Yup Players should accept party invites from Bards.
We should go on strike until we get equipable instruments no more buffs
I dont use EC, what are the blue and fire spells?
ok they look similar, but nether blast is so slow and hard to hit moving targets. Thanks
Those blue/purplish swirling things are EVs.
It looks exactly like on Origin... minus thewildfires & EVs, lol
I am using EC and it's the same. At Atlantic the targets are killed instantly.
The only way I feel is to have penalty to stay at one location, like To Tokuno. I am not sure if dispersing players to fel may help.
Glad I don’t play on Atlantic my eyes could not take that much action in such a small space. Honestly, can you see what you are doing or do you just rely on automatically targeting. As a mage seems like you would not kill much using direct damage spells because in the time it takes to cast one your target would likely be killed by someone else using a weapon or pet. Not trying to be negative just making a comparison to the lower population shard I play on. Agree mostly spellweavers casting wildfire and mages casting EVs. Would expect lots of eathquake, wither and other area spells being cast as well. Also poison and fire fields like the ones on the right.
On my shard space is about the right size for the number of players we have but agree on Atlantic the larger area in the middle of the dungeon might have been better due to the much larger number of players. If the program could handle that.
Each day I grow more aggravated about this event. I can’t stand the stationary brain dead piles going on. I could my tolerate it, though, if it didn’t lag the ENTIRE DUNGEON. The negative effects of what is going on on ATL is unavoidable. Such a disappointing event.
“Dear trammel turkeys,
congratulations on your victorious vote for Christmas”
You will be waiting a long time for cheap items.
Pacific a ghost town this morning with more people turning in eggs than inside fighting
Really like the egg alternative. I do both. When I get to the point where the mouse becomes unpredictable due to the users inability to control it anymore, I head out to collect eggs. Don’t have to worry so much about getting killed collecting eggs.
Really, wish they had this alternative at the Hythloft event. I play later at night and on more than one occasion there just was not any other or enough players there for me play in a dungeon filled with Para. Baldrons or what ever they were. Would have liked an alternative way to work towards what I wanted instead of doing other things instead.
If I were to guess the problem with server crashes, in addition to all the lag created by concentrated players (like EM events) could have also been a function of too many copses stacking up the z axis before they could decay. I know on Napa, with just our small population, in the pile it was hard to see characters at times from the bodies piled so high.
It's just kind of belaboring the point now but it's easy to see that this event has many more issues and complaints than every other event we've had and the only real difference is that the Devs decided to make a majority of the spawn static. Two of the most obvious fixes are to make the spawn non-static (why this can't be done not sure) and/or open up Fel (why this hasn't be done on ATL is mind-boggling).
How many drops can you get there per hour by spamming EQ?
Put in a code where if you don't move about 10 tiles after 15 min you don't get any drops .. But I'm sure they would make a script to move too.
What you see on some shards is a pack of 5 warriors all basically in lock step, similarly geared up, moving around rapidly, cross-healing with bandages, including extremely fast resurrection of the occasional death in the "squad". This seems more prevalent in off prime time hours.
Server side movement detection is likely not reliable in cases like this.
So players with multiple accounts that are not cheating because they are attended because they are able to res the dead.
Thank you for the detailed description without speculation and conspiracy theories.
We play on computers, it is surprising that posters do not realize what a computer can do.
I can see the frustration building because this kind of thing could go on in the previous dungeons but the mobs were so spread out they did not interfere with others getting their own drops.
Instead of reckless speculation and making up solutions that hurt legit players, (the cheaters will cheat anyway, and limiting game play techniques only hurts legit players).
Concentrate on ways to make the dungeon fun like it was on the first 2 nights!
This event is not fun at all, they should just stop and reconfigure elsewhere, even Deceit or Hythloth are fine I suppose...
Have to say I'm sorry I missed the first few days as I can't make a comparison to it but from what I have heard the drop numbers were pretty high. Now that I finally have a chance to take part in this event, I've found with a potion of fortune running I'm lucky to get 12 to 15 drops in an hour. This coupled with the higher cost of things like the spell books means it will take 20 to 23 hours of game time with potions running in order to get one. Not to mention other items which are nice to have. I really think this is well over the top of what would be considered fair exchange for time. In short I think that the drop rate currently is far too low for this event.
The other thing I find hard to believe is that EJ accounts are able to collect drops for this event. Why should people be allowed to automate multiple accounts which have no downside as one can be remade if - and that a huge if -- one gets banned. Hell, no reason not to script this or anything else as it appears there are no consequences.
To add into drop info...
I actually logged into Pacific and played for a couple hours yesterday and today.
At the "pile", both yesterday afternoon and this afternoon, a group of about 5 or 6 people got stuff rolling and I just stood there and cast Thunderstorm. I was averaging about 4-5 drops per cast of Gift of Life, so about 16-20 drops per hour, no potions. If I stood just west of the pile toward the stairs down to level 2, I could hit the north and south edges of the stairs with Wildfire, pulling all those mobs toward me, and the thrower/archers. I think there was 1 thrower and 2 archers, plus 2-3 actual fighters running around. Anyway, no-one was casting summons and the lag wasn't too bad, so that was an ok setup.
However, I also spent about an hour each day running around on the same mage, but not at the pile. Average drops were around maybe 3 an hour...that's not very satisfying. Mage was mid to mid/high end and Mages always have problems with paragons so it is what it is...
I think one of the big problems with the Mage is having to Invis to break aggro. I'm betting that completely messes with your drop rate.
Tried two cross healers in the same locations as the mage (sticking to the east wall of the main room and into the north area) and got about 4-5 drops per hour per toon, so 8-10 per hour total. The x-healers were not geared, but at least could take down the paragons without having to run.
Pawain posted in another thread that one of the things about Destard that's different is the lack of little stuff to kill. I think that is spot on. In Deceit there were gobs of zombies, skeletons, wraiths, etc. Even paragon versions were manageable. Destard seems to start tough and go up from there. I thought they might be adding Fey to give lower level characters something to kill, but uh, no. Why don't you suck on a couple Paragon Lattice Seekers there mid level mage.
FYI, the entire north area, if you drag any dragons/greaters back to the main room, will only spawn drakes, wyverns, water eles, and the Fey/Shadow Wyrm. The Fey and Shadow Wyrm spawn seem to be linked, so you get Shadow Wyrms in all the Fey locations (Possibly C/P drakes as well - C/P may be the alternate days mob for this event).
Anyway, if you rid the North area of dragons/greaters, it's not a bad place for mid level characters to fight (not mid level mages). You can ignore the drakes/wyverns and just concentrate on the Fey. I zoomed the screen way out and like the other Fey spawns, as soon as you kill one another spawns. I've seen them spawn anywhere in that north room now, from the shrine to the water pool in the SE. Makes it harder to find them, but you don't get over-run and a good mage or tamer can solo a paragon without having people dragging to you all the time.
-Good luck.
"this one time in destard, i got looting rights on a wisp, don't ask me how it happened"