2022-08-25 15:53
#0
I'm currently at 3115 on my archer and find way to much cursed and 50 stone brittle etc items almost as if being to high increases the intensity in a flawed way
This is why I would like a "GiveLuck" command for the Test Server... so that, finally, players could Test if and what it is, that is wrong with the way that Luck is coded in UO...McDougle said:I'm currently at 3115 on my archer and find way to much cursed and 50 stone brittle etc items almost as if being to high increases the intensity in a flawed way
I was asking for other opinions and clearly spellbook staps do not work as intended yet some argue it's not a bug ...Yoshi said:"if you're saying it is broken, the onus is in you to prove it so, i think it's working fine"
keven2002 said:There are many threads on in game luck stat.
It's always been theorized that there is a sweet spot for luck (1000-2000 if I recall). There is obviously a pretty calculated formula out there of what the exact luck is and what to kill
It's up to you to figure out the recipe to the secret sauce (always has).
Yes it is very hard to test luck with consistency because of the RNG when getting items on corpses mixed with the large amount of possible items ( X armor + X weapons for a land). Loot tables are what would be key to knowing what to kill to get a desired item (ie killing fan dancers will get a desired item (bokuto) that can be clean with only 2 or 3 properties with one being splinter AND those mods can be near max weight).Urge said:keven2002 said:There are many threads on in game luck stat.
It's always been theorized that there is a sweet spot for luck (1000-2000 if I recall). There is obviously a pretty calculated formula out there of what the exact luck is and what to kill
It's up to you to figure out the recipe to the secret sauce (always has).
I've had the impression that luck scales depending on mob for some years now. I've also had the impression that luck has been broken since introduction as well.
But we'll never truly know will we.
Fan dancers were what I've been killing and at 3100 luck waaaaaay to many cursed itemskeven2002 said:Yes it is very hard to test luck with consistency because of the RNG when getting items on corpses mixed with the large amount of possible items ( X armor + X weapons for a land). Loot tables are what would be key to knowing what to kill to get a desired item (ie killing fan dancers will get a desired item (bokuto) that can be clean with only 2 or 3 properties with one being splinter AND those mods can be near max weight).Urge said:keven2002 said:There are many threads on in game luck stat.
It's always been theorized that there is a sweet spot for luck (1000-2000 if I recall). There is obviously a pretty calculated formula out there of what the exact luck is and what to kill
It's up to you to figure out the recipe to the secret sauce (always has).
I've had the impression that luck scales depending on mob for some years now. I've also had the impression that luck has been broken since introduction as well.
But we'll never truly know will we.

McDougle said:When you combine the magical mystery of luck with cartography glasses it gets maddening so i wear the cart glasses when I start digging when is it ok to change when i can see chest or after monsters spawn
So when is the cart bonus applied and what exactly does it affect? And why would cartography be the only skill that works like this..Yoshi said:McDougle said:When you combine the magical mystery of luck with cartography glasses it gets maddening so i wear the cart glasses when I start digging when is it ok to change when i can see chest or after monsters spawn
"i think kyronix said before, that luck is factored when the chest is doug up"
It replaced Mining. You can hit the chest further away plus it helps with a higher grade chest. So obviously it applies when you dig, which spawns the chest. The stuff in the chest is created when it spawns.McDougle said:So when is the cart bonus applied and what exactly does it affect? And why would cartography be the only skill that works like this..Yoshi said:McDougle said:When you combine the magical mystery of luck with cartography glasses it gets maddening so i wear the cart glasses when I start digging when is it ok to change when i can see chest or after monsters spawn
"i think kyronix said before, that luck is factored when the chest is doug up"
So after first dig change back to luck ?Pawain said:It replaced Mining. You can hit the chest further away plus it helps with a higher grade chest. So obviously it applies when you dig, which spawns the chest. The stuff in the chest is created when it spawns.McDougle said:So when is the cart bonus applied and what exactly does it affect? And why would cartography be the only skill that works like this..Yoshi said:McDougle said:When you combine the magical mystery of luck with cartography glasses it gets maddening so i wear the cart glasses when I start digging when is it ok to change when i can see chest or after monsters spawn
"i think kyronix said before, that luck is factored when the chest is doug up"
Once you see the chest start appearing, its done.McDougle said:So after first dig change back to luck ?Pawain said:It replaced Mining. You can hit the chest further away plus it helps with a higher grade chest. So obviously it applies when you dig, which spawns the chest. The stuff in the chest is created when it spawns.McDougle said:So when is the cart bonus applied and what exactly does it affect? And why would cartography be the only skill that works like this..Yoshi said:McDougle said:When you combine the magical mystery of luck with cartography glasses it gets maddening so i wear the cart glasses when I start digging when is it ok to change when i can see chest or after monsters spawn
"i think kyronix said before, that luck is factored when the chest is doug up"
So keep guessing because expecting a straight forward answer out of the question?Pawain said:Once you see the chest start appearing, its done.McDougle said:So after first dig change back to luck ?Pawain said:It replaced Mining. You can hit the chest further away plus it helps with a higher grade chest. So obviously it applies when you dig, which spawns the chest. The stuff in the chest is created when it spawns.McDougle said:So when is the cart bonus applied and what exactly does it affect? And why would cartography be the only skill that works like this..Yoshi said:McDougle said:When you combine the magical mystery of luck with cartography glasses it gets maddening so i wear the cart glasses when I start digging when is it ok to change when i can see chest or after monsters spawn
"i think kyronix said before, that luck is factored when the chest is doug up"
I dont know how you could prove this because you can get gold chests with 0 luck sometimes. RNG is also involved.
Get some Tmaps copy to TC. Do them on a live shard with the same items on all. Then go to TC and do the same things and see how RNG is involved. Then you can try adding Luck.
Its called testing, How do you think we found out the ins and outs of the Taming Revamp.McDougle said:So keep guessing because expecting a straight forward answer out of the question?Pawain said:Once you see the chest start appearing, its done.McDougle said:So after first dig change back to luck ?Pawain said:It replaced Mining. You can hit the chest further away plus it helps with a higher grade chest. So obviously it applies when you dig, which spawns the chest. The stuff in the chest is created when it spawns.McDougle said:So when is the cart bonus applied and what exactly does it affect? And why would cartography be the only skill that works like this..Yoshi said:McDougle said:When you combine the magical mystery of luck with cartography glasses it gets maddening so i wear the cart glasses when I start digging when is it ok to change when i can see chest or after monsters spawn
"i think kyronix said before, that luck is factored when the chest is doug up"
I dont know how you could prove this because you can get gold chests with 0 luck sometimes. RNG is also involved.
Get some Tmaps copy to TC. Do them on a live shard with the same items on all. Then go to TC and do the same things and see how RNG is involved. Then you can try adding Luck.
I'm currently at 3115 on my archer and find way to much cursed and 50 stone brittle etc items almost as if being to high increases the intensity in a flawed way
Seth said:McDougle said:I'm currently at 3115 on my archer and find way to much cursed and 50 stone brittle etc items almost as if being to high increases the intensity in a flawed way
I think the luck vs reward is not on a linear scale but is a diminishing return - either r or s curve.
In my head the formula should be luck xx =xxx% items of xxx intensity and that xx % is negative mods

you forgot to carry the integer in the 86th quadrantSkett said: