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UO.COM Treasures of the Archlich Felucca PvP Weekends

Started by Lord_Frodo · 2022-10-12 · 43 posts · General Discussions
#0
https://uo.com/2022/10/12/treasures-of-the-archlich-felucca-pvp-weekends/

10/12/2022

The Archlich Juo’nar has once again made his vile presence known to Britannia – this time invading the dungeon Deceit and bringing those undead within under his command.  Are you brave enough to seek the Treasures of the Archlich and battle against those who seek to steal your riches?  Test your merit in the Treasures of the Archlich PvP Weekends!

Each weekend Treasures of the Archlich will open at after server maintenance beginning 12:01 AM ET Friday and close after server maintenance beginning 11:59 PM ET Sunday in Felucca on select shards.  See the schedule below,

Atlantic 10/14 – 10/16
Great Lakes 10/21 – 10/23
Yamato 10/28 – 10/30
Europa 11/4 – 11/6
Lake Superior 11/11 – 11/13
Catskills – 11/18-11/20
Chesapeake – 11/25 – 11/27
Sakura – 12/2 – 12/4
Pacific – 12/9 – 12/11
Drachenfels – 12/16 – 12/18

See you in Britannia,

UO Team

#1
Just 1 weekend for ATL @Kyronix?

It's a little frustrating that the only weekend there will be Fel game play for ATL, I will be out of town. While I think Fel should be open the entire time the event is active on ATL given the sheer numbers of people always on, I would settled for a full week (ie ATL - 10/14-10/21) for each shard. That way the people that aren't around on weekends would still be able to partake.

Thanks.

**EDIT - Also please make BOTH Fel/Tram open during these weekends so people that scared of Fel do not have to step foot in the facet
#2

I'm usually one of the 'glass half full' voices here that tries to find the silver lining in all decision making, but it's frustrating and disappointing that Atlantic is only getting three days.  80%+ (if not more like 90%) of the population of UO has their houses on Atlantic.   Fel Deceit should have been opened on Atlantic for the full duration of the event.  It’s fine and dandy that some of the other shards should get some time, but Atlantic really should have had the longest period.  

I mean really… one weekend?  Not even a full week for the most popular shard?  It would be appreciated if the developers could atleast provide some color as to the reasoning behind this... or better yet to give this some reconsideration to open longer on Atlantic @Kyronix ; @Mesanna ; @Bleak

#3
Maybe because you are already getting 50 drops an hour. Putting the event in fel with the spawn labeled as of the archlich would increase that to 100 per spawn.

Just a guess.

There is no risk since your drops are insured. Only reward.
#4
Pawain said:
Maybe because you are already getting 50 drops an hour. Putting the event in fel with the spawn labeled as of the archlich would increase that to 100 per spawn.

Just a guess.

There is no risk since your drops are insured. Only reward.
you think a spawn is going to take less than 1 hr when youre defending it against the hoardes? might be 100/10 players
#5
https://uo.com/2022/10/12/treasures-of-the-archlich-felucca-pvp-weekends/

10/12/2022

The Archlich Juo’nar has once again made his vile presence known to Britannia – this time invading the dungeon Deceit and bringing those undead within under his command.  Are you brave enough to seek the Treasures of the Archlich and battle against those who seek to steal your riches?  Test your merit in the Treasures of the Archlich PvP Weekends!

Each weekend Treasures of the Archlich will open at after server maintenance beginning 12:01 AM ET Friday and close after server maintenance beginning 11:59 PM ET Sunday in Felucca on select shards.  See the schedule below,

Atlantic 10/14 – 10/16
Great Lakes 10/21 – 10/23
Yamato 10/28 – 10/30
Europa 11/4 – 11/6
Lake Superior 11/11 – 11/13
Catskills – 11/18-11/20
Chesapeake – 11/25 – 11/27
Sakura – 12/2 – 12/4
Pacific – 12/9 – 12/11
Drachenfels – 12/16 – 12/18

See you in Britannia,

UO Team

Id just really like to say "Thanks" for something for the fel community - im not sure why its just a couple of weekends, but non the less we are excited for it. Thanks for listening there was alot of frustration throughout the community and for now it has been swapped with anticipation.
#6
Thandor said:
Pawain said:
Maybe because you are already getting 50 drops an hour. Putting the event in fel with the spawn labeled as of the archlich would increase that to 100 per spawn.

Just a guess.

There is no risk since your drops are insured. Only reward.
you think a spawn is going to take less than 1 hr when youre defending it against the hoardes? might be 100/10 players
Post the video of Neira taking an hour with 100 sampires running around.

All I say is the champ spawn should not have the of the Archlich tag and let it be in fel all the time.
So I am for it being in fel all the time with 1 little change.
#7
Would have been nice getting this in fel everywhere like For the wildfire event. It adds in an extra level of excitement when we get raided, and for some of the smaller shards its some of the only pvp we get.
#8
Norry said:
Would have been nice getting this in fel everywhere like For the wildfire event. for some of the smaller shards its some of the only pvp we get.

"they are doing it on some random shards like 'Lake Superior' that nobody ever knew existed let alone ever played. how much smaller you want to get?
why these shards are even active i don't know"
#9
Yoshi said:
Norry said:
Would have been nice getting this in fel everywhere like For the wildfire event. for some of the smaller shards its some of the only pvp we get.

"they are doing it on some random shards like 'Lake Superior' that nobody ever knew existed let alone ever played. how much smaller you want to get?
why these shards are even active i don't know"
Looks like they picked the most populated shards or the shards with the most PvP, there is only one west coast.
#10
Yoshi said:
Norry said:
Would have been nice getting this in fel everywhere like For the wildfire event. for some of the smaller shards its some of the only pvp we get.

"they are doing it on some random shards like 'Lake Superior' that nobody ever knew existed let alone ever played. how much smaller you want to get?
why these shards are even active i don't know"
 ❤️

Lord_Frodo said:
Looks like they picked the most populated shards or the shards with the most PvP, there is only one west coast.

 I wouldn't really call anything in Fel "PvP" on shards like GL/LS/Pac/Drac... I'm guessing there is enough population to warrant them getting the weekend event versus shards like Baja but I'd be curious to know just how much more population or "PvP" really happens on those shards. It's more likely people from ATL will transfer to those shards just for the PvP and whatever native PvPers there are on those shards will not play that weekend.
#11
keven2002 said:
Yoshi said:
Norry said:
Would have been nice getting this in fel everywhere like For the wildfire event. for some of the smaller shards its some of the only pvp we get.

"they are doing it on some random shards like 'Lake Superior' that nobody ever knew existed let alone ever played. how much smaller you want to get?
why these shards are even active i don't know"
 ❤️

Lord_Frodo said:
Looks like they picked the most populated shards or the shards with the most PvP, there is only one west coast.

 I wouldn't really call anything in Fel "PvP" on shards like GL/LS/Pac/Drac... I'm guessing there is enough population to warrant them getting the weekend event versus shards like Baja but I'd be curious to know just how much more population or "PvP" really happens on those shards. It's more likely people from ATL will transfer to those shards just for the PvP and whatever native PvPers there are on those shards will not play that weekend.
Your sense of entitlement is overwhelming 
#12
It’s a decent compromise and may create fun spikes in activity. The PVP community is probably already pretty small, and I expect folks will rotate across shards.

Still, it would be more straightforward to have the event in Fel at all times on all shards. The devs suggested that they don’t do this because the event is more fun when participation is at critical mass, but I disagree. A PVP event can be even more fun when there are just a few people and it’s not a zerg fest. I don’t understand why population is a consideration at all when most shards are dead in both Tram and Fel. 

I suspect the real reason they don’t enable the event in Fel at all times is that the deployment of the event across servers and facets isn’t automatic and requires overhead.
#13
Its still ridiculous!  Im ok with just weekends but not one shard per weekend. It should be all shard every weekend.  Everyone pays the same for their game, noone should be left out, regardless of population or otherwise!!!!!!!
#14
Pawain said:
Thandor said:
Pawain said:
Maybe because you are already getting 50 drops an hour. Putting the event in fel with the spawn labeled as of the archlich would increase that to 100 per spawn.

Just a guess.

There is no risk since your drops are insured. Only reward.
you think a spawn is going to take less than 1 hr when youre defending it against the hoardes? might be 100/10 players
Post the video of Neira taking an hour with 100 sampires running around.

All I say is the champ spawn should not have the of the Archlich tag and let it be in fel all the time.
So I am for it being in fel all the time with 1 little change.
because there was 100 sampires running around on LS during the fire event, right? champ spawn is a mechanic in the game, that goes along with this ToT event. So, no it shouldn't be turned off just because you might get one 120 scroll during a time of 30 spawns. or the fact i guarantee that there will be fights as only one shard is active at a time for the weekend. about time the devs look at Fel and add something too it, instead of igoring it. Should be on alot longer than one weekend but this is a little start
#15
This seems to be a start, but I really don't see the logic in only allowing one weekend per shard for this. It would seem like something which could be active on multiple shards on the same time giving time for multiple weekends. I do like the idea that this set up is fairer and doesn't single out a shard for special treatment we have seen in the past.
#16
Riner said:
This seems to be a start, but I really don't see the logic in only allowing one weekend per shard for this. It would seem like something which could be active on multiple shards on the same time giving time for multiple weekends. I do like the idea that this set up is fairer and doesn't single out a shard for special treatment we have seen in the past.
What I’m guessing their doing is too see if the pvp is as good as the community says it will be. Only problem is with it on other severs, a lot of players play stealth in their temps and they can’t stealth around with paragons around 
#17
@Kyronix - I think that's a fair compromise to open Fel on all shards listed each weekend, do you? One weekend out of 2.5 months is a bad deal for anyone who can't play the one and only weekend their shard is active.
#18
We will be opening Treasures of the Archlich in Fel, as described on UO.com.  We look forward to the epic battles!
#19
Wonder how many hard core PVPers will Xfer to different shards
#20
@Lord_Frodo - we are going to find out 🙂
#21
Kyronix said:
@ Lord_Frodo - we are going to find out 🙂
 😂 
#22
I think most pvpers already have characters on multiple shards 
#23
Xfer to shards for pvp with shard bound pvp suits, no good. Will pay uostore real money for a shard bound property removing item
#24
Elvis said:
Xfer to shards for pvp with shard bound pvp suits, no good. Will pay uostore real money for a shard bound property removing item
Yup, rewards are shard bound and yet the plan is for players to transfer multi-shard. I recall pvp gears don't work as well as those shard bound gears for pvm.
#25
20 USD to remove 1 shard bound property I will pay.  i will buy 4 of them
#26
It appears the Fel spawn is now open on Atlantic per notes I am seeing across Discord servers - so one day earlier than listed.   Never the less, I hope the developers give strong consideration to keeping open a bit longer on the most populous shard.  The Deceit event in the past was what brought me back to PVP after stepping away for many years.  
#27
Why not have the event in both facets all the time?  The weekend for GL is the weekend I’m traveling of course.  

I just don’t understand why you need to limit to tram 98% of the time. 
#28
"still none of the drops are cursed,
Why would we bother killing the bots? for 10k, not worth the mana"
#29
Yoshi said:
"still none of the drops are cursed,
Why would we bother killing the bots? for 10k, not worth the mana"
You kill the cheaters to get them out of there, oh wait you are one of the cheaters.
#30
"they should just automatically give anyone who logs on illegal client 1000 drops.

You go to spawn,
there is no way on official client to target a player (instead of spawn)
only illegal client can do this.
So anyone on illegal client can attack you and you have no way to hit them back with all the spawn around - only area effect.

They don't fix anything"


#31
So is the spawn taking an hour like a know it all told me it would? 

I bet 10min max.
#32
Wow, could you imagine if it were flipped around, and trammel was only activated for one weekend on any given shard?  I'd like it, but many wouldn't.

Got bots?  Don't punish them, assist them!

It would be called "Freebie Weekends!, Where boredom sets in quick. Press Play Now!"

Again with UO doing things in complete opposition of what they should be doing with current circumstances.

I'm not saying people don't bot in fel, they do... but it's forcibly done on very low population shards, or in very secluded areas where people are unlikely to find it, simply because another player is very likely to put an end to it.

in Trammel, you have to page a GM and hope something is actually done before the offender logs out, cause if you interfere with the scripters "gameplay" then you somehow become the problem.
Kyronix said:
We will be opening Treasures of the Archlich in Fel, as described on UO.com.  We look forward to the epic battles!
 So @Kyronix Why is the Archlich activated in Fel on atlantic now if you said "as described on UO.com" ?

Each weekend Treasures of the Archlich will open at after server maintenance beginning 12:01 AM ET Friday and close after server maintenance beginning 11:59 PM ET Sunday in Felucca on select shards.  See the schedule below,

Atlantic 10/14 – 10/16

Also, People aren't going to xfer to other shards for pvp for a Two day event. History would have told you that, as well as any communication with any pvper in the last 10 years.

We (pvpers) already have characters on most other shards for pvp, at least most of us do.  besides, many of us are using some of these 'shard-bound' items anyway, so we're essentially forced to either farm or buy the items on the shards we want them on.

 Atleast in fire dungeon, we could log on at any point of the day and be very likely find a fight in fel fire. 

Now we're told When to do it, it's going to end in short order, here's your event cycle worth of potential pvp content.   That's what we're getting...


#33
One of the problems with the idea of transferring to another shard for only one weekend of PVP is that alot of builds are using shard bound items from previous events. It takes a significant amount of time, gold and effort to build a proper PVP suit and perfectly fitted template, most people aren't going to be able to find a suitable replacement on the destination shard for any shard-bound items they were using. 

So it makes it a difficult ask, even if you have a shard shield and can shard jump without paying 2000 Sovs every time.    There needs to be some other incentive in order for me to go through that trouble (in example, drops that aren't shard bound) or some ability to remove the shard bound property from gear I am using. 
#34
Merlin said:
One of the problems with the idea of transferring to another shard for PVP is that alot of builds are using shard bound items from previous events. It takes a significant amount of time, gold and effort to build a proper PVP suit and perfectly fitted template, most people aren't going to be able to find a suitable replacement on the destination shard for any shard-bound items they were using. 

So it makes it a difficult ask, even if you have a shard shield and can shard jump without paying 2000 Sovs every time.    There needs to be some other incentive in order for me to go through that trouble (in example, drops that aren't shard bound), but it's doubtful that would happen.
Many of us feel the same way about Shard bound items.  We should be able to make them permanently account bound if we choose to, and remove the shard bound.
#35
Pawain said:
Merlin said:
One of the problems with the idea of transferring to another shard for PVP is that alot of builds are using shard bound items from previous events. It takes a significant amount of time, gold and effort to build a proper PVP suit and perfectly fitted template, most people aren't going to be able to find a suitable replacement on the destination shard for any shard-bound items they were using. 

So it makes it a difficult ask, even if you have a shard shield and can shard jump without paying 2000 Sovs every time.    There needs to be some other incentive in order for me to go through that trouble (in example, drops that aren't shard bound), but it's doubtful that would happen.
Many of us feel the same way about Shard bound items.  We should be able to make them permanently account bound if we choose to, and remove the shard bound.
I could go for account bound, i like to shard hop a lot.

#36
Look i play Origin cats and pac now when i see a new character named pwnyurmom shouting for pvp blues pinks etc i assume its another Atlantic player coming to either spawn or if gargoyle event...as i said most pvpers have characters on multiple shards...
#37
Seems you turned in on Fel side on ATL a day early....Gen Chat is VERY entertaining ;)

Sometimes I forget that MOST of us playing are at LEAST in their late 30's/40's....but the way people talk in Gen Chat? Back in High School...it's unreal lol.

Thank you for the entertainment
#38
Pawain said:
So is the spawn taking an hour like a know it all told me it would? 

I bet 10min max.
Again you are talking about something you have no idea about. I know you would love to paint the picture of Fel being an easy button but you would be wrong.

I actually played today in Fel and there was intense PvP the entire time I was on with reds and greys interrupting the spawn non-stop the whole time I played. In fact there was one spawn that took 45min because the reds kept killing off sampires and then blocked off Neira. All in all with my Sampire during these hours of fighting in Fel - my hourly average was worse than what it is in Tram ( about 10 drops per hour). In the event I was actually able to live long enough to fight the champ; there were enough people there that I would get max of 1 PS. 

Overall for me it was NOT more lucrative to play in Fel than Tram today. In fact, at one point when I got tired of the reds walling off parts of the dungeon to trap sampires into certain death, I swapped to Tram and it was waaaay better because it was much less crowded in Tram given all the people traveling to Fel.


@Kyronix - Well done sir!! Even though I did end up with less drops per hour in Fel, I did enjoy it more than Tram where it's just boring. I actually had got some blood pumping trying to kill spawn without being blocked in and needing to swap weapons in order not to hit that grey person looking for me to flag. I do hope you will give some additional consideration to keeping Fel active as it's benefiting both Tram & Fel players on ATL and has actually made this event FUN (which was missing from Destard).
#39
Good,  Glad you had fun.  
#40
Pawain said:
Merlin said:
One of the problems with the idea of transferring to another shard for PVP is that alot of builds are using shard bound items from previous events. It takes a significant amount of time, gold and effort to build a proper PVP suit and perfectly fitted template, most people aren't going to be able to find a suitable replacement on the destination shard for any shard-bound items they were using. 

So it makes it a difficult ask, even if you have a shard shield and can shard jump without paying 2000 Sovs every time.    There needs to be some other incentive in order for me to go through that trouble (in example, drops that aren't shard bound), but it's doubtful that would happen.
Many of us feel the same way about Shard bound items.  We should be able to make them permanently account bound if we choose to, and remove the shard bound.
I could go for account bound, i like to shard hop a lot.

If they can make it bound to the master account instead of each login account, that would be best. Some of us have multiple active acct. 
#41
Pawain said:
Merlin said:
One of the problems with the idea of transferring to another shard for PVP is that alot of builds are using shard bound items from previous events. It takes a significant amount of time, gold and effort to build a proper PVP suit and perfectly fitted template, most people aren't going to be able to find a suitable replacement on the destination shard for any shard-bound items they were using. 

So it makes it a difficult ask, even if you have a shard shield and can shard jump without paying 2000 Sovs every time.    There needs to be some other incentive in order for me to go through that trouble (in example, drops that aren't shard bound), but it's doubtful that would happen.
Many of us feel the same way about Shard bound items.  We should be able to make them permanently account bound if we choose to, and remove the shard bound.
I would pay a reasonable amount of Sovs for the ability to turn a Shard bound item into an Account bound item...  but the other side of that coin is that it will look like a cash grab.  
#42
Merlin said:
Pawain said:
Merlin said:
One of the problems with the idea of transferring to another shard for PVP is that alot of builds are using shard bound items from previous events. It takes a significant amount of time, gold and effort to build a proper PVP suit and perfectly fitted template, most people aren't going to be able to find a suitable replacement on the destination shard for any shard-bound items they were using. 

So it makes it a difficult ask, even if you have a shard shield and can shard jump without paying 2000 Sovs every time.    There needs to be some other incentive in order for me to go through that trouble (in example, drops that aren't shard bound), but it's doubtful that would happen.
Many of us feel the same way about Shard bound items.  We should be able to make them permanently account bound if we choose to, and remove the shard bound.
I would pay a reasonable amount of Sovs for the ability to turn a Shard bound item into an Account bound item...  but the other side of that coin is that it will look like a cash grab.  
They could make a potion that is a reward that does this conversion, Or do a quest for it. I am fine with the store also.
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