2022-09-27 03:55
#0
Why do mobs have to automatically target me instead of my gigantic pet which takes up most of the screen and inflicts the most damage on anything and everything ? Why do I have to command my pet 15 times to kill something because it autotargets something else, instead of the monster it was put on in the first place ? Why do you put their intelligence so high on their stats but then make them out to be a complete imbecile when it comes to other monsters attacking them. They suddenly go "uhh duhh, derr derr" and attack anything else that moves instead of their original commanded target, commanded by the damn way, by a 3x120 Tamer, yet they still do what they want ? Why do you code it this way ? Do you sit at home giggling to yourself about how you control anything and everything in UO to the point that it's almost unenjoyable ? These are questions that run through my mind when I finally decide to go out and actually do something in UO only to be disappointed yet again by ridiculous coding. It reminds me of old Dungeon Masters I used to play under back in the 80s, that were so afraid to give players anything of value because it might ruin "their campaign.
This just further solidifies my argument that you don't actually play the game, otherwise you would KNOW the things that are inherently wrong with some game mechanics and would fix them immediately. I just don't get it, and I would much rather hear a Dev member tell me that I"m wrong or explain to me the reasoning other than a heavy handed moderator berate me for speaking the truth about a game that I PAY to play.
This just further solidifies my argument that you don't actually play the game, otherwise you would KNOW the things that are inherently wrong with some game mechanics and would fix them immediately. I just don't get it, and I would much rather hear a Dev member tell me that I"m wrong or explain to me the reasoning other than a heavy handed moderator berate me for speaking the truth about a game that I PAY to play.