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This is ridicolous... Greater Dragons dispelling WAY too easily and often Summons...

Started by popps · 2022-05-18 · 61 posts · General Discussions
#0
To the point that, even with 120 Magery and 120 Meditation, not to mention 40 LMC on the suit and over 15 MR, I cannot keep up with my Mana with the easiness that Greater Dragons have to dispell Summons which, by the way, cost a lot of mana to cast.... I run out of mana and am unable to use Summons to do any hurt to Greater Dragons...

Mind you, I am talking of "regular" Greater Dragons, not even of Paragons...

@Kyronix , perhaps the ability of some Monsters, and Greater Dragons certainly for one, to dispel Summons is way too easy and too frequent ?

Can you please make spellcasting and Summons to fight these Monsters a viable and feasible gameplay activity ?

Thanks.


#1
Before the usual suspects show up and the usual responses occur, allow me to offer this perspective: why do you think your character knows more about magic than the magical, ancient, and ruthless dragon?
#2
Jepeth said:
Before the usual suspects show up and the usual responses occur, allow me to offer this perspective: why do you think your character knows more about magic than the magical, ancient, and ruthless dragon?
Meh, what about, instead, playable gameplay for a Spellcaster using Summons to fight Greater Dragons ?

Besides, one would imagine that, by achieving the skill of "Legendary" Mage, that knowldge to be able to sustain one's own Summons up against the magical, ancient and ruthless dragon could be something that the Legendary Mage has achieved....

By the way, I also have all "real" skill 120 Magery.... just for the record.... and it still is pointless to avoid my Summons to get dispelled a go go by regular (not Paragon) Greater Dragons....
#3
Hey, 'meh' all you want. While I generally opt for balanced gameplay in most situations in this instance I have to go with what we know about dragons from in-lore and out-of-universe fantasy stories. There is no way Smaug or Ancalagon the Black or even Draco from Dragonheart is going to be all that fussed with a swirl of energy. They'd probably just blow the energy away via one deep breath.

Also, one would think the legendary mage would know enough about dragons to not pick a solo fight with them. That's for brave idiots like the Paladins. 
#4
Jepeth said:
Hey, 'meh' all you want. While I generally opt for balanced gameplay in most situations in this instance I have to go with what we know about dragons from in-lore and out-of-universe fantasy stories. There is no way Smaug or Ancalagon the Black or even Draco from Dragonheart is going to be all that fussed with a swirl of energy. They'd probably just blow the energy away via one deep breath.

Also, one would think the legendary mage would know enough about dragons to not pick a solo fight with them. That's for brave idiots like the Paladins. 
Also, one would think the legendary mage would know enough about dragons to not pick a solo fight with them. That's for brave idiots like the Paladins. 

And for Tamers I reckon, since their pets do not get dispelled by Greater Dragons....

So, just spellcasters should be at a disadvantage when having to deal with Greater Dragons and, this, because of some Lore.... even though they mastered in the Arts of Magic to the point of becoming Legendary Mages ?

I am sorry, but I cannot see that as balanced....

#5
What summons are you using?
#6
A tamer's pet is a physical thing, right? Like it's an independent creature that wasn't just conjured via the ether. It has experience and training to draw upon when facing a foe. It's "real."

A mage's summonable is a hollow creation of ether that's not really living. It was born from nothing and in a few moments returns back to the void. 

The two are completely different entities. It's like comparing a puppet of a frog to an actual frog. The moment the hand leaves the puppet, Kermit goes flat. The real frog continues on.

You're looking for parity for mage classes with the other classes. I agree that in a lot of ways mages are under-utilized and under-powered these days. But making their summonables a carbon copy of what tamers can do isn't a very elegant way to make them a more viable class, nor would it entirely fit within the canon.

Mages need their own thing that the other classes can't do. Better area of effect damage spells, better damage over time spells, better heal over time spells. 
#7
Anyone who digs Trove treasure maps has been dealing with this for several years now. Greater Dragons and Frost Dragons chain dispel constantly. My treasure hunter carries a surge shield and urali trance tonics to help with mana consumption, but sometimes you just have to find a quiet corner and meditate for a while.

Every template has advantages and disadvantages. It is your role, as a player, to find ways to mitigate the disadvantages and play the character to best effect. 

If there were no disadvantages, there would be no challenge and the game would be too boring to play. Find a way to meet the challenges!  Please?
#8
What summons are you using?
The only 1 Summon possible, Energy Vortexes....

Why is it the only 1 viable ?

Because RC and Reapers are 5 slots and, thus, require the spellcaster to remain on foot which, with Greater Dragons, not to mention paragons, equals to certain death....

Mind you, I also tried, while on foot, to summon reapers, and Greater Dragons dispel those just as well and as easily...

So, I am not aware of any other Summon but Energy Vortexes (other then the Earth, Water and Fire Elementals which are quite useless) which can be cast when mounted....
#9
The obvious answer is 'don't fight greater dragons'.  I have just spent an hour in Destard on Origin, I have 6 drops and have not killed a single greater dragon. I don't fight in the middle of the dragon area, I run around the ledge above it, sniping at smaller stuff near the edge, up past the snake pit to the large 'back' area or towards the slope to level 2. 
I am playing a chiv archer, using crafted, imbued bows.
#10
The obvious answer is 'don't fight greater dragons'.  I have just spent an hour in Destard on Origin, I have 6 drops and have not killed a single greater dragon. I don't fight in the middle of the dragon area, I run around the ledge above it, sniping at smaller stuff near the edge, up past the snake pit to the large 'back' area or towards the slope to level 2. 
I am playing a chiv archer, using crafted, imbued bows.
Why ?

Because Greater Dragons "HAVE TO" maintain an insane ability to dispel Summons ?

May I ask what purpose might this Design serve, other then making spellcasters an unable Template to be played in Destard ?

The chance of drops, increases with the toughness of the Monsters killed so, Greater Dragons award more points towards a drop as compared to lower creatures...

Forbidding to spellcasters to be able to tackle Greater Dragons because of the insane dispelling ability that they have been given, to my opinion, is unbalanced and not fair towards players who may play spellcasters....
#11
Didn’t you already make a thread about this?

Anyway, use slayer books and play with some friends. Different templates have different strengths and weaknesses. I don’t like when summons are dispelled easily by some creatures but that’s just one of the things that makes those particular creatures a challenge. Casters can do things warriors can’t and the other way around. 
#13
The short answer to your question is that the energy vortex is not effective for dealing with most dragons including the greater dragon.  They all dispell it with ease.  Second, you don’t have enough mana to kill para dragons outright even if it is held down by your ev.

This tech works to solo greater dragons, frost dragons and the ancient wyrm start from a distance of about 12.  Invis first if they have a lock on you.  Run into a distance of 10, energy bolt, don’t wait, run back to a distance of 12 or so, invis.  Repeat until the dragon is dead.  With frost dragons use flamestrike.  With my dragon slayer in hand it takes about 10 to 13 hits to kill one.

With just magery you can’t solo a para dragon unless you have lots of room to run and all day to try and kill it.  I help others to kill these.  Death ray works great when they are being held.
In Destard I solo the regular dragons and help players with the others.

Most things you fight can be held by your EV while you kill them but not dragons.  Believe that is intentional and agree with that decision.


#14
He has a tamer and swinger but chooses to play a mage.

He can pick which template that works best at each encounter. Or learn how to use the one He wants to use.

@popps you can't make a thread called, I want to use my ......... in Destard how do I do it effectively?

Instead of another whiney novel.
#15
The way I see it the mage is no different than the archer when it comes to Greater Dragons:

Either get anat/eval, wrestling or a mage weapon so you can stand still while you cast without being hit every time, or kite the dragon around with high SDI and a slayer spellbook till it’s dead.

The idea that you want your solo mage to stand still and cast while completely safe in every fight is the problem here, not that some of the highest end mobs in UO can dispel your summons.
#16
No Eval?  Then he is just a summons user. 

Get eval is you call yourself a mage.
#17
My tech. above assumes the mage has eval intel.
#18
NEVER NEVER NEVER assume anything when it comes to popps
#19
Arnold7 said:
The short answer to your question is that the energy vortex is not effective for dealing with most dragons including the greater dragon.  They all dispell it with ease.  Second, you don’t have enough mana to kill para dragons outright even if it is held down by your ev.

This tech works to solo greater dragons, frost dragons and the ancient wyrm start from a distance of about 12.  Invis first if they have a lock on you.  Run into a distance of 10, energy bolt, don’t wait, run back to a distance of 12 or so, invis.  Repeat until the dragon is dead.  With frost dragons use flamestrike.  With my dragon slayer in hand it takes about 10 to 13 hits to kill one.

With just magery you can’t solo a para dragon unless you have lots of room to run and all day to try and kill it.  I help others to kill these.  Death ray works great when they are being held.
In Destard I solo the regular dragons and help players with the others.

Most things you fight can be held by your EV while you kill them but not dragons.  Believe that is intentional and agree with that decision.


I do not pretend to want to solo Paragon Greater Dragons at all.

But "regular" Greater Dragons ?

I think that a Mage should be able, using Summons, to fight and kill a regular Greater Dragon solo.

Yet, because of Greater Dragon's ridicolous ability to dispell Summons, this is hardly a possibility.

Personally, I think that the ability of Greater Dragons to dispel Summons should be toned down and, quite a lot too....
#20
Merus said:
The way I see it the mage is no different than the archer when it comes to Greater Dragons:

Either get anat/eval, wrestling or a mage weapon so you can stand still while you cast without being hit every time, or kite the dragon around with high SDI and a slayer spellbook till it’s dead.

The idea that you want your solo mage to stand still and cast while completely safe in every fight is the problem here, not that some of the highest end mobs in UO can dispel your summons.
The point is, that I do not see the ratio behind wanting Greater Dragons being able to have a ridicolous ability to dispel pretty much any and all Summons like 99% of the times...

I mean, seriously, does it have to be so much powerfull that they can dispel pretty much any and all summons that a spellcaster may throw at them ?

This, is the argument I am bringing up....

I do not see any gameplay logic to have Greater Dragons be made capable of pretty much nullifying spellcasters ability to fight them with summons...
#21
@popps - you seem to always forget something Kyronix says over and over again. The game is about choices. Sorry that you feel like you should be able to do any content in the game with any skill in the game with any suit in the game, but that is simply not how the game works or has ever worked.

If you dislike how the greater dragons work against a mage then you can choose to either use a tamer/sampire/archer/thrower/bard or you can work in a group using your mage or you choose not bother with them.

Case closed.
#22
popps said:
Merus said:
The way I see it the mage is no different than the archer when it comes to Greater Dragons:

Either get anat/eval, wrestling or a mage weapon so you can stand still while you cast without being hit every time, or kite the dragon around with high SDI and a slayer spellbook till it’s dead.

The idea that you want your solo mage to stand still and cast while completely safe in every fight is the problem here, not that some of the highest end mobs in UO can dispel your summons.
The point is, that I do not see the ratio behind wanting Greater Dragons being able to have a ridicolous ability to dispel pretty much any and all Summons like 99% of the times...

I mean, seriously, does it have to be so much powerfull that they can dispel pretty much any and all summons that a spellcaster may throw at them ?

This, is the argument I am bringing up....

I do not see any gameplay logic to have Greater Dragons be made capable of pretty much nullifying spellcasters ability to fight them with summons...
I think the answer is yes, this is the way it was intended for some of the most powerful mobs in the game, and yes it should stay that way even if you whine about it.  At present the only class of character that doesn’t have to deal with this issue is a tamer with a well trained pet.  Every other class has to risk attacks from greater dragons.  All of them.  Your 40 mana summons is not equivalent to a fully trained and skilled pet.  That’s just the way it is.  Find other ways to use your mage, or get a different character.
#23
popps said:
Merus said:
The way I see it the mage is no different than the archer when it comes to Greater Dragons:

Either get anat/eval, wrestling or a mage weapon so you can stand still while you cast without being hit every time, or kite the dragon around with high SDI and a slayer spellbook till it’s dead.

The idea that you want your solo mage to stand still and cast while completely safe in every fight is the problem here, not that some of the highest end mobs in UO can dispel your summons.
The point is, that I do not see the ratio behind wanting Greater Dragons being able to have a ridicolous ability to dispel pretty much any and all Summons like 99% of the times...

I mean, seriously, does it have to be so much powerfull that they can dispel pretty much any and all summons that a spellcaster may throw at them ?

This, is the argument I am bringing up....

I do not see any gameplay logic to have Greater Dragons be made capable of pretty much nullifying spellcasters ability to fight them with summons...
You'd hate being a bard...
#24
Mage mystic can deal with GD much easier Popps. you in stoneform to survive just a bit longer, With a dragon slayer book, ant 181 SDI,  hailstorm 3 or 4 times, the GD is dead. For a paragon, well, run.. orwith mana shield & empowerment, precast RC, let lose, poison,  hailstorm 2 times, heal heal Hailstorm 2 more times.. and then run cuz you'll be about to die...  go back once youre healed and with mana and repeat... may take 3 incursions.. and you'll get nothing worth your effort... so best just run to the innermost edge of the cave and recall 
#25
He does not want advice on how to play his template.

He wants to be hidden and use his single summon. To kill everything while he watches.

The exact reason dispel was added to these mobs.
#26
Popps my mage treasure hunter routinely kills greater dragons.  Sometimes two or three to a chest.  He leads them off so it is one on one and then uses the method I outlined above to kill them.  Some chests spawn four a five dragons and a couple more during the looting process.  My mage kills them all although it takes awhile.  He has never lost a chest to dragons.

UO’s original developers intended that dragons have the ability to dispell EV’s just the same as mages do.  It’s an element of the game.  Think also original developer intended dragons be killed by several players working together.  I think a lot of your posts have merit. But in this case what you are complaining about is what the original designers intended.  They gave dragons considerable magical and physical powers because they wanted dragons to be a top of the line challenge.

I leave them alone in Destard because I it takes to long to kill them but my method does work there in the main area if the dragon is in an open area.  I have used it during the event.  If you are a mystic mage without eval intel. use Archangel’s technique.  I don’t know that you get extra credit for killing them.  If you do get more credit for killing greater dragons might rethink my thinking about leaving them alone.  Will be interested in seeing what else is said about that.
#27
Arnold7 said:
Popps my mage treasure hunter routinely kills greater dragons.  Sometimes two or three to a chest.  He leads them off so it is one on one and then uses the method I outlined above to kill them.  Some chests spawn four a five dragons and a couple more during the looting process.  My mage kills them all although it takes awhile.  He has never lost a chest to dragons.

UO’s original developers intended that dragons have the ability to dispell EV’s just the same as mages do.  It’s an element of the game.  Think also original developer intended dragons be killed by several players working together.  I think a lot of your posts have merit. But in this case what you are complaining about is what the original designers intended.  They gave dragons considerable magical and physical powers because they wanted dragons to be a top of the line challenge.

I leave them alone in Destard because I it takes to long to kill them but my method does work there in the main area if the dragon is in an open area.  I have used it during the event.  If you are a mystic mage without eval intel. use Archangel’s technique.  I don’t know that you get extra credit for killing them.  If you do get more credit for killing greater dragons might rethink my thinking about leaving them alone.  Will be interested in seeing what else is said about that.
The creature's fame determines drop "points " so of course kill the GDs
#28
Thanks always wondered about.  May go after a few.
#29
Oh what will tomorrows complaint be...
#30
If this is complaint is about a normal GD, then the player needs to learn how to make use of the most powerful sw mystic mage template with up to 96 spells at his disposal. 

If it's about the paragon GD. 

Mage summon touches paragon GD gets dispelled in 1 second. 2 EV is 2 seconds. After that the mages can continue to spam EV or run away to attack other mobs immediately.

Warrior touches the paragon GD and dies in 3 to 4 seconds. He runs away to get rezed.
#31
DISCORD
#32
Greater dragon's were I've always felt were the start of the downfall of bards even with slayer instruments....
#33

Greater Dragons are fine as is.  


No changes are necessary. 

#34
Merlin said:

Greater Dragons are fine as is.  


No changes are necessary. 


Then how about super bard skill boost 
#35
"have you tried one of the other 63 spells in the spellbook?"
#36
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
#37
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
but... even without jewels, and acounting for 120 in those 3 you got space for Spiritspeak, Evaluate Inteligence and Resisting spells all at 120... You wouldn't need Meditation considering you can wraith leech mana...  I dunno man, you can adjust those templates a bit, even if its a bit of a learning curve...
#38
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....



#39
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
If you don’t have Eval you aren’t running a mage, you just have magery on your build.

My tamer has magery, my bard has magery, my Thunter has magery, hell my crafter has magery…. without eval calling them mages is ridiculous.
#40
Exactly. My crafter has magery. Maybe I should go make meat pies in Destard.
 😂 
#41
Pawain said:
Exactly. My crafter has magery. Maybe I should go make meat pies in Destard.
 😂 
You'll need eggs for that 
#42
McDougle said:
Pawain said:
Exactly. My crafter has magery. Maybe I should go make meat pies in Destard.
 😂 
You'll need eggs for that 
My chicken from the farm expansion lays those.
 🙂 
#43
Without eval. intel what’s the point?  All you have are area damage spells.  Mine has 110 Magery, eval intel, and spellweaving.  100 meditation, spirit speak, and resist spells and 90 necro.  Magery and eval intel are at 120 with a wizards curio and a crystaline ring.  He has a level three magery, necro and spellweaving masteries but mostly uses death ray in Destard.  He can’t do much alone against the bigger paras but can do a lot of damage working with others and can handle everything else himself or with others.  If everything is working he does not get killed that much unless the dungeon is just filled with bigger paras like it is some nights.
If are not a bard, tamer or something else what is the point of not having eval intel.  Without direct damage spells you really can’t expect to kill much beyond the small stuff.  Not trying to be overly critical just would like to know why you don’t have eval intel in your template.

#44
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
Magery 120
Eval 120
Sw 120
Necro 120
SS 120
Med 120

This guy should be good enough for a legacy GD. In fact only need 3 skills to kill a GD in maybe less than 10 secs with a dragon slayer spellbook.  
#45
he needs 100 hiding because he thinks protection casts too slow and he wants to play hidden.
#46
Pawain said:
he needs 100 hiding because he thinks protection casts too slow and he wants to play hidden.
 😂 
#47
Seth have been fighting greater dragons for a couple years now they are quite good at casting and fighting, and pretty tough to damage. How would you drop one in 10 seconds?  Have tried a number of different ways to kill them but bottom line they have good resists and lots of hit points. Hit and run works for me but don’t see any way I could do enough damage to drop one that quickly.
#48
Arnold7 said:
Seth have been fighting greater dragons for a couple years now they are quite good at casting and fighting, and pretty tough to damage. How would you drop one in 10 seconds?  Have tried a number of different ways to kill them but bottom line they have good resists and lots of hit points. Hit and run works for me but don’t see any way I could do enough damage to drop one that quickly.
My sdi mage close to max and even with a 27% dragon slayer it takes more than 3 hits 
#49
Arnold7 said:
Seth have been fighting greater dragons for a couple years now they are quite good at casting and fighting, and pretty tough to damage. How would you drop one in 10 seconds?  Have tried a number of different ways to kill them but bottom line they have good resists and lots of hit points. Hit and run works for me but don’t see any way I could do enough damage to drop one that quickly.
hrm, I did kill Hiryus with mystic mage and dragon slayer, cold attack spells, high sdi with huge damage. I didn't try that on the GD with a mage though, and I thought it's the same since my sampire can kill them fine. Let me try out and in the meantime I take back the 10 seconds claim.
#50
Arnold7 said:
Seth have been fighting greater dragons for a couple years now they are quite good at casting and fighting, and pretty tough to damage. How would you drop one in 10 seconds?  Have tried a number of different ways to kill them but bottom line they have good resists and lots of hit points. Hit and run works for me but don’t see any way I could do enough damage to drop one that quickly.
Ya did the julia quest with a lot of new toons to get the tiles.  Put them at GM melee skills. They took longer than 10 seconds and no way they killed paragon ones.  I did that part in Ilsh in Kirin passage where paragons could spawn. I can not remember how long my mage took while getting leather years ago. I'm sure it was not easy tho.  But we are better now, maybe he could kill them quicker now with SDI gear and weaving.  I also would have to test it.  Im sure not doing a super paragon with just a mage.
#51
Archangel said:
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
but... even without jewels, and acounting for 120 in those 3 you got space for Spiritspeak, Evaluate Inteligence and Resisting spells all at 120... You wouldn't need Meditation considering you can wraith leech mana...  I dunno man, you can adjust those templates a bit, even if its a bit of a learning curve...
I do have 120 Spirit Speak and 120 Resisting Spells.

No room for Evaluate Intelligence, though..... I do have 120 Meditation....
#52
Arnold7 said:
Without eval. intel what’s the point?  All you have are area damage spells.  Mine has 110 Magery, eval intel, and spellweaving.  100 meditation, spirit speak, and resist spells and 90 necro.  Magery and eval intel are at 120 with a wizards curio and a crystaline ring.  He has a level three magery, necro and spellweaving masteries but mostly uses death ray in Destard.  He can’t do much alone against the bigger paras but can do a lot of damage working with others and can handle everything else himself or with others.  If everything is working he does not get killed that much unless the dungeon is just filled with bigger paras like it is some nights.
If are not a bard, tamer or something else what is the point of not having eval intel.  Without direct damage spells you really can’t expect to kill much beyond the small stuff.  Not trying to be overly critical just would like to know why you don’t have eval intel in your template.

The point is to be able to cast Invisibility reliably to break aggro and also of course, be able to use the Greater Heals and Arch Cure spells besides being able to res others when needed......

Sure, I "could" get by with 92 Magery and still cast Invisibility 100% of the times, reliably, but I would have not much to do with the saved up 28 points so I just stayed with the 120 Magery...

An option could be using 50 Ninitsu and smoke bombs to hide, rather then use Magery, which would free up 70 skill points but I would have to carry lots of smoke bombs and would no longer be able to cast healing and curing spells or resurrecting others...

I prefer to use 120 Spirit Speak rather then 100 because I spam Wither a lot...

I can kill all of the regulars, saved from Greater Dragons and the Ancient Wyrm which take me too much time to be worth it... and of the Paragons, the ones which I cannot kill are the Paragon Weald Protector, the Paragon Winged Monster, Paragon Dragon, Paragon Greater Dragon, Paragon Shadow Wyrm, Paragon  Ancient Wyrm.

I have a hard time killing the Paragon Fey Dragon Whelpling but with some time and a few deaths I manage to.

The other Paragons I can kill.
#53
Seth said:
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
Magery 120
Eval 120
Sw 120
Necro 120
SS 120
Med 120

This guy should be good enough for a legacy GD. In fact only need 3 skills to kill a GD in maybe less than 10 secs with a dragon slayer spellbook.  
I traded 120 Resisting Spells for Evaluate Intelligence....
#54
FWIW ... if you cast two EVs back-to-back, a GD usually can't dispel them and you'll have until the GD kills one to then cast Energy Bolts or Chain Lightning or whatever. Magery Mastery for Death Ray would be ideal.

My NecroMage handles GD just fine.
#55
Pawain said:
he needs 100 hiding because he thinks protection casts too slow and he wants to play hidden.
Actually, I need invisibility to break aggro....

I hold spellbook and shield so, no chance for potions... I could use smoke bombs, instead, but I would need to make room for 50 ninjitsu and then, with paragons revealing all the time, have to carry a ton load of smoke bombs...
#56
popps said:
Seth said:
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
Magery 120
Eval 120
Sw 120
Necro 120
SS 120
Med 120

This guy should be good enough for a legacy GD. In fact only need 3 skills to kill a GD in maybe less than 10 secs with a dragon slayer spellbook.  
I traded 120 Resisting Spells for Evaluate Intelligence....
You’ve built a template with very little offensive capabilities.  No wonder your so set on needing summons.  The problem isn’t with the greater dragons, they are doing exactly what they were designed to do.  My 4x bard with 120 magery has more offense that your template.  It’s you that needs to adjust here.
#57
Merus said:
popps said:
Seth said:
popps said:
Yoshi said:
"have you tried one of the other 63 spells in the spellbook?"
Meh, hard to do, at least with Magery, when one has 0 Evaluate intelligence....

I am running a Mage, Spellweaver, Necromancer....
Magery 120
Eval 120
Sw 120
Necro 120
SS 120
Med 120

This guy should be good enough for a legacy GD. In fact only need 3 skills to kill a GD in maybe less than 10 secs with a dragon slayer spellbook.  
I traded 120 Resisting Spells for Evaluate Intelligence....
You’ve built a template with very little offensive capabilities.  No wonder your so set on needing summons.  The problem isn’t with the greater dragons, they are doing exactly what they were designed to do.  My 4x bard with 120 magery has more offense that your template.  It’s you that needs to adjust here.
Which is the case 90% of the time.... yet here we are  😂
#58
Popps thanks for the answer on your template’s goals.  I like wither too.  Like especially wraith form with death ray.  That combo is very effective on anything being held in place by pets or other players.  Appropriate slayer book increases the damage it does.  Wraith can’t move that fast so you need to be aware of your surroundings when you use it and heal right away when damaged.  It’s a great combo for bosses.  Little afraid to use it in Destard because paras can switch targets but use death ray on occasion.  Thanks.
#59
 😂 
#60
I was wondering how long it would take, now I know.
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