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25 Years...

Started by EpicLuteGaming · 2022-07-14 · 102 posts · General Discussions
#0
Can you believe it, Ultima Online turns 25 years old this year and we are still playing and enjoying the hecking heck out of it. Its great to look back and be nostalgic but playing the game in the now is by far the best time I have had ever in UO. I have been meeting new people, forming some amazing friendships, and I have even been lucky enough to share my UO content with many others. 

Without the dev team, game masters, and event moderators that put time and effort into this game who knows if it would even still be around. I see a lot of bashing and bad mouthing all over the place, heck, I have done it many time myself on stream. It's not ok, not ok for me not ok for anyone else. We can be constructive in the way we share our thoughts and input with the team, I am sure they would be more inclined to listen as well...abuse has a way of shutting ones requests down fast.

I would like to invite anyone who wants to complain or be a turd burglar to come to me. I am willing to listen to you and do my best to take your complaints and put them into a format that will benefit us all. A quick Google of my username will put you in contact with me. Let me be the person who is the middle man if you are not able to say the things you want to say in a reasonable way. I have no problem hearing you out and making a post that will be well worded and constructive rather than seeing people dump on the team that has kept us in a game. It is my hopes that this will allow us a line of communication to the devs that will be taken without a brash undertone or rudeness and allow them to hopefully hear us out in a positive way. 

That's my PatrickTalk for the day, thanks for coming. 
#1
Hey Patrick, @Ajanus1 here.  I agree with this 100% and if I can help in any way, you know how to reach me.  UO is good times for all and it is way beyond the time to give appreciation where it's due.  Yes, the game can be improved and things can be fixed, but there is definitely a right way and wrong way to go about it.  I believe this is a major step in the 'right way.'
#2
I can't even 
#3
McDougle said:
I can't even 
Well you should try.
#4
Welcome Patrick!
#5
It is a bad intro, but read his past posts. He says the is the new content creator/writer.

They stuck the new guy into the furnace.

Ok after looking at the Google search I am not so sure.  Maybe he is a player frustrated with your negativity.
#6
Patrick is here get your communication and accountability. 

Whether he is real or pseudo. He claims to be your UO savior.

Ask away!
#7
Once again stay on topic; I know you have trouble doing that. I used to think you knew a lot about the game but you really don't know nearly as much as I thought. I stopped correcting you because it's worse than arguing with popps because in your head the smartest person in the world (and you are WAY off lmao). 

Once again you deflect when called out to actually take a stance and pick a side. Your tactics are laughable... which sums everything about you up nicely.

Maybe YOU should be the one taking everyone feedback... on second thought nvm - it would require you being unbiased which is something impossible for someone like you.
#8
Pawain said:
It is a bad intro, but read his past posts. He says the is the new content creator/writer.

They stuck the new guy into the furnace.

Ok after looking at the Google search I am not so sure.  Maybe he is a player frustrated with your negativity.
See, I didn’t read that first post as him being on the team, but rereading I may understand Pawain’s confusion. He’s an unaffiliated UO content creator but not “the” creator of UO content. He does an excellent twitch.tv stream (https://www.twitch.tv/epiclutegaming ) on the Sonoma shard. 

What he’s saying, though, is that for the most part the players on this forum are so upside down about their own particular grievances that we miss the bigger picture. Ultima Online is still a fantastic game and well worth the monthly subscription. But the negativity on this and other boards has really begun to affect the perceptions around the game. His statement saying to go to him to air grievances is (I believe) him saying he’d use his platform to discuss these issues openly but in a more constructive way than repeating a catch phrase on every post. 

I’ve seen the questions that come up on his stream chat. They often are about why he is playing the official shards and not a well known grey shard or, alternatively, are 100% nostalgia about what the game was 20 years ago. Patrick does a great job of articulating why he still plays Sonoma and this version of the game. Because, warts and all, this is the best version of Ultima Online. 
#9
You all should stop arguing with each other first of all. Its gotten you all no where this far so try to just chill the heck out. 

To clarify, I am a content creator on Twitch/YouTube, I am not associated with EA/Broadsword or anyone of the devs. I play Ultima Online 2d on Sonoma, no mods, no extra things to make it run smooth, just 2d UO and me. I am just a dude that wants to be a middle man for those who are unable to articulate the proper words for their arguments. I have an open platform where people can talk to me and tell me their concerns and I can then turn those concerns, which mean well but are drenched in love for the game, into clear and concise information to give back to our devs via my content or the forum here. 

So once again, if you have concerns but are not able to voice them in a manner that is conducive to healthy communication with our dev team, tell me, let me do it for you if nothing else. 
#10
I would love to help make UO a better game. It's a shame that the devs would rather live with their heads in the ground, ignoring all players except those few that they deem worthy. (who ironically play primarily to monetize and profit from the game. definitely no hidden agenda there with a dev hook up, right?)

Edit: Also I've seen your streams, they're nice. It's a refreshing take on the game through the perspective of your playstyle.
#11
gay said:
ignoring all players except those few that they deem worthy. (who ironically play primarily to monetize and profit from the game. definitely no hidden agenda there with a dev hook up, right?)

**EDIT** Is that a thing? Also I am stuck in the quote...
#12
No, some feel persecuted when they do not get what they ask for.  Ask him to name those worthy players who get what they ask for.

It's best to start over when you are stuck in the quote box.
#13
I would like to think our devs are not in cahoots with 3rd party sellers but then again proof would go further than speculation in cases like this. I have seen nothing that makes me think that however. 
#14
Yeah ask me to do something an overzealous mod is gonna action me for.
#15
Yes, cause hurling accusations of favoritism is exactly the toxic communication this player base needs.

If I was favored anything believe me I’d find something way more interesting to get changed than a dog costume. 

(Edit: Sorry Pawain, I edited the post right as you replied.)
#16
 😂 
#17
I love this game. I kinda like the people in it 😂 and I'm still engaged in its content after 23 years playing. The biggest issue I have is the slow pace of communication from Broadsword. Other than that I still enjoy the content they put out, though occasionally it's rough but that's not unexpected. Nonetheless, lack of  communication is what causes the bad optics. I wish they would push out a few extra updates or stories or something in between to keep it engaging and not give complainers a reason to detract from the good content.
#18
No really labeling people who ask about bugs etc and expect acknowledgement and accountability and 
Want communication complainers is what causes the negative toxicity you think we reached this as pawain says whiny stage over night ??? Years of being ignored..... 
#19
McDougle said:
No really labeling people who ask about bugs etc and expect acknowledgement and accountability and 
Want communication complainers is what causes the negative toxicity you think we reached this as pawain says whiny stage over night ??? Years of being ignored..... 
So why not work together to be heard?
#20
Make UO a better game?  Yes, do something (anything) about third-party programs....  That is all.
#21
This ^
#22
I've called this dude out before.  I really enjoy listening to his stream while playing.  Highly recommend.

Definitely think the Broadsword team could utilize streamers more too and promote them.  UO is the perfect game to play while also listening to a streamer in the background.
#23
Feigr said:
I've called this dude out before.  I really enjoy listening to his stream while playing.  Highly recommend.

Definitely think the Broadsword team could utilize streamers more too and promote them.  UO is the perfect game to play while also listening to a streamer in the background.
They have a few of us to choose from as well. Does not have to be me, just would be cool to see some use be made of what we do for fun anyways.
#24
It could be what we need to really get things smooth. 

I would much rather play official servers but time and time again I see less buggy better artwork freebie versions being pushed out by a couple guys in their spare time. It's frustrating and disheartening to those of us that started gaming with official UO and stayed.
#25
Feigr said:
I've called this dude out before.  I really enjoy listening to his stream while playing.  Highly recommend.

Definitely think the Broadsword team could utilize streamers more too and promote them.  UO is the perfect game to play while also listening to a streamer in the background.
They have a few of us to choose from as well. Does not have to be me, just would be cool to see some use be made of what we do for fun anyways.
I was thinking of more like a feature in the newsletters or on the main page.  Just something to tell players it's out there and there are OSI creators.
#26
Some few posts have been removed to preserve the intent of this thread.
#27
@EpicLuteGaming ; I have been trying to persuade people to voice their concerns with constructive criticism and without personal attacks and insults since 2006. I have yet to succeed.  I wish you all the luck in the world.
#28
@ EpicLuteGaming  I have been trying to persuade people to voice their concerns with constructive criticism and without personal attacks and insults since 2006. I have yet to succeed.  I wish you all the luck in the world.

@Petra_Fyde - I write this to you as constructive and do not intend anything to be an insult but we know that 99% of the time whenever some opinion is expressed that someone (or people) do not like they immediately take it as an attack and it's immediately not true or should be ignored; unfortunately you could be included in that group with your post above. There have been many people who do not bash the Devs but do say they need to improve in areas and that's met with a starch defense of the Dev team without basis and you are guilty of that yourself (based on the fact that elude to nobody being able to give constructive criticism since 2006).

I say that because there have been several people say in a constructive way (myself included) that the Dev team really should be communicating better than they do. It's not how any successful project team operates in any facet nor should they. Perfect example is the lack of a newsletter in months to see a roadmap and unfortunately this isn't the first time. What I just wrote inevitably is taken as an attack by the same handful of people and those people respond with something dismissive like "well what do you expect when all people like you do is complain about what they say?". Suddenly the simple constructive criticism for the Dev team turns into an argument between posters about the Dev team. 

Hopefully I'm proven wrong on this but my feeling is that the same old fan bois/gurls will jump on here trying to counter with their own troll post which will eventually result in another locked thread.

So here goes:

@EpicLuteGaming - My feedback would be:
  1. The Dev team should be more communicate to the player base more about what is going on and the plans for upcoming content/work. The format of their usual newsletter is fine; I'd just expect that it come on a monthly basis and be somewhat consistent (ie around the 15th or X date of the month... not the 1st of this month and the 31st of the following month). 
  2. The team should also be more transparent on bug fixes. There should be some sort of defect list they are keeping and be able to give a status on submitted defects (ie pending replication / tested / TC1 / in Pub X / etc). There is a very bad perception that people submit a defect (and can give steps to replicate) and they go into a black hole; which then discourages people from bothering to submit defects again. 
#29
Yes it is true I don’t report bugs anymore because I could type up a whole post explaining everything even provide screenshots, gifs, and or video but with absolutely no acknowledgement from anyone on the team it seems completely pointless. 
#30
The overly heavy handed moderating is in fact one of the issues as posters are fearful of expressing anything that might be perceived as criticism. Where if not here are customers to go ? 
#31
McDougle said:
The overly heavy handed moderating is in fact one of the issues as posters are fearful of expressing anything that might be perceived as criticism. Where if not here are customers to go ? 
Feel free to DM me whatever it is you want to say or you can always find me on Discord. I want to be able to understand the good and the bad without anyone needing to worry about things. I want to know so much as I am sure most of us do. 

An open line of dialogue with the devs is highly needed and I think it can be done if we all work together.
#32
If you want an recent example. Look at how the “surprise, it’s over” July 1st ending date for collecting eggs was handled by the team.  You won’t have to look to far back to find the discussions posted here.  
#33
McDougle said:
The overly heavy handed moderating is in fact one of the issues as posters are fearful of expressing anything that might be perceived as criticism. Where if not here are customers to go ? 
Feel free to DM me whatever it is you want to say or you can always find me on Discord. I want to be able to understand the good and the bad without anyone needing to worry about things. I want to know so much as I am sure most of us do. 

An open line of dialogue with the devs is highly needed and I think it can be done if we all work together.
I think you should start with the refusal to reply to threads about scripting and third party programs ask for an updated official list of allowed programs 
#34
McDougle said:
McDougle said:
The overly heavy handed moderating is in fact one of the issues as posters are fearful of expressing anything that might be perceived as criticism. Where if not here are customers to go ? 
Feel free to DM me whatever it is you want to say or you can always find me on Discord. I want to be able to understand the good and the bad without anyone needing to worry about things. I want to know so much as I am sure most of us do. 

An open line of dialogue with the devs is highly needed and I think it can be done if we all work together.
I think you should start with the refusal to reply to threads about scripting and third party programs ask for an updated official list of allowed programs 
Why not invite mesanne to your stream to discuss this and the upcoming anniversary and NL
#35
McDougle said:
McDougle said:
McDougle said:
The overly heavy handed moderating is in fact one of the issues as posters are fearful of expressing anything that might be perceived as criticism. Where if not here are customers to go ? 
Feel free to DM me whatever it is you want to say or you can always find me on Discord. I want to be able to understand the good and the bad without anyone needing to worry about things. I want to know so much as I am sure most of us do. 

An open line of dialogue with the devs is highly needed and I think it can be done if we all work together.
I think you should start with the refusal to reply to threads about scripting and third party programs ask for an updated official list of allowed programs 
Why not invite mesanne to your stream to discuss this and the upcoming anniversary and NL
Everyone is welcomed to join me on stream, but if I were to invite her I would want to set it up in an interview format and I am sure I will need to earn some trust before any dev just sits down with me or whatever it is I have in my head. I am not trying to ambush or put anyone on the spot but with a little time and effort I am sure I can earn that.
#36
Well, they are indeed obnoxiously heavy handed in their moderation. 

And they seem to have forgotten what the NEWSLETTER was all about... heck, they have completely forgotten about it altogether and don't seem to send it anymore...

they are accountable for that. First they create a newsletter and then they don't make it and leave everyone hanging.. very much their bad on a bed they themselves made.
#37
Maybe they are busy with the launch of NLS, preparing speeches, marketing posters, release videos, etc. No one is free to do forum post, newsletter, debugging, etc... 
#38
You cracking me up tonight!  😂
#39
Seth said:
Maybe they are busy with the launch of NLS, preparing speeches, marketing posters, release videos, etc. No one is free to do forum post, newsletter, debugging, etc... 

Yea that's a good one @Seth. I laughed a little bit myself when I read this. Preparing speeches? Haha.

Not posting on the forum or even setting up the defect list is understandable as those can take a good chunk of time. However - a simple newsletter updating the player base on what they've been working on the past 3-4 months since the last newsletter and what they plan on working on until the next newsletter should take them all of maybe 4 hours (and that's overly generous). This gives me a sense that they haven't really been doing much(or have much in the pipeline). I'm sure I am wrong on that but that is unfortunately the perception it gives.

Can you imagine going somewhere like a tailor shop to be fitted for a suit/dress and then months go by without any updates from the tailor about the status of your suit/dress... all while you are making your monthly payments to them for this work? You don't even know if they have a single sleeve done over the last 4 months, let alone an entire jacket. Would anyone use that tailor again? I find it hard to believe people would say "well maybe they are just busy doing other stuff". 
#40
keven2002 said:
Can you imagine going somewhere like a tailor shop to be fitted for a suit/dress and then months go by without any updates from the tailor about the status of your suit/dress... all while you are making your monthly payments to them for this work? You don't even know if they have a single sleeve done over the last 4 months, let alone an entire jacket. Would anyone use that tailor again? I find it hard to believe people would say "well maybe they are just busy doing other stuff". 
I would want my dang dress...
#41
The Dev Team has an incredible tool for communication here, these forums, THEIR forums. My guess is that they probably would use it more if they're not torn a new one every which way from Sunday on everything they post. I see it as a catch 22 for the Dev team. Damned if they do, damned if they don't. That being said, the Dev Team, in my opinion, has the responsibility to communicate news. Post what you think is important, take a deep breath, know you're going to get righteous opinions by every Tom, Dick and Harry no matter what you post and carry on. You can only do the right thing at the right time and for the right reasons.

Honestly, the lack of communication these past months and the steady decline of communication over the past years is starting to make me wonder about the future. We've lost the streaming, the regular newsletters, Five on Friday, etc. I for one would appreciate hearing regular information from the Dev Team. I for one know to put on my big girl panties and just skim the 'entertainment from the responders'. We want news.

Does this mean the Dev Team has to respond to every question, every post? Ludicrous, no, absolutely not! If they see something being communicated in THEIR official forums that has a lot of serious discussion maybe yes. Responding and acknowledgement, as someone once said 😂 , is vital. Communicating what's going on with their work, plans, what's important in their world view, etc would be a boon.  A hour a month to put together a newsletter, posted here in THEIR official forums would be great start. Split it between the devs and each add a little something. That's 15 minutes a month each. It's not rocket science.

So please.. use your official forums. We need you.

#42
The Dev Team has an incredible tool for communication here, these forums, THEIR forums. My guess is that they probably would use it more if they're not torn a new one every which way from Sunday on everything they post. I see it as a catch 22 for the Dev team. Damned if they do, damned if they don't. That being said, the Dev Team, in my opinion, has the responsibility to communicate news. Post what you think is important, take a deep breath, know you're going to get righteous opinions by every Tom, Dick and Harry no matter what you post and carry on. You can only do the right thing at the right time and for the right reasons.

Honestly, the lack of communication these past months and the steady decline of communication over the past years is starting to make me wonder about the future. We've lost the streaming, the regular newsletters, Five on Friday, etc. I for one would appreciate hearing regular information from the Dev Team. I for one know to put on my big girl panties and just skim the 'entertainment from the responders'. We want news.

Does this mean the Dev Team has to respond to every question, every post? Ludicrous, no, absolutely not! If they see something being communicated in THEIR official forums that has a lot of serious discussion maybe yes. Responding and acknowledgement, as someone once said 😂 , is vital. Communicating what's going on with their work, plans, what's important in their world view, etc would be a boon.  A hour a month to put together a newsletter, posted here in THEIR official forums would be great start. Split it between the devs and each add a little something. That's 15 minutes a month each. It's not rocket science.

So please.. use your official forums. We need you.

Amber now an honorary member of clan Mcdougle  ;)
#43
McDougle said:
The Dev Team has an incredible tool for communication here, these forums, THEIR forums. My guess is that they probably would use it more if they're not torn a new one every which way from Sunday on everything they post. I see it as a catch 22 for the Dev team. Damned if they do, damned if they don't. That being said, the Dev Team, in my opinion, has the responsibility to communicate news. Post what you think is important, take a deep breath, know you're going to get righteous opinions by every Tom, Dick and Harry no matter what you post and carry on. You can only do the right thing at the right time and for the right reasons.

Honestly, the lack of communication these past months and the steady decline of communication over the past years is starting to make me wonder about the future. We've lost the streaming, the regular newsletters, Five on Friday, etc. I for one would appreciate hearing regular information from the Dev Team. I for one know to put on my big girl panties and just skim the 'entertainment from the responders'. We want news.

Does this mean the Dev Team has to respond to every question, every post? Ludicrous, no, absolutely not! If they see something being communicated in THEIR official forums that has a lot of serious discussion maybe yes. Responding and acknowledgement, as someone once said 😂 , is vital. Communicating what's going on with their work, plans, what's important in their world view, etc would be a boon.  A hour a month to put together a newsletter, posted here in THEIR official forums would be great start. Split it between the devs and each add a little something. That's 15 minutes a month each. It's not rocket science.

So please.. use your official forums. We need you.

Amber now an honorary member of clan Mcdougle  ;)
Ooh, Ooh, can I join?
#44
McDougle said:
The Dev Team has an incredible tool for communication here, these forums, THEIR forums. My guess is that they probably would use it more if they're not torn a new one every which way from Sunday on everything they post. I see it as a catch 22 for the Dev team. Damned if they do, damned if they don't. That being said, the Dev Team, in my opinion, has the responsibility to communicate news. Post what you think is important, take a deep breath, know you're going to get righteous opinions by every Tom, Dick and Harry no matter what you post and carry on. You can only do the right thing at the right time and for the right reasons.

Honestly, the lack of communication these past months and the steady decline of communication over the past years is starting to make me wonder about the future. We've lost the streaming, the regular newsletters, Five on Friday, etc. I for one would appreciate hearing regular information from the Dev Team. I for one know to put on my big girl panties and just skim the 'entertainment from the responders'. We want news.

Does this mean the Dev Team has to respond to every question, every post? Ludicrous, no, absolutely not! If they see something being communicated in THEIR official forums that has a lot of serious discussion maybe yes. Responding and acknowledgement, as someone once said 😂 , is vital. Communicating what's going on with their work, plans, what's important in their world view, etc would be a boon.  A hour a month to put together a newsletter, posted here in THEIR official forums would be great start. Split it between the devs and each add a little something. That's 15 minutes a month each. It's not rocket science.

So please.. use your official forums. We need you.

Amber now an honorary member of clan Mcdougle  ;)
Ooh, Ooh, can I join?
You of course already are you're also lead bagpiper 
#45
McDougle said:
McDougle said:
The Dev Team has an incredible tool for communication here, these forums, THEIR forums. My guess is that they probably would use it more if they're not torn a new one every which way from Sunday on everything they post. I see it as a catch 22 for the Dev team. Damned if they do, damned if they don't. That being said, the Dev Team, in my opinion, has the responsibility to communicate news. Post what you think is important, take a deep breath, know you're going to get righteous opinions by every Tom, Dick and Harry no matter what you post and carry on. You can only do the right thing at the right time and for the right reasons.

Honestly, the lack of communication these past months and the steady decline of communication over the past years is starting to make me wonder about the future. We've lost the streaming, the regular newsletters, Five on Friday, etc. I for one would appreciate hearing regular information from the Dev Team. I for one know to put on my big girl panties and just skim the 'entertainment from the responders'. We want news.

Does this mean the Dev Team has to respond to every question, every post? Ludicrous, no, absolutely not! If they see something being communicated in THEIR official forums that has a lot of serious discussion maybe yes. Responding and acknowledgement, as someone once said 😂 , is vital. Communicating what's going on with their work, plans, what's important in their world view, etc would be a boon.  A hour a month to put together a newsletter, posted here in THEIR official forums would be great start. Split it between the devs and each add a little something. That's 15 minutes a month each. It's not rocket science.

So please.. use your official forums. We need you.

Amber now an honorary member of clan Mcdougle  ;)
Ooh, Ooh, can I join?
You of course already are you're also lead bagpiper 
Sweet!!
#46
McDougle said:
McDougle said:
Amber now an honorary member of clan Mcdougle  ;)
Ooh, Ooh, can I join?
You of course already are you're also lead bagpiper 
Wait... we don't get to vote on new members?!?  :p
#47
aye, lack of comms, future looks bleak.
#48
keven2002 said:
McDougle said:
McDougle said:
Amber now an honorary member of clan Mcdougle  ;)
Ooh, Ooh, can I join?
You of course already are you're also lead bagpiper 
Wait... we don't get to vote on new members?!?  :p
My resume 


#49
1997: Still remember going to electronics boutique in the mall and buying the huge box (you know old gaming boxes 8 1/2 x 11)... with the Britannia map... (still have it)


#50
Drago said:
1997: Still remember going to electronics boutique in the mall and buying the huge box (you know old gaming boxes 8 1/2 x 11)... with the Britannia map... (still have it)


I have a couple of mine too with the pewter pins. 
#51
The game is still awesome.  I see a lot of frustration with all of the different things that happen in game that the product owner/development team cannot control without shutting the game down for good and I understand that because that's what life is like and MMORPG's mirror life in a lot of way.  It is what it is.  Life isn't fair and neither is Ultima.  What Ultima does have is 20+ years worth of content. 
#52
Foos said:
The game is still awesome.  I see a lot of frustration with all of the different things that happen in game that the product owner/development team cannot control without shutting the game down for good and I understand that because that's what life is like and MMORPG's mirror life in a lot of way.  It is what it is.  Life isn't fair and neither is Ultima.  What Ultima does have is 20+ years worth of content. 
Bugs and issues are acceptable a total lack of communication with your players is not.....
#53
Drago said:
1997: Still remember going to electronics boutique in the mall and buying the huge box (you know old gaming boxes 8 1/2 x 11)... with the Britannia map... (still have it)


I still remember that day in late 90s, when I ran to buy my first box from the store after my fren told me about a new type of persistent online game, no save game, whatever happens stays on the server history etc... but sigh.
#54
Foos said:
The game is still awesome.  I see a lot of frustration with all of the different things that happen in game that the product owner/development team cannot control without shutting the game down for good and I understand that because that's what life is like and MMORPG's mirror life in a lot of way.  It is what it is.  Life isn't fair and neither is Ultima.  What Ultima does have is 20+ years worth of content. 
It doesn't really have 20+ years of content.  It's a sandbox so the story is pretty sparse.  There is very little reason to venture out of sub-optimal hunting spots.  There are a lot of "rares" because they embraced the rares community and made things limited time only.  A lot of events are also limited time only.  

The best things in this game were vendors and the sandbox nature.  Sandbox was ruined long before Broadsword and vendor was ruined by players/cheating/time.

I don't have a lot of will to go into a good argument, but I think it's not correct to say 20+ years of content when games with less years of content have more things to actually  do.  I spend more time on single player games than UO these days.  Hell, I have 125 Hours on a $3 Steam game that has been getting good patches every other week.
#55
My first PC. Pentium 100 mhz with 16 MB RAM and 1 GB HD (UO took up half of it).

 I remember logging in and that chest opening at 2 frames per second...took forever...  if you had a Pentium 133, god that chest looked beautiful opening up  LOL!

#56
Aside from Vendor search, what has the Dev team done to improve the game in the last 10 years? Giving them credit for vendor search is even a stretch considering all of the issues it's had.
#57
Aside from Vendor search, what has the Dev team done to improve the game in the last 10 years? Giving them credit for vendor search is even a stretch considering all of the issues it's had.
10 years. UO is no where near the same game it was 10 years ago.  I guess you do not play UO much. Or read all the posts from players taking a year or two off and not knowing what all the new stuff is. Guess you never been to Eodon or have a pet or wear armor with stats.

Wait till you use armor that's not imbued barbed leather and have a 50 SDI spellbook 
#58
This is a group play oriented game.  Playing with the right group trumps all of UO’s short comings from the player point of view.  I really enjoy playing with the players I know although I don’t get to play with them that much anymore.

For players used to playing solo games, like myself, UO does not come close to matching modern games in any respect.  Today’s UO is about the same as the stand alone UO game I played probably on my Nintendo 64.  That was a great game by the way. Excellent story and in all other respects the same game play, graphics, and music UO offers today.  It’s been a long time since I played that one so the graphics might not be exactly the same.

But playing a solo game is more like reading a novel.  Eventually you get to the end.  UO does not end.  It keeps on going after you finish doing something.  It has a lot to offer to new players if the Development team could figure out how to do that.  Maybe NL will appeal to new players.  But this last event clearly showed they are not all on the same page and that needs to change.
#59
Pawain said:
Aside from Vendor search, what has the Dev team done to improve the game in the last 10 years? Giving them credit for vendor search is even a stretch considering all of the issues it's had.
10 years. UO is no where near the same game it was 10 years ago.  I guess you do not play UO much. Or read all the posts from players taking a year or two off and not knowing what all the new stuff is. Guess you never been to Eodon or have a pet or wear armor with stats.

Wait till you use armor that's not imbued barbed leather and have a 50 SDI spellbook 
I guess reforging falls within 10 years, it was what, about 8 years ago? Imbuing/reforging completely destroyed the crafting community. Were they really a good updates? I personally think both imbuing and reforging hurt the game more than helped it. The pet update I'll give them credit for, it's nice.

You're right though, I don't log in often at all. There's a reason for that, the game it garbage in its current state. PvP used to be the best any game had to offer, now it's half scripted with no penalty. 
#60
Sorry you are throwing money away. Maybe go to a movie a month for entertainment instead.  I think steam has a bunch of free games.  You know what I do when I don't like a certain food, I don't buy it or eat it. I also don't play games I don't like.
#61
LOL, you think I pay for UO?  😂

Seriously though, do you really not think the amount they've added or improved the game in the last 10-15+ years is pathetic? A game should at least add new content or do serious revamping and patches 2 times a year. At the very minimum! What does the UO dev team accomplish, add, or improve on the game in a year on average?
#62
 😂 only paid accounts can post here. New O NOOB. 
#63
lol, maybe I only want to post here 😂

You still haven't answered, does the UO dev team consistently improve the game?
#64
lol, maybe I only want to post here 😂

You still haven't answered, does the UO dev team consistently improve the game?
Yes that's pretty much all they do unless someone knows that they also work on other games. Kyronix has a very good work ethic from what I see.
#65
Where are the game improvements? I think you just have a blind loyalty due to your love of the game
#66
Where are the game improvements? I think you just have a blind loyalty due to your love of the game
You are correct I would rather it not change. 
#67
You want no improvements to the game? So you admit the Devs do nothing for the game, lol
#68
@New_O_Recruit
You have to realize that the small fraction of the remaining say 5% Population includes another smaller, yet forum-active, vocal group that insists that the current graphics, and game status whatever is OK. This is WHY they are still here and sing about it. 

The other (say) 95% who didn't like it and saw a better alternative has already left. They won't post here, because they just cancel their sub and don't look back. Won't waste a minute arguing with anyone. 

Some of us still here is already sitting on the fence asking for one last chance from the Dev - who has yet to respond to the many issues raised.  
#69
UO is an old game apparently still incorporating much of now obsolete language from the original game.  The development team did create the enhanced client possibly with the hope phasing out the classic client.  But they now support both so every one gets to use the client they like best, They did completely revamp treasure hunting a few years ago, and they created the shard bound classification not so long ago because players complained about their shard being farmed by players mostly from Atlantic during special events.  It’s not fair to say the are not trying to improve the game.  But agree with most others the team should be responding more to many of the issues raised in this forum. 
#70
Shard bound made the game worst not better. Not everyone can play everyday all day every week , month. So when you return and see all the new items that you can’t get because no one we’ll sell the only one they have and you can’t buy them from Atlantic it’s very discouraging, but at the same time you’ve paid for multiple accounts the hole time for what ? 
Easy to why there is a steady flow of idocs  
remove shard bound and make items account bound after selling them maybe. Has to be a better way. 

Honestly who cares if people farm items and sell them ? The scripting selling gold EM events lol really. Way big problems than the treasure of events going on. 
#71
Shard bound is a double edged sword in a way.

Yes it is a problem to have people script farm things en masse during servers and then ship it all back to Atl to sell and no, "atlantic" players aren't the only people guilty of this. Atlantic is just the best place to buy things because it's the best place to SELL things. There is actual consistent demand there, and demand begets supply.

Yet at the same time it's a bad model because of that same supply. A player with less time to invest into these events, or who missed them, is unlikely able to acquire these items after the event has ended on a much less active server, and are not able to simply go to the market server and bring them back.

While I'm a fan of making high demand commodities shard bound to prevent off server script farms, it is equally a flawed system. The ultimate solution to all of those problems is actually very simple, but nobody wants to hear it.
#72
I see nothing good for shard bound or rather, the cons beat the pro 100000:1.

Hardly a double edge.

Back To OP:
Improve? We are blessed if they can keep up with bug fixing for production shard.

Soon, their workload will be doubled by NLS launch and God Help Us All.
#73
 :s 
#74




Your intent is notable ELG. Good luck with that.

Cheers from another vanilla 2D player.



#75
Arnold7 said:
UO is an old game apparently still incorporating much of now obsolete language from the original game.  The development team did create the enhanced client possibly with the hope phasing out the classic client.  But they now support both so every one gets to use the client they like best, They did completely revamp treasure hunting a few years ago, and they created the shard bound classification not so long ago because players complained about their shard being farmed by players mostly from Atlantic during special events.  It’s not fair to say the are not trying to improve the game.  But agree with most others the team should be responding more to many of the issues raised in this forum. 
As some said, the issue is the lack of consistency

No one said the game has not improved over 25 years. 

Recent lack of response over bug list, scripts, newsletters, etc. There seemed to be a.pause.

But we are consistently paying sub. Can we still play while subscription is also paused?
#76
The lack of consistency is a huge problem it’s like trying to understand an addict at this point. 
I really hope NL brings a less complex system to the main shards. 
#77
I will be blunt, the lack of communication is scary but it could be for a great reason...or a terrible one. I for one do not want to rush anyone so I will try my best to wait...but I want more communication just like everyone else. 
#78
Kirthag said:




Your intent is notable ELG. Good luck with that.

Cheers from another vanilla 2D player.



I appreciate the kind words. 🙂
#79
I would like to hear @epiclutegaming thoughts regarding:
  1. The only content we've gotten in the past several years, and the only content we will get, is: ToTs, champ spawn and a quest. It's set up so lazily the devs just select a few rewards and copy/paste it over from the last one.
  2. PVP is dead to anyone that doesn't cheat through their teeth. You can find youtube videos to see what I'm talking about... they play clients that don't even resemble the CC/EC and have functionality and automatic help scripts legit players just can't keep up with.
These two issues, imo, are the most pressing and I have seen so many people come and then inevitably go because of these. For #2 seems like the third party clients are the underlaying issue.
#80
For number 1 my honest opinion is I like the different events and I feel like they can only do so much with the old tech. I do not like how the last ToT was handled and turned into a grind fest, but it is what it is. 

As far as number 2 goes anyone who is in my Discord or watches my content knows that not only can I not PVP but I also have little interest in learning knowing I will be going up against what I call, "non-natural" PVPers. 

In the end it seems like the big issue is the underlying use of 3rd party programs without an insight into what can and cannot be used with getting us in trouble. 
#81
For number 1 my honest opinion is I like the different events and I feel like they can only do so much with the old tech. I do not like how the last ToT was handled and turned into a grind fest, but it is what it is. 
I do not accept that, "there is only they can do with old tech". That's true at all and is giving the devs that we pay a hall pass to do nothing. In fact holiday/events/content in general in the past 20 years before they started to do this recycling was overwhelmingly unique and very few mechanics recycled:
  • the conjurer garb event
  • magincia rubble
  • shard of the dead
  • cures for the garg mini game
  • cures for the garg macro game (sashes/necklaces/staff)
  • shadowguard
  • umbra lake encounter
  • tot (until recently)
etc, etc. I really could go on for a long time naming unique mechanics/events that they've done over the years. We've seen in the past what the Devs can do: they own the code to the game, they can literally do anything and I think most people miss that fact and give them a pass. Not acceptable at all.

It's only been recently that they have gotten 'lazy' (sorry, for lack of better term) and not releasing actual new and exciting content and recycling the same three: champ spawn/quest/tot rinse repeat cycle. It's objectively boring like you have stated and is a grind fest.

I will fully admit that repeating these mechanics are fine. We can do more ToTs, they were popular in the past for sure. Champ spawn and a quest? Sure, I like those. The quests are usually unique and have some nice Ultima lore. BUT my issue is that it's all we have seen the last few years, some with up to 3 a year, and it doesn't look like anything will be changing. 

We need to break the cycle and get something new.

Recycling the same content over and over doesn't get new subs. It doesn't retain subs from what I've seen; I know so many people that quit because they don't want to do the same ToT grind every few months. It's boring. If nothing changes, I'm probably not going to last much longer myself. Limit ToT/quest/champ to once a year maximum.
#82
NL should break the cycle bringing back pvp in a big way when groups of players engage in guild wars.  Pretty sure it will appeal to a lot of long time players that remember what UO was like in the early days.  No sure if will attract and retain new players but it should break the mold as at least some players will spend less time killing monsters.

Agree most player vs monster events center around killing various spans and then a boss, or random spawning monsters and paras. in a dungeon.  But generally the developers try to mix it up some so each event is a little different from the others in some respect.
#83
Arnold7 said:
NL should break the cycle bringing back pvp in a big way when groups of players engage in guild wars.  Pretty sure it will appeal to a lot of long time players that remember what UO was like in the early days.  No sure if will attract and retain new players but it should break the mold as at least some players will spend less time killing monsters.
What is this based on? They haven't spoiled really any of the gameplay so how do you know this? Either way they have said that you will still be using the standard clients to connect so all the cheats will still be available to these players lol so it's status quo as far as pvp, only for mega cheaters. It's going to be a flop.
#84
Arnold7 said:
NL should break the cycle bringing back pvp in a big way when groups of players engage in guild wars.  Pretty sure it will appeal to a lot of long time players that remember what UO was like in the early days.  No sure if will attract and retain new players but it should break the mold as at least some players will spend less time killing monsters.

Unfortunately unless they are going to do something about scripting in PvP, there likely will not be a revitalization. Another big piece will be how consensual PvP works because if people are able to get all the perks without PvP then why would they even bother with it? You are going to have the same 10-15 people fighting each other while the rest of the shard "opts out".
#85
“I also suggested that since NL is supposed to be a classic style UO, they should not allow people to log into NL with cheat client. But they have as yet not committed to this.

People quit a long time ago due to cheating, imagine how the returning players will react now with the industrial scale all-in-one mass cheating that is permitted. Out of the frying pan and into the furnace. 

We don’t know exactly what pvp on NL will be like, but I can’t imagine many scenarios where being able to run and cast spells faster would not give you an advantage. I cannot believe they are going to subject the poor new customers to that sort of toxic environment, allowing cheats on NL, even allowing cheats on normal shard I believe is a negative thing for the future of the game. Although I understand my opinion on this matter is not shared by others”


#86
I really hope it’s a new client that blocks all the hacks/scripting/and 3rd party Bs if not …. 
#87
I appreciate @Kyronix commenting on the loot table but we still need to know what the road map is and why we've had no newsletter for months you know actual communication 
#88
It’s coming soon I’m sure 
#89
"I could make a dozen of these clips a day
all you have to do is disarm someone and speedhack and hit with a special on the move, NO moving shot required.

step 1 install faster running client
step 2, press primary or secondary weapon special ability.




#90
keven2002 said:
McDougle said:
McDougle said:
Amber now an honorary member of clan Mcdougle  ;)
Ooh, Ooh, can I join?
You of course already are you're also lead bagpiper 
Wait... we don't get to vote on new members?!?  :p
My resume 


Haaa-haaaa! Too much.
#91
"Cheaters only bother me when i lose, 
when i win, i just enjoy the increased difficulty level"
#92
Yoshi said:
"I could make a dozen of these clips a day
all you have to do is disarm someone and speedhack and hit with a special on the move, NO moving shot required.

step 1 install faster running client
step 2, press primary or secondary weapon special ability.





I don't see any speeding here. I just see you taking a terrible route and getting intercepted.
He catches you on server with a diagonal cut, your client is visually behind the server, chances are on his screen he was a few tiles in front of you because that's how desynchronization works.

It's nothing new, and how the game has worked since it's inception.

What ultimately sealed the deal was that you turned your character to the left while he didn't have to. The only client in existence atm where the client isn't slowed down via character model turns like that is the Enhanced Client, because the devs thought it'd cool to eliminate the game's basic rules of movement for their snowflake client.

To dumb it down for you, here is a picture:


Although I'm sure you'll make a bug post and misrepresent it as some sort of "movement exploit" which needs to be addressed immediately etc.

#93
When I play on multiple monitors and have 2 guys follow 1 guy.  All three monitors have the characters in different places if I am running.  They all seem to be lagging behind on the leaders monitor, but on their own monitor they are right behind him.
#94
"anyone watching the video can see i did not get caught in that location where your points intersect, in fact the person on the faster client over extended and had greater distance to travel at time of impact, this is just one instance, i could upload a dozen a day.."





#95
Yoshi said:
"anyone watching the video can see i did not get caught in that location where your points intersect, in fact the person on the faster client over extended and had greater distance to travel at time of impact, this is just one instance, i will upload half a dozen later when i get a chance"






Anyone who can read can clearly see I didn't say that he caught you where the lines cross paths, I thought that was pretty apparent when I mentioned client desynch.

That's my fault though, I thought had dumbed it down enough for you, I was wrong. The lines represent the directions you were both taking and at what point his route would intercept yours, allowing him to catch up to you.

What you see is him catching up to you because, like I stated about diagonals (which is pretty common knowledge for anyone who's pvped any significant amount of time in this game), a player covers more ground running diagonals than someone running a straight line. Meaning you're both running to the same tiles but he has the advantage of diagonal paired with the advantage of not turning his character to change direction, which with any client except the EC invokes an additional step.

This entire video is an example of client desynch and poor positioning. Your entire post is an exemplification of not understanding that concept and defaulting to crying "cheater".


It doesn't matter what client somebody uses when it comes to desynch. There is something that exists called latency, the greater the latency, the greater the visual desynch, it's why good 1 tile dexers always strive to get in front of their enemy instead of chasing behind them.
#96
"Shrug i am not understanding, i must be very dumb.
I have never in 25 years hit a target that is running away from me but get hit over a dozen times if i even try to run from others each day.. i must be very bad at running in a straight line.
user error

The third party must be using the other client just for aesthetic reasons okay"
#97
You should probably try playing on a server with lower latency.
#98
Can you believe it, Ultima Online turns 25 years old this year and we are still playing and enjoying the hecking heck out of it. Its great to look back and be nostalgic but playing the game in the now is by far the best time I have had ever in UO. I have been meeting new people, forming some amazing friendships, and I have even been lucky enough to share my UO content with many others. 

Without the dev team, game masters, and event moderators that put time and effort into this game who knows if it would even still be around. I see a lot of bashing and bad mouthing all over the place, heck, I have done it many time myself on stream. It's not ok, not ok for me not ok for anyone else. We can be constructive in the way we share our thoughts and input with the team, I am sure they would be more inclined to listen as well...abuse has a way of shutting ones requests down fast.

I would like to invite anyone who wants to complain or be a turd burglar to come to me. I am willing to listen to you and do my best to take your complaints and put them into a format that will benefit us all. A quick Google of my username will put you in contact with me. Let me be the person who is the middle man if you are not able to say the things you want to say in a reasonable way. I have no problem hearing you out and making a post that will be well worded and constructive rather than seeing people dump on the team that has kept us in a game. It is my hopes that this will allow us a line of communication to the devs that will be taken without a brash undertone or rudeness and allow them to hopefully hear us out in a positive way. 

That's my PatrickTalk for the day, thanks for coming. 
Got up around 0530, made coffee and bed, then sat down to read emails and check into Youtube for latest. On my feed was one of your videos. Always great to make connections with people holding similar passions. I actually enjoy watching your play and commentary. I will stay tuned when I can.
#99
Yoshi said:
"Shrug i am not understanding, i must be very dumb.
I have never in 25 years hit a target that is running away from me but get hit over a dozen times if i even try to run from others each day.. i must be very bad at running in a straight line.
user error

The third party must be using the other client just for aesthetic reasons okay"
He is correct, diagonal actually cover 2 steps in 1 (x and y). If ya running away  there should be no reason for anyone to catch u if u know how this works...
#100
Seth said:
Yoshi said:
"Shrug i am not understanding, i must be very dumb.
I have never in 25 years hit a target that is running away from me but get hit over a dozen times if i even try to run from others each day.. i must be very bad at running in a straight line.
user error

The third party must be using the other client just for aesthetic reasons okay"
He is correct, diagonal actually cover 2 steps in 1 (x and y). If ya running away  there should be no reason for anyone to catch u if u know how this works...
Fascinating. I did not know about this at all. I never cease to be amazed at what can be learned here.
#101
Y'all never watched or played football if you did not know about angles.
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