of entitlement are the selfish ones. 

I'm kind of in the middle here. I won't gather a train of paragons because I'll stop to kill the paragons I see 1 by 1 which isn't too much time this event but I won't clean up after someone else (aka they clear all the non-paragon off screen but leave the paragon ram). I will stop to help others though that are fighting a paragon so that we can clear it faster. Aside from treating things like you would want to be treated, there isn't much else people can do when the event is only in Tram.

The thing that would strike a balance on this is having it setup in Fel because things have a way of working themselves out. If some samp was running around with a train of paragons and I died to it (usually on my tamer), the next time around I'm going to wall them in and might even take a count. Same thing with someone who thinks all the spawn on the screen is theirs only... if they get an attitude then I'll be sure to bring a few extra paragons for them to deal with (and try to block them in).
Yeah, I think that sums it up pretty well for me. Setting aside kiting paras and not helping to take them out. The rushing past others to kill all the spawn first is lame af. Charging past the player who just opened the door to a room, killing all the small spawn with two WW's and rushing out again before the door has had a chance to close again, makes you look like an ass. And there's no need for it.

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think. There's room enough and spawn enough to do that without rushing in front of others you're sharing the dungeon with. It's not that hard to read the room(s).

Stuff happens and kiting is going to happen. I know I've dragged stuff. But you can give a heads up. You can cop to, hey I just dragged such and such to here. And you can drag spawn the other way again, to try to keep it off players you run into. Hopefully that gives them a chance to pitch in and help too. If not, collect your robe.

I can totally see samps not rezing others. I don't really expect it and don't begrudge them passing on it. It leaves them pretty vulnerable. My not particularly well run samp doesn't have healing. When I do rez I try to go with, One Close Wounds for me. One Close Wounds for you...and hope the next pop of spawn helps more than hurts.  😂

Sadly, at the end of the day Estel is probably right. Oh, well.
I love that name Estel. I had an Aunt Estelle. She was a bright star just like the name says. 

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think.

Along these lines, may I ask whether other players using Warriors are being able to "one shoot" regular Mummies (not Paragons) ?

The reasons that I am asking, is that I always need 2 hits to take them down and this slows my moving around.... yet, I have the impression to see other Warriors being able to just run fast and "one shoot" them....

Could those players able to "one shoot" regular Mummies please tell their set up that enables them to get this done ?

I can "one shoot" regular Liches and most skeletons, regular Mummies are really my slowing down issue taking 2 hits from me to go down.....

Yes, I do use a 100% Undead Slayer that is 100% Fire damage, an Undead Talisman and 100% DI on gear.... and do have double strike charged before hitting them.... nonetheless, 1 hit is not enough for regular mummies for me....

Thanks for the help !

I'm not understanding how you're not one-shotting them unless double strike isn't landing both hits.  I have a good chance of one-shotting non-Paragon mummies on my tamer with Flamestrike (55 SDI with an Undead Slayer invasion spellbook); if they don't outright die, the followup spell finishes the job.
Oh, I can sure kill them in 2 hits.... what I have trouble doing, is "one hit" kill them....

But I do see other players with their Warriors which seem to kill them extremely fast, without even stopping by them, only running by..... so, I assume, that these other players are "one hit" killing them with their Warriors..... but how ?
#17
popps said:
drcossack said:
popps said:
LilyGrace said:
Rude or selfish people will continue to do so regardless of what you say to them.
You're probably right about that.

keven2002 said:
I can see both sides of the coin on this. 

On one hand you have the samps that will pretty much not stop running and come by dragging their train of paragons while killing all low level stuff and essentially leave others with their mess. I think these are the ones most people (including myself) dislike. These are also the ones that are likely not going to rez you in the event their spawn does get your killed when it retargets.

On the flip side though there are people that think they essentially own the spawn on the screen (which might possibly be some of the people posting in this thread too) where they get mad because others will come through looking for stuff to kill and are deemed selfish/rude because they are killing things faster than maybe a tamer using a single target pet to kill things. In this case, I think the people with the sense of entitlement are the selfish ones. 

I'm kind of in the middle here. I won't gather a train of paragons because I'll stop to kill the paragons I see 1 by 1 which isn't too much time this event but I won't clean up after someone else (aka they clear all the non-paragon off screen but leave the paragon ram). I will stop to help others though that are fighting a paragon so that we can clear it faster. Aside from treating things like you would want to be treated, there isn't much else people can do when the event is only in Tram.

The thing that would strike a balance on this is having it setup in Fel because things have a way of working themselves out. If some samp was running around with a train of paragons and I died to it (usually on my tamer), the next time around I'm going to wall them in and might even take a count. Same thing with someone who thinks all the spawn on the screen is theirs only... if they get an attitude then I'll be sure to bring a few extra paragons for them to deal with (and try to block them in).
Yeah, I think that sums it up pretty well for me. Setting aside kiting paras and not helping to take them out. The rushing past others to kill all the spawn first is lame af. Charging past the player who just opened the door to a room, killing all the small spawn with two WW's and rushing out again before the door has had a chance to close again, makes you look like an ass. And there's no need for it.

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think. There's room enough and spawn enough to do that without rushing in front of others you're sharing the dungeon with. It's not that hard to read the room(s).

Stuff happens and kiting is going to happen. I know I've dragged stuff. But you can give a heads up. You can cop to, hey I just dragged such and such to here. And you can drag spawn the other way again, to try to keep it off players you run into. Hopefully that gives them a chance to pitch in and help too. If not, collect your robe.

I can totally see samps not rezing others. I don't really expect it and don't begrudge them passing on it. It leaves them pretty vulnerable. My not particularly well run samp doesn't have healing. When I do rez I try to go with, One Close Wounds for me. One Close Wounds for you...and hope the next pop of spawn helps more than hurts.  😂

Sadly, at the end of the day Estel is probably right. Oh, well.
I love that name Estel. I had an Aunt Estelle. She was a bright star just like the name says. 

Charging around killing everything wicked fast is totally fun. A big part of the fun playing a samp to begin with, I think.

Along these lines, may I ask whether other players using Warriors are being able to "one shoot" regular Mummies (not Paragons) ?

The reasons that I am asking, is that I always need 2 hits to take them down and this slows my moving around.... yet, I have the impression to see other Warriors being able to just run fast and "one shoot" them....

Could those players able to "one shoot" regular Mummies please tell their set up that enables them to get this done ?

I can "one shoot" regular Liches and most skeletons, regular Mummies are really my slowing down issue taking 2 hits from me to go down.....

Yes, I do use a 100% Undead Slayer that is 100% Fire damage, an Undead Talisman and 100% DI on gear.... and do have double strike charged before hitting them.... nonetheless, 1 hit is not enough for regular mummies for me....

Thanks for the help !

I'm not understanding how you're not one-shotting them unless double strike isn't landing both hits.  I have a good chance of one-shotting non-Paragon mummies on my tamer with Flamestrike (55 SDI with an Undead Slayer invasion spellbook); if they don't outright die, the followup spell finishes the job.
Oh, I can sure kill them in 2 hits.... what I have trouble doing, is "one hit" kill them....

But I do see other players with their Warriors which seem to kill them extremely fast, without even stopping by them, only running by..... so, I assume, that these other players are "one hit" killing them with their Warriors..... but how ?
Do you look at the weapon they are using? 
#18
So once again Popps you want to do nothing and get everyone to do all the work for you. Who cares if it sone shot or two. Just kill stuff

don't make it hard, just do it
#19
Grimbeard said:
popps said:
Oh, I can sure kill them in 2 hits.... what I have trouble doing, is "one hit" kill them....

But I do see other players with their Warriors which seem to kill them extremely fast, without even stopping by them, only running by..... so, I assume, that these other players are "one hit" killing them with their Warriors..... but how ?
Do you look at the weapon they are using? 
Do Mummies use a Weapon ?

I was not aware of that.... thought they just used wrestling, perhaps some spellcasting ability....
#20
So once again Popps you want to do nothing and get everyone to do all the work for you. Who cares if it sone shot or two. Just kill stuff

don't make it hard, just do it
Not really, was just asking to fellow players using Warriors who can kill regular Mummies in 1 hit, to share how they do it if they feel like sharing.....
#21
popps said:
Grimbeard said:
popps said:
Oh, I can sure kill them in 2 hits.... what I have trouble doing, is "one hit" kill them....

But I do see other players with their Warriors which seem to kill them extremely fast, without even stopping by them, only running by..... so, I assume, that these other players are "one hit" killing them with their Warriors..... but how ?
Do you look at the weapon they are using? 
Do Mummies use a Weapon ?

I was not aware of that.... thought they just used wrestling, perhaps some spellcasting ability....
The people one hitting the mummies 
#22
popps said:
So once again Popps you want to do nothing and get everyone to do all the work for you. Who cares if it sone shot or two. Just kill stuff

don't make it hard, just do it
Not really, was just asking to fellow players using Warriors who can kill regular Mummies in 1 hit, to share how they do it if they feel like sharing.....
WHY??

what a stupid waste of time question. 
#23
Grimbeard said:
popps said:
Grimbeard said:
popps said:
Oh, I can sure kill them in 2 hits.... what I have trouble doing, is "one hit" kill them....

But I do see other players with their Warriors which seem to kill them extremely fast, without even stopping by them, only running by..... so, I assume, that these other players are "one hit" killing them with their Warriors..... but how ?
Do you look at the weapon they are using? 
Do Mummies use a Weapon ?

I was not aware of that.... thought they just used wrestling, perhaps some spellcasting ability....
The people one hitting the mummies 
Ah, yes, Warriors using double axes for the most part..... I also use a double axe but it takes me 2 hits to kill a regular mummy, cannot do it in 1 hit....

This, with a 100% Fire double axe with undead slayer, undead slayer on the talisman, and 100% Damage Increase on gear and charging double strike before hitting.....

I am not sure what else could I do to be able to kill them in one hit.... perhaps more experienced Warriors can give me some good advice ?
#24
popps said:

Do Mummies use a Weapon ?

I was not aware of that.... thought they just used wrestling, perhaps some spellcasting ability....
You are totally yanking everyone’s chain with this question, right?  😂
#25
popps said:
Grimbeard said:
popps said:
Grimbeard said:
popps said:
Oh, I can sure kill them in 2 hits.... what I have trouble doing, is "one hit" kill them....

But I do see other players with their Warriors which seem to kill them extremely fast, without even stopping by them, only running by..... so, I assume, that these other players are "one hit" killing them with their Warriors..... but how ?
Do you look at the weapon they are using? 
Do Mummies use a Weapon ?

I was not aware of that.... thought they just used wrestling, perhaps some spellcasting ability....
The people one hitting the mummies 
Ah, yes, Warriors using double axes for the most part..... I also use a double axe but it takes me 2 hits to kill a regular mummy, cannot do it in 1 hit....

This, with a 100% Fire double axe with undead slayer, undead slayer on the talisman, and 100% Damage Increase on gear and charging double strike before hitting.....

I am not sure what else could I do to be able to kill them in one hit.... perhaps more experienced Warriors can give me some good advice ?
Perhaps they honor them first ? Or use CW so many ways?  There is not going to be an answer for you. 
#26
Grimbeard said:
popps said:
Grimbeard said:
popps said:
Grimbeard said:
popps said:
Oh, I can sure kill them in 2 hits.... what I have trouble doing, is "one hit" kill them....

But I do see other players with their Warriors which seem to kill them extremely fast, without even stopping by them, only running by..... so, I assume, that these other players are "one hit" killing them with their Warriors..... but how ?
Do you look at the weapon they are using? 
Do Mummies use a Weapon ?

I was not aware of that.... thought they just used wrestling, perhaps some spellcasting ability....
The people one hitting the mummies 
Ah, yes, Warriors using double axes for the most part..... I also use a double axe but it takes me 2 hits to kill a regular mummy, cannot do it in 1 hit....

This, with a 100% Fire double axe with undead slayer, undead slayer on the talisman, and 100% Damage Increase on gear and charging double strike before hitting.....

I am not sure what else could I do to be able to kill them in one hit.... perhaps more experienced Warriors can give me some good advice ?
Perhaps they honor them first ? Or use CW so many ways?  There is not going to be an answer for you. 

No reason to use Consecrate Weapon in Deceit if you have a 100% fire weapon.  You're already hitting the lowest resist of almost everything (Fire Elemental notwithstanding, maybe the Spectral Armor.)  Assuming that popps is telling the truth here, he should be one-shotting with that setup; a missing hit of double strike should be the only reason why.  But it hardly matters if you need an extra hit.
#27
Maybe lower anatomy, tactics or strength?
#28
I don't recall killing non paragon mummy with one hit. 

One hit should work for skeletal mages, skeletons, bone warriors, wraiths, and lich. Thunderstorm or earthquake can kill them even faster than Samp. 
#29
@popps, your strength, and melee skills determine your base damage.

What are your skills at and what is your strength and show your Stat gump. If you really want an answer.

My macer takes two hits because he is not an easy button swordsman. He just WWs every hit.
#30
OK, thanks, I will look into my stats and go from there.....
#31
Popps. As requested above. SHOW us your char template.  As always ask endless questions but never include your template. Guarantee that’s where the problem is but why won’t you share it ?
#32
Popps. As requested above. SHOW us your char template.  As always ask endless questions but never include your template. Guarantee that’s where the problem is but why won’t you share it ?
It is a top secret killing machine that can mine the dungeon and cook the mobs while darning his socks.
#33
  😂

that is overpowered...
#34
OMG  How in the world can anybody be so absolutely clueless about STATS that has been playing UO for even 1 year.
#35
Once again he scurries off to hide when he is challenged. Prob now thinking up the next dumb topic to debate to death 
#36
I think it's because they run in everywhere everytime (Leroy Jenkins clearly a sampire) this messes with everyone's targeting even other sampire so maybe slow down? 
#37
Based on Kyronix reply to me in the monster density thread; it is encouraged to be Leroy Jenkins and run ahead of others to rack up kills. He also said If people don't like that they should probably play a single player game (which UO is not). 

I find it pretty ironic that this is their stance though because if they truly wanted to allow full competition they would open up Fel so that the Leroy Jenkin's of the world would also need to compete with someone PKing them for being a jerk. However they only give the most competitive shards 1 weekend out of 3 months where Fel is open.
#38
keven2002 said:
Based on Kyronix reply to me in the monster density thread; it is encouraged to be Leroy Jenkins and run ahead of others to rack up kills. He also said If people don't like that they should probably play a single player game (which UO is not). 

I find it pretty ironic that this is their stance though because if they truly wanted to allow full competition they would open up Fel so that the Leroy Jenkin's of the world would also need to compete with someone PKing them for being a jerk. However they only give the most competitive shards 1 weekend out of 3 months where Fel is open.
Kyronix said:
@ keven2002 - Every time you've posted I've looked on Origin and have found large swaths of unkilled mobs roaming about the dungeon.  I appreciate the feedback, but the only way for this to be a situation where you don't have to compete against other players is for this to be a single player game - which we are not.  


That's a bit of embellishing you're doing there.  ;) Honestly, I've only skimmed the 'monster density' thread, but it sort of looks like everyone's right, really.

For sure some, because of their build, play style (I substituted play style for douche-baggery), and skill level can charge ahead of others like they own the joint and kill everything pretty much instantly instead of sharing the space. All they leave behind for others is the stuff they're proud not to kill, and use as an excuse for not grouping to help fellow players. LOL! Lame

But there are also players with those same builds who cooperatively share the space, making it fun to group. Especially when it's time to clean the dungeon up because there's nowhere left to go where paras haven't been stacked up.

I admit I was irritated in the moment when I started this thread. Seeing the same names days in a row, all different times of day, who were uber rude in ways already described, and it got under my skin.

If we were all in Felucca there very well may be players who'd have something to say about how the former behave. And they might level the playing field. But there'd also be players like me getting their butts handed to them fairly often by both mobs and pvpers.  😂 I suppose it would depend on the day! 

On that same front though, why can't both Felucca and Tram dungeons be a full-time part of these events? I'm sure there's been explanations for this. Is it because it would be twice as difficult to canvas the dungeons to stop exploiters and cheaters? That would be my guess.




#39
@LilyGrace - On ATL the Devs bumped up the spawn to the point of "sufficient". I find there to be enough "swaths" of monsters spawning all over the place to counteract the number of people. Would I prefer more spawn? Absolutely but I understand not everyone is an experienced veteran with high end suits so I didn't think much of it until I hopped on Origin.

When I started doing Deceit on Origin it was an immediate and clear difference on spawn density which even when using my basic warrior with an average suit was child's play. The fact that someone else created a thread on the topic and literally everyone else there posting the same general thinking (not only about Origin but other shards too) tells me that it's not me being a super efficient killing machine, the spawn density is actually light. I have yet to see someone say that the spawn is too much. Instead of giving the paying customers more spawn like they asked for (especially to help out with a little dungeon courtesy) we were told "No" and that it's a multi-player game so play accordingly. So I apologize in advance for coming through killing everything in front of you and decreasing your drops and overall enjoyment. I will also apologize for using multiple clients to toggle between to increase my drops (and further decrease yours) on Origin given that it's so incredibly easy; there is virtually no threat of dying. 

Fact remains that the Devs yet again speak out of both sides of their mouth. They say something about competition yet won't open it up to Fel for the whole event. They do things like create "anti-AFK" penalties but keep spawn density low to encourage that type of play. The story line is about fighting back the followers of the archlich Juo'nar in Deceit but we are essentially facing greater threat/competition from other players; not the spawn. 

The end result is that people are being encouraged and actually rewards for being selfish and not playing as a group/team to simply go run ahead of someone else to kill things ahead of them; leaving only corpses on the screen as they follow through. It should be simple enough to increase the density as requested so that everyone can get involved and group play would occur naturally but until then people have no reasons not to be selfish and act like jerks. At this point, I can't even blame the players anymore since the Devs have been directly asked to increase the spawn and they have declined.
#40
 Kev, thank you for taking the time to explain thoroughly re spawn rate. I've definitely noticed a difference in the density of the spawn from shard to shard. Even with the player population looking roughly the same from shard to shard (that I visited), some shards have players wandering through empty levels of light to no spawn at all. While others have monsters spawning quickly. 

I don't understand why that is so.  I can understand the frustration of those looking to find mobs and finding none.  :-/ 
#41
Kyronix said that it's determined by population (assuming of the dungeon). I understand that if the dungeon is empty that it's not going to have the same spawn rate as ATL does but the problem I'm seeing is that even when I'm the only person there, when I enter Deceit on level 1 on Origin I'll see a good density of spawn to kill but as soon as I clear that hallway and the rooms; I have to basically run to level 2 before I find another "swath".

So from the fountain room all the way down to level 2 I might see a total of 8 monsters after I just killed like 25-30. I'm going to post my latest experience for Origin in the spawn density thread but overall it was basically as you noted... after killing accumulated mobs I'd have to basically change levels to find another; otherwise if I'm running screen to screen it's only 1 monster here and 1 over there. Extremely boring.
#42
I've seen bad behavior on GL but not as much as it seems other shards have. Either we're just lucky or I haven't been noticing things.
#43
On ATL you can't notice it too much because there are so many people running all around. I have noticed it a few times though where I'll be on my tamer (elf using a triton) and a sampire will run past with their string of paragons which almost always seem to lock on me. Kind of annoying but usually I'm able to hit my recall macro when I see that to get to safety. 
#44
Yeah it is annoying when a sampire has an entire dungeon to maneuver, but somehow think they are doing a service by stopping on every player they see and killing the mobs around them and then running onward.  

Personally when I get really annoyed by someone constantly doing this, I start following them for a while and use chainlightning with the appropriate mob slayer book as they attempt to whirlwind. See how they like less life leeching for a while. 

It would be nice for the developers to work some sort of solution to sampires being so OP during these events. Or maybe its time to disable the alt follow button for players.
#45
Same old behavior as the old days just in a different form.

In the very old days of UO when fame/karma titles actually meant something (bragging rites). The fame/karma from killing a mob came from the killing blow. You would see the following behavior constantly in the following example that actually happened to me. I finally worked up the courage & confidence to take on tougher mobs. So here I am down in Shame excited about my first solo killing of a blood elemental for that sweet high karma / fame boost. Some jerk comes up & stands there watching. The last second before the mob dies, they blast the mob getting the killing blow and therefore the glory/fame/karma for my hard work. I got nothing.

Today? Different year, same behavior. We have numerous people come through Deceit stopping just long enough to whirlwind, AoE spell, or lightning strike everyone's mobs for one hit and moving on to the next group of mobs nearby. They do this the entire time they are in the dungeon. They will even come into a room where you are with one mob left just so they can tag it. Why? So they can do just enough damage to get credit for drops while you finish them off. You do the work, they attempt to take the credit.

Also annoying is the "other" set of players who will wait until you jump into a room full of mobs that they cannot handle and after you grab the aggro, 2 seconds later they rush into the room hitting all the mobs aggroed on you.

You cannot change the behavior of these players. No one owns a mob & it is not illegal to kill steal in UO (although purposely following a person around and literally attacking everything they do is actionable harassment). If you destroy the skill set, these people will simply find a new one to be jerks with. Nerfing templates is not the answer. Maybe if you have to do 51% damage on a mob in order to get "drop rights" this might curb the behavior. That way the person already attacking the mob has the advantage. But that penalizes co-operation when killing paragons. If you wont get any credit towards a drop, most people would not bother helping.

No easy solutions. I simply watch where these players are in the dungeon and try my best to kill the group of mobs before they get the opportunity to tag them. Does not always work out.



#46
I hadn't really noticed until @popps made the observation but like every 3rd normal mummy I come across takes me at least 2 hits to kill. In addition, I find that poison elementals are taking 3 to 4 hits and normal spectral armors take at least 5 hits plus any misses. I know I have seen people kill them in 4 hits and really want to know what their tactic is? I mean this is costing me literal seconds each time I have to make an extra swing. I am barely getting 12 to 14 drops an hour on my sampire and yet I've heard others saying they are getting 15 to 18 drops. At this rate I'll be lucky to get a thousand drops by the end of December, and I'm sure others will be getting many more. Please share your tactics with me I really don't want to take the time to think it though myself. Thanks!!
#47
The real problem is these dungeons are too  small and Dev resort to limiting spawn to control drops.

The current Treasures Event was based on Treasures of Tokuno, an entire facet.

Pls stop this small area event and give us entire facet.

Treasures of Eodon, Trammel, Ish, Malas, etc. Even entire Abyss and Underworld.

Classic dungeon was designed for Day 0 template not 2022.

Why not Treasures of Felucca? That will be Fun!

They need more creativity and believe in Abundance... Instead of focusing on Scarcity and Limitations - Create Fun and then Nerf it, Lmao 

This is a Game, we want Fun.
#48

No easy solutions. I simply watch where these players are in the dungeon and try my best to kill the group of mobs before they get the opportunity to tag them. Does not always work out.

I think the solution is very easy and has been asked by many people. Open up Fel.

Suddenly someone want's to be a jerk and go into a room full of stuff ahead of you? Just energy field them in or better yet just wait until they are low and kill them. Suddenly there becomes repercussions for actions...imagine that.

It's a bit ironic that Kyronix talks about these events being competition yet only has them open in Tram and only has a limited spawn rate. I think that events in Tram where players for all intent and purpose cannot interfere with other players should really only be a competition against the mobs (not other players).

Don't want to open it in Fel? Ok make these events work similar to the Void Pool where more and more waves of spawn are sent as they are killed until the eventual point where there is nobody alive in the dungeon and then it resets. People would learn to work together pretty quick if it meant playing as a team gets more drops for longer (again speaking on Tram only).
#49
Seth said:

Pls stop this small area event and give us entire facet.

Treasures of Eodon, Trammel, Ish, Malas, etc. Even entire Abyss and Underworld.

Why not Treasures of Felucca? That will be Fun!

This is a Game, we want Fun.

I was going to say it's so we can police ourselves on the boxers and unattended but then i remembered...
#50
Urge said:
Seth said:

Pls stop this small area event and give us entire facet.

Treasures of Eodon, Trammel, Ish, Malas, etc. Even entire Abyss and Underworld.

Why not Treasures of Felucca? That will be Fun!

This is a Game, we want Fun.

I was going to say it's so we can police ourselves on the boxers and unattended but then i remembered...
The space has to be large enough. Our characters are all so powerful and the classic dungeon seems smaller than my own houses added together - even for one player. We need a huge space so people stop complaining about others repeatedly run past and "stealing" the spawn.

These classic dungeons were built in 1997. We started with Vanquishing weapons only... and my mage wear underwear to pvp...
#51
I know what you're saying but i was saying they did that so we wouldn't have people tucked away afk in little spots nobody goes to unnoticed but judging from the blatant actions in the confined classic dungeons it really doesn't matter. 
#52
Seth said:

 We need a huge space so people stop complaining about others repeatedly run past and "stealing" the spawn.


This is part of the problem that people repeat this misconception. As long as people do enough damage to qualify for looting rights doesn't matter if one or ten people hit the damn thing. As much as it would be nice to have a larger area to hunt in for these events, we need more education of the player base on the idea that you gain from others hitting the spawn as it takes less time to die. I spend a lot of time killing paragons and see people run by because they don't want someone saying, "Hey! You're stealing my kill!" Please help educate others and don't repeat this falsehood.
#53
Urge said:
I know what you're saying but i was saying they did that so we wouldn't have people tucked away afk in little spots nobody goes to unnoticed but judging from the blatant actions in the confined classic dungeons it really doesn't matter. 
Yup, it doesn't matter now since it seems messed up about afk and scripters.

I still prefer to focus in the game - I don't want to pay Sub and have to deal or talk about some sampires or multiboxers running pass me in big groups etc etc.

So a larger area means less likely they would affect me. If I find an AFK blocking a good spot i will report him after I try to talk to him.

Less chance of me dragging paragons on others too.

@Riner I might understand what you mean, but my point was more about how to make this current Treasures more playable and less problematic...
#54
A simple solution is in dungeon have forced walk 70% of my deaths are sampires running by which retargets the paragon also simply have next event in wind...
#55
keven2002 said:

No easy solutions. I simply watch where these players are in the dungeon and try my best to kill the group of mobs before they get the opportunity to tag them. Does not always work out.

I think the solution is very easy and has been asked by many people. Open up Fel.

Suddenly someone want's to be a jerk and go into a room full of stuff ahead of you? Just energy field them in or better yet just wait until they are low and kill them. Suddenly there becomes repercussions for actions...imagine that.

Objectively speaking, based on actual pre-Trammel experience, and non-Trammel experience after Trammel was created, it's actually the jerks who have greater access to assistance, in the form of other jerks, than anyone with an anti-jerk mission.So, no, this wouldn't help. The idea of consequences for bad actions is just not consistent with what actually happened.

As to Kyronix saying this event should be a competition, I didn't actually notice him saying that. And I haven't been working the event like that. I've been playing it as "us against the spawn," like you said. (To me one of the many good things about Trammel is that the environment and monsters are objective obstacles. You either live or die, either get what you want or don't. There's no rolling into Global Chat to angrily explain why you actually won despite losing because your opponent's victory somehow didn't count.)

Maybe I'm doing it wrong but I'm still doing ok, somehow. Kyronix please don't tweak it to further reward competitive behavior.
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