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Converting the transmogrified item again

Started by Volrath · 2022-08-18 · 45 posts · General Discussions
#0
 Heya, It would be great that you can keep tmogging the same item over and over. If the item that you want to set as source object is already transmogrified you will get the ''This item has already been transmogrified''.
Can you please remove this limitation? Because if you want to change your appearance you need to get the same item again and again.

Thank you.


#1
I wondered whether or not you could transmogrify an item more than once. That is unfortunate if you can't. It's not like you wouldn't have to buy another potion. Why not let us switch it up?
#2
I just traded my pumpkin scholar's for a regular one that i turned into kasa it was expensive lossto change my look and so unnecessary 
#3
"there were complications that lead to exploit by doing this, that is why the single use limitation was introduced"
#4
Yoshi said:
"there were complications that lead to exploit by doing this, that is why the single use limitation was introduced"

In that case maybe they could create a npc where you can turn your transmogrified item and get the original one.
#5
Yoshi said:
"there were complications that lead to exploit by doing this, that is why the single use limitation was introduced"
This a brand new item isn't time to move past cutting of a leg to remove a splinter
#6
Yes, it should be possible to re-transmog an item.

The new 25-year vet reward shield is a prime example of why -- many of the best shields have already been transmogged to other shields.

The "blocking" of double transmog was an interim band-aid fix to the "exploits" that yoshi was pursuing.  That particular band-aid can probably be removed, as other iterations of changes likely made this not so necessary.  Personally, I think the transmog limitations could have been left out outright, but that may be a dead horse...

#7
Thank Yoshi for this feature.
#8
Pawain said:
Thank Yoshi for this feature.
I blame crappy coding and developers who can't seem to fix anything without extreme over reaction 
#9
“Some sort of way to remove the initial transmog and return it to its original state would indeed be a good solution, and would ultimately lead to increased sales

However it might not be possible for this to happen on shields or robes as it appears (from naming just transmogrified and not transmogrified wooden shield etc) the items did not save the original source information

Also there are more complications, the transmogged object would need to have saved the information of whether or not it has been enhanced, this is an unknown factor”
#10
Volrath said:

In that case maybe they could create a npc where you can turn your transmogrified item and get the original one.
Yes, something please.

I would definitely buy more potions to switch up looks on characters if we could transmog items repeatedly. Much more so than I'd try to find or afford multiples of high-end items. That's not easy for a casual player. Or for players whose thing isn't necessarily going on lots of hunts that might yield high end drops. And I don't have the closet space anyway!  😂
#11
Yoshi said:
“Some sort of way to remove the initial transmog and return it to its original state would indeed be a good solution, and would ultimately lead to increased sales

However it might not be possible for this to happen on shields or robes as it appears (from naming just transmogrified and not transmogrified wooden shield etc) the items did not save the original source information

Also there are more complications, the transmogged object would need to have saved the information of whether or not it has been enhanced, this is an unknown factor”
From a business perspective, two fundamental changes need to be made to transmog potions:
  1. The potion should be account bound store items, like stable slot increase tokens.
  2. The potion behavior should be reverted to the "day-0" test center behavior, which allowed transmog to wider range of targets, converting the material type from a game mechanics perspective, etc.
There is no real exploit at the end of the day associated with #2, it's not unlike many other already established game mechanics. The combination of doing the above 2 things will drive more sales of this item, for sure.

The transmogged items already retain the "already enhanced" status, AFAIK. 

As a bonus, let us pick a name for the transmogged item, based on the type of the source or destination item.  You currently lose the name of the 25 year vet reward shield pick, which is perhaps a mistake.

I don't see a reason for needing to "clear" the transmog status, just allow re-transmog of an existing item.  That keeps the name selection choice open too.  "clearing" transmog seems like un-necessary complexity ("KISS").

#12
There was concern that someone would take non mendable retain the lmc bonus and gasp be able to meditate thus becoming godlike pvpers 
#13
"
1. As for making potions account bound, i can't personally see why that would be a business improvement.. I have bought (for gold from other players) around a dozen transmog potions, if i had to purchase myself from the store for cash, i would not have purchased any.. but maybe i am unique

2. why can't you just play the game as it is intended to play? the transmog potion is meant for deco only, not to upgrade your stuff and give it more stats. 
yes there were valid exploits that resulted from double transmogging or they would not have introduced it in the first place. You're the same guy who tried to raise a random bug report about paralithodes (which were not even bugged) and put the solution to allow all pets into underwater...
And i see you're trying also to alter transmogged items to gargoyle, which they are not intended to be altered
"
#14
McDougle said:
There was concern that someone would take non mendable retain the lmc bonus and gasp be able to meditate thus becoming godlike pvpers 
Not quite -- the example I used was taking a scholars halo, and ultimately converting it to a non-medable bone helmet, with LMC bonus (with option to armor refine too).  You know, like something a necro would like to use, same flexibility as "Cuffs of archmage".  So you lose the medability, gain the LMC related bonus.  A fine tradeoff.

Even the cases where an item loses it's durability (top hat?) I'd say doesn't matter in the grand scheme of things.  

#15
"there is already still an unfixed exploit with transmog potions that allows you to remove the negative property:
Prized
no need to revert them back to having more problems"
#16
McDougle said:
There was concern that someone would take non mendable retain the lmc bonus and gasp be able to meditate thus becoming godlike pvpers 
Not quite -- the example I used was taking a scholars halo, and ultimately converting it to a non-medable bone helmet, with LMC bonus (with option to armor refine too).  You know, like something a necro would like to use, same flexibility as "Cuffs of archmage".  So you lose the medability, gain the LMC related bonus.  A fine tradeoff.

Even the cases where an item loses it's durability (top hat?) I'd say doesn't matter in the grand scheme of things.  

Exactly no one has any trouble hitting any cap and honestly I don't care if they do i just want to fish in my top hat 
#17
Yoshi said:
"there is already still an unfixed exploit with transmog potions that allows you to remove the negative property:
Prized
no need to revert them back to having more problems"

Tough to justify such a change.

Let's assume a transmog potion costs 60M gold.
Let's assume the high end, that it costs 5000 gold in insurance from a death associated with the prized item.

You need to die 12,000 times to break even on the cost before you start saving.  If somebody wants to do this, let them.  Gold coins are not in short supply, too.

Then there's the cost of having a developer not fix one of the myriad other issues in the bugs forum.

If you re-think what's really an exploit, that may help.
#18
"what???
people use transmog potions for deco purposes, the removal of the 
Prized  
comes free with it. 
It still transmogs the item... 

@ForeverFun aren't you the same guy who wanted to bless his gargish chest/legs/arms etc with a clothing bless deed, did you not do math about how many times you would need to die for this to be worth it? 
if everyone made this calculation, nobody would ever bless anything

you know what Prized does right? it increases the insurance cost
the very thing that blessed takes away...

#19
Yoshi said:
"what???
people use transmog potions for deco purposes, the removal of the 
Prized  
comes free with it. 
It still transmogs the item... 

@ ForeverFun aren't you the same guy who wanted to bless his gargish chest/legs/arms etc with a clothing bless deed, did you not do math about how many times you would need to die for this to be worth it? 
if everyone made this calculation, nobody would ever bless anything" 


Transmog potions are not pure deco items.
With a transmog potion, you can now equip a museum of vesper chaos shield on a gargoyle.
I can reduce the weight of items with a transmog potion.
etc.

The math above shows there is no exploit.  Removing "prized" only serves the purpose of reducing insurance costs.

Forged metal tool, and time of legends expansion are paid items that increase the power of items/players.  No reason for the transmog potion to not extend further into this realm too.
#20
"the ability to transmog onto pirate shield, and parrot which are biracial i'm sure was an oversite but not worth reporting as a problem.

There are bugs not fixed since 2018, why you think they are instead going to spend time undoing their perfectly good and smart work?"
#21
Yoshi said:
"the ability to transmog onto pirate shield, and parrot which are biracial i'm sure was an oversite but not worth reporting as a problem.

There are bugs not fixed since 2018, why you think they are instead going to spend time undoing their perfectly good and smart work?"
Kyronix actually said it was by design that that pirate shield / hooks shield was bi-racial.  This was a good choice.  Likewise, the wand / orb drops act the same way.

At any rate, time to change some thinking / approach here...
#22
"right, but what i said and what Kyronix apparently said are not mutually exclusive statements, they can both be true"
#23
Yoshi said:
"what???
people use transmog potions for deco purposes, the removal of the 
Prized  
comes free with it. 
It still transmogs the item... 

@ ForeverFun aren't you the same guy who wanted to bless his gargish chest/legs/arms etc with a clothing bless deed, did you not do math about how many times you would need to die for this to be worth it? 
if everyone made this calculation, nobody would ever bless anything" 


Transmog potions are not pure deco items.

I can reduce the weight of items with a transmog potion.
etc.


I doubt this was the intention of Transmog potions.
#24
Pawain said:
Yoshi said:
"what???
people use transmog potions for deco purposes, the removal of the 
Prized  
comes free with it. 
It still transmogs the item... 

@ ForeverFun aren't you the same guy who wanted to bless his gargish chest/legs/arms etc with a clothing bless deed, did you not do math about how many times you would need to die for this to be worth it? 
if everyone made this calculation, nobody would ever bless anything" 


Transmog potions are not pure deco items.

I can reduce the weight of items with a transmog potion.
etc.


I doubt this was the intention of Transmog potions.
Pawain said:
Yoshi said:
"what???
people use transmog potions for deco purposes, the removal of the 
Prized  
comes free with it. 
It still transmogs the item... 

@ ForeverFun aren't you the same guy who wanted to bless his gargish chest/legs/arms etc with a clothing bless deed, did you not do math about how many times you would need to die for this to be worth it? 
if everyone made this calculation, nobody would ever bless anything" 


Transmog potions are not pure deco items.

I can reduce the weight of items with a transmog potion.
etc.


I doubt this was the intention of Transmog potions.
I don't care things weighing 50 stones is ridiculous 
#25
“Oh shoot you can remove heavy curse too?
although I have to say I have only ever seen this on weapons, not on armour or shield”
#26
Yes, the world is coming to an end, you can reduce the STR requirement too.  Atlas's job just got easier.
#27
"i'll check it out, and if so will add to bug report, i did try blessing a cursed item, which you can, but item remains cursed and stays on corpse"
#28
 😂

Shouldn't post game perks here.  Another reason I am fine with discovery rather than Devs showing us everything then Yoshi makes them change it. 

Prob why we cant have Top Hats.  😂
#29
Pawain said:
 😂

Shouldn't post game perks here.  Another reason I am fine with discovery rather than Devs showing us everything then Yoshi makes them change it. 

Prob why we cant have Top Hats.  😂
If only there was a pvp only shard where all the pvpers could go so change wouldn't effect them oh wait it's empty 
#30
"there is no fel only shard?
siege has no item insurance, so no skill involved at all, everyone just plays DP deathstrikers"
#31
Yoshi said:
"there is no fel only shard?
siege has no item insurance, so no skill involved at all, everyone just plays DP deathstrikers"
So you want fel only but with insurance? Isn't that just tram ? I want to play a dog archer but a pvp fix killed that ..plus the annoying combat timer
#32
"What this thread about transmog have to do with pvp?"
#33
Yoshi said:
"What this thread about transmog have to do with pvp?"
It has everything to do with it you forced the change to head gear slot with your concern for pvp totally ridiculous that a small segment can demand change that effectively hurts everyone 
#34
"how you think Power creep and blessing stuff and removing negative mods only affects pvp i don't know... I am not going to respond to your comments in future, waste of time"
#35
Where you wanting to convert something back? Did you just trade an expensive item the way i did because things can't be re transmoged why are pet skins removable but not hat skins ? Why can we not have even a small amount of consistency? Maybe a newsletter would be a good way to explain 
#36
So you want to turn your Halo into a hat of the Magi again. Un imbue items also.

They are consistent you can't undo armor changes.

Don't mix in pets with a hat.  Is the only argument you have, distraction or diversion?
#37
Yes, the world is coming to an end, you can reduce the STR requirement too.  Atlas's job just got easier.

"I just tested this with a strength requirement 125 object (unwieldy), the 125 strength requirement remained on the destination object.

I only shipped over one potion, but it may be that weight and strength requirement is shifted if the item isn't unwieldy (125 stre requirement) or heavy (50 stones), but this is a non event

disclosure, i did not have a 50 stone hat to try, couldn't find a way to search for one on VS"
#38
A hat skin or pet skin both strictly cosmetic 

If nothing else it's another item people would pay to use
#39
Yoshi said:
Yes, the world is coming to an end, you can reduce the STR requirement too.  Atlas's job just got easier.

"I just tested this with a strength requirement 125 object (unwieldy), the 125 strength requirement remained on the destination object.

I only shipped over one potion, but it may be that weight and strength requirement is shifted if the item isn't unwieldy (125 stre requirement) or heavy (50 stones), but this is a non event

disclosure, i did not have a 50 stone hat to try, couldn't find a way to search for one on VS"
The STR and weight relate to the base item properties.  A Heph shield requires 95 str, but a pirate shield (equip-able by any race) does not.   I don't know where the extrapolation came about re: unwieldy.

re: bold, you might actually be catching on to the hints now.  If only this could be extended to the other various issues that are claimed "exploits".  Go have a looksie in the CVE database for some OS or other piece of software you like, to try and calibrate the thinking around this.

It sounds like re-reading the "Underwater bugs" writeup is in order too.  The stuff there goes well beyond the original pet entry behavior.  Mariah summarized it well in that thread.  How that relates to this post is unclear to me.

#40
“If you’re placing, changing weight from 5 stones to 2 stones, in the same category as:
removing Prized and adding 3 lower mana cost (over cap) or 5 hit chance increase, or adding spell channeling (shields).

you cannot be reasoned with.

i guess if you discovered my infinite skill hack you would have kept it to yourself and deemed it working as intended and nothing wrong with 3000 skill points..

As for your underwater problem, considering underwater gets done still over 10 times a day on Atlantic (and I have the bot to alert me when the keys are placed) that’s a lot of people using paralthodes and other than the issue I mentioned about them attacking random players, nobody has reported to me about getting stuck.. 
the solution was literally self explanatory, it told you in a system message to get rid of your followers before trying to exit”
#41
Everyone is already easily over the lmc cap far over with even mediocre gear and no one in pvm cares about it or insurance sounds totally like pvp issues 
#42
“McDougle you don’t know what you’re talking about, it’s absolutely not so EASY to get 5 out of 6 pieces as bone or studded. 
Most PvM warriors use mace and shield glasses or something like that and the 30 damage increase gloves, so you’re already down to 52 LMC.

this is what forevercheat wants to do”
#43
Yoshi said:
“If you’re placing, changing weight from 5 stones to 2 stones, in the same category as:
removing Prized and adding 3 lower mana cost (over cap) or 5 hit chance increase, or adding spell channeling (shields).

you cannot be reasoned with.

i guess if you discovered my infinite skill hack you would have kept it to yourself and deemed it working as intended and nothing wrong with 3000 skill points..

As for your underwater problem, considering underwater gets done still over 10 times a day on Atlantic (and I have the bot to alert me when the keys are placed) that’s a lot of people using paralthodes and other than the issue I mentioned about them attacking random players, nobody has reported to me about getting stuck.. 
the solution was literally self explanatory, it told you in a system message to get rid of your followers before trying to exit”
Changing weight, changing the STR requirements, changing the ability to equip by any race are all "close enough" to all the other items you enumerate in the first sentence, in my book.  Particularly when you take into account the cost of the transmog potion, and the tradeoffs that come with the material switch (no longer medable, etc).  It's about comparable for the other pay-to-win items (forged tool, time of legends expansion that allows use of primers & masteries, roof loot, etc).

It's a video game we're talking about, not some way of gaming some government out of tax payments, etc etc.

The skill underflow bug was a good catch, certainly a noteworthy exploit.  If you read the CVE databases, you'll have a better idea how to calibrate here.

Go ahead and comment more in the underwater threads bug report.  The jist of the original bug report still stands - you seem hungup on the pet exit behavior, which isn't core to the central issue.
#44
“Not worth commenting on, a tester will test it and find that everything is working as intended. In order to change something they would have to find something wrong.

at the end of the day I have already said IF it were possible to revert a transmogrified piece to its original state then that would be fine I can’t see any problem with that. So you could retransmog it,
but I expect it may not be possible”
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