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Newer UO player perspective

Started by inaliz · 2022-07-17 · 73 posts · General Discussions
#0
Hey folks,

I'm new to UO somewhat. I've probably played around 500 hours. First go I played in 2020. The game has a lot of complexity and hidden knowledge so I started with a very basic pure fighter. Luckily people on Atlantic were extremely helpful. There's a lot of information of course on here and throughout the web since the release. As I asked question after question and spammed veteran players repeatedly for knowledge... I went from zero to 10 million plus gold. I got a house, some of the expansions and I took a break. I've returned again and am enjoying myself once more. Although I'm somewhat new to UO, I've been testing and playing sandbox mmorpgs since Shadowbane back in 2003. Probably docked a good 10-20k hours in them. I've always been interested in getting deep into the games mechanics and giving feedback to devs based on my experience and others.

I really think with the right formula UO could be so much more popular than it is. There really isn't another game in the genre that's still official out there with as much depth and community interaction. Feel like the new player experience and the current monetization is really stunting it's growth and making the game stale. Most players won't be as patient or persistent as myself in a game like this. Most people don't even know it still exists. The common reaction to me playing/streaming UO is... "This game still exists?".

Just from my experience and observing others. I feel like the current monetization model is just horrible, outdated and absolutely not conducive to people enjoying playing or progressing naturally. In games like this, you want to make the progression fun and rewarding. You don't want the monetization to be revolved around skipping the entire game and progression. It seems like they make their money from people skipping the whole game, buying gold, tokens etc.. This is very off putting to most players looking to start. There are so many cool environments, dungeons and areas. A great variety of monsters and animals also exist. Looting is fun, there is so much loot dropping to go through.

I feel like they need to boost the skill gains all across the board and tweak some skills to make grinding less painful. Especially the taming skill, it seems like they make a lot of money just charging tamers to level up with real cash. A nice boost to skill gain and also making taming raise slowly by just controlling creatures in combat would really perk up their progression. I'm not saying make it fast or instant gratification at all. Just enough so that it's not completely grueling. There are a few of the skills in the game that feel this way. I know that you can get scrolls of alacrity and transcendence. But, these are some of the items new players will not be able to afford naturally for some time. The days of people standing still clicking for hundreds of hours are long gone(for most, especially new people). Tweak some of the skills that require that type of tedious content so they get skill gain from doing more active and fun activities. Then, once you make the progression more fun... you take away the skipping monetization. You add monetization on cosmetics and boosting gains. Accelerate skill gains on subscription accounts, but, make F2P accounts still doable and sell boosts. Make the boosts purchasable through in game currency as well. Then focus highly on cosmetics! Look at the other popular and successful f2p and current models of games like: DotA 2, League of Legends, Runescape

There seem to be quite a bit of bugs still in the game as well. I was clearing deceit and noticed the stairs are really buggy and some of the mobs as well. A nice readjustment of dungeons and mob areas. Especially those that people straight up don't ever go to. One big thing as well would be new cyclical servers. Once they get the progression to be fun and organically playing the game... NEW cyclical servers! From playing so much Shadowbane we learned over time people love the rise! Look at Escape From Tarkov as well. I think if they made 4 server types per year it would be amazing. Make a Siege Perilous server that has zero pay to win, sub only and one that is also stock with the f2p/p2w system. You can see with the popularity of private servers a good chunk of people want to play on a server without Trammel. Then make two the same way but traditional server type, one without any p2w and sub only and another with the f2p/p2w features. I think people would really enjoy this. You could even call them "Seasons" or "Eras". Personally I would love to play a sub only without f2p/p2w. You could also make an "Era" pass for extra monetization purely based off of character and house cosmetics!

I know the game is old and the dev team is probably small. But, this game still has a lot of life left and there really isn't another official game out there like it. The art style is also timeless IMO. I would love to hear from others and especially long time experienced players on what they could improve to make the game more approachable to new players. Maybe send it off to the dev team for ideas. I just really needed to express what I feel could improve the game after learning to play in recent times from a new player, but long time mmo gamer. I recently got 2 new players into the game. The new player experience needs a big rework for sure.
#1
There is a seasonal shard in development that is supposed to be live by the end of the year. It is called New Legacy. 
#2
Have to agree.with your comments about UO.  Have been playing about 4 years now.  It’s an old game in all respects including the thinking that goes into it on the part of the development team, sorry team.  Recent posts in this forum concerning issues you have raised and management’s response or lack of response to them often mystify me.  For example, look at the teams response to a recent post regarding confusion on the end date of the egg collecting part of the recent revenge of the fey event.

Also, have to agree UO has a lot to offer.  I enjoy playing with the players I have gotten to know and like having a house here.  UO offers a lot things to do and you don’t need to be a keyboard virtuoso to play it well.  I was looking for a game that would be easier on my hands and I can play this one fine using just a normal mouse and my keyboard, if I have just with the mouse alone.

UO also has more bugs than any other game I have ever played, sorry again team.  But, they are now just another part of the game for me.  I accept them and generally know now recognize most of them and know what to do when they occur.

Your comments on training are right on.  Could not believe how tedious training many of the skills is.  Basically you just do the same thing over and over again.  Try training poisoning if you are a mage.  

And, as far as the new player experience goes, and here a am referring to new players not returning players, i am pretty sure new players without an experienced mentor or guild mate that can provide them with resources and knowledge they need to play the game don’t last more than a few days if that long.  Not really sure attracting new players is high on management’s list.  But appreciate that continuing to provide the game to it’s established player base is.

All in all have mixed emotions about UO.  Will likely stick with it for awhile.


#3
Grinding needs to go. 

A game this old should only take a few days max to do any skill you want without doing things the EASY way. Resource gathering should take one click to strip a spot of resources and not click click click click click recall to click some more. 

I understand high end rewards being grindy but since it's mostly boss item loot based now, skill gains and resources need to be made easier. 
#4
Urge said:
Grinding needs to go. 

A game this old should only take a few days max to do any skill you want without doing things the EASY way. Resource gathering should take one click to strip a spot of resources and not click click click click click recall to click some more. 

I understand high end rewards being grindy but since it's mostly boss item loot based now, skill gains and resources need to be made easier. 
Offer test center controls as a vet reward....m
#5
If u know what are u doing almost every skill is about 3-5 hrs from 50 to 100,  i manage to skill up taming from 50 to 90 in 4 hrs, imbuing 50 - 120 took me 15 mins, tokens are just for some on who want catch up and have money and no time, almost everything u could buy from players like ss instant bond, ther is now aggressive monetisation that put u in situation like u are at 90 skill pay 20$ to reach 100, all pretty bearable pretty fast if u know what are u doing, that is only one problem the knowledge of new player, every one just want everything instantly, but there is 25 years playerbase with 25 year content but complaining about this is like not knowing quantum mechanic and trying to get in in 2 days, it's complicate, it's a bit rusty, it's not noob friendly with a lot of secrets, but that why we love uo, every secret solve is very rewarding, that what almost every game nowadays miss.
#6

Two things were introduced in UO that were IMO huge mistakes. Power Scrolls and uber gear found as drops.

Both automatically set new or returning players at a distinct disadvantage. Their introduction, despite the intended goal of forcing players to band together, ultimately created divisiveness. They rob from the importance of crafting. And they created an instant and ongoing, outside the game, market for real world money in exchange for virtual goods. I don’t believe any of this is good for the health of UO.

In the ‘What’s Everyone Doing Now’ thread there’s a complaint about recycled pixel crack. Honestly, new, rare, and eventually reincarnated pixel crack is exactly what would have gone a lot further in creating a healthier more interesting and more interactive UO world than the PS and Artifact drops have.

As far as the popularity of rare or once in a blue moon UO artwork goes. Look at how wild players are for EM event items. And those drops are often just recycled items, dyed poster paint colors one usually only sees under a blacklight.

There’s been a habit of introducing new artwork very poorly. Fishing and treasure hunting are for sure nice ways to bring us new artwork. But for the life of me I don’t understand why such a flood of these items was created. What did it take? Like a week or two of casual playing before you had multiples of all the new art?  

 Blah blah blah blah (pretend I added a lot more words here about how to better introduce new and desirable artwork). Folks on this board are clever, have great imaginations, and no doubt can think of many ways to introduce desirable rares (that are not uber gear) into the game. But I will say, I wish the systems put in place for dropping artifacts had instead been introduced as ways to find rare and unique artwork instead of player gear.

I’m not saying there shouldn’t be a path to obtaining legendary gear that will bring you toward building a more uber fighter. Or a craftier crafter. Or a wizzier wizard. But I wish the way to get there was through players needing to build those items.

 Again, instead of hunting for legendary gear, wouldn’t it have been a healthier thing for UO to find legendary resources? Blah blah blah…pretend I added a lot more words here about how hunting for rare resources for crafters to use to make the best armor and weapons and spellbooks and potions would be more interactive and create more of a need for player cooperation.

Greetings, Inaliz and welcome back. Interesting thread. :-}

#7
One huge mistake imo is the game client. The reason why it still has a 1997 game client surviving in 2022 is the proof. 

Most softwares that survived to this day already sunset several versions.
#8
Kinda apples and oranges though. Game philosophy vs game mechanics. But I take your point. 
#9
Items obviously had some impact but for most of the game they've not offered alternative ways to get the items. The previous years of content are constantly tossed out when something new arrives. We've got a massive map that's hardly used for anything but housing anymore lol. 


#10
The tough part about UO for new players isn't really due to the "item gap" imo but rather the learning curve to attain it. 

On most shards, people are willing to help new people out with free gear to get you started. I've been known to walk around Haven and drop random legendary armor all over. More recently (when I've actually logged in) I've been taking the greater/major artifacts I find in treasure chests and dropping those. Will a new player have a 1 plat suit in their first week relying on others generosity? No. But the suits they get will absolutely put them in a great spot to train skills and kill stuff to get more "phat lootz". 

The biggest hurdle is that there is 25 years of knowledge and experience to catch up on. 20+ years we didn't have things like JOAT or automatic recall ability (and recall was the only method of travel aside from gate travel) so I'd often just run from place to place depending on where I was going, especially because there weren't a whole lot of rune libraries around then. That built understanding of the geography and where to look for certain things etc. Now a days majority of travel is magic and most shards have at least 1 rune library. That's just one example of learning things over the course of years. Someone new is on a steep learning curve to figure out not only how to build a tamer but also what to tame and where to tame along with how to train the pet etc etc. There are a few sites like UOGuide / Uo-Cah / UO Wiki which help but there are still "other things" that might not even be something people know to look for.

A new player could easily spend a few weeks just brushing up on UO info without even logging into the game which can be a very tall mountain to climb for those people who don't want homework on a video game but would rather just "go". 
#11
Keven I did what you said for a long time before getting an EJ account and a lot more after getting one.  But for all practical purposes the basic information just is not there in any accessible way.  New players don’t even have a clue as to what they are looking for, for the most part that makes finding what you need really difficult.  When I started I did not have a clue that I could buy a filled Spellbook in Luna so I just killed mages and liches until I had all the 5th through 7th level spells.  That’s the kind of task a lot of games would have required a new player to do so I just accepted that’s what UO required.  And, enjoyed and learned how to play my character doing it.

That lack of providing players what they need to know just pervades this game.  Even when you buy up training you don’t get any clue from the trainer on how to do what you are training.  Overall, I consider this a moderately difficult game if you know what you are doing but UO’s lack of any in game effort to provide even basic information means new players miss out on opportunities they should be taking advantage of.

Just don’t believe players without mentors that can provide them with the basic information they should be getting from the game last very long.  Maybe NL will be different but would not count on it.

#12
Arnold7 said:
Keven I did what you said for a long time before getting an EJ account and a lot more after getting one.  But for all practical purposes the basic information just is not there in any accessible way.  New players don’t even have a clue as to what they are looking for, for the most part that makes finding what you need really difficult.  

Just don’t believe players without mentors that can provide them with the basic information they should be getting from the game last very long.  Maybe NL will be different but would not count on it.


I agree on part of it. Info is rather hard to find information if you don't have a clue where to start. I still have to use the hunters guide, which is buried deep in that sewer of another forum. 

I've got a good one for you. I started UO with a beta CD. I've taken a lot of 1-2 year breaks but i've always kept up with the game. To this day i still have no clue how to do a tmap. 

I don't think your last point is right. There's a lot of us still around that started with about as much knowledge as Forrest Gump and we're still around. 
#13
Garret said:
If u know what are u doing almost every skill is about 3-5 hrs from 50 to 100,  i manage to skill up taming from 50 to 90 in 4 hrs, imbuing 50 - 120 took me 15 mins, tokens are just for some on who want catch up and have money and no time, almost everything u could buy from players like ss instant bond, ther is now aggressive monetisation that put u in situation like u are at 90 skill pay 20$ to reach 100, all pretty bearable pretty fast if u know what are u doing, that is only one problem the knowledge of new player, every one just want everything instantly, but there is 25 years playerbase with 25 year content but complaining about this is like not knowing quantum mechanic and trying to get in in 2 days, it's complicate, it's a bit rusty, it's not noob friendly with a lot of secrets, but that why we love uo, every secret solve is very rewarding, that what almost every game nowadays miss.
How did you level taming from 50-100 in 3-5 hours? With no gold or real money use? I tame the creatures at my 50% mark and only gain 1% every hour.
#15
Mariah maybe more players would access what you wrote if the mage that greets new players in New Haven provided a link to it.  At present I think he just offers a service that costs 250,000 gold.  When I first met him I had no clue as to what he was selling but since I only had 1,000 gold in my backpack I could not buy it from him anyway.  Although he did ask me if I needed any help to be honest he did not offer any.

Another example of were some information could be offered is from the inscription trainer.  When l learned inscription I would have benefited greatly from doing bulk order deeds but she does not mention them or sell them.  Believe you have to go to Britain to get one.  No one in New Haven sells them.  So really no way a new player that should be doing them would even know that possibility exists.  Am still upset about that one.

A lot of games provide this basic stuff in game and UO should too.  You don’t need to provide step by step procedures on how to do things.  Figuring that out is part of the game.  If the inscription trainer simply mentioned you can do bulk order deeds obtained from certain scribes in Britain to obtain things you need that would have been enough for me.
#16
Mariah said:
I wrote this section with newer players in mind. https://uo.com/wiki/ultima-online-wiki/beginning-the-adventure/
I hoped it would help with some of the issues you raise, however if it's not accessed, it can't help. 🙁


Players are more apt to read a forum post that grabs attention than try to dive into a wiki. 

Would there be anyway to do a hunters guide here with resists and slayer type? 

A suggestion would be a subforum with pinned closed threads and links to the wiki that would look like this:

Post name: Starting Ultima: inside would be the wiki link

Post name: Training (insert skill) inside would be wiki link complete with some mechanical knowledge ie what to train and when. 

This could be something the whole community could pitch in on if you needed it. 
#17
Urge said:
Mariah said:
I wrote this section with newer players in mind. https://uo.com/wiki/ultima-online-wiki/beginning-the-adventure/
I hoped it would help with some of the issues you raise, however if it's not accessed, it can't help. 🙁


Players are more apt to read a forum post that grabs attention than try to dive into a wiki. 

Would there be anyway to do a hunters guide here with resists and slayer type? 

A suggestion would be a subforum with pinned closed threads and links to the wiki that would look like this:

Post name: Starting Ultima: inside would be the wiki link

Post name: Training (insert skill) inside would be wiki link complete with some mechanical knowledge ie what to train and when. 

This could be something the whole community could pitch in on if you needed it. 
I learnt about how to build a sampire way back in 2015 from many good forum posts such as stratics. I used to study each comment and even save as html notes to read while on the plane flying around the world. edit: real world, not shards that has shard-bound....
#18
I will also say that that are several ways to approach something like "sampire" or "tamer" (which may just add another level of complexity). I did the same thing, read pages of forums, when looking to build a garg thrower.

The great thing about UO is that you can take the base template (ie sampire) and tweak it based on your fighting style (or what you are fighting). So while Sampire might be one of just a few viable templates for all content; there are still things you can switch out based on what you want to fight etc.
#19
Arnold7 said:
Mariah maybe more players would access what you wrote if the mage that greets new players in New Haven provided a link to it.  At present I think he just offers a service that costs 250,000 gold.  When I first met him I had no clue as to what he was selling but since I only had 1,000 gold in my backpack I could not buy it from him anyway.  Although he did ask me if I needed any help to be honest he did not offer any.

Another example of were some information could be offered is from the inscription trainer.  When l learned inscription I would have benefited greatly from doing bulk order deeds but she does not mention them or sell them.  Believe you have to go to Britain to get one.  No one in New Haven sells them.  So really no way a new player that should be doing them would even know that possibility exists.  Am still upset about that one.

A lot of games provide this basic stuff in game and UO should too.  You don’t need to provide step by step procedures on how to do things.  Figuring that out is part of the game.  If the inscription trainer simply mentioned you can do bulk order deeds obtained from certain scribes in Britain to obtain things you need that would have been enough for me.

I wasn't sure what you meant by this, so I made a new character on test shard.  Sir Helper has no selling list, although he does offer the opportunity to convert 'mage armor', double clicking on him gives his dialogue which simply tells you where to find the various training npc's that offer accelerated gain quests.

I'm not entirely sure how you came to access the 'convert mage armor' option.

Inscription BoDs were not around when the accelerated gains quests were added, so that's why the inscription trainer does not include them in his dialogue
#20
Now this might sound crazy but when bods were added shouldn't it have been updated???

Not just this but when the changes were made to blackthorns shouldn't have the hunters runebook included in the new players package sold in the uo store have been updated??

No blaming spaghetti code here...
#21
Thanks for the information on the BoDs.  Always wondered about that. Think the alchemist sells the alchemy ones. Just seems odd the inscription trainer does not.  Neither talk about them.

Think first time I talked to the mage he told me which direction to walk and offered to convert to mage armor.  Had no idea what kind of service he was offering at the time.  It’s been awhile since I talked with him so I don’t remember what I did to get the message.  But I got it every time I talked with him.

Think the mage would be a good place to offer a menu that provided some basic information about moongates, vendor search and other information that would be useful to beginning players.
#22
inaliz said:
[snipped]

Your perspective is valuable. As I see it, there are two types of players who are jumping into UO in the year 2022:
  1. The Nostalgia Tripper. You've played UO before and have had a sudden itch to revisit it.
  2. The MMO Tourist. You've played other MMOs and are interested in something different.
Each has the challenge of curtailing expectations. For the first, the player needs to come to grips with the fact that the game has changed, in some cases for better and in some cases for worse. For the second, the player has to entertain UO on its own terms. It's an old game unlike any other.

Broadsword has a role in curtailing these expectations and easing the player into the way of things. While I think it's fair to compare the game with others, given the poor quality and predatory nature of the market as a whole I'm apprehensive to find qualities that I think Broadsword should emulate. The "skip-the-grind-for-purchase" mechanics you mentioned are hints of this, but I see them as less relevant to the new player experience as a whole and more as bones thrown to players with multiple characters who don't want to repeat the grind. To put it cynically, they're meant to extract more money from an already entrenched player base, rather than extract money upfront from a newcomer, who would likely be at risk of wasting a mythic token on a poor template anyway.

As a Nostalgia Tripper who loves UO too much to be an MMO Tourist, there are a few things that come to mind that I would like to see:
  • Where repetitive actions are the mechanism by which the player advances in the world, I would like to see UO embrace automation as a legitimate means of playing. You should be able to cast a spell over and over again in an unlimited fashion. You should be able to mine an ore node automatically until it is depleted (New Legacy newsletter shows this is on the horizon). You should be able to do any number of things that third-party clients let you do.
  • Where automation leads to uninteresting gameplay, I would like to see meaningful objectives -- not quests -- guide the players actions. For example, I played a private shard several years ago where monsters would drop skill scrolls for your highest skills. You could, for example, gain blacksmithing by killing monsters.
  • I would like to see a return to viewing UO as a living world with more things to do than combat and collect gear. There should be easier ways and more incentives to group up. You should be able to direct message friends. You should be able to link gear in chat.
In general, I think less can be gained by comparing UO to other MMOs and more by Broadsword focusing on a core audience who can sustain the game and by maintaining the grounded design philosophy that the same things that motivate this core audience to keep playing are the same things that will attract the two types of players I mentioned above.
#23
No amount of great ideas is going to get us anywhere when the department team is completely ignoring the player base ....
#24
Making NL is what they are doing. No amount of you saying the same thing over and over is going to speed up NL being complete.  The Queen has the Minions in the Dungeon and they are not allowed out until NL is complete.
#25
You continue to sugar troll painting me as a disgruntled complainer who has some strange vendetta against the developers while in reality I'm one of many customers who simply have expectations for a game we love 
#26
There is a definition of a word, I can't think of.

Doing the same thing over and over and expecting a different result.
#27
Pawain said:
There is a definition of a word, I can't think of.

Doing the same thing over and over and expecting a different result.
I don't know why you have appointed yourself the forum policeman or why the mods allow it but you've created a culture of it's all fine and squash anything you perceive as a complaint how many people have to post asking for communication or suggesting something might be broken before its  allowed in your rose colored world?? People shouldn't be afraid of being ostracized...
#28
Only one person posts the same thing in every thread. Sorry UO works every time I log in. It probably does for you also.
#29
I'm glad everything is working great for you so you really have no other reason to comment any further on any of my posts unless you're just trolling
#30
I'm truly not looking to give you a hard time, McDougle. I think we're on better footing than we used to be. But I do have to be honest with you, your delivery on the boards at times can be very off putting. 

I'm apt to take kinda long breaks from both the game and the boards. After being away for some time, I came back to you having been a poster here for a while. The first post I read of yours was in response to a player (who, as I recall, was not someone who posted often) who'd written a perfectly friendly post that I no longer remember the gist of. What I do clearly remember is how unfriendly you were in response.

You lambasted this occasional poster, telling them they weren't playing the game right. And proceeded to tell them how they should be playing. You made a pretty big effort to laugh at them and make them look foolish. My first impression of you was you were a real a'hole. Honestly, if I'd been someone in charge of policing the boards, I would have given you a time out. 

Not everyone has an easy time putting themselves out there, publicly posting opinions and ideas here. I thought then and now, you have no right to address people in a way that's meant to make them feel a fool. It chaps my ass to think you could be chasing off a poster who, if treated better, might be happy to stick around and share some great ideas.

I think you've toned it down a good bit. And that's great. Not that it amounts to a hill of beans, but I think you share some really interesting ideas when you feel like posting something constructive. But you really should lay off the fan boi crap. Stop ridiculing other players for not being as upset with the game as you are. Or players that aren't upset by the same things that upset you.


#31
LilyGrace said:
I'm truly not looking to give you a hard time, McDougle. I think we're on better footing than we used to be. But I do have to be honest with you, your delivery on the boards at times can be very off putting. 

I'm apt to take kinda long breaks from both the game and the boards. After being away for some time, I came back to you having been a poster here for a while. The first post I read of yours was in response to a player (who, as I recall, was not someone who posted often) who'd written a perfectly friendly post that I no longer remember the gist of. What I do clearly remember is how unfriendly you were in response.

You lambasted this occasional poster, telling them they weren't playing the game right. And proceeded to tell them how they should be playing. You made a pretty big effort to laugh at them and make them look foolish. My first impression of you was you were a real a'hole. Honestly, if I'd been someone in charge of policing the boards, I would have given you a time out. 

Not everyone has an easy time putting themselves out there, publicly posting opinions and ideas here. I thought then and now, you have no right to address people in a way that's meant to make them feel a fool. It chaps my ass to think you could be chasing off a poster who, if treated better, might be happy to stick around and share some great ideas.

I think you've toned it down a good bit. And that's great. Not that it amounts to a hill of beans, but I think you share some really interesting ideas when you feel like posting something constructive. But you really should lay off the fan boi crap. Stop ridiculing other players for not being as upset with the game as you are. Or players that aren't upset by the same things that upset you.


Lilly i agree that my bitter sarcasm can come off wrong so I have made an effort to tone it down and say focused on asking for communication acknowledgement and accountability from the developers. None of which makes me disgruntled or whiny annoyingly persistent yes totally but we as players deserve better than we get from this current team 
#32
But now every almost every post you make has the words “communication” and “accountability” in it and it’s like “yeah we all get it”. 
#33
It would be nice to hear from them 
Im thinking we will soon I’m looking forward to it  🙂
#34
dvvid said:
But now every almost every post you make has the words “communication” and “accountability” in it and it’s like “yeah we all get it”. 
Yet it falls on deaf ears so i keep asking 
#35
McDougle said:

I have made an effort to tone it down ...
I've totally noticed that. :-}
#36
Skett said:
It would be nice to hear from them 
Im thinking we will soon I’m looking forward to it  🙂
When NL comes out we will hear from them a lot and if it goes to TC, we will see them. 
#37
Pawain said:
Skett said:
It would be nice to hear from them 
Im thinking we will soon I’m looking forward to it  🙂
When NL comes out we will hear from them a lot and if it goes to TC, we will see them. 
And it's perfectly acceptable to you to hear nothing for another 2 months?
#38
Yup.  Not much happens this time of year normally anyway.  Already saw the Anniversary gifts, so we are set till September for Production shards.

Plenty of stuff to do in UO.  This thread started as there's too much to do in UO for a new player without a guide.
#39
McDougle said:
Pawain said:
Skett said:
It would be nice to hear from them 
Im thinking we will soon I’m looking forward to it  🙂
When NL comes out we will hear from them a lot and if it goes to TC, we will see them. 
And it's perfectly acceptable to you to hear nothing for another 2 months?
It's really not.

This is a huge project they are working on supposedly to bring Utima Online to it's 'largest audience ever' or whatever and literally nothing is known about the project. If it really does launch for the Anniversary then the launch date should be public knowledge by now, and information on what you can actually do in new legacy should be trickling out for the past couple months and the next two months so maybe random youtubers, mmo sites, facebook groups can discuss this and build interest in it.

My guess is they are probably going to release this game on steam at the same time so hopefully that will generate some interest. But I feel the development team needs to take the blame if this is a huge flop for the simple fact they failed to communicate about it and allow natural interest over time to build. This game really can use all the positive exposure it can get.
#40
McDougle said:
Pawain said:
Skett said:
It would be nice to hear from them 
Im thinking we will soon I’m looking forward to it  🙂
When NL comes out we will hear from them a lot and if it goes to TC, we will see them. 
And it's perfectly acceptable to you to hear nothing for another 2 months?
It's really not.

This is a huge project they are working on supposedly to bring Utima Online to it's 'largest audience ever' or whatever and literally nothing is known about the project. If it really does launch for the Anniversary then the launch date should be public knowledge by now, and information on what you can actually do in new legacy should be trickling out for the past couple months and the next two months so maybe random youtubers, mmo sites, facebook groups can discuss this and build interest in it.

My guess is they are probably going to release this game on steam at the same time so hopefully that will generate some interest. But I feel the development team needs to take the blame if this is a huge flop for the simple fact they failed to communicate about it and allow natural interest over time to build. This game really can use all the positive exposure it can get.
Well said!

I think the Devs should be releasing at least some details on certain things (a how-to-guide of sorts) like skill building as an example if they are really targeting new players because it is something that has been well documented that there are many nuances on how things work.

If NL is going to be released for the 25th anniversary (or even this year) they should know by now how something like skill building will work. The "wait and figure it out" approach is the same thing they do now which is essentially what this thread is about. If they don't communicate these details / how-to things ahead of it, they are putting brand new players at a huge disadvantage to veteran players who will have an idea at least based on experience on how to gain skills, what each skill does, and what combo of skills to use (how many people started the game like me with a char with a weird combo like mining/fishing/hiding/stealth/archery?). These new players will likely lose interest when they need to spend half the season figuring out what even works and what to do. 
#41
Maybe if we should all try out Diablo for a taste of what seasonal game like for one year. Then try UO NLS...  😂

"largest audience ever", any teasers? So far I have only seem graphics like classic at NLS in the video. 

This is why I wasn't excited... looks a prodo shard with classic graphic that is wiped yearly with a simplified skill or system, just slap in rankings and call it new legacy... legacy is classic?
#42
Seth said:
Maybe if we should all try out Diablo for a taste of what seasonal game like for one year. Then try UO NLS...  😂

"largest audience ever", any teasers? So far I have only seem graphics like classic at NLS in the video. 

This is why I wasn't excited... looks a prodo shard with classic graphic that is wiped yearly with a simplified skill or system, just slap in rankings and call it new legacy... legacy is classic?
You would find that new toons call out in chat for someone to rush them. Which means you make a game and they join with a high level toon that you stay close too so you get to level 70 pretty quick. Then you play to advance in the levels that add to the 70.

NL is intended to take the grind out of skill leveling, they intend to change many game mechanics, we will find out what they had time to implement. 
#43
Pawain said:

they intend to change many game mechanics, we will find out what they had time to implement. 
What's the saying? The road to Hell is paved with good intentions?  >:)

Sure, we'll see what they actually implement in due time (going on what 2+ years now?) but we could say that about anything. Given the severe lack of demonstration or even their thoughts on expected mechanics, I wouldn't be surprised if there are very few changes and they just use each season to tweak a couple things. For the record I'd be totally fine with this thought process if we hadn't been waiting for over 2 years now on something they promised would bring the biggest audience ever.

Edited for a side note I just thought of. The whole "find out what they had time to implement" is funny because I could apply that to the bar I was building in my basement. Great intention with a pretty cool idea and I started off strong when I demo'ed and rewired the stuff down there.... but that's pretty much where it stopped lol. Today there are 2 huge racks of booze (organized) but no bar and no seats. I guess technically I could grab a bottle and sit on the floor and drink haha. I often found myself doing other projects that needed done(or just going out because I didn't feel like working on it on a Friday night)) instead of working on this grandiose idea for a bar because of how much work it actually required. That is unfortunately what I think NL will be. A very big exciting idea that they pushed out but 2-3 years later it's going to just be a few changes with a lot of things the same. 
#44
Pawain said:
Seth said:
Maybe if we should all try out Diablo for a taste of what seasonal game like for one year. Then try UO NLS...  😂

"largest audience ever", any teasers? So far I have only seem graphics like classic at NLS in the video. 

This is why I wasn't excited... looks a prodo shard with classic graphic that is wiped yearly with a simplified skill or system, just slap in rankings and call it new legacy... legacy is classic?
You would find that new toons call out in chat for someone to rush them. Which means you make a game and they join with a high level toon that you stay close too so you get to level 70 pretty quick. Then you play to advance in the levels that add to the 70.

NL is intended to take the grind out of skill leveling, they intend to change many game mechanics, we will find out what they had time to implement. 
I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share.

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.

Biggest audience or same audience? I think it's dwindling audience. 

All I care is to save my game assets on production shard. So I wish all the Dev well and if NLS is not treating them well then please come back to production shard - the same audience need you!
#45
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
#46
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
#47
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
#48
I love UO. I do not believe people would bother spending the energy posting here if they did not have some level of emotional attachment to this game.

I do not play games. I play UO. I like to watch some games, sometimes. UO, however, is the only one that has kept my attention. I really do not have the time to play games. So, my play has been one that is often grinding to make gains, because I did not know better or did not know another way. Most of the time I play in the early morning hours when I first wake up and enjoy coffee and scan through countless business emails and text messages from abroad. It helps that I can come to forums like this to receive advice on how to play better. For many, I find dissatisfaction may be rooted in an "endgame" mindset. UO does not provide that. For example, there is no "Victory" title herald bannered across your screen when a scenario is completed successfully like in "Call of Duty, MW3"

I have played off and on since 2001. From 2012 to 2019 I thought I had quit for good. Yet, here I am again. During those years away, I can actually say that I occasionally dreamed about the game. Not sure what that was about. Dreams are strange.

I find the almost boundless world of Britannia fascinating to explore. I remember one year just walking to almost every place my character's feet would take him. Another year I just spent wandering the seas in my little boat, marking runes to different islands and locales. In both instances I realize others could have completed such adventures in no time at all. My time was limited. In all actuality, I enjoyed that it took me so long, because there was no endgame for me. This was a simple escape from the otherwise stressful real world in which I lived. To think, during those early years, I did not even mention to anyone that I played a game. In the circle of life I found myself at that time, it would not have been acceptable. Yet, this did not keep me from meeting so many new and wonderful people, many of whom I still maintain friendships or a casual acquaintance with to this day. Some of those friendships I made in the early years while attending a UO Townhall with my daughters, the likes of whom include J.P. Grimm Omen and other early contributors to the game. Others, I have never met, but have known in the game or on forums such as Stratics. A few of those people I recognize here on this forum and remember reading their posts over ten years ago and more. 

In the Formosa shard section of this forum I have a post with pictures of people I have met from around the world that played UO or still play. In my current place in life, I have even met people that play UO in my company or surrounding area. I no longer feel any reservation about stating I play UO.  In fact, the game has broadened me in so many ways because of the talent, intelligence and variety of people I have met that play this game. It even led to new ventures and contacts in my real life that I never would have expected, such as bringing together CCP Games and Pearl Abyss a few years ago, and helping out with one of their more popular game trailers. That only happened because one engineer, who worked on my news show in Europe earlier in the last decade, went on to work at CCP Games when I moved to China to take over marketing for a group of companies here. CCP had an office in Shanghai at that time just a few blocks away from our building. There are countless more examples, suffice to say, the people I have met in and out of the game, with connection to this game or gaming in general, have really enriched, no...expanded my life experience.

People. It really boils down to the personal connections that I have made over the years, playing and interacting in and out of the game with others, that make the game so rewarding. Do not get me wrong. I met so many incredible people in my many years in the US Army, and later doing news for a military and government news organization in Europe, including so many heads of state, but the connections that I made in and out of this game have been some of my dearest.

I could never have made so many gains at the pace that I did accomplish them if not for the help of people associated with this game, including some on this forum, whether they realize it or not. In turn, I have reciprocated that help whenever I can, in and out of the game. As I have mentioned before in another post, I can not do a champ spawn by myself, though I will still try. I just do not have that finesse. I piddle and amuse myself doing what little I can, sometimes making those silly cartoons or designing houses. It is an enjoyable distraction for me. Although, in some ways I could confess it is an extension of a creative self deep inside that after years of submission yearns to come out. Ha! Listen to me. Too funny. Now, picture all of that being said as I stress later this morning in a suit in a highrise office building worrying about everything that we must worry about these days.

I guess that is all I have to say. I could go on and on, but its enough.

Thanks to all of you, and UO. For me it is a better world knowing this game is there to run to after a rough week, even if all I do is throw it up on my wall monitor and enjoy the ambience over a gin and tonic.





#49
Ben said:I can not do a champ spawn by myself, though I will still try. I just do not have that finesse.

The easiest ones are baracoon and rikki. A lot of people use a samp for the full spawn but i use an area caster for the spawn and another temp for the champ. Need help, i'll discuss details.

Anyways, sounds like you're living one exciting life!
#50
Urge said:
Ben said:I can not do a champ spawn by myself, though I will still try. I just do not have that finesse.

The easiest ones are baracoon and rikki. A lot of people use a samp for the full spawn but i use an area caster for the spawn and another temp for the champ. Need help, i'll discuss details.

Anyways, sounds like you're living one exciting life!
Thank you, Urge.
#51
Urge said:
Items obviously had some impact but for most of the game they've not offered alternative ways to get the items. The previous years of content are constantly tossed out when something new arrives. We've got a massive map that's hardly used for anything but housing anymore lol. 


Exactly, the current monetization and progression is not conducive to actually playing the video game. When you ask how to level something. Typically an answer is "log in with an alt and click on it a thousand times". I can't believe nothing has been done to improve the progression. I love exploring and playing the actual game as a new player. But, I gotta say... been leveling archery and exploring. It's taken me roughly 12-16 hours to get it from 50-80 without spending any money or buying gold. Which I think is what most players seem to do? There are so many zones, mobs and dungeons. I never see a single person. Even in the whole zone of ilshenar I have only seen one person in 8 hours of playing there.

All they need to do is rework the monetization and revamp the progression. Give more reward for leveling up properly in the game by actually playing it. The chat is constantly spammed by gold and item seller sites as well. What exactly are the devs doing? Because from my math, it seems like they are just depositing around 10k subscribers money every month, plus the money they make on the shop for people to skip leveling and doing what with it?

meanwhile there is this entire world, lore and people who want to play and enjoy it. Like I said, I feel if they made the progression feasable and had a non pay to win sub only trammel and also a siege perilous server. People would love playing that. First they would have to rework the systems and make it fun, not a grueling clicker for hundreds of hours to level.
#52
LilyGrace said:

Two things were introduced in UO that were IMO huge mistakes. Power Scrolls and uber gear found as drops.

Both automatically set new or returning players at a distinct disadvantage. Their introduction, despite the intended goal of forcing players to band together, ultimately created divisiveness. They rob from the importance of crafting. And they created an instant and ongoing, outside the game, market for real world money in exchange for virtual goods. I don’t believe any of this is good for the health of UO.

In the ‘What’s Everyone Doing Now’ thread there’s a complaint about recycled pixel crack. Honestly, new, rare, and eventually reincarnated pixel crack is exactly what would have gone a lot further in creating a healthier more interesting and more interactive UO world than the PS and Artifact drops have.

As far as the popularity of rare or once in a blue moon UO artwork goes. Look at how wild players are for EM event items. And those drops are often just recycled items, dyed poster paint colors one usually only sees under a blacklight.

There’s been a habit of introducing new artwork very poorly. Fishing and treasure hunting are for sure nice ways to bring us new artwork. But for the life of me I don’t understand why such a flood of these items was created. What did it take? Like a week or two of casual playing before you had multiples of all the new art?  

 Blah blah blah blah (pretend I added a lot more words here about how to better introduce new and desirable artwork). Folks on this board are clever, have great imaginations, and no doubt can think of many ways to introduce desirable rares (that are not uber gear) into the game. But I will say, I wish the systems put in place for dropping artifacts had instead been introduced as ways to find rare and unique artwork instead of player gear.

I’m not saying there shouldn’t be a path to obtaining legendary gear that will bring you toward building a more uber fighter. Or a craftier crafter. Or a wizzier wizard. But I wish the way to get there was through players needing to build those items.

 Again, instead of hunting for legendary gear, wouldn’t it have been a healthier thing for UO to find legendary resources? Blah blah blah…pretend I added a lot more words here about how hunting for rare resources for crafters to use to make the best armor and weapons and spellbooks and potions would be more interactive and create more of a need for player cooperation.

Greetings, Inaliz and welcome back. Interesting thread. :-}

One thing for sure I noticed as well as a new player. The economy and monetization system just completely screws with crafting and harvesting. It's absolutely not worth my time other than for the fun of just harvesting and crafting. Leather is worth nothing. You can sell it to vendors for 1-3 gold each? Other than I think imbueing or arrow crafting for other characters... I don't see much of an actual point to crafting in the game. Once you sell a few 5+ million gold items, can afford about anything instead of crafting. That's a huge portion of the core game that seems just put aside.
#53
keven2002 said:
The tough part about UO for new players isn't really due to the "item gap" imo but rather the learning curve to attain it. 

On most shards, people are willing to help new people out with free gear to get you started. I've been known to walk around Haven and drop random legendary armor all over. More recently (when I've actually logged in) I've been taking the greater/major artifacts I find in treasure chests and dropping those. Will a new player have a 1 plat suit in their first week relying on others generosity? No. But the suits they get will absolutely put them in a great spot to train skills and kill stuff to get more "phat lootz". 

The biggest hurdle is that there is 25 years of knowledge and experience to catch up on. 20+ years we didn't have things like JOAT or automatic recall ability (and recall was the only method of travel aside from gate travel) so I'd often just run from place to place depending on where I was going, especially because there weren't a whole lot of rune libraries around then. That built understanding of the geography and where to look for certain things etc. Now a days majority of travel is magic and most shards have at least 1 rune library. That's just one example of learning things over the course of years. Someone new is on a steep learning curve to figure out not only how to build a tamer but also what to tame and where to tame along with how to train the pet etc etc. There are a few sites like UOGuide / Uo-Cah / UO Wiki which help but there are still "other things" that might not even be something people know to look for.

A new player could easily spend a few weeks just brushing up on UO info without even logging into the game which can be a very tall mountain to climb for those people who don't want homework on a video game but would rather just "go". 
People are definitely helpful, giving out free gear. But, in that, we have a whole huge other issue. New players are here to actually play the game. Getting free stuff is another huge skip. meanwhile lower level/tier gear, harvesting resources and crafting is worthless. Another big reason you just never see a soul doing anything on the map. People don't want to learn how to skip all the content, we want to experience it, be rewarding, fun and rewarding.
#54
loop said:
inaliz said:
[snipped]

Your perspective is valuable. As I see it, there are two types of players who are jumping into UO in the year 2022:
  1. The Nostalgia Tripper. You've played UO before and have had a sudden itch to revisit it.
  2. The MMO Tourist. You've played other MMOs and are interested in something different.
Each has the challenge of curtailing expectations. For the first, the player needs to come to grips with the fact that the game has changed, in some cases for better and in some cases for worse. For the second, the player has to entertain UO on its own terms. It's an old game unlike any other.

Broadsword has a role in curtailing these expectations and easing the player into the way of things. While I think it's fair to compare the game with others, given the poor quality and predatory nature of the market as a whole I'm apprehensive to find qualities that I think Broadsword should emulate. The "skip-the-grind-for-purchase" mechanics you mentioned are hints of this, but I see them as less relevant to the new player experience as a whole and more as bones thrown to players with multiple characters who don't want to repeat the grind. To put it cynically, they're meant to extract more money from an already entrenched player base, rather than extract money upfront from a newcomer, who would likely be at risk of wasting a mythic token on a poor template anyway.

As a Nostalgia Tripper who loves UO too much to be an MMO Tourist, there are a few things that come to mind that I would like to see:
  • Where repetitive actions are the mechanism by which the player advances in the world, I would like to see UO embrace automation as a legitimate means of playing. You should be able to cast a spell over and over again in an unlimited fashion. You should be able to mine an ore node automatically until it is depleted (New Legacy newsletter shows this is on the horizon). You should be able to do any number of things that third-party clients let you do.
  • Where automation leads to uninteresting gameplay, I would like to see meaningful objectives -- not quests -- guide the players actions. For example, I played a private shard several years ago where monsters would drop skill scrolls for your highest skills. You could, for example, gain blacksmithing by killing monsters.
  • I would like to see a return to viewing UO as a living world with more things to do than combat and collect gear. There should be easier ways and more incentives to group up. You should be able to direct message friends. You should be able to link gear in chat.
In general, I think less can be gained by comparing UO to other MMOs and more by Broadsword focusing on a core audience who can sustain the game and by maintaining the grounded design philosophy that the same things that motivate this core audience to keep playing are the same things that will attract the two types of players I mentioned above.
Automation in an mmorpg is a quick way to make it a stale and dead world. We've seen it many times in many mmorpgs.
#55
inaliz said:
keven2002 said:
The tough part about UO for new players isn't really due to the "item gap" imo but rather the learning curve to attain it. 

On most shards, people are willing to help new people out with free gear to get you started. I've been known to walk around Haven and drop random legendary armor all over. More recently (when I've actually logged in) I've been taking the greater/major artifacts I find in treasure chests and dropping those. Will a new player have a 1 plat suit in their first week relying on others generosity? No. But the suits they get will absolutely put them in a great spot to train skills and kill stuff to get more "phat lootz". 

The biggest hurdle is that there is 25 years of knowledge and experience to catch up on. 20+ years we didn't have things like JOAT or automatic recall ability (and recall was the only method of travel aside from gate travel) so I'd often just run from place to place depending on where I was going, especially because there weren't a whole lot of rune libraries around then. That built understanding of the geography and where to look for certain things etc. Now a days majority of travel is magic and most shards have at least 1 rune library. That's just one example of learning things over the course of years. Someone new is on a steep learning curve to figure out not only how to build a tamer but also what to tame and where to tame along with how to train the pet etc etc. There are a few sites like UOGuide / Uo-Cah / UO Wiki which help but there are still "other things" that might not even be something people know to look for.

A new player could easily spend a few weeks just brushing up on UO info without even logging into the game which can be a very tall mountain to climb for those people who don't want homework on a video game but would rather just "go". 
People are definitely helpful, giving out free gear. But, in that, we have a whole huge other issue. New players are here to actually play the game. Getting free stuff is another huge skip. meanwhile lower level/tier gear, harvesting resources and crafting is worthless. Another big reason you just never see a soul doing anything on the map. People don't want to learn how to skip all the content, we want to experience it, be rewarding, fun and rewarding.
You are 100% in control of your UO journey. If you don't want the handouts and prefer to experience it all yourself that is entirely up to you. That said, this means that you are going to loot lower end stuff and your journey from starter to selling things that have more value (to make gold) will take longer. Nothing wrong with it. As with many things UO - the choice is yours.
#56
Sorry Keven have to disagree with you on this one.  For an experienced player like yourself maybe.  You know how it’s done.  But for an inexperienced players, most will likely die of boredom before they raise enough gold to buy a 25 point stat scroll to take their available character points to 255.  You can’t do it alone.  That’s not saying you have to rely on handouts.  I did not but I did not turn down other players that wanted to help me out. 

One player I met for the first time in the New Haven mine helped me along for that night and before logging off gave me an ethereal horse (a first year reward).  Pretty sure it made the difference between me staying with the game or just looking elsewhere for another game.  Did not realize how much of a gift that was until was until later on when I looked up on vendor search. Never got to really thank her as she got very sick shortly thereafter and left the game.

Was not until I got a house and a vendor that I actually got enough gold to buy scrolls and other stuff I needed.  Even then it took over a year.  Now, I did start a new player on a different shard and bought enough to make that player viable, no scrolls or ethereal animals of course, for less than 30,000 gold.  But as a beginner would have no clue how to do that.  Anyway agree you don’t have to take gifts but for new players having a few of the right things early on can really encourage them to continue playing.


#57
Arnold7 said:
Sorry Keven have to disagree with you on this one.  For an experienced player like yourself maybe.  You know how it’s done.  But for an inexperienced players, most will likely die of boredom before they raise enough gold to buy a 25 point stat scroll to take their available character points to 255.  You can’t do it alone.

We (vets) should make a thread on our ways to make enough gold to fund a first character. 
#58
@Arnold7 - I was simply replying to inaliz who was saying they wanted "the full experience" of being new. I agree that a few things make the difference but again it's all about your preference of the journey. Do you want to earn everything you get and maybe take more time or do you want a little help to improve your play instantly?

Just because someone new might not be able to get a +25 stat scroll themselves (sure it makes a difference but depending on what you are doing it might not be that big of a deal). They can still do lots of things they might enjoy and use the profits from that to buy other things they might not be able to obtain themselves; like a stat scroll. Perfect example - if a newbie had the patience the sit around and tame cu's (which don't require a 25 stat scroll) they could make a pretty penny selling the white/black colors which spawn daily. There is also an off chance they tame a blaze and then they can buy just about whatever they want. 

I do think new players should be kind of directed to join a guild because that's probably going to improve the overall gameplay when you first start because people can explain things. As a 24 year vet; I've kind of gone away from the group play in favor of solo play because 1) the times I play are typically off hours 2) playing solo increases the challenge which keeps me interested.That said, 24 years later and I still do learn some new things about the game either while logged in (if I'm around other players) or on here.
#59
Just like in diablo getting rushed seems fun until you realize you are unable to kill anything...haven should be expanded to get new characters to GM the loot there should be slightly better to allow you to make or craft a suit along the lines of the new player suit .while I use mythic tokens for everything now it's important to learn to play your class especially say a Bard learning the dance 
#60
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
Say 95% players have left UO.
Out of the 5% who stayed, lets assume CC vs EC users are 50-50.

But why should they care about what the remaining 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
#61
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
#62
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
He still hasn't seen better games.
#63
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
Say 95% players have left UO.
Out of the 5% who stayed, lets assume CC vs EC users are 50-50.

But why should they care about what the remaining 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
I have tried bringing many players all quit too many decades old bugs to steep of a learning curve for even the simplest thing retro graphics are big buggy overly complex games not so much..
#64
Seth said:
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
He still hasn't seen better games.
He plays a lot of different games with his Auntie and his dad.  Why is so hard for you to believe that he enjoys playing UO with his PaPa.  You say bring new players in but all you do is put down my grandson and me, WTF.
#65
Truly sad it can be toxic here but in game most aren’t 
#66
Seth said:
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
He still hasn't seen better games.

There aren't any better games than UO in my opinion, and i've been gaming since pong.
#67
McDougle said:
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
Say 95% players have left UO.
Out of the 5% who stayed, lets assume CC vs EC users are 50-50.

But why should they care about what the remaining 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
I have tried bringing many players all quit too many decades old bugs to steep of a learning curve for even the simplest thing retro graphics are big buggy overly complex games not so much..
Exactly, complexity and and retro graphics.
#68
Seth said:
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
He still hasn't seen better games.
He plays a lot of different games with his Auntie and his dad.  Why is so hard for you to believe that he enjoys playing UO with his PaPa.  You say bring new players in but all you do is put down my grandson and me, WTF.
Why do u need to get so pissed? My kids tried Uo when young but they never liked it. They switched to others. 
#69
Seth said:
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
He still hasn't seen better games.

There aren't any better games than UO in my opinion, and i've been gaming since pong.
That is why you are still here.

Ask those who left or never returned. This is why population is so pathetic.
#70
Seth said:
Seth said:
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
He still hasn't seen better games.
He plays a lot of different games with his Auntie and his dad.  Why is so hard for you to believe that he enjoys playing UO with his PaPa.  You say bring new players in but all you do is put down my grandson and me, WTF.
Why do u need to get so pissed? My kids tried Uo when young but they never liked it. They switched to others. 
WOW  Sorry my grandson likes it and your kids didn't maybe you were to toxic with them like you are trying to be with my grandson.
#71
Seth said:
Seth said:
Seth said:
Seth said:
Yoshi said:
Seth said: I still feel UO is very outdated because of the graphics. It can't even compete the looks with mobile games which has the biggest market share. 

What attracts players to any new game is first the look, feel, sound, visual effects. Its human nature to start by going for the looks first.


“One word, ‘Minecraft’ “
That is a scam. hype
May be a hype but even my 5 year old grand loves it.
But would he love UO then?

Another view point:
95% users has left UO.
Out of the 5% who stayed, CC vs EC users are 50-50.

But why only care about this 5% want? 

Why not think about how to regain 95% of the lost population, from the new generation of gamers out there.
Yes he sits on my lap and loves it when I bring out the GD and we go hunting.  He is slowly learning but like any 5 year old they want it NOW
He still hasn't seen better games.
He plays a lot of different games with his Auntie and his dad.  Why is so hard for you to believe that he enjoys playing UO with his PaPa.  You say bring new players in but all you do is put down my grandson and me, WTF.
Why do u need to get so pissed? My kids tried Uo when young but they never liked it. They switched to others. 
WOW  Sorry my grandson likes it and your kids didn't maybe you were to toxic with them like you are trying to be with my grandson.
You mean that my comment "he has not seen better games" is a toxic remark for a 5 year old.

When my kid was 12 back when he tried UO he also has not tried other games. 

You are oversensitive.

Maybe should try Diablo Seasons, which many say is what NLS is trying to follow.

Me and my entire family have not seen that better game, either. 
#72
This thread is getting off topic and a bit too personal, can we get it back on track please?
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