The ankh predates this dungeon event and consideration for it was left out of the event’s design.
I think you know that.
There is a healer out front...
I have to admit this has always bugged me since stuff started spawning there eons ago. At some point I learned the best thing I can do is just lead everything over the bridge and NOT kill it. That only works if I'm solo or the party I''m with understands to not kill the spawn that's now on the south side of the bridge.
You're beating one of your dead horses there are many ways to safely rez ise one of them. It's at this point that you will needlessly debate or repeat yourself then wonder why your threads get lock
I have used the ankh quite a few times. The one in Medusa has a guard ogre usually. It takes very little time to run out of the dungeon.
There should not be a safe spot in a dungeon under invasion.
Sometimes on my Destard run, I’ll hang out by the ankh and kill things for a while to protect those getting resurrected. Maybe I’ll do this more. Would be cool if others did this as well.
It is actually a good defense base with an Ankh and a choke point.
Put 2 bards there with Peace and Provo mastery.
Cast Energy Field to block the bridge.
Line up archers, mages.
Then have a few lure the paragons over to kill. Dead can also be rez inside this temporary safe area.
This is what we did at Hythloth.
About to head out, but I will say that back when I first played in the 1990s the spawn rate of monsters was lower, and also there were enough players around that they kept the spawn down. I tend to be nervous around Destard as bad in my day it was full of Dragons which I used to kill by throwing spinning blades spells at them and then hiding around a corner.
Like most things the real danger of that dungeon was getting a target from the other players, there was also a guild called "Inner Circle" (Atlantic) if I remember that set up right out outside the entrance and would periodically sweep through Destard and kill everyone who was busy competing for the spawns.
At any rate, I think the issue might simply be the game being designed for more players than you have on most shards. Perhaps if this initiative to draw in new players at some point happens and succeeds that will change.
Any way it goes, massive spawns, or gangs of PKs, I haven't felt ready to attack a dungeon yet. Destard was one of the harder ones from what I remember.
I've actually very rarely found this location to be safe to rez in, for decades now.