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The future of these ToT events are ACCOUNT BOUND items. Period

Started by username · 2022-04-30 · 90 posts · General Discussions
#0
As the title states, the future of these ToT events are to change drops/rewards from 'Shard Bound' to 'Account Bound', or at least have both options available upon claiming the item.

Advantages:
  • Reduced point cost of NPC rewards since items are inherently 'worthless'
  • Afk RMT farm bots go bye-bye.
  • Increase subscriptions because players have to earn them their selves, instead of buying.
  • Reason to do the content, get online and play the game (something this game DESPERATELY lacks).
  • Items can be transferred without interfering with parting/destination shard.
  • Less of a grindfest for players that have lives.
  • Have all past rewards available more often?

Anyone on board yet?
Anyone change their mind?
How many more ToTs are people going to complain through to change your mind when this solves 99% of the complaints?
#1
Lucky I return to the game in 2015 or so.

If I return after what you said come true I would leave because I cannot get any of the event items. 

So everyone is worried about economy for those who are still playing. Why not worry about the dwindling population, and tall learning curve for returning or new players and let them be able to access items new or old.

Why is there a need to be so selfish.
#2
Seth said:
Lucky I return to the game in 2015 or so.

If I return after what you said come true I would leave because I cannot get any of the event items. 

So everyone is worried about economy for those who are still playing. Why not worry about the dwindling population, and tall learning curve for returning or new players and let them be able to access items new or old.

Why is there a need to be so selfish.
Nope, you are covered, did you read?
username said:
Advantages:
  • Reduced point cost of NPC rewards since items are inherently 'worthless'
  • Less of a grindfest for players that have lives.
  • Have all past rewards available more often?
These would make it easy to get all back logged items for someone that hasn't played in years.

The current alternative if you are a returning player and want some items that haven't dropped in a while? RMT A dozen plat to buy them? You serious?

Another problem solved by 'Account Bound' and my suggestions: helps old players catch up. You're still going to have to put in the time but again with the current alternative, lol... 
#3
thing is, not everyone has "the time" to put.. no one could ever put the time a 25yo acct has put... and account bound, then nothing would be for sale... that's also absurd.. so if one went on vacation and missed somtn, one can never get it? be serious!
#4
I would like both options when claiming them.  But I rarely sell things, I am a hoarder.
#5
Archangel said:
thing is, not everyone has "the time" to put.. no one could ever put the time a 25yo acct has put... and account bound, then nothing would be for sale... that's also absurd.. so if one went on vacation and missed somtn, one can never get it? be serious!
Again, someone is not reading sigh These ToTs happen 2-3 times a year. With my proposal, this addresses this all. If you don't play at all then I can't help you. But if you are actively participating in the current ToT, under my proposal, you'd be much better off, even if you haven't played for 25 years and missed all previous ToTs.
#6
username said:
Seth said:
Lucky I return to the game in 2015 or so.

If I return after what you said come true I would leave because I cannot get any of the event items. 

So everyone is worried about economy for those who are still playing. Why not worry about the dwindling population, and tall learning curve for returning or new players and let them be able to access items new or old.

Why is there a need to be so selfish.
Nope, you are covered, did you read?
username said:
Advantages:
  • Reduced point cost of NPC rewards since items are inherently 'worthless'
  • Less of a grindfest for players that have lives.
  • Have all past rewards available more often?
These would make it easy to get all back logged items for someone that hasn't played in years.

The current alternative if you are a returning player and want some items that haven't dropped in a while? RMT A dozen plat to buy them? You serious?

Another problem solved by 'Account Bound' and my suggestions: helps old players catch up. You're still going to have to put in the time but again with the current alternative, lol... 
Maybe I missed a point.

Say I have several old friends returning to the game now, and they want the epaulette and Balron armor that is account or shard bound but only Atlantic has them on auctiion while most of the low pop shards doesn't even sell.

The event is no more running and only way is to buy from others.

So how does this account and shard bound help them? 
#7
Seth said:

Maybe I missed a point.

Say I have several old friends returning to the game now, and they want the epaulette and Balron armor that is account or shard bound but only Atlantic has them on auctiion while most of the low pop shards doesn't even sell.

The event is no more running and only way is to buy from others.

So how does this account and shard bound help them? 
How are these returning players planning on affording such items anyways?

Again, under my proposal, they would be available right now, for the next two months and at a reduced cost. They would be able to catch up real fast.
#8
Or we could have them all for sale in the UO store..
#9
username said:
Seth said:

Maybe I missed a point.

Say I have several old friends returning to the game now, and they want the epaulette and Balron armor that is account or shard bound but only Atlantic has them on auctiion while most of the low pop shards doesn't even sell.

The event is no more running and only way is to buy from others.

So how does this account and shard bound help them? 
How are these returning players planning on affording such items anyways?

Again, under my proposal, they would be available right now, for the next two months and at a reduced cost. They would be able to catch up real fast.
Exactly my point, unavailability of items to new and returning players unless they return and same rewards are back. Exactly my point that it's not helping with dwindling population.

Did you read my post?
#10
Seth said:
username said:
Seth said:

Maybe I missed a point.

Say I have several old friends returning to the game now, and they want the epaulette and Balron armor that is account or shard bound but only Atlantic has them on auctiion while most of the low pop shards doesn't even sell.

The event is no more running and only way is to buy from others.

So how does this account and shard bound help them? 
How are these returning players planning on affording such items anyways?

Again, under my proposal, they would be available right now, for the next two months and at a reduced cost. They would be able to catch up real fast.
Exactly my point, unavailability of items to new and returning players unless they return and same rewards are back. Exactly my point that it's not helping with dwindling population.

Did you read my post?
The items are already unavailable between ToTs. There haven't been Cloak of Lights for sale for 3 years. Clearly this current system isn't working.
#11
I tried selling my Cloak of light for the past 4 months..no one wanted it! I saw at least 3 other people spamming gen chat on ATL trying to sell theirs. 

Shard Bound works just fine, it allows players to grow their own shards community and commerce. I'd rather sell to people on my own shard to grow my shards community.
#12
username said:
As the title states, the future of these ToT events are to change drops/rewards from 'Shard Bound' to 'Account Bound', or at least have both options available upon claiming the item.

Advantages:
  • Reduced point cost of NPC rewards since items are inherently 'worthless'
  • Afk RMT farm bots go bye-bye.
  • Increase subscriptions because players have to earn them their selves, instead of buying.
  • Reason to do the content, get online and play the game (something this game DESPERATELY lacks).
  • Items can be transferred without interfering with parting/destination shard.
  • Less of a grindfest for players that have lives.
  • Have all past rewards available more often?

Anyone on board yet?
Anyone change their mind?
How many more ToTs are people going to complain through to change your mind when this solves 99% of the complaints?
very bad idea all the way
#13
Larisa said:
I tried selling my Cloak of light for the past 4 months..no one wanted it! I saw at least 3 other people spamming gen chat on ATL trying to sell theirs. 

Shard Bound works just fine, it allows players to grow their own shards community and commerce. I'd rather sell to people on my own shard to grow my shards community.
Please help fit out need 10 sets of Balron Armor and SSI Epaulette each so I can migrate with my friends to your shard.

Well we and they can't afford to pay so much since its shard bound supposed to be cheap and available so can we get say 1 million each? So we will trade 20 milion gold for the above at Origin Shard. 20 million is alot as it can buy 20 classic castles with gold to spare. 
#14
No.

Making them account Bound would not only kill the economy, but make, players who missed those Events, have to wait, who knows how long, before they can get those items again...

With Shard Bound, instead, trading would be possible, even on low population shard, players who missed the Events could find them purchasing them from other players on that Shard.

Shard Bound = GOOD

Account Bound = BAD

Want to use those items on multiple characters across multiple Shards ? Either get them on multiple Shards or get them on your Shard and then either trade them with players who have them on other Shards, or sell those extra you have on your Shard to then use that gold to purchase them on whatever other Shard you need them but were not abple to hunt for them...

Besides, now, with eggs turn ins, which I hope will stay as a mechanics to get Treasures of Rewards without fighting also for future Events, it IS possible to get Shard Bound Rewards on those Shards where a player does not have a fighting ready character... just go collect the eggs on whatever Shard you need some of those items, turn them in, and get the Rewards which you need on that other Shard.

Again,

Shard Bound = GOOD

Account Bound = BAD
#15
No offense intended toward the OP but this is a terrible idea.

With the advent of shard transfer shields and tokens how would it make any sense that we’d be unable to shard hop and shop then return to our home shard? Lots of players enjoy this. 

This would be nothing but a punishment for:
*Players who love their characters and homes on shards with a low to moderate population, where many items are more difficult to find.  

*Players who don’t have enough time to play the hours it takes to acquire items they’re willing to buy off other players.

*Players who hold on to their accounts and homes forever but may take extended breaks from playing. Who again would be happy to shop for items they’ve missed out on. 

*Players with multiple accounts that want to share items between accounts. 

Waiting for an item I want to use or decorate with to roll around again, hoping it’ll come when I’ve enough free time to invest to acquire it, is of no interest to me. 

There are items that should certainly come around again, based on popular demand. Items that some players missed out on. Either because they didn’t have time to participate or they weren’t lucky enough to end up with the item. But at the same time I can’t think of any reason there shouldn’t be an opportunity to buy these items from other players who obtained multiples of these items. 

^
^
Ugh I used the word ‘item’ a zillion times in the paragraph above. But I can’t fix it. It’s 4 o’clock in the morning and I only have one eye open. I can only hope my post made sense. 
#16
Not sure how I feel about this idea - but how about an item, bought or hunted for (A bit like the whetstone?), which could convert 'shard bound' to 'account bound'? That way you could take items off travelling with you, but only for your own characters, not to cart off to sell on Atlantic. 
Such an item would allow previous, already owned, items to be converted rather than just future items? Also the drops that were not converted would be available to sell within the shard's population.
#17
Pawain said:
I would like both options when claiming them.  But I rarely sell things, I am a hoarder.
Yes, but maybe like me, who also never sells anything, you buy things or items you missed. That implies that someone must be able to sell said items. Your original idea of a potion to turn shard-bound into account bound is the best one so far. Once used, the item is forever account bound
#18
I prefer economies and I prefer the shard I've chosen to play on.  A friend got a drop and I was happy he was able to do what he wanted with it on our shard.

Account Bound doesn't solve any problem.  Shard Bound does.
#19
Feigr said:
I prefer economies and I prefer the shard I've chosen to play on.  A friend got a drop and I was happy he was able to do what he wanted with it on our shard.

Account Bound doesn't solve any problem.  Shard Bound does.
I have tokens to many shards.  You think I can get these items on those shards? Having them shard bound and the ability to change them to account bound would not hinder you your friends or a shards economy. 

I already can not take the SSI epps, dex Boots, etc to another shard to play a random event and maybe help those residents group up to kill something or get a reward like at the spawn.

I doubt anyone got 100 sashes on your shard, I did where I went and helped them kill the boss 100 times.

#20
I'm not going to argue.  I'm just stating my preference.  I think shards are being choked and I'd prefer if people used shields more judiciously and for enjoyment rather than economies or vacations from overpopulation.  

I think more people should choose shards other than Atlantic and come back.  The economies can be better because prices are lower.  Just need bodies to fill it.

It's easy for me to hate on it, I don't have shard shields.  But I don't think they are a value add to the game.  Or at least, they shouldn't be necessary.

Play on the shard you chose.  It's not a terrible concept.
#21
Pawain said:


I doubt anyone got 100 sashes on your shard, I did where I went and helped them kill the boss 100 times.


Feigr and I are on the same shard. More than a few got that many.
#22
The spawn was reverted every time I looked on Chessy.  I did pick up eggs there, I did trade some sashes for eggs there.  Could not have done that if those were shard bound.

Allowing things to change from shard bound to account bound does not hurt a shards economy.

Accept that Atlantic is the trade hub, things come there from all shards Things are then taken to other shards. When I transfer I call out in chat that I will take things to Atl.  Few do that.  When I return I ask if anyone needs something brought back.  Many more respond.

Items do not go to Atlantic to disappear, they are going to other shards via the trade hub.

I guess if you do not transfer often you do not understand the trade routes.  You could say civilization began when humans had a trade route.
#23
I'm not arguing like this is Stratics.  I stated my opinion.  I disagree with you.
#24
Feigr said:
I'm not arguing like this is Stratics.  I stated my opinion.  I disagree with you.
Which part of this is untrue?

Allowing things to change from shard bound to account bound does not hurt a shards economy.

Accept that Atlantic is the trade hub, things come there from all shards Things are then taken to other shards. When I transfer I call out in chat that I will take things to Atl.  Few do that.  When I return I ask if anyone needs something brought back.  Many more respond.

Items do not go to Atlantic to disappear, they are going to other shards via the trade hub.

I guess if you do not transfer often you do not understand the trade routes.  You could say civilization began when humans had a trade route.

Or do you just have an opinion that will never change and refuse to listen to facts. 

#25

The OPs post is a terrible idea.  These events provide younger players (or any players for that matter) a good option to make some quick millions.  Making all items account bound would eliminate that.     We should not penalize ourselves in this way simply to try to stop scripting. 


Thumbs down on "Account Bound" items or event drops

#26
I agree with you Merlin, These events are great for players that are not able to afford things like pet scrolls, pets, whatever.  Drops have started at 5M per every time.  The eggs were great gold makers. 

Notice the eggs are not shard bound and UO was not ruined, there are 100x more non shard bound eggs than there are shard bound items and UO or economies were not ruined.

There should be a choice or a way to change them to account bound. No greed comes from account bound.
#27
Pawain said:
Feigr said:
I prefer economies and I prefer the shard I've chosen to play on.  A friend got a drop and I was happy he was able to do what he wanted with it on our shard.

Account Bound doesn't solve any problem.  Shard Bound does.
I have tokens to many shards.  You think I can get these items on those shards? Having them shard bound and the ability to change them to account bound would not hinder you your friends or a shards economy. 

I already can not take the SSI epps, dex Boots, etc to another shard to play a random event and maybe help those residents group up to kill something or get a reward like at the spawn.

I doubt anyone got 100 sashes on your shard, I did where I went and helped them kill the boss 100 times.

I have tokens to many shards.  You think I can get these items on those shards?

Even on Shards where one does not have a fighting capable character, now, thanking to this brilliant content addition that I sure hope that is going to stay also for future "Treasures of" Events, one can gather eggs and turn them in to get the wanted Rewards on Shards where one cannot use a fighting character.

Shard Bound = GOOD as it helps lower population shards' economy

Account Bound = BAD as it would further kill lower shards economy and hurt those players who missed certain Eveta.
#28
popps said:
Pawain said:
Feigr said:
I prefer economies and I prefer the shard I've chosen to play on.  A friend got a drop and I was happy he was able to do what he wanted with it on our shard.

Account Bound doesn't solve any problem.  Shard Bound does.
I have tokens to many shards.  You think I can get these items on those shards? Having them shard bound and the ability to change them to account bound would not hinder you your friends or a shards economy. 

I already can not take the SSI epps, dex Boots, etc to another shard to play a random event and maybe help those residents group up to kill something or get a reward like at the spawn.

I doubt anyone got 100 sashes on your shard, I did where I went and helped them kill the boss 100 times.

I have tokens to many shards.  You think I can get these items on those shards?

Even on Shards where one does not have a fighting capable character, now, thanking to this brilliant content addition that I sure hope that is going to stay also for future "Treasures of" Events, one can gather eggs and turn them in to get the wanted Rewards on Shards where one cannot use a fighting character.

Shard Bound = GOOD as it helps lower population shards' economy

Account Bound = BAD as it would further kill lower shards economy and hurt those players who missed certain Eveta.
I love people who love shard bound and talks about how helps it helps the shard economy and the goods available for locals.

Can I migrate to your shard and get Three pieces for every past shard bound item from you? At affordable prices ofcourse, say 1mil each. You must have kept alot of stocks to be able to support your shard economy.

Please prove you are right by doing this and I will support what you say about shard bound in future.

#29
Seth said:
popps said:
Pawain said:
Feigr said:
I prefer economies and I prefer the shard I've chosen to play on.  A friend got a drop and I was happy he was able to do what he wanted with it on our shard.

Account Bound doesn't solve any problem.  Shard Bound does.
I have tokens to many shards.  You think I can get these items on those shards? Having them shard bound and the ability to change them to account bound would not hinder you your friends or a shards economy. 

I already can not take the SSI epps, dex Boots, etc to another shard to play a random event and maybe help those residents group up to kill something or get a reward like at the spawn.

I doubt anyone got 100 sashes on your shard, I did where I went and helped them kill the boss 100 times.

I have tokens to many shards.  You think I can get these items on those shards?

Even on Shards where one does not have a fighting capable character, now, thanking to this brilliant content addition that I sure hope that is going to stay also for future "Treasures of" Events, one can gather eggs and turn them in to get the wanted Rewards on Shards where one cannot use a fighting character.

Shard Bound = GOOD as it helps lower population shards' economy

Account Bound = BAD as it would further kill lower shards economy and hurt those players who missed certain Eveta.
I love people who love shard bound and talks about how helps it helps the shard economy and the goods available for locals.

Can I migrate to your shard and get Three pieces for every past shard bound item from you? At affordable prices ofcourse, say 1mil each. You must have kept alot of stocks to be able to support your shard economy.

Please prove you are right by doing this and I will support what you say about shard bound in future.

Of course we have stuff for sale on smaller shards but even shard bound you pay Atlantic prices 
#30
Personally, I'd be for account-bound items as an option, i don't farm these events to make gold, i generally farm them for items I'm going to use myself, so account bound would benefit me,  the price of 'account-bound' items would have to be significantly cheaper than any tradable version, otherwise, there's not much a point, xfer-ability isn't enough for most of these items.

I don't think the OP has a bad idea, it's just not going to achieve much of what the OP suggests that it might.

Nothing is going to stop people from scripting or multi-boxing short of enforcing the rules.
and GMs should be tracking overtime where the items ultimately end up that come from botting players....  you gotta hit em where it hurts (their paid account(s), otherwise what's a few days to re-build a bot army on throw-away accounts?   it's nothing.

Also EJ accounts should NOT be able to receive item drops from any ToT Content, some argue any and all content reward drops should not be dropped to EJ accounts.

#31
EJ accounts should never be allowed to leave haven
#32
 😂 
#33
Merlin said:

The OPs post is a terrible idea.  These events provide younger players (or any players for that matter) a good option to make some quick millions.  Making all items account bound would eliminate that.     We should not penalize ourselves in this way simply to try to stop scripting. 


Thumbs down on "Account Bound" items or event drops


That is a factually wrong near-sighted take. You must be out of the loop of what's actually happening in game:
  1. These are cheated to oblivion, flooding the market and making them absolutely worthless on the open market. (2m per item currently)
  2. Check other threads or sit in general chat for any time and these 'younger players' are doing extremely poorly at these events, single digits per hour.
Combine both of those and you will realize that this is THE WORST WAY for 'younger players' to make some quick millions as you have suggested: what few items they get will be elbowed out of the market by the big guys. Check other threads or sit in general chat for any time and these 'younger players' are doing extremely poorly at these events, single digits per hour. This is a live discussion happening in general chat right now:



This player in general chat will make 8m per hour at current rates. They could sit at luna bank, and with zero effort, get more gold begging. 

Guess what happens next? They RMT to the exact people that are botting the event because why waste 3 hours for equivalent of pocket change.

You are factually wrong with bad near-sighted logic and will not even reply to this post because of how embarrassed you must be.
I have yet to see any compelling argument for why my suggestion is bad. Yes it's not perfect, has some kinks, but this ACCOUNT BOUND solution solves 98% of the issues with live/temporary events like this and benefits the casual player infinitely over the current system while giving cheaters no incentive to cheat. Win/win/win/win/win 

@Kyronix @Mesanna Do the right thing. 

Why are we typing in bold.
#34
CovenantX said:
Personally, I'd be for account-bound items as an option, i don't farm these events to make gold, i generally farm them for items I'm going to use myself, so account bound would benefit me,  the price of 'account-bound' items would have to be significantly cheaper than any tradable version, otherwise, there's not much a point, xfer-ability isn't enough for most of these items.

I don't think the OP has a bad idea, it's just not going to achieve much of what the OP suggests that it might.

Nothing is going to stop people from scripting or multi-boxing short of enforcing the rules.
and GMs should be tracking overtime where the items ultimately end up that come from botting players....  you gotta hit em where it hurts (their paid account(s), otherwise what's a few days to re-build a bot army on throw-away accounts?   it's nothing.

Also EJ accounts should NOT be able to receive item drops from any ToT Content, some argue any and all content reward drops should not be dropped to EJ accounts.

I 100% agree and must have the same play style as you: I do these events casually to collect items for my own characters. I do not sell and may even give away extras towards the end so people can purchase rewards they are close to.

Correct, it will not stop people from scripting/botting/etc. the event.

However! 
  • The scripts/bots are doing this for profit.
  • Making items not tradable will remove their profit. 
  • No profit = huge reduction in botting
It's the same thing you see in other MMO's where all high end gear is account/character bound. Yes, people will bot it to gear up their own characters, that's inevitable. Beyond that, you do not see them botting it 24/7/duration of the event because there's no point.

This accomplishes all the points in my original post.

And yes, I know we hate to compare UO to other games, but EVERY OTHER MMO that I'm aware of relies on these systems of account/character bound items because it DOES cut down on cheating, get people playing the game, engaged with community, and furthermore, increased subscriptions.
#35
Those other MMOs aren't sandbox MMOs.  They are also being called amusement park MMOs.  Meaning you barely do anything out in the world and you queue for non-RPG like content.  Dungeons/Raids/PVP.

Rimworld, non-MMO, is more similar to UO than World of Warcraft of Final Fantasy.  You can trade your items and the AI has an economy it shares with the player that scales on player wealth.

There's a reason people probably don't like the comparisons to other MMOs.  It doesn't make sense.  

#36
I have not seen any prices drop in UO.  Tell them to script Grips.
#37
Feigr said:
Those other MMOs aren't sandbox MMOs.  They are also being called amusement park MMOs.  Meaning you barely do anything out in the world and you queue for non-RPG like content.  Dungeons/Raids/PVP.

Rimworld, non-MMO, is more similar to UO than World of Warcraft of Final Fantasy.  You can trade your items and the AI has an economy it shares with the player that scales on player wealth.

There's a reason people probably don't like the comparisons to other MMOs.  It doesn't make sense.  

You can straw man and argue semantics all you want but my points remain, are valid, and I have not heard a logical convincing argument/counterpoint otherwise.

Interestingly enough these 'amusement park MMOs' bolster hundreds of thousands of subscriptions. They may be doing something, perhaps some aspects right?
#38
Strawman means I said you said something and then I argue with what I said you said when you never said it.

Semantics means I'm arguing about your grammar or intended meaning.  I understood your argument. 

Neither of my arguments are semantics or strawman.  You're using buzzwords you read on the internet forums where people argue all day and you don't understand them.

Warcraft and Final Fantasy are indeed more successful, but they are different games.  They are not sandbox games.  You will never make UO into a Warcraft.  
#39
Feigr said:
Strawman means I said you said something and then I argue with what I said you said when you never said it.

Semantics means I'm arguing about your grammar or intended meaning.  I understood your argument. 

Neither of my arguments are semantics or strawman.  You're using buzzwords you read on the internet forums where people argue all day and you don't understand them.

Now you want to argue definitions? You most definitely strawman'd my poisition and argued semantics. Another strawman. 😂 Again, no logical arguments to my main points.

Let's keep this thread in focus of how Account Bound items would make these events better for everyone.
#40
Diablo 3 has toon bound items, But the set items drop frequently.

UO does not need account bound drops.  But the ability to convert shard bound to to account bound would be useful.

Some of you newer posters do not know that the original dungeons did not have shard bound items.  A few posters complained about people doing events on THEIR shard, which actually helped them because the dungeons are supposed to increase spawn rate as the dungeon population gores up.  But a few complainers got it changed.

That was before 2020. Now all shards population has increased to those levels and you do not hear them complaining because they can't play alone now.

With this new and improved drop rate, how many of you are going to get enough spell books on your shard to sell to someone on your shard?  Other shards will have surplus, but the players on your shard can not access those.

Atlantic will have surplus of all the items.
#41
If I wanted to play Diablo 3, Warcraft, or Final Fantasy, I'd go download it and play it.
#42
So would I, but I only want the ability to convert to account bound so I can travel with items I earned by playing UO.
#43
Definitely a no from me.  With 4 account I have a wide variety of specialty characters… I want to be able to fight for my drops with whatever character works best, even if the drop is for a character on a different account.  Shard bound makes it enough of a pain to outfit my characters on shards that aren’t my main.
#44
But the ability to transform a shard bound item into an account bound item hurts no-one, and it could bennefit some.
For example, I was out during Wildfire, so I didn't get the luck mask of wildfire. On Origin, it will be impossible for me to ever have one, its such a tiny shard, and there are none to be had. I could buy one on Atl, but for what, I could not bring it to Origin to pun on my luck suit, so I'm screwed. If however There was a way to buy it, and then transform it onto account bound, I would be able to travel with it back to Origin, and I certainly would not mind AT ALL that my other accounts would not be able to use that piece, at least my main chars would be able to use it, which is definitely better than none having it at all.
#45
I think personal items a player uses should not be shard bound for those players that can travel from shard to shard.  Account bound makes sense for personal equipment as opposed to shard bound.  But believe shard bound other items is fine.  Not all of us can travel.  Economy in UO is based on vendors selling players items so don’t see account bound in general being good for the game.  Really all players should be able to travel.  Would not need shard bound then.  Was a mistake to create two classes of players.
#46
Also posters say other should come back from Atlantic to their home shards that they left because they were empty.

How is anyone going to move to another shard?  All of their good fighting items are shard bound, now they are stuck.
#47
username said:
Why are we typing in bold.
Because it makes them feel more important
#48
Pawain said:
Also posters say other should come back from Atlantic to their home shards that they left because they were empty.

How is anyone going to move to another shard?  All of their good fighting items are shard bound, now they are stuck.
OMG  Quit using logic.  Totally agree that if a player wants to Xfer with Shard Bound items that they revert to Account Bound
#49
In the past few years, development of UO has been following the footsteps of modern day MOBILE GAMES:

Mobile games are mostly Free2Play and are focused on delivering short term EVENTS with rewards. This strategy works pretty well to keep the players engaged while only little effort is spent on static content building. Thats why nowadays you see these short events are the main content rather than World-Building like the older days.

To avoid F2P and PAY accounts being used as free farms, a lot of restrictions are also put in place to ensure TRADING of most in-game items are IMPOSSIBLE between players.

That's right. Welcome to the new economy.

In-game "economy" is a thing of the past; it was part of the RPG dream that was SOLD to us , but it has always produced more issues than intended. So, game developers no longer are bent on this fallacy of pixel world economy.

By minimizing TRADING, it also kills most CASH trading between players and RMT sites. Imagine the day when GOLD are also account bound. That is a bit too extreme, but the purpose is to prevent those resource from going into the world. When you quit, everything you own also leave the game world. In such closed loop economy, players no longer play the game just for the opportunity to make extra CASH. GOLD SINK? This is better 😂

Looks like UO is heading that way.

HINT: next item that should be ACCOUNT/SHARD BOUND is the Transcendence scrolls. Scripters are using PAY accounts to script Traders Quest 24/7, and obviously GMs dont jail/ban them anymore. 5.0 Pinks is the most lucrative aspect of the game right now with much less competition.

#50
Shard bound and account bound are always OK for those who think for themselves. And they lived in a dreamy world where they believe there is an abundance of shard bound arties from the past 2 years event selling on every player vendor in all 26 shards for locals, migrants and new players at cheap prices. Yes you have the right of opinion to prefer shard and account bound, and I am still right to call this as selfish.
#51
The problem is @Seth is that UO has already set the Shard Bound standard and all we are asking for is that to let us xfer them and for that ability they become Account Bound.  That still prevents people from farming lower populated shards and taking them to Atl to sell.
#52
And now the ones in Denial are calling others "Selfish...think for themselves..." LOL Nice failed debate tactics trying to save your gameplay for CASH PROFIT, SETH. Your logic needs to be rooted somewhere and not always thinking "BIG" and EMPTY.
#53
The problem is @ Seth is that UO has already set the Shard Bound standard and all we are asking for is that to let us xfer them and for that ability they become Account Bound.  That still prevents people from farming lower populated shards and taking them to Atl to sell.
Assuming I am returning to the game 4th time again and trying to find a new shard to start the game again. But these event items are 1) no longer available 2) shard or account bound, so I cannot get them.

So a non-selfish way to help players like this are 1) make them permanently available or 2) non-shard or account bound, so that anyone can still acquire them anywhere.

My point is the shard/acct bound appears to resolve issues with RMT, shard economics but creates another bigger problem. Active players won't have an issue but it is about the invisitble player who is not.
#54
Seth said:
The problem is @ Seth is that UO has already set the Shard Bound standard and all we are asking for is that to let us xfer them and for that ability they become Account Bound.  That still prevents people from farming lower populated shards and taking them to Atl to sell.
Assuming I am returning to the game 4th time again and trying to find a new shard to start the game again. But these event items are 1) no longer available 2) shard or account bound, so I cannot get them.

So a non-selfish way to help players like this are 1) make them permanently available or 2) non-shard or account bound, so that anyone can still acquire them anywhere.

My point is the shard/acct bound appears to resolve issues with RMT, shard economics but creates another bigger problem. Active players won't have an issue but it is about the invisitble player who is not.
It also resolves the issue of farming lower population shards and then taking everything to Atl to sell.  There will still be plenty of items on Atl to buy and when you take them home they will be Account Bound if the devs allow it.
#55
Radst said:
And now the ones in Denial are calling others "Selfish...think for themselves..." LOL Nice failed debate tactics trying to save your gameplay for CASH PROFIT, SETH. Your logic needs to be rooted somewhere and not always thinking "BIG" and EMPTY.

Well, it allows players to return to this game in 20 over years and acquire anything in this game.

Mobile game is pay to win, and as you said, you can't acquire what you missed. This is why none of my friends stayed with any mobile game since day 1. They played, get bored and moved on - and can't be bothered to return.

UO are all returning players, and we can still buy from others if we missed something.

Why try to copy another system and compete with 1000000 other games. UO has no marketing, PC based and classic.
#56
Seth said:
The problem is @ Seth is that UO has already set the Shard Bound standard and all we are asking for is that to let us xfer them and for that ability they become Account Bound.  That still prevents people from farming lower populated shards and taking them to Atl to sell.
Assuming I am returning to the game 4th time again and trying to find a new shard to start the game again. But these event items are 1) no longer available 2) shard or account bound, so I cannot get them.

So a non-selfish way to help players like this are 1) make them permanently available or 2) non-shard or account bound, so that anyone can still acquire them anywhere.

My point is the shard/acct bound appears to resolve issues with RMT, shard economics but creates another bigger problem. Active players won't have an issue but it is about the invisitble player who is not.
It also resolves the issue of farming lower population shards and then taking everything to Atl to sell.  There will still be plenty of items on Atl to buy and when you take them home they will be Account Bound if the devs allow it.
It seems like this could work and help new players.

The next thing is hope that they can reduce the cost of acquiring.
#57
Heres a perspective from a returning player regarding account/shard bound items...

I returned approximately 2 month ago, I quit in 2000/2001. It was very depressing at first playing on a low populated server and just before the Fey event I was thinking about outright quiting or moving Atlantic shard as these seemed like the only 2 options for me to actually interact with the community.

This event helped greatly establish the gold I needed to buy things I needed to keep me going and stay somewhat competitive. I would have never been able to gain any kind of financial foothold in the game without the event. Being able to buy and sell these event items have gotten me hooked on the game again. The interactions through buying and selling and actively taking part in the event made the game so much more fun.

For 2 months prior to the event I barely got to interact with anyone. I never saw anyone in the wild and the rare person I saw never said hi or replied. I have met so many new people with this event. Both from having everyone in one place working together and from buying and selling event items.

 I noticed this with other new players as well. Old established players looking to buy now interact with newer players that actually had something worthy of selling and in demand.

This whole thing has now earned me as a subscriber for some time to come. As a returning/new player I can imagine if I wasnt able to buy/sell and interact with the already established but small community I probably wouldn't be around too long.





#58
Shard bound needs to be eliminated let alone adding account bound wtf. 

How are deco items negatively impacting the game ? And why are they shard bound ? Absolutely lame. And now you want account bound jezzz….

why is this thread still open ? 

Lol 
#59
“If I want more artifacts, I think I will buy them from other players.
what is the point of forcing every player to script afk to get artis? For a start it is against the Ts&Cs. 
i will leave it to the professionals and purchase from them”
#60
Seth you are trying so hard to prove nothing. You even try to defend the "invisible" players. Hello? That's too stretched. Just focus on yourself please and not going after "world peace" as your worldly view. Point is, MOST players WILL be FINE, and it is HURTING YOU somehow WHY?

These seasonable events and rewards are now cycling through. Items WILL be available at least a couple times a year, while some items will reappear every 2 years. LOOKS FINE TO ME. Why are you so furious? Oh is it hurting your shady business maybe not being able to "help" the invisible players...? Sometimes when players post too hard and too much, they show their true intention...

TOO MUCH FAKE NEWS
#61
Skett said:
Shard bound needs to be eliminated let alone adding account bound wtf. 

How are deco items negatively impacting the game ? And why are they shard bound ? Absolutely lame. And now you want account bound jezzz….

why is this thread still open ? 

Lol 
Ye, shard bound is bad and still exist, this is why we use every chance to discuss a better alternative.
#62
We'll just ignore stacks like these scattered all over Atlantic and pretend everything is fine with the system. Status quo. Ignorance of the players never stops to amaze me.

Account bound SOLVES THIS.

Account bound HELPS PLAYERS AND IS ONLY BENEFICIAL.

WAKE UP

#63
username said:
We'll just ignore stacks like these scattered all over Atlantic and pretend everything is fine with the system. Status quo. Ignorance of the players never stops to amaze me.

Account bound SOLVES THIS.

Account bound HELPS PLAYERS AND IS ONLY BENEFICIAL.

WAKE UP

That is one person with 7 monitors playing and controlling all the same time with Rapier like reflexes ... There is no cheating going on... EJ accounts are a joke mostly used for multiboxing and free storage..
#64
vortex said:
username said:
We'll just ignore stacks like these scattered all over Atlantic and pretend everything is fine with the system. Status quo. Ignorance of the players never stops to amaze me.

Account bound SOLVES THIS.

Account bound HELPS PLAYERS AND IS ONLY BENEFICIAL.

WAKE UP

That is one person with 7 monitors playing and controlling all the same time with Rapier like reflexes ... There is no cheating going on... EJ accounts are a joke mostly used for multiboxing and free storage..
EJs were a mistake.
#65
I know Im in the minority on this thread; but I like the shard bound items.  
Id hate to see my shard inundated with the ATL bots farming away to gear their accounts.  
We also get all the roaming pvp/raiders that come to build characters, and I make some pretty good gold off my vendors when they do.

Account bound has its fair share of problems, just as shard bound does.


#66
Kaz said:
I know Im in the minority on this thread; but I like the shard bound items.  
Id hate to see my shard inundated with the ATL bots farming away to gear their accounts.  
We also get all the roaming pvp/raiders that come to build characters, and I make some pretty good gold off my vendors when they do.

Account bound has its fair share of problems, just as shard bound does.


I think you make decent points, but, account bound WILL kill 95% of the bots, so with my Account Bound suggestion you shouldn't have to worry about your shard being inundated with Atl bots. I'm willing to hear out other opinions on it though.

I was discussing this at length with a few people and they suggested something I would be up for... Shard + Account bound items, even if that means having two vendors: one with just shard bound the way it currently is and the second vendor offering shard+account bound gear, all at a lower cost of course. Note that I do think Account Bound can only be applied to equitable gear, not deco, so none of the deco could be account bound.

Overall, I do think that we can all agree that this current system is FLAWED.

I would also like to make it abundantly clear: This cheating is not unique to Destard: it's been going on since Doom. Just because people are standing still this time don't be fooled... On Atlantic specifically there were the same dozen sampires running around 24/7 killing stuff the entirety of Doom, Khaldun, Deceit, Fire Dungeon, Hythloth ToTs:  https://forum.uo.com/discussion/9597/anything-going-to-be-done-about-the-sampires-running-on-atlantic-hythloth-24-7#latest

#67
By definition, account bound gear can not be sold, so it makes no sense to write about vendors for it, unless you pretend to have gear sold as deco.
#68
Archangel said:
By definition, account bound gear can not be sold, so it makes no sense to write about vendors for it, unless you pretend to have gear sold as deco.
yup, I think others were saying to convert shard to acct bound. Which is could work.

Let's look at the objective before the means, the system has to achieve 2 aims:

1) Current players can shard travel with the gears.
2) New or returning layers can acquire any gear on any shard affordablywhenever they join the game.
3) It must prevent RMT from reselling the gear. 

no. 3 is by others, even tho i don't really care but let's put it in.

Players asking for items to remain on their shard, I would classify that under Para 2.

So far I see shard converting to account bound has a potential to meet all 3 above.
#69
Archangel said:
By definition, account bound gear can not be sold, so it makes no sense to write about vendors for it, unless you pretend to have gear sold as deco.
The NPC vendor (Artifact Trader) that sells the rewards... the context made it quite clear... derp
#70
Seth said:
Archangel said:
By definition, account bound gear can not be sold, so it makes no sense to write about vendors for it, unless you pretend to have gear sold as deco.
yup, I think others were saying to convert shard to acct bound. Which is could work.

Let's look at the objective before the means, the system has to achieve 2 aims:

1) Current players can shard travel with the gears.
2) New or returning layers can acquire any gear on any shard affordablywhenever they join the game.
3) It must prevent RMT from reselling the gear. 

no. 3 is by others, even tho i don't really care but let's put it in.

Players asking for items to remain on their shard, I would classify that under Para 2.

So far I see shard converting to account bound has a potential to meet all 3 above.
Part of the problem is people think that gear isn't for sale on smaller shards because its not on VS but a little in game communication goes a long way 
#71
Seth said:
Archangel said:
By definition, account bound gear can not be sold, so it makes no sense to write about vendors for it, unless you pretend to have gear sold as deco.
yup, I think others were saying to convert shard to acct bound. Which is could work.

Let's look at the objective before the means, the system has to achieve 2 aims:

1) Current players can shard travel with the gears.
2) New or returning layers can acquire any gear on any shard affordablywhenever they join the game.
3) It must prevent RMT from reselling the gear. 

no. 3 is by others, even tho i don't really care but let's put it in.

Players asking for items to remain on their shard, I would classify that under Para 2.

So far I see shard converting to account bound has a potential to meet all 3 above.
Yes, that was another option that was suggested that could work.

So far three great alternatives/modifications to the current system are:
  1. Purely Account Bound (no shard bound)
  2. Two Artifact Trader NPCs: one sells shard bound, other sells shard+account at a much lower price.
  3. Reward Trader: one way converts Shard Bound items to Account Bound.
#72
username said:
Seth said:
Archangel said:
By definition, account bound gear can not be sold, so it makes no sense to write about vendors for it, unless you pretend to have gear sold as deco.
yup, I think others were saying to convert shard to acct bound. Which is could work.

Let's look at the objective before the means, the system has to achieve 2 aims:

1) Current players can shard travel with the gears.
2) New or returning layers can acquire any gear on any shard affordablywhenever they join the game.
3) It must prevent RMT from reselling the gear. 

no. 3 is by others, even tho i don't really care but let's put it in.

Players asking for items to remain on their shard, I would classify that under Para 2.

So far I see shard converting to account bound has a potential to meet all 3 above.
Yes, that was another option that was suggested that could work.

So far three great alternatives/modifications to the current system are:
  1. Purely Account Bound (no shard bound)
  2. Two Artifact Trader NPCs: one sells shard bound, other sells shard+account at a much lower price.
  3. Reward Trader: one way converts Shard Bound items to Account Bound.
I think the easiest for existing shard bound item is to auto convert to account bound when reaching another new shard. 

This is the simplest and least complicated than introducing new token or vendor etc.
#73
It's unnecessary.  It doesn't solve any big issues.  Shard bound does.  UO is a sandbox game with trade.  Account Bound removes trade.  Shard bound already solves the issue.  Farm the items on the shard you want them on.
#74
Feigr said:
It's unnecessary.  It doesn't solve any big issues.  Shard bound does.  UO is a sandbox game with trade.  Account Bound removes trade.  Shard bound already solves the issue.  Farm the items on the shard you want them on.
You're literally contradicting yourself: shard bound removes plenty of trade. And for the players who would just like to, you know, play the game which sometimes involves moving shards you're preventing players from PLAYING THE GAME with gear they've earned.
#75
username said:

 shard bound removes plenty of trade
No, it doesn't.

username said:
Feigr said:
It's unnecessary.  It doesn't solve any big issues.  Shard bound does.  UO is a sandbox game with trade.  Account Bound removes trade.  Shard bound already solves the issue.  Farm the items on the shard you want them on.
 play the game which sometimes involves moving shards 
No, it doesn't.
#76
Feigr said:
username said:

 shard bound removes plenty of trade
No, it doesn't.

username said:
Feigr said:
It's unnecessary.  It doesn't solve any big issues.  Shard bound does.  UO is a sandbox game with trade.  Account Bound removes trade.  Shard bound already solves the issue.  Farm the items on the shard you want them on.
 play the game which sometimes involves moving shards 
No, it doesn't.
You either post whole thread of journals that no one bother to read or post one sentence pointless garbage. 
#77
And what do you do? I don't even remember your name.

Haters Gonna Hate - Trophy Mullet Kid  Meme Generator

There was no point in elaborating.  You were looking for something to argue with.  I kept it simple.
#78
Feigr said:
username said:

 shard bound removes plenty of trade
No, it doesn't.

username said:
Feigr said:
It's unnecessary.  It doesn't solve any big issues.  Shard bound does.  UO is a sandbox game with trade.  Account Bound removes trade.  Shard bound already solves the issue.  Farm the items on the shard you want them on.
 play the game which sometimes involves moving shards 
No, it doesn't.
My bad, you're right, shard shields haven't existed for the better park of 8 years now lol. They're the only thing keeping some of these dead shards alive and now with shard bound items people ain't gonna play on those shards. God I hope they end up closing some of the dead shards and yours is first.

Seth said:
Feigr said:
username said:

 shard bound removes plenty of trade
No, it doesn't.

username said:
Feigr said:
It's unnecessary.  It doesn't solve any big issues.  Shard bound does.  UO is a sandbox game with trade.  Account Bound removes trade.  Shard bound already solves the issue.  Farm the items on the shard you want them on.
 play the game which sometimes involves moving shards 
No, it doesn't.
You either post whole thread of journals that no one bother to read or post one sentence pointless garbage. 
Yeeeeeeeeeeeeeeeeeeeeep.
#79
username said:

My bad, you're right, shard shields haven't existed for the better park of 8 years now lol. They're the only thing keeping some of these dead shards alive and now with shard bound items people ain't gonna play on those shards. God I hope they end up closing some of the dead shards and yours is first.


The people I play with on the shard are always on the shard.  I don't see them moving around too much as far as I can tell  I don't think I've played with many off-shard people unless they are the ones running around as if their reputation doesn't matter... in which case.  Bye.
#80
lucky them!

#81
Feigr said:
username said:

My bad, you're right, shard shields haven't existed for the better park of 8 years now lol. They're the only thing keeping some of these dead shards alive and now with shard bound items people ain't gonna play on those shards. God I hope they end up closing some of the dead shards and yours is first.


The people I play with on the shard are always on the shard.  I don't see them moving around too much as far as I can tell  I don't think I've played with many off-shard people unless they are the ones running around as if their reputation doesn't matter... in which case.  Bye.
So Violet and khryo just stay on chessy?

Their website begs to differ. See their toons in Atlantic by the stables often.

Fountain of misinformation you are 

#82
Pawain said:
Feigr said:
username said:

My bad, you're right, shard shields haven't existed for the better park of 8 years now lol. They're the only thing keeping some of these dead shards alive and now with shard bound items people ain't gonna play on those shards. God I hope they end up closing some of the dead shards and yours is first.


The people I play with on the shard are always on the shard.  I don't see them moving around too much as far as I can tell  I don't think I've played with many off-shard people unless they are the ones running around as if their reputation doesn't matter... in which case.  Bye.
So Violet and khryo just stay on chessy?

Their website begs to differ. See their toons in Atlantic by the stables often.

Fountain of misinformation you are 

How would that fix the non existent spawn in most of the dungeon?
#83
Pawain said:
Feigr said:
username said:

My bad, you're right, shard shields haven't existed for the better park of 8 years now lol. They're the only thing keeping some of these dead shards alive and now with shard bound items people ain't gonna play on those shards. God I hope they end up closing some of the dead shards and yours is first.


The people I play with on the shard are always on the shard.  I don't see them moving around too much as far as I can tell  I don't think I've played with many off-shard people unless they are the ones running around as if their reputation doesn't matter... in which case.  Bye.
So Violet and khryo just stay on chessy?

Their website begs to differ. See their toons in Atlantic by the stables often.

Fountain of misinformation you are 

Just because we're both on Chessy, doesn't mean we all play together.  I enjoy having Violet around.  I think UO-CAH is a great resource and the site is amazing.  I don't play with them very often.  I hope to play with them more.

I hadn't really noticed them leaving the shard either.  They're at a lot of events.  Violet was outside of Destard for almost a week solid on Chesapeake...

I'm sure there ARE people that shard shield.  It's not proof that it's necessary gameplay.  Shard Shields aren't even available for years for a lot of accounts.

Glory, a player I find hilarious and great, traded me gold from ATL to Chessy.  It's still not necessary gameplay.

Also, you all are pretty rude.  We just have different opinions.  You all have continuously attacked me and name called.  I haven't once.  I just disagree with you.  Stop being toxic and you all wouldn't have to complain about the moderators on this site when you run off to the other forum.
#84
Darling, you just called them rude, toxic and other-shard-ranters... Maybe if 75 % of your statements didnt just sound like mememememe. Just now in order of apparition:  I enjoy, I think, I don't, I hope, I hadn't, I'm sure, I find.... It could come off as a bit too self-aggrandizing, do you see? Your enthusiasm is great, however, no-one died and made you Pontiff, the form matters.
#85
Since UO is a sandbox, is anything necessary? 
#86
I'm not going to go digging through forums.  I trust that you haven't.  It's been done though.  Often.
#87
Feigr said:
I'm not going to go digging through forums.  I trust that you haven't.  It's been done though.  Often.
 😂 You just said that I did. And now you trust I haven't?  Done by others yes, not me.

NM I just came to a realization.

On with how account bound drops would not be good for UO.  Converting shard bound to account bound to get rid of shard bound = good.
#88
That would be why I responded to acknowledge my error in saying "You all" and not being more specific.
#89
This conversation is done.
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