2018-04-20 19:31
#0
In Classic Client, if you target someone using the "new target system" their healthbar will appear, and very helpfully, this healthbar will grey out when the target is out of range of attack.
It would be very very helpful if the manual healthbars that you pull also greyed out at this same range, as currently, it doesn't grey out until the target is maybe 2 screens away.
Why am I asking for the two healthbars to perform the same way?
This would act as a range check for all targets. Surely it should be easy to reduce the range of the grey out to match that of the new target system.
@bleak May i submit this as a bug report? or is there a particular reason the two healthbars behave in different ways?
It would be very very helpful if the manual healthbars that you pull also greyed out at this same range, as currently, it doesn't grey out until the target is maybe 2 screens away.
Why am I asking for the two healthbars to perform the same way?
This would act as a range check for all targets. Surely it should be easy to reduce the range of the grey out to match that of the new target system.
@bleak May i submit this as a bug report? or is there a particular reason the two healthbars behave in different ways?