I see lots of comments about how scripters ruin the game, ban EJ accounts, ban gold sellers… this and that…. Personally I think it’s absolutely the wrong approach to the problem.
IMO scripters only exist because there is demand for their product/service. That demand only comes from people who plays this game.
We need to quit trying to make content “scripter proof”, which always punishes the honest player more and instead design the content so the average player on any shard can acquire the items they want without tremendous grind.
Take this event for example: if every 3rd monster drop a piece in your pack and all the rewards were 10 piece each everyone would have every item the wanted and likely a chest full of spares at home. By the end of the event the rewards would have practically no value in the economy because everyone has the ones they wanted. In this scenario the scripters lose because there is no one to buy the rewards. Content design should be about fun and reward, not about the grind to keep you logging in for 3 months hoping for that drop.
IMO scripters only exist because there is demand for their product/service. That demand only comes from people who plays this game.
And let us question then ourselves...
Why is there "demand" from the players who play the game ?
Perhaps, "just perhaps", because the Design of the game forces players to have to spend countless of their time in repetitive, grinding gameplay in order to get items in an increasingly itemized game?
Let's take as an example the latest Fey Event in Destard, shall we ?
On average, gathering eggs, but I seem to understand also from fighting in Destard, my impression is that the average points that a player can gather per hour of time spent grinding in the game (whether collecting eggs or fighting over and over in Destard, at least to my impression, it is grinding gameplay...), is, as I said, on average, 10 points per hour....
Therefore, the average player collecting the average 10 points per hour would need 10 hours of his/her lifetime to get a, say, 100 points Reward.
Since it is repetitive grinding gameplay, at least to my opinion, doing the same thing over and over, some players might think it more effective to spend those 10 hours working, rather then spending it in repetitive grinding gameplay, which, for example, in the US, considering that the minimum hourly wage indicated by the Federal Government is 7.25 USD, would net 72.50 USD.
And, i would guess, that quite a few Ultima Online players might earn more then the Federal indicated minimum wage so, those 10 hours of their time necessary to be spent to get that 100 points item, could earn them more then 72.50 USD...
Now, I see points for sale at about 2 millions UO gps so, the 100 points, if purchased, would cost 200 millions UO gps.
Looking at some RMT sites, my impression is, that 100 millions UO gps cost, on average, about 20 USD so, a player who might want to purchase 200 millions UO gps would need to spend about 40 USD.
That is, a player actually working those 10 hours necessary to gather through, what I consider repetitive grinding, the 100 points necessary to get a 100 points Fey Event Reward, could be "better off" working and earning money, as compared to spending those 10 hours in the game, doing repetitive, grinding gameplay....
What I am trying to say is that, to my opinion, it is the Design of how some things in UO work.... for example, too much time to get a given Reward and, worse, with, what I personally see as repetitive grinding gameplay if we look at these "Treasures of" Events.
So, as I said at the beginning of my post, let's look in depth at "why" there might be demand from some players that could promote then scripting gameplay and, if we conclude that perhaps, "just perhaps", it is how these Events and the getting of the related Rewards is that are Designed which might actually promote scripting in Ultima Online, we should perhaps, ask for the Design of the game to be changed if we do not want players to have reasons to then buy gold or items from scripters...
At least, that is how I see it.