is it just me or has anyone noticed lately that 120 eval+100 anatomy gives you less defense than 120 wrestling?
We tested yesterday (on Siege Perilous) and when I hit a mage with 120 eval, 100 anatomy and 120 parry with 45 dci I was able to hit him 5 times in a row sometimes, which should never happen with parry on. I did have 45 hci and 40ish hld on my weapon.
Then he stoned off anatomy and put on 120 wrestling and my hits dropped significantly and never exceeded 3 consecutive hits -. much more like the expected result.
He had a feeling that he was getting hit more than he should with anatomy instead of wrestling and this short test kinda proved his point. It might have been a lucky hld proc, followed by even more lucky consecutive hits... we'll have to do more testing I guess and leave off hld to get a better picture. Then again every dexxer in the game runs hld, so it would be more realistic to test with hld.
Before running more (and longer) tests I wanted to ask here if anybody else had ever noticed something like this?
never mind. we ran more tests and it seems all fine:
120 weapon skill/0 hci vs. 120 wrestling/0 dci got in 51 hits of 100 attempted
120 weaponskill/0 hci vs. 100 anatomy+120 eval/ 0 dci 50 hits of 100 attempted
Similar results with 45 hci vs. 45 dci.
One thing we did realize though was that there were noticeable strings of misses and consecutive hits. Like I would miss 5 times in a row but then also get in 5 consecutive hits every now and then. So our initial test must have really been the result of that...
My question is why did you choose to play a parry mage over any other mage setup? Such as Necro-mage, Mystic mage, Tank mage?
Why would you not use a mage weapon or an actual weapon skill for defense purposes. its highly more offensive and just as easily survivable as a parry mage. Also if dismounts bother you that much why not go ninja? I just don't understand the need for wrestle/anatomy parry in order to pvp. I think its being used due to how OP it is vs any other mage setup and needs to be nerfed.
Correction Parry mage is the easy button way out to fight against dexxers. Parry mages can also use anatomy healing together and survive easily vs any other mage template, especially since you get a free hand to chug without sacrificing any defense in the process. To me it sounds like no one has the timing or understanding to play a mage in pvp. In todays pvp with global loot, parry mages don't sacrifice anything, the dex requirement used to be a downside before global loot, but now its easy to reach 80 dex with literally no stats put in directly by the player. People resort to it cause its the easy way to play and survive longer, where you could go out and put yourself in situations and work your way out of them and learn how to fight without it.
no mageweapon in his case because one disarm and you're toast.
we often fight outnumbered - try running away from 3 moving shot archers when disarmed with 0 defense after disarm...
the global loot part is nice and all but on Siege without insurance you will have a hard time relying on those suits, especially if they require to reach a certain ammount of dex because one gank and it's all gone...
I'm not saying it can't be done without disarm and/or wrestling equivalent but having parry makes you less reliant on that high end loot
Siege is another animal due to no insurance and only one char per account. IF they would only allow more characters per account then people might play siege more.
no just leave it the way it is. that way reputation matters. what would you need 7 characters for anyway? 2 I could understand but honestly most of Siege is done with soulstones. that way you'll have PvM and PvP templates for the same char and can do whichever you want.