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NEW upcoming October event - Please do it in Felucca too (on Atlantic)

Started by KingOfPvP · 2022-10-01 · 114 posts · General Discussions
#0
Dear Developers and Producer Mesanna, please do the new October event on Felucca facet too on Atlantic shard. We want to keep the pvp going and it will be the only facet where the scripters will not have an easy life since we will be able to go there and do some old style pking. 

I hope you will make pvpers happy too, thank you, have a good day
#1
PVP community wants it in Felucca. Please set up it !
#2
id rather not have it on, than just turn it on in one server. that shows complete bias too only one server, yes most populated, but doesnt matter. i pay the same amount of subscription as you, i should get the same on my home server..
#3
Delthor said:
id rather not have it on, than just turn it on in one server. that shows complete bias too only one server, yes most populated, but doesnt matter. i pay the same amount of subscription as you, i should get the same on my home server..
The same could have been said about the 25th anniversary faire... why Orgin? Shouldn't the people that pay their subscription but play other shards get the same on their home shard?
#4
keven2002 said:
Delthor said:
id rather not have it on, than just turn it on in one server. that shows complete bias too only one server, yes most populated, but doesnt matter. i pay the same amount of subscription as you, i should get the same on my home server..
The same could have been said about the 25th anniversary faire... why Orgin? Shouldn't the people that pay their subscription but play other shards get the same on their home shard?
that is literally not the same at all, you can still enjoy the game from without going too origin for the fair, why does ATL get too enjoy the pvp aspects of the game for these ToT events but other servers only get tram? and half of the game
#5
I think they manually setup the ToT on every shard or facet which doubles their workload. I am assuming it is not something that they can publish, or press a button and all shards will automatically be activated. 

So for those who want your shard Fel to be setup for ToT, i seriously think that there should be a public petition for your shard to show the real numbers of subscribers asking for this. 

The Dev team is a small group and if I put myself in their shoes, why setup on a shard that has a very small pvp population. So if the shard has more players, perhaps you can show the numbers by posting in your shard forum. 
#6
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T
#7
Regardless what u think you call yourself a pvper or pker or a victim, as long you still want Fel to setup for ToT, then vote for it for your shard. I believe some of you deserve this but maybe not ALL shards will need that. 
#8
Nowadays such events are being ruined by scripters and multi boxers. It is almost impossible to farm the stuff fair. There are million scripters at each spawn spot.

Therefore:
1. The event should be in Fel only.
2. Loot from the event should be impossible to insure
3. EJ should not get loot

With these fixes, we could kill scripters and make this event fair.
#9
+1 please ensure also in Fel, in the past when tram only it just destroys the Fel community for a period of time and players are lost during those quiet periods
#10
I fully support the suggestion.
#11
+1 Make it so that the event would be held in the same way in Fel.
This will keep the shard from dying out in pvp for the duration of the event
#12
Hello. @Mesanna & Developers, We want to have the new Halloween event in Both Trammel & Felucca, Please keep both sides of the Atlantic Community Happy, thanks so much for your time,, 
#13
Fel or not at all.
#14
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
#15
gay said:
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
POWER SCROLLS...
#16
No need to enable felucca event, it will just increase the number of twins running around.
The exception is Atlantic there felucca is OK due to population.

I hope this event is improved from the previous versions, its an insult to throw the same evnt over and over without improvements. And police the twins, this also applies to night time in the U.S., when you GMs sleep the two-three chars appears.
Dont just enable event and log off.
#17
psycho said:
No need to enable felucca event, it will just increase the number of twins running around.
The exception is Atlantic there felucca is OK due to population.

I hope this event is improved from the previous versions, its an insult to throw the same evnt over and over without improvements. And police the twins, this also applies to night time in the U.S., when you GMs sleep the two-three chars appears.
Dont just enable event and log off.

YEAH! GMs aren't paid 30 cents an hour to SLEEP.
#18
gay said:
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
Then you would be fine if the spawn mobs were not treasures of?  Or is because you get 100 drops per spawn?
#19
Pawain said:
gay said:
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
Then you would be fine if the spawn mobs were not treasures of?  Or is because you get 100 drops per spawn?
Turn on ps in tram while it's active in fel and good to go 
#20
Dev should just say yes. I don't see why not for Atlantic.

Just keep Yoshi away from suggesting about curse items and its good to go.
#21
Seth said:
Dev should just say yes. I don't see why not for Atlantic.

Just keep Yoshi away from suggesting about curse items and its good to go.
I tend to agree with yoshi/merv here you want our cake and your cake and to eat them both 
#22
Pawain said:
gay said:
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
Then you would be fine if the spawn mobs were not treasures of?  Or is because you get 100 drops per spawn?

I don't think you understand the original point I was making, either that or you don't grasp the concept of risk for reward. Needless to say, your question doesn't make sense in the way you asked it, please rephrase it so that I can answer it accordingly.
#23
Something I proposed last year was this.

Model the ToT drops after the Shame Jailor's "hot item" mechanic, and tie the release to the hosting dungeon (Deceit).

For example, themed items have a cursed modifier that is broken once they are removed from their respective dungeon. While they are cursed, they cannot be insured and they deal damage to the player holding them items, damage is increased with every cursed item in possession of the player. If a player dies, any items in their possession are transferred to their corpse just like any other uninsured/blessed item, and can be looted by mobs, by players if in felucca, or reclaimed by the player when they loot their corpse. However the curse effect remains intact until the criteria of leaving the dungeon to break the curse is met.

This prevents players from hoarding drops in the best spawn locations, as after too long they would be forced to leave, due to the amount of damage they would be incurring by hold these cursed items, making it more difficult for people farming the items with multiple accounts, and also prevents players from auto-insuring the drops gained in felucca.

Example of interaction with the cursed item:
"An item in your bag radiates with an evil energy, draining your life force."
"A curse has been lifted on an item in your possession, you no longer suffer it's evil effects."
#24
gay said:
Something I proposed last year was this.

Model the ToT drops after the Shame Jailor's "hot item" mechanic, and tie the release to the hosting dungeon (Deceit).

For example, themed items have a cursed modifier that is broken once they are removed from their respective dungeon. While they are cursed, they cannot be insured and they deal damage to the player holding them items, damage is increased with every cursed item in possession of the player. If a player dies, any items in their possession are transferred to their corpse just like any other uninsured/blessed item, and can be looted by mobs, by players if in felucca, or reclaimed by the player when they loot their corpse. However the curse effect remains intact until the criteria of leaving the dungeon to break the curse is met.

This prevents players from hoarding drops in the best spawn locations, as after too long they would be forced to leave, due to the amount of damage they would be incurring by hold these cursed items, making it more difficult for people farming the items with multiple accounts, and also prevents players from auto-insuring the drops gained in felucca.

Example of interaction with the cursed item:
"An item in your bag radiates with an evil energy, draining your life force."
"A curse has been lifted on an item in your possession, you no longer suffer it's evil effects."

It should go without saying also, bags of sending shouldn't work with those items, and do not allow the cursed items to be dropped on the ground.
#25
gay said:
Pawain said:
gay said:
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
Then you would be fine if the spawn mobs were not treasures of?  Or is because you get 100 drops per spawn?

I don't think you understand the original point I was making, either that or you don't grasp the concept of risk for reward. Needless to say, your question doesn't make sense in the way you asked it, please rephrase it so that I can answer it accordingly.
Imo the spawn mobs should not drop ToT drops. Then open all fels.

Would you still do the fel deceit?


#26
McDougle said:
Seth said:
Dev should just say yes. I don't see why not for Atlantic.

Just keep Yoshi away from suggesting about curse items and its good to go.
I tend to agree with yoshi/merv here you want our cake and your cake and to eat them both 
Nope, completely disagree. He can suggest that for Fel and let the Feluccian judge, but he has no say for Trammel that is endorsed by 245,000 players at its peak.
#27
Pawain said:
gay said:
Pawain said:
gay said:
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
Then you would be fine if the spawn mobs were not treasures of?  Or is because you get 100 drops per spawn?

I don't think you understand the original point I was making, either that or you don't grasp the concept of risk for reward. Needless to say, your question doesn't make sense in the way you asked it, please rephrase it so that I can answer it accordingly.
Imo the spawn mobs should not drop ToT drops. Then open all fels.

Would you still do the fel deceit?



Why shouldn't it? They are mobs that are spawning within the dungeon and within the ruleset that the devs have bound this event to. They meet the criteria.

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

Did people not do the Ice Dungeon in felucca when it was active? And it did not have a champion spawn, and whether or not I personally would do it is of no relevance, the original Deceit and the Ice Dungeon ones are the only ones I have ever bothered to do, and I didn't do the for very long either because I found them boring. People either exploited the overload reward payout mechanic with full bags (really was only an issue on Siege), or just auto-insured their drops.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
#28
gay said:
Pawain said:
gay said:
Pawain said:
gay said:
Larisa said:
It's not just about the PvP.

Sure I like to kill people ;) but it's not only about that...the dungeons get crowded even on less populated shards and it would just be nice to have the option to go to fel. T

It's also not just about the dungeon crawling, you do not have to choose to goto the felucca side. Pvpers want something to fight for, a goal at the end of the fight, an objective to fight each other for. Something more than the ever boring "Oh we won! Wait no you had ONE extra person that fight." or trivial VvV nonsense which robbed us of our objective orientated pvp and left us with... Virtually nothing.
Then you would be fine if the spawn mobs were not treasures of?  Or is because you get 100 drops per spawn?

I don't think you understand the original point I was making, either that or you don't grasp the concept of risk for reward. Needless to say, your question doesn't make sense in the way you asked it, please rephrase it so that I can answer it accordingly.
Imo the spawn mobs should not drop ToT drops. Then open all fels.

Would you still do the fel deceit?



Why shouldn't it? They are mobs that are spawning within the dungeon and within the ruleset that the devs have bound this event to. They meet the criteria.

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

Did people not do the Ice Dungeon in felucca when it was active? And it did not have a champion spawn, and whether or not I personally would do it is of no relevance, the original Deceit and the Ice Dungeon ones are the only ones I have ever bothered to do, and I didn't do the for very long either because I found them boring. People either exploited the overload reward payout mechanic with full bags (really was only an issue on Siege), or just auto-insured their drops.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
But there is no risk when you can INSURE the drops ...
#29
gay said:

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
This and this.

It's funny how people that don't play ATL and/or don't play Fel are trying to act like they know what's going on. They become triggered because they feel like they are being slighted and then they try to start trouble by posting propaganda on these threads when in reality they don't even know what they are talking about.

People who won't or don't go to Fel should probably refrain from chiming in about that aspect of the event. 

To clarify for the misinformed (when talking about ATL):
  • People aren't getting 100 drops per hour in Fel because there is a spawn (even if you solo'ed the entire spawn without interruption); unless you are killing someone else who has dozens of drops on them.
  • Based on experience from previous events, there is nobody soloing spawns and getting some embarrassment of scrolls/drops all day long. There are too many people on the shard for this to ever happen. Best case scenario is that you have a small group on 3-4 people that will work together to share the drops (ie you will get less drops per hour because others are killing the spawn too).
  • Reds / PvPers / Griefers make fighting in Fel a sizable risk. There are people that will flag grey and walk around your toon while you are doing area damage just to flag you. This alone will run you off or waste your time from a luck potion. So even if people insure their drops, they are still losing out on them from running/fighting. If you quickly become overrun and die (either by spawn or by reds) you are now a ghost and hope someone rezzes you. If they don't, that's at least 10-15min of running out of the dungeon and coming back.
  • There is no recalling in Fel. If you want to quickly escape, you need to run and hope that exits aren't being blocked off. If you do escape, you then have to run back to the spawn to try to kill more stuff (assuming the people who ran you off aren't still there). 
There might be some validity to not having Fel open on all shards because the above might not be the case but it's a must to have Fel open. 
#30
keven2002 said:
gay said:

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
This and this.

It's funny how people that don't play ATL and/or don't play Fel are trying to act like they know what's going on. They become triggered because they feel like they are being slighted and then they try to start trouble by posting propaganda on these threads when in reality they don't even know what they are talking about.

People who won't or don't go to Fel should probably refrain from chiming in about that aspect of the event. 

To clarify for the misinformed (when talking about ATL):
  • People aren't getting 100 drops per hour in Fel because there is a spawn (even if you solo'ed the entire spawn without interruption); unless you are killing someone else who has dozens of drops on them.
  • Based on experience from previous events, there is nobody soloing spawns and getting some embarrassment of scrolls/drops all day long. There are too many people on the shard for this to ever happen. Best case scenario is that you have a small group on 3-4 people that will work together to share the drops (ie you will get less drops per hour because others are killing the spawn too).
  • Reds / PvPers / Griefers make fighting in Fel a sizable risk. There are people that will flag grey and walk around your toon while you are doing area damage just to flag you. This alone will run you off or waste your time from a luck potion. So even if people insure their drops, they are still losing out on them from running/fighting. If you quickly become overrun and die (either by spawn or by reds) you are now a ghost and hope someone rezzes you. If they don't, that's at least 10-15min of running out of the dungeon and coming back.
  • There is no recalling in Fel. If you want to quickly escape, you need to run and hope that exits aren't being blocked off. If you do escape, you then have to run back to the spawn to try to kill more stuff (assuming the people who ran you off aren't still there). 
There might be some validity to not having Fel open on all shards because the above might not be the case but it's a must to have Fel open. 
All true however again ignore the fact that drops can be insured. There is no risk 
#31
McDougle said:
keven2002 said:
gay said:

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
This and this.

It's funny how people that don't play ATL and/or don't play Fel are trying to act like they know what's going on. They become triggered because they feel like they are being slighted and then they try to start trouble by posting propaganda on these threads when in reality they don't even know what they are talking about.

People who won't or don't go to Fel should probably refrain from chiming in about that aspect of the event. 

To clarify for the misinformed (when talking about ATL):
  • People aren't getting 100 drops per hour in Fel because there is a spawn (even if you solo'ed the entire spawn without interruption); unless you are killing someone else who has dozens of drops on them.
  • Based on experience from previous events, there is nobody soloing spawns and getting some embarrassment of scrolls/drops all day long. There are too many people on the shard for this to ever happen. Best case scenario is that you have a small group on 3-4 people that will work together to share the drops (ie you will get less drops per hour because others are killing the spawn too).
  • Reds / PvPers / Griefers make fighting in Fel a sizable risk. There are people that will flag grey and walk around your toon while you are doing area damage just to flag you. This alone will run you off or waste your time from a luck potion. So even if people insure their drops, they are still losing out on them from running/fighting. If you quickly become overrun and die (either by spawn or by reds) you are now a ghost and hope someone rezzes you. If they don't, that's at least 10-15min of running out of the dungeon and coming back.
  • There is no recalling in Fel. If you want to quickly escape, you need to run and hope that exits aren't being blocked off. If you do escape, you then have to run back to the spawn to try to kill more stuff (assuming the people who ran you off aren't still there). 
There might be some validity to not having Fel open on all shards because the above might not be the case but it's a must to have Fel open. 
All true however again ignore the fact that drops can be insured. There is no risk 
Another piece of misinformation: "Everyone insures all their drops". I've killed and been killed without all drops being insured. If you walk past someone corpse in Fel there will be at least 1 or 2 drops on them majority of the time. 

That being said, once again you fail to factor in the amount of time you are losing being killed / running / etc. You might get a few more drops that you insure but then you are killed and now you aren't killing anything for the next 15min or longer. In that time span you are running or trying to get rezzed you could have gotten 3 or 4 drops while in Tram. 
#32
keven2002 said:
McDougle said:
keven2002 said:
gay said:

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
This and this.

It's funny how people that don't play ATL and/or don't play Fel are trying to act like they know what's going on. They become triggered because they feel like they are being slighted and then they try to start trouble by posting propaganda on these threads when in reality they don't even know what they are talking about.

People who won't or don't go to Fel should probably refrain from chiming in about that aspect of the event. 

To clarify for the misinformed (when talking about ATL):
  • People aren't getting 100 drops per hour in Fel because there is a spawn (even if you solo'ed the entire spawn without interruption); unless you are killing someone else who has dozens of drops on them.
  • Based on experience from previous events, there is nobody soloing spawns and getting some embarrassment of scrolls/drops all day long. There are too many people on the shard for this to ever happen. Best case scenario is that you have a small group on 3-4 people that will work together to share the drops (ie you will get less drops per hour because others are killing the spawn too).
  • Reds / PvPers / Griefers make fighting in Fel a sizable risk. There are people that will flag grey and walk around your toon while you are doing area damage just to flag you. This alone will run you off or waste your time from a luck potion. So even if people insure their drops, they are still losing out on them from running/fighting. If you quickly become overrun and die (either by spawn or by reds) you are now a ghost and hope someone rezzes you. If they don't, that's at least 10-15min of running out of the dungeon and coming back.
  • There is no recalling in Fel. If you want to quickly escape, you need to run and hope that exits aren't being blocked off. If you do escape, you then have to run back to the spawn to try to kill more stuff (assuming the people who ran you off aren't still there). 
There might be some validity to not having Fel open on all shards because the above might not be the case but it's a must to have Fel open. 
All true however again ignore the fact that drops can be insured. There is no risk 
Another piece of misinformation: "Everyone insures all their drops". I've killed and been killed without all drops being insured. If you walk past someone corpse in Fel there will be at least 1 or 2 drops on them majority of the time. 

That being said, once again you fail to factor in the amount of time you are losing being killed / running / etc. You might get a few more drops that you insure but then you are killed and now you aren't killing anything for the next 15min or longer. In that time span you are running or trying to get rezzed you could have gotten 3 or 4 drops while in Tram. 
Curse the drops problem solved if everybody really agrees on risk vs reward there should be zero opposition 
#33
I don’t know why there always has to be a negotiation for fel content.

if the devs have time time to add it, add it to fel on all shards.  

If you don’t think scripters aren’t doing in on the tram side you are dead wrong, so it is a moot point.  No one’s going to script in Fel if they can do it in tram.


#34
Oreogl said:
I don’t know why there always has to be a negotiation for fel content.

if the devs have time time to add it, add it to fel on all shards.  

If you don’t think scripters aren’t doing in on the tram side you are dead wrong, so it is a moot point.  No one’s going to script in Fel if they can do it in tram.


It's not negotiating its reality let's see what we can agree on 
75%  or better of pvpers are running not official stuff 
100% of the 75 % are running scripts lots of scripts 
Is this factual?
#35
McDougle said:
Oreogl said:
I don’t know why there always has to be a negotiation for fel content.

if the devs have time time to add it, add it to fel on all shards.  

If you don’t think scripters aren’t doing in on the tram side you are dead wrong, so it is a moot point.  No one’s going to script in Fel if they can do it in tram.


It's not negotiating its reality let's see what we can agree on 
75%  or better of pvpers are running not official stuff 
100% of the 75 % are running scripts lots of scripts 
Is this factual?
Then I suggest not doing it in Fel.

Why is this hard?
#36
Oreogl said:
McDougle said:
Oreogl said:
I don’t know why there always has to be a negotiation for fel content.

if the devs have time time to add it, add it to fel on all shards.  

If you don’t think scripters aren’t doing in on the tram side you are dead wrong, so it is a moot point.  No one’s going to script in Fel if they can do it in tram.


It's not negotiating its reality let's see what we can agree on 
75%  or better of pvpers are running not official stuff 
100% of the 75 % are running scripts lots of scripts 
Is this factual?
Then I suggest not doing it in Fel.

Why is this hard?
You want a pvm event in fel an event available to all already . Please understand i think all content should be available everywhere but like I said you want the pvm cake and the pvp cake 
#37
McDougle said:
Oreogl said:
McDougle said:
Oreogl said:
I don’t know why there always has to be a negotiation for fel content.

if the devs have time time to add it, add it to fel on all shards.  

If you don’t think scripters aren’t doing in on the tram side you are dead wrong, so it is a moot point.  No one’s going to script in Fel if they can do it in tram.


It's not negotiating its reality let's see what we can agree on 
75%  or better of pvpers are running not official stuff 
100% of the 75 % are running scripts lots of scripts 
Is this factual?
Then I suggest not doing it in Fel.

Why is this hard?
You want a pvm event in fel an event available to all already . Please understand i think all content should be available everywhere but like I said you want the pvm cake and the pvp cake 
Your argument is disingenuous.

Of course they want both, and there isn't anything wrong with it.  You haven't provided a reasonable explanation why they shouldn't have PVM content that enourages PVP.  

If you don't want to participate in it, don't.  
#38
Best to ignore McDougle.

He's a perfect example of someone who doesn't go to Fel (he's acknowledged this dozens of times) but tries to speak to how an event should be when it comes to Fel game play. Luckily the Devs  know how much of a troll he is and also pay him very little attention.
#39
keven2002 said:
Best to ignore McDougle.

He's a perfect example of someone who doesn't go to Fel (he's acknowledged this dozens of times) but tries to speak to how an event should be when it comes to Fel game play. Luckily the Devs  know how much of a troll he is and also pay him very little attention.
I got the impression the fel content would not impact him, but he decided to argue about it anyways.

Same arguments that's been seen for years, and for no good reason.  I don't PVP anymore but see no reason why there hasn't been any real content since Fiery Ice introduced power scrolls. 

Regardless, some people just have too much time on their hands I guess.
#40
McDougle said:
But there is no risk when you can INSURE the drops ...
McDougle said:
All true however again ignore the fact that drops can be insured. There is no risk 

Hence this post:
gay said:
Something I proposed last year was this.

Model the ToT drops after the Shame Jailor's "hot item" mechanic, and tie the release to the hosting dungeon (Deceit).

For example, themed items have a cursed modifier that is broken once they are removed from their respective dungeon. While they are cursed, they cannot be insured and they deal damage to the player holding them items, damage is increased with every cursed item in possession of the player. If a player dies, any items in their possession are transferred to their corpse just like any other uninsured/blessed item, and can be looted by mobs, by players if in felucca, or reclaimed by the player when they loot their corpse. However the curse effect remains intact until the criteria of leaving the dungeon to break the curse is met.

This prevents players from hoarding drops in the best spawn locations, as after too long they would be forced to leave, due to the amount of damage they would be incurring by hold these cursed items, making it more difficult for people farming the items with multiple accounts, and also prevents players from auto-insuring the drops gained in felucca.

Example of interaction with the cursed item:
"An item in your bag radiates with an evil energy, draining your life force."
"A curse has been lifted on an item in your possession, you no longer suffer it's evil effects."

It should go without saying also, bags of sending shouldn't work with those items, and do not allow the cursed items to be dropped on the ground or traded, or stored on a pack animal until their curse is broken.

This proposal would breakup the people who "hog" the spawning areas with armies, forcing them to move to turn in their drops every few mins, else risk being PKed or having them stolen in fel, while also taking extra passive dmg from holding them. It adds risk to holding the drops, and it opens up the thief playstyle in felucca which has long been dead.

#41
IMHO I could care less if it is in Fel but if it is going to be in Fel then it needs to be in every Shard, we all pay the same subs.  We all know that all the multiboxers will be in Tram along with the AFK farmers.  Sadly the boat has sailed with the EJ Accounts, they should have never been allowed in Fel and they should not have been able to collect anything.  It should have been the old Trial Account rules with unlimited days.  I understand why they did the EJ Accounts but they gave them to much so why should they sub, limiting bank and house ownership was not enough esp when you can have unlimited EJ Accounts.
Event should be all shards Tram and Fel.  Forget trying to code it differently it will only cause problems.
#42
You ask why people are opposed then get angry? 
#43
McDougle said:
You ask why people are opposed then get angry? 
So you ASSumed just because they asked it that they really wanted to hear.  LMAO
They never want to hear they only want to WHINE about it.
#44
McDougle said:
You ask why people are opposed then get angry? 

You interjected an opinion that you were not prepared to provide a reasonable explanation for, nor really had any invested interest in.  
#45
McDougle said:
You ask why people are opposed then get angry? 
So you ASSumed just because they asked it that they really wanted to hear.  LMAO
They never want to hear they only want to WHINE about it.
If people want to see content for their playstyle, it isn't whining.  Don't be so dismissive because it's not something you have to argue for for yours.

I haven't pvped for years, but this is a well worn out discussion.  
#46
 😂 
#47
keven2002 said:
gay said:

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
This and this.

It's funny how people that don't play ATL and/or don't play Fel are trying to act like they know what's going on. They become triggered because they feel like they are being slighted and then they try to start trouble by posting propaganda on these threads when in reality they don't even know what they are talking about.

People who won't or don't go to Fel should probably refrain from chiming in about that aspect of the event. 

To clarify for the misinformed (when talking about ATL):
  • People aren't getting 100 drops per hour in Fel because there is a spawn (even if you solo'ed the entire spawn without interruption); unless you are killing someone else who has dozens of drops on them.
  • Based on experience from previous events, there is nobody soloing spawns and getting some embarrassment of scrolls/drops all day long. There are too many people on the shard for this to ever happen. Best case scenario is that you have a small group on 3-4 people that will work together to share the drops (ie you will get less drops per hour because others are killing the spawn too).
  • Reds / PvPers / Griefers make fighting in Fel a sizable risk. There are people that will flag grey and walk around your toon while you are doing area damage just to flag you. This alone will run you off or waste your time from a luck potion. So even if people insure their drops, they are still losing out on them from running/fighting. If you quickly become overrun and die (either by spawn or by reds) you are now a ghost and hope someone rezzes you. If they don't, that's at least 10-15min of running out of the dungeon and coming back.
  • There is no recalling in Fel. If you want to quickly escape, you need to run and hope that exits aren't being blocked off. If you do escape, you then have to run back to the spawn to try to kill more stuff (assuming the people who ran you off aren't still there). 
There might be some validity to not having Fel open on all shards because the above might not be the case but it's a must to have Fel open. 
You are literally one of the people bragging about how many drops you get.

Then turn on the spawn in tram without powerscrolls, so we can take advantage of 200 easy kills per spawn, which takes 10 mins to do since many players are there.

#48
 🙂 
#49
Oreogl said:
McDougle said:
You ask why people are opposed then get angry? 

You interjected an opinion that you were not prepared to provide a reasonable explanation for, nor really had any invested interest in.  
Which part of my explanation do you not understand? 
#50
McDougle said:
Oreogl said:
McDougle said:
You ask why people are opposed then get angry? 

You interjected an opinion that you were not prepared to provide a reasonable explanation for, nor really had any invested interest in.  
Which part of my explanation do you not understand? 
You may want to re-read my response and apply yours.
#51
We agree to disagree 
#52
McDougle said:
We agree to disagree 
We do not.  

This isn't a matter of an impasse but addressing something you really had no vested interest in to begin with.  


#53
Oreogl said:
McDougle said:
We agree to disagree 
We do not.  

This isn't a matter of an impasse but addressing something you really had no vested interest in to begin with.  


Every PAYING customer has a right to their opinion no matter what you say.
#54
Oreogl said:
McDougle said:
We agree to disagree 
We do not.  

This isn't a matter of an impasse but addressing something you really had no vested interest in to begin with.  


Every PAYING customer has a right to their opinion no matter what you say.
Sure, you have the right to provide any opinion you'd like.  It is a public forum.

But if pressed for why you're providing that opinion, and waffle, it appears to be trolling.
#55
Oreogl said:
McDougle said:
We agree to disagree 
We do not.  

This isn't a matter of an impasse but addressing something you really had no vested interest in to begin with.  


You assume so much it makes any constructive debate impossible 
#56
McDougle said:
Oreogl said:
McDougle said:
We agree to disagree 
We do not.  

This isn't a matter of an impasse but addressing something you really had no vested interest in to begin with.  


You assume so much it makes any constructive debate impossible 
I'd imagine it would be because you have not provided any evidence or reason to suggest otherwise.


#57
McDougle/Frodo you’ve posted, so no need to continue on a topic you have no interest. Everyone’s allowed opinions agreed and now yours have been shared and only seem to be pushing for the sake of an argument.

so back to the topic and i Hope @Mesanna @Mariah  @Kyronix will see this and we see this event in Fel.


#58
If you take in all the facts of the situation, it literally makes no sense to not have in fel on all shards.
Fact 1:  all rewards are shard bound - this means farming a slower shard for more rewards doesn't benefit them.  if you can't xfer it you'll have noone to sell them too.
Fact 2:  Gameplay on fel side will increase with both pvm people and pvp people, therefore increasing the amount players who are on UO during the event.  This alone is obvious business decision if you're trying to make the game more popular.
Fact 3:  Every person pays the subscribe fee and shouldn't have to move shards or create chars on all other shards just for the hope of having land in fel on the shard they have a char to play on.   Everyone should have the same access to choose whether they want to risk it in fel or play it safe in tram.  

It doesn't matter whether the devs have to do more work to make it happen or not.  It's their jobs to work for the playerbase.  If they dont like their job, they are welcome to quit and let someone who cares take their place.

#59
We wouldnt even have this discussion if we did not have this shard bound crap. All willing participants would have dispersed across the shards, farmed the crap  out of drops, brought them to atlantic, and people spread the rewards to their home shards. Plentiful for all. Can you buy prior events rewards on other shards? Very difficult, and expensive
#60
And dont give me bs story about not able to transfer stuff between shards. I am pretty sure almost everyone has a shopping char on atlantic and  has a friend or two with shard shields to move things arouns
#61
Every event we have this same discussion.
Every time it is the same.

Now its "make all the items cursed", I highly suggest that the folks wanting fel action here focus solely on getting the event in fel period.  easier to go after what you know is achievable opposed to adding another layer to the request.

Fel has the absolute best return on time invested for these event when theres a champ spawn, the amount of drops you can get during 1 spawn cycle is amazing, plus powerscrolls.  I can totally see why folks want it included.  The wildfire dungeon was amazing, where as Hythloth fel was dead in the water.
#62
Pawain said:
keven2002 said:
gay said:

The benefit to it being an event that also happens to take place in a dungeon with a champion spawn is that you get more drops much quicker than in trammel, but at the risk of your character dying.

It seems to me that your argument isn't so much an issue of players being able to choose to go to felucca to do the event and get more drops than in tram, but more that you wont go to felucca to do the event and somehow think that makes it unfair. Again, risk for reward, except in the current version of the event, there is very little to no risk involved.
This and this.

It's funny how people that don't play ATL and/or don't play Fel are trying to act like they know what's going on. They become triggered because they feel like they are being slighted and then they try to start trouble by posting propaganda on these threads when in reality they don't even know what they are talking about.

People who won't or don't go to Fel should probably refrain from chiming in about that aspect of the event. 

To clarify for the misinformed (when talking about ATL):
  • People aren't getting 100 drops per hour in Fel because there is a spawn (even if you solo'ed the entire spawn without interruption); unless you are killing someone else who has dozens of drops on them.
  • Based on experience from previous events, there is nobody soloing spawns and getting some embarrassment of scrolls/drops all day long. There are too many people on the shard for this to ever happen. Best case scenario is that you have a small group on 3-4 people that will work together to share the drops (ie you will get less drops per hour because others are killing the spawn too).
  • Reds / PvPers / Griefers make fighting in Fel a sizable risk. There are people that will flag grey and walk around your toon while you are doing area damage just to flag you. This alone will run you off or waste your time from a luck potion. So even if people insure their drops, they are still losing out on them from running/fighting. If you quickly become overrun and die (either by spawn or by reds) you are now a ghost and hope someone rezzes you. If they don't, that's at least 10-15min of running out of the dungeon and coming back.
  • There is no recalling in Fel. If you want to quickly escape, you need to run and hope that exits aren't being blocked off. If you do escape, you then have to run back to the spawn to try to kill more stuff (assuming the people who ran you off aren't still there). 
There might be some validity to not having Fel open on all shards because the above might not be the case but it's a must to have Fel open. 
You are literally one of the people bragging about how many drops you get.

Then turn on the spawn in tram without powerscrolls, so we can take advantage of 200 easy kills per spawn, which takes 10 mins to do since many players are there.

Please show me the post I made where I said I was getting 100 drops an hour.

I'll save you the trouble... it doesn't exist. Once again you just make something up to support your narrative on topics you aren't knowledgeable on. Again you and McDougle hate Fel and both openly admit to not playing Fel side events even when they were on all shards so we don't need your opinion on it, especially when you're are one of the biggest sources of misinformation on it.

Take a page out of your own book. Just play the game and worry about yourself, the Devs know which shards need Fel and which don't. 
#63
Atlantic has a pretty active pvp scene, the rest of the shards super quiet.  Maybe it should be fel everywhere but Atlantic to boost up their pvp scenes. 
#64
Kaz said:
Atlantic has a pretty active pvp scene, the rest of the shards super quiet.  Maybe it should be fel everywhere but Atlantic to boost up their pvp scenes. 
It's not about PvP. They want the drops during the spawn. Killing 100s of easy treasures mobs give lots of drops. 

@keven2002 where do you think I get scrolls for my hundreds of hungry pets?  Make it fair and have a spawn with no power scrolls in tram. If you say the spawn does not give a ridiculous amount of drops.
#65
Pawain said:
Kaz said:
Atlantic has a pretty active pvp scene, the rest of the shards super quiet.  Maybe it should be fel everywhere but Atlantic to boost up their pvp scenes. 
It's not about PvP. They want the drops during the spawn. Killing 100s of easy treasures mobs give lots of drops. 

@ keven2002 where do you think I get scrolls for my hundreds of hungry pets?  Make it fair and have a spawn with no power scrolls in tram. If you say the spawn does not give a ridiculous amount of drops.
youre quite close to being correct, but you havent got the context right - i tried to discuss this with you once before, maybe for destard, but you didnt understand anyone elses perspective then either. 

Champ spawns are barely raided on ATL  - i know this because i do alot of them - the value of scrolls doesnt mean a great deal to most of the fel players. 

I would happily accept the turning off of powerscrolls in deceiet but leaving the champ spawn in, 
This would roughly even out the risk vs reward that I believe is fair for the fel fascet 

Granted there isnt much risk - because of insurance, which is why its still open for anyone to play there with little risk at all - the risk is 10 mins dead - but being able to defend the dungeon as a guild vs other guilds in this day and age would be amazing fun - Objective based PvP

+1 vote for europa and ATL to have this even in fel 

Dungeon fire Dynamix event was probably the most fun we have had in UO in 10 years. 






i could go into further detail as to why you need to look after the fel community more, but for now ill just say, without the fel community there would be no viable income for trammel
#66
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.
#67
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.

1. LS "pks" and pvpers are pretty bad overall, in my experience they're just basically just a bunch of Roleplay-PvPers.
2. That's not how the flagging system works, but I wish it were. You went heat of battle because you attacked them first, most likely you're on a sampire AoEing, or you're on a tamer with a pet that does AoE. It's pretty easy to noob bait people into flagging you with AoE by going grey buffing/healing a monster or being red then walking into their AoE.
3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
#68
“I just wish to clarify my position as I have been misquoted.

My request was to make a certain percentage of the drops cursed/prized (the same percentage you would get from any loot) 

I am no longer so extreme as to make all items cursed, as then we would be unable to attract enough farmers to harvest”
#69
gay said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.


3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
That is all I am saying. At least you admit it has nothing to do with PvP, its the drops.

Would be nice if Tram had hundreds of 1 hit kill mobs in a small area to get drops from.

I was on my pet, I have no idea why I went into heat of battle, I recalled to a graveyard, saw a blue guy there. I was attacked, he turned grey, I just ran away and did not unmount. But I had the heat of battle icon on me. A red guy came up also.


#70
Pawain said:
gay said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.


3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
That is all I am saying. At least you admit it has nothing to do with PvP, its the drops.

Would be nice if Tram had hundreds of 1 hit kill mobs in a small area to get drops from.

I was on my pet, I have no idea why I went into heat of battle, I recalled to a graveyard, saw a blue guy there. I was attacked, he turned grey, I just ran away and did not unmount. But I had the heat of battle icon on me. A red guy came up also.



I'm not certain how you would have ever gotten the idea that the event wasn't for the drops, to get the items. It's literally been stated multiple times, the difference between tram and fel is that fel has a spawn thus produces more drops which makes it an area of contestation for people wiling to fight over it. Whereas on the other hand there is trammel which produces fewer drops but with the benefit of not having to pay attention to anything or deal with being attacked.

Risk for reward.

It really seems like you're just poorly attempting to paint the felucca spawn in a bad light simply because it's in felucca, and somehow trying to justify it's ability to produce more drops as a reason for why trammel should gain the champion spawn as well while blatantly ignoring that each facet has it's pros and cons.

So far your argument has been "WELL ITS IN FELUCCA. AND THE SPAWN YIELDS MORE DROPS. BUT I DON'T WANT TO GO THERE BECAUSE I'LL BE ATTACKED/GRIEFED SO THE SPAWN SHOULD BE ADDED TO TRAMMEL TOO OR JUST DISABLED FOR DROPS IN FELUCCA.". and it's completely childish, in both attitude and perception.

The benefit to trammel is not dealing with PvP, and basically being able to sleep your way to drops.

The benefit to felucca is that felucca has a champion spawn in deceit, thus increasing the yield of drops at the risk of having to deal with PvP and players who will probably contest your presence and attack you. Or dealing with thieves, or anyone with two braincells to rub together that know how to game the flagging system.

It's really not that hard to understand and you're supposed to be an adult so maybe stop acting like you lack the basic cognitive function in an effort to come off as the righteous victim to get your way. Seriously, it's played out by now and it wasn't even that great of a strategy to begin with.
#71
Nope it seems you are the only one wanting it in Fel that acknowledges it is for the drops, if you read the others posts they attempt to say they want it there for PvP.  Which we both know is not true. 

As long as we acknowledge the only reason yall want it in fel is for the drops, then the devs can base their decision to turn it on there on fact.

And since the items can be insured and auto insured lets drop the childish risk vs reward since there is no risk.
#72
Pawain said:
And since the items can be insured and auto insured lets drop the childish risk vs reward since there is no risk.

Yet again, hence this proposal:

gay said:
McDougle said:
But there is no risk when you can INSURE the drops ...
McDougle said:
All true however again ignore the fact that drops can be insured. There is no risk 

Hence this post:
gay said:
Something I proposed last year was this.

Model the ToT drops after the Shame Jailor's "hot item" mechanic, and tie the release to the hosting dungeon (Deceit).

For example, themed items have a cursed modifier that is broken once they are removed from their respective dungeon. While they are cursed, they cannot be insured and they deal damage to the player holding them items, damage is increased with every cursed item in possession of the player. If a player dies, any items in their possession are transferred to their corpse just like any other uninsured/blessed item, and can be looted by mobs, by players if in felucca, or reclaimed by the player when they loot their corpse. However the curse effect remains intact until the criteria of leaving the dungeon to break the curse is met.

This prevents players from hoarding drops in the best spawn locations, as after too long they would be forced to leave, due to the amount of damage they would be incurring by hold these cursed items, making it more difficult for people farming the items with multiple accounts, and also prevents players from auto-insuring the drops gained in felucca.

Example of interaction with the cursed item:
"An item in your bag radiates with an evil energy, draining your life force."
"A curse has been lifted on an item in your possession, you no longer suffer it's evil effects."

It should go without saying also, bags of sending shouldn't work with those items, and do not allow the cursed items to be dropped on the ground or traded, or stored on a pack animal until their curse is broken.

This proposal would breakup the people who "hog" the spawning areas with armies, forcing them to move to turn in their drops every few mins, else risk being PKed or having them stolen in fel, while also taking extra passive dmg from holding them. It adds risk to holding the drops, and it opens up the thief playstyle in felucca which has long been dead.





#73
Good Luck with that agenda. I doubt the Fel community will be happy with it.
#74
A rather less than 'respectful' post was removed, also those posts that replied to it. Sorry about that.
#75
Thanks for the moderation Mariah!
#76
So glad that someone admitted it is all about GREED and nothing more.  So why should Atl be the only one to get it, again GREED and the attitude that Atl is the only shard that matters and you wonder why we get sick and tired with all these Atl only requests.
#77
The point of the entire event is to get drops regardless of facet, how is that part of this argument at all.  LOL
When fire was in fel, it was the best event they had in fel in a decade.  There was plenty of blues down there running fire spawn and some pvpers on their pvm chars.  Everyone made out good and sometimes you got killed.  I never insured my drops while running the spawn either, mainly cause most pvpers arent even good enough to kill my sampire.   This dungeon dosnt have enough monsters in it to accomodate the players, it needs the fel spawn to make the event worthwhile.
#78
Yes, please open Fel Deceit on ATL . I neither PvP nor sell Event drops/rewards - I have far too many characters to equip and houses to decorate. Th e reason I would like to see the Event  in Fel is a selfish one - means I would have more targets and less congestion in Tram deceit on ATL 🙂
#79
Hippo said:
Yes, please open Fel Deceit on ATL . I neither PvP nor sell Event drops/rewards - I have far too many characters to equip and houses to decorate. The reason I would like to see the Event  in Fel is a selfish one - means I would have more targets and less congestion in Tram deceit on ATL 🙂
I have the same thoughts but also confused at times.

Deceit and Hythloth - I would rather have more players to help kill paragons. If there is crowd, it was really fun in these dungeons. I never encounter any bots.

Fire - It's so slow that I would not mind if Fel is open, so that less crowd means I have more to kill in Trammel. Paragons remain an issue so after a while we still need extra help to clear them. Again I don't recall seeing any bots.

Destard is the only ToT dungeon that is clearly afk macro and scripters haven. Fel helps to prevent bots.


#80
Im not sure the “atl is more populated” is really a valid arguement - Wasnt Hythloth like dead on ATL in fel?   Everytime i went there, no one to found.
Destard on ATL was a crowded mess due to the centralized spawn locations and overall smaller playable areas.   Deceit is huge with 4 levels. 

Just playing devils advocate here.   

For the record: Im all for opening the dungeon in fel, but I do feel that what is good for the goose is good for the gander; all shards.
#81
Curse the drops and PS in tram during event is good for the goose
#82
Kyronix already stated they were considering this in the publish feedback thread but not for all shards.  

This seems like a reasonable compromise. There's really not much left to debate.  Either they do or they dont.

KyronixKyronix Posts: 978Dev
September 30 edited September 30 Flag
Thanks everyone for the feedback.

Just to touch on a couple things before the weekend...
  • We will evaluate opening Treasures of the Archlich in Fel on select shards throughout the duration.  We have no plans to open the event on every shard in Felucca.
  • We have a fix for the page issue some experience in the works - if it passes QA should see before Origin.
  • Thanks especially for the Battle Lust feedback - Bleak is looking into the damage calcs, but don't expect a major overhaul from the original implementation.  Bandwith for that would likely need to be in a future publish. 
  • We are making the following adjustments to the artifacts, 
  •               Vambraces / Garg Vambraces - 8 Stamina > 10 Stamina, 8 Mana > 10 Mana                                   Gloves / Kilt - add 15% Fire Eater
  • Updated the hue on the holiday gift token to differentiate it from previous year's tokens
  • Additional decorative rewards will be available when Treasures of the Archlich goes live on Origin
#83
this is all misdirecting from the conversation... no wonder the powers that be don't respond here often...
#84
Many posts were removed. Please post responsibly. 
#85
Could you imagine for a second, that the devs could stop catering to the people cheating with scripts and bots in trammel for the entirety of these types of events, and flip the 'script' by making the event only active in fel on all shards with Trammel being active on 'select shards'?  

it's exactly the opposite of what's happened for the last few of these events for people who specifically play UO for pvp... good items for pvp come out, but you have to play in places where pvp is disabled in order to use them... or  do what most people do..... buy everything from the scripters cause they sell em cheap.


Speaking of which, cheating is so rampant in UO even the bots are picky on what they're farming.
#86
Please keep Atlantic Fel open for the entire event and not just a single weekend.
#87
CovenantX said:
Could you imagine for a second, that the devs could stop catering to the people cheating with scripts and bots in trammel for the entirety of these types of events, and flip the 'script' by making the event only active in fel on all shards with Trammel being active on 'select shards'?  

it's exactly the opposite of what's happened for the last few of these events for people who specifically play UO for pvp... good items for pvp come out, but you have to play in places where pvp is disabled in order to use them... or  do what most people do..... buy everything from the scripters cause they sell em cheap.


Speaking of which, cheating is so rampant in UO even the bots are picky on what they're farming.
I could suggest that the pvp community is biggest users of scripts and illegal clients..
#88
McDougle said:
I could suggest that the pvp community is biggest users of scripts and illegal clients..

you could suggest that, but you'd be wrong, It's just the only aspect of the game where cheats directly affect player interaction. so obviously it matters more in terms of importance that it is dealt with, or it should at least.
#89
McDougle said:
CovenantX said:
Could you imagine for a second, that the devs could stop catering to the people cheating with scripts and bots in trammel for the entirety of these types of events, and flip the 'script' by making the event only active in fel on all shards with Trammel being active on 'select shards'?  

it's exactly the opposite of what's happened for the last few of these events for people who specifically play UO for pvp... good items for pvp come out, but you have to play in places where pvp is disabled in order to use them... or  do what most people do..... buy everything from the scripters cause they sell em cheap.


Speaking of which, cheating is so rampant in UO even the bots are picky on what they're farming.
I could suggest that the pvp community is biggest users of scripts and illegal clients..

How many times have you seen people working skills in Luna?  Do you really think it's always pvp'ers doing it?  Or the Tamers that go to the Jhelom farms.  That's just two examples of it.
#90
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.

Knowing what the "pvp" on LS is like these days & who the PKs are, just get a group and they can't do anything to you.  I killed one of them with my 0 defense tamer before.  They aren't that good.

Pawain said:
gay said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.


3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
That is all I am saying. At least you admit it has nothing to do with PvP, its the drops.

Would be nice if Tram had hundreds of 1 hit kill mobs in a small area to get drops from.

I was on my pet, I have no idea why I went into heat of battle, I recalled to a graveyard, saw a blue guy there. I was attacked, he turned grey, I just ran away and did not unmount. But I had the heat of battle icon on me. A red guy came up also.



This is literally not how it works.  If you didn't attack first (or get baited into flagging first, for whatever reason), you would've been able to leave.
#91
drcossack said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.

Knowing what the "pvp" on LS is like these days & who the PKs are, just get a group and they can't do anything to you.  I killed one of them with my 0 defense tamer before.  They aren't that good.

Pawain said:
gay said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.


3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
That is all I am saying. At least you admit it has nothing to do with PvP, its the drops.

Would be nice if Tram had hundreds of 1 hit kill mobs in a small area to get drops from.

I was on my pet, I have no idea why I went into heat of battle, I recalled to a graveyard, saw a blue guy there. I was attacked, he turned grey, I just ran away and did not unmount. But I had the heat of battle icon on me. A red guy came up also.



This is literally not how it works.  If you didn't attack first (or get baited into flagging first, for whatever reason), you would've been able to leave.
...but but but...  😂

Just add a +1 to his misinformation count
#92
keven2002 said:
drcossack said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.

Knowing what the "pvp" on LS is like these days & who the PKs are, just get a group and they can't do anything to you.  I killed one of them with my 0 defense tamer before.  They aren't that good.

Pawain said:
gay said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.


3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
That is all I am saying. At least you admit it has nothing to do with PvP, its the drops.

Would be nice if Tram had hundreds of 1 hit kill mobs in a small area to get drops from.

I was on my pet, I have no idea why I went into heat of battle, I recalled to a graveyard, saw a blue guy there. I was attacked, he turned grey, I just ran away and did not unmount. But I had the heat of battle icon on me. A red guy came up also.



This is literally not how it works.  If you didn't attack first (or get baited into flagging first, for whatever reason), you would've been able to leave.
...but but but...  😂

Just add a +1 to his misinformation count
That posters toon Sir Annoyed is a PvP toon. So he knows how to PvP. He would actually PvP for fun. I rooted for him in chat many times. KILL KILL KILL.

Add a + 1 to your I think I know it all count.
#93
I think you have me confused with you... you are the one posting like if you don't experience something then it doesn't exists and only your experiences are facts (like you don't attack but can't recall bc of heat of battle - obviously user error there). 

Good try though.
#94
keven2002 said:
I think you have me confused with you... you are the one posting like if you don't experience something then it doesn't exists and only your experiences are facts (like you don't attack but can't recall bc of heat of battle - obviously user error there). 

Good try though.
I can agree that the heat of battle should not have been there.  Yesterday, same Red guy was there and he attacked me, I was able to recall away since nothing was on my buff bar.
#95
 Pawain said:
keven2002 said:
I think you have me confused with you... you are the one posting like if you don't experience something then it doesn't exists and only your experiences are facts (like you don't attack but can't recall bc of heat of battle - obviously user error there). 

Good try though.
I can agree that the heat of battle should not have been there.  Yesterday, same Red guy was there and he attacked me, I was able to recall away since nothing was on my buff bar.
Do you have reflect physical on your suit at all? Cuz that would explain how it happened @Pawain
#96
Nope, he was right next to me when he attacked and he turned grey, I have all the block war things checked. I don't dismount since I am just after the Butchers.  I have no reason to stay if I don't see any.

Last year I would just recall away as soon as I saw anyone at the fel graveyards.(also the tram ones) People kept telling me in chat that they weren't going to attack me.  So, on the first recall to a fel Graveyard this year I decided that I would stay, since the guy was blue. So now I am back to recalling away if anyone is there.  
#97
Pawain said:
Nope, he was right next to me when he attacked and he turned grey, I have all the block war things checked. I don't dismount since I am just after the Butchers.  I have no reason to stay if I don't see any.

Last year I would just recall away as soon as I saw anyone at the fel graveyards.(also the tram ones) People kept telling me in chat that they weren't going to attack me.  So, on the first recall to a fel Graveyard this year I decided that I would stay, since the guy was blue. So now I am back to recalling away if anyone is there.  
No I just mean do you have any reflect physical on your suit at all. Sometimes when you die, reflect physical will hit your attacker and kinda make you go into heat of battle. If that makes any sense. Happened to @CovenantX last night when I killed his crafter lol
#98
No I have none on suit.  But that story is pretty funny.
#99
It's 2022.. almost 2023... and people who've played for decades still don't know how flagging works in UO?  

Get people going to fel so they can be educated on how flagging works!  if they don't want to, they don't have to, but those of us who do shouldn't be depraved of the experience.

Activate the Deceit event in fel on all shards!



#100
Pawain said:
keven2002 said:
drcossack said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.

Knowing what the "pvp" on LS is like these days & who the PKs are, just get a group and they can't do anything to you.  I killed one of them with my 0 defense tamer before.  They aren't that good.

Pawain said:
gay said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.


3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
That is all I am saying. At least you admit it has nothing to do with PvP, its the drops.

Would be nice if Tram had hundreds of 1 hit kill mobs in a small area to get drops from.

I was on my pet, I have no idea why I went into heat of battle, I recalled to a graveyard, saw a blue guy there. I was attacked, he turned grey, I just ran away and did not unmount. But I had the heat of battle icon on me. A red guy came up also.



This is literally not how it works.  If you didn't attack first (or get baited into flagging first, for whatever reason), you would've been able to leave.
...but but but...  😂

Just add a +1 to his misinformation count
That posters toon Sir Annoyed is a PvP toon. So he knows how to PvP. He would actually PvP for fun. I rooted for him in chat many times. KILL KILL KILL.

Add a + 1 to your I think I know it all count.

Just an FYI: he was talking about you, not me.
#101

CovenantX said:
It's 2022.. almost 2023... and people who've played for decades still don't know how flagging works in UO?  

Get people going to fel so they can be educated on how flagging works!  if they don't want to, they don't have to, but those of us who do shouldn't be depraved of the experience.

Activate the Deceit event in fel on all shards!



I know how flagging is supposed to work, that's why I mentioned it and specified that I did nothing but run.

drcossack said:
Pawain said:
keven2002 said:
drcossack said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.

Knowing what the "pvp" on LS is like these days & who the PKs are, just get a group and they can't do anything to you.  I killed one of them with my 0 defense tamer before.  They aren't that good.

Pawain said:
gay said:
Pawain said:
Well yall may play nice on Atlantic, the PKs on LS are Pks.  They kill you for griefing sake.

I was just killed by 2 in Moonglow cemetery.  What sucks is they attack me I do nothing but instantly go into heat of battle and cant recall.

Our Fel Deceit will be full of Pkers that are there for the drops not PvP.


3. The whole point of the event, fel or tram, is to get drops. Felucca is much more lucrative though, given the spawn, and will belong to the people strong enough to lock it down, and some people enjoy that.
That is all I am saying. At least you admit it has nothing to do with PvP, its the drops.

Would be nice if Tram had hundreds of 1 hit kill mobs in a small area to get drops from.

I was on my pet, I have no idea why I went into heat of battle, I recalled to a graveyard, saw a blue guy there. I was attacked, he turned grey, I just ran away and did not unmount. But I had the heat of battle icon on me. A red guy came up also.



This is literally not how it works.  If you didn't attack first (or get baited into flagging first, for whatever reason), you would've been able to leave.
...but but but...  😂

Just add a +1 to his misinformation count
That posters toon Sir Annoyed is a PvP toon. So he knows how to PvP. He would actually PvP for fun. I rooted for him in chat many times. KILL KILL KILL.

Add a + 1 to your I think I know it all count.

Just an FYI: he was talking about you, not me.
I was telling him that I know who PvPs on LS.  You have caught me at a spawn on occasion.

The Pkers I dont know them, they just show up once in a while and when there are events.
#102
gay's Masterclass on reverse flagging noobs:
  1. Identify some novice blasting AoE like it's a 2005 grinder and the ebay alliance is dropping into your necros.
  2. Be flaggable, aka be red/grey/orange.
  3. Stand next to that masterblaster as they do their AoE thing, remove hands from keyboard and mouse.
  4. You are now a victim of their violence.
thanks for listening, remember to press like, subscribe and lick the bell to be alerted about future content.
#103
Is this going to be in Fel on any server or another trammel lag fest?
#104
Chaz said:
Is this going to be in Fel on any server or another trammel lag fest?
Don’t think it will be a lag fest at all. It wasn’t in the past. 
#105
It wasn't too laggy this AM on ATL but at 7am there wasn't a ton to kill. I'd run into a pocket of spawn (maybe 3-4 things) but with so many people running around (with auto attack closest) I was hard pressed to damage all targets unless my AoE triggered. 

Just popped outside Deceit and there are currently 17ppl outside alone (not counting people actively killing inside) and it's only 10:30am. This is compared to ZERO people outside Origin and nobody on level 1 from a quick run through I just did (below).


I'm going to hop back in this afternoon just to see what ATL looks like but I have a feeling it's going to be crammed with spawn dying as soon as it pops. We'll see but I still think ATL will need Fel.
#106
Wildfire event was on both facets on all shards and everything was fine....scrolls price were good rewards turn in price was good and still value a lot....there is nothing to prove that fel facet for turn in event isn t good
#107
@Kyronix - I think it's time to turn on ATL Fel. I just popped in and ran through the dungeon and was barely able to get 10 kills from the entrance to the crypts on level 4 (there and back). Almost all level 1 is camped with archers killing things as the spawn and so are some of the other rooms on other levels. It's only 1pm EST. I can't imagine this event prime time.
#108
Activate Fel on all shards please!
#109
Just checked Deceit on ATL (8pm) and it's a total lagfest with people covering almost every inch of the dungeon. Almost every floor is being camped by multiple people in every spot. Things were getting dropped by archers before I could reach most of them. I did two separate runs from the entrance to the deepest part of the crypt and I killed 9 things total(3 were paragon rams). Not very fun at all. 

Here is just outside. Around 20-25 people in this screen alone (another 10-15 over west). At least another 200-250 or so inside.
#110
@Kyronix & @Mesanna why do you hate the fel community so much? This is just so insane you won’t put in fel so us pvpers have content. I guess your goal is to bored us all into quitting. 
#111
“Please be patient, publish has not been live even 24 hours worldwide” 
#112
Fel needs to be activated.

spawn-rate in all levels needs to be at least 5 times higher than it is both tram & fel (if applicable)

Hythloth wasn't bad where the # of players in the area affected the quantity and spawn-rate of the mobs, but obviously that isn't in-place for Deceit... unless it's because of all the Bots that were being counted before...
#113
Hopped in this morning about 15min after server up on ATL. Things were looking pretty good for about 10-15min with plenty of spawn to kill as I ran around from floor to floor. I think I got like 4-5 drops.

Then other people started logging in (including a couple of multi-boxers) and by 6:30am I was back to running around half of a floor before I found something to kill. And this was only an hour after server up. Open Fel please.
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