2022-04-07 23:18
#0
Reapers are going to cast again !
Started by dvvid
· 2022-04-07
· 85 posts
· General Discussions
2022-04-07 23:39
#1
Sux for some vendor houses. They deactivated them because of complaints about that. I guess they forgot.
Could make them not cast till attacked.
Could make them not cast till attacked.
2022-04-07 23:57
#2
Always repairing things that is huh?
Things that we keep bringing up and care about are ignored.
This typical UOish
Things that we keep bringing up and care about are ignored.
This typical UOish
2022-04-08 00:33
#3
Spellbook straps,ghost mobs??
2022-04-08 04:05
#4
Reapers affects every player on a daily basis, definitely a top priority.McDougle said:Spellbook straps,ghost mobs??
2022-04-08 04:16
#5
Maybe Reapers will be part of the Wrath of the Fey and will need to cast...
2022-04-08 05:33
#6
Maybe...Arroth_Thaiel said:Maybe Reapers will be part of the Wrath of the Fey and will need to cast...
But definitely the spellbook strap and ghost and targeting bugs will be encountered during the event and everything else.
2022-04-08 06:07
#7
No someone told the devs that they did not cast at a meet and greet and the devs did not know that. So they changed them back.Arroth_Thaiel said:Maybe Reapers will be part of the Wrath of the Fey and will need to cast...
They have not cast for many years.
2022-04-08 11:09
#8
I heard many theories on why they quit casting but the two main ones were:Pawain said:No someone told the devs that they did not cast at a meet and greet and the devs did not know that. So they changed them back.Arroth_Thaiel said:Maybe Reapers will be part of the Wrath of the Fey and will need to cast...
They have not cast for many years.
- A Z-Axis issue
- Reaper form
2022-04-08 17:16
#9
Really don’t see the point. They have never cast as long as I have been playing. They are just a part of the scenery that’s useful to gargoyles training throwing. Really don’t see any purpose in adding casting spells to their ability. Maybe, if they provided something of value when killed it might make a difference.
Unfortunately, this discussion only confirms those negative comments i have seen in other discussions relating to the developers lack of knowledge about how this game is played. Anyone playing it would have known they just stand in place waving their arms around. Have played a lot of games and except for one that usually crashed about five minutes in UO has far more glitches than any other game I have ever played and I have played a lot of them.
Unfortunately, this discussion only confirms those negative comments i have seen in other discussions relating to the developers lack of knowledge about how this game is played. Anyone playing it would have known they just stand in place waving their arms around. Have played a lot of games and except for one that usually crashed about five minutes in UO has far more glitches than any other game I have ever played and I have played a lot of them.
2022-04-08 17:20
#10
reapers casting is a good thing I had no idea they didn't. they used to be best way to 120 resist pre aos
2022-04-08 17:48
#11
Except they changed which spells have a resist check ages ago. All the flamestrikes and ebolts in the game won’t raise your resist anymore. There was virtually no downside to them not casting.AtomicBetty said:reapers casting is a good thing I had no idea they didn't. they used to be best way to 120 resist pre aos
2022-04-08 18:32
#12
When they were created, they were spellcasters. That was the original design, so having them cast again is reverting them to how they were intended to be.Arnold7 said:Really don’t see the point. They have never cast as long as I have been playing. They are just a part of the scenery that’s useful to gargoyles training throwing. Really don’t see any purpose in adding casting spells to their ability. Maybe, if they provided something of value when killed it might make a difference.
Unfortunately, this discussion only confirms those negative comments i have seen in other discussions relating to the developers lack of knowledge about how this game is played. Anyone playing it would have known they just stand in place waving their arms around. Have played a lot of games and except for one that usually crashed about five minutes in UO has far more glitches than any other game I have ever played and I have played a lot of them.
Of course we all got used to them just standing there not doing much for the last decade or whatever, but I think them going back to being spellcasters is great. The general environment needs some more danger as it is a lot easier to gear yourself up with a more defense compared to how things were when reapers were casting spells in the past. I remember them being pretty nasty and would even teleport (iirc).
It is a drag if you have vendors near reapers though, I agree with that. Not to mention how annoying it is when you get the combat timer activated on your character when all you are trying to do is get some shopping done. Of course getting killed in the process of shopping is also an annoyance.
Also want to add that this game has existed for a long time and has passed through different developers and studios. If I remember right, I recall reading that some of the original design documentation has even been discarded. So I do think that the current dev team not knowing every single thing about the game and the details of every single decision made over the course of 25 years is understandable.
It is a drag if you have vendors near reapers though, I agree with that. Not to mention how annoying it is when you get the combat timer activated on your character when all you are trying to do is get some shopping done. Of course getting killed in the process of shopping is also an annoyance.
Also want to add that this game has existed for a long time and has passed through different developers and studios. If I remember right, I recall reading that some of the original design documentation has even been discarded. So I do think that the current dev team not knowing every single thing about the game and the details of every single decision made over the course of 25 years is understandable.
2022-04-08 19:31
#13
No outcry yet about the other half of the hot fix: drowning of non-paralithode pets. Morbid thought is have their corpses just float around the screen.
2022-04-08 20:18
#14
It was made to get rid of the pets that players left there by logging off down there. So, it will only happen one time per player that did this. Bring your own drinking water for a while.TimSt said:No outcry yet about the other half of the hot fix: drowning of non-paralithode pets. Morbid thought is have their corpses just float around the screen.
2022-04-08 22:58
#15
I know quoting myself may seem narcissist, but I just wanted to say that I logged on to Atlantic after server up and sacrificed a Lord title to feel some of that old school feeling. went to Northern Minoc mines and around the bend where the reapers group and it didn't take long to get a deathrobe. Ahhhhhh, the good old days.Victim_Of_Siege said:I heard many theories on why they quit casting but the two main ones were:Pawain said:No someone told the devs that they did not cast at a meet and greet and the devs did not know that. So they changed them back.Arroth_Thaiel said:Maybe Reapers will be part of the Wrath of the Fey and will need to cast...
They have not cast for many years.I do not know why they don't cast but it will be nice to see again. getting insta-fried while mining in northern Minoc should be a thing again.
- A Z-Axis issue
- Reaper form
2022-04-09 11:10
#16
I agree with you on this as I've played hit or miss for most of the 25 years and even things I used to know I might have forgotten if I don't use them so I don't blame them for not knowing every piece of how the game works.dvvid said:
Also want to add that this game has existed for a long time and has passed through different developers and studios. If I remember right, I recall reading that some of the original design documentation has even been discarded. So I do think that the current dev team not knowing every single thing about the game and the details of every single decision made over the course of 25 years is understandable.
That said, not knowing how reapers (which are literally everywhere AND were included in level 3 of "the guardian" spawn just last year) work is kind of like someone who plays the game not knowing mongbats are brown. If you actually play the game (and do testing) you are bound to notice that reapers didn't cast a single spell.
2022-04-09 17:13
#17
good thing about this reaper fix, as I figured, is it actually fixed the Harrower second form not casting , so after 15 years Harrower 2nd form is now casting necromancy + magery again and is not a spongebob target anymore...
Too bad it's loot still sucks tho and didnt get revamped.... maybe one day the devs will listen more to the player base....
Too bad it's loot still sucks tho and didnt get revamped.... maybe one day the devs will listen more to the player base....
2022-04-10 01:51
#18
This Reaper spawned next to my keep and killed me while I was on the roof before I had a chance to even move. I had to have my second account res and invis me.

@Mesanna could you have the devs tweak the reaper spell casting to not target people in houses?

@Mesanna could you have the devs tweak the reaper spell casting to not target people in houses?
2022-04-10 03:10
#19
Was better broken if that’s what you call it
I feel it had been fixed and is now broken again
I feel it had been fixed and is now broken again
2022-04-10 03:33
#20
If this is where I think it is at least one reaper is always spawned right next to that building. Lots of reapers spawn in that area making it a great place to raise weapon skills.
2022-04-10 03:43
#21
The game really needs a proper voting of the type of fixes. Granted there are many bugs, exploits and issues, they will never satisfy the majority because they decide on which one is top on the list. Bugs can go on for years and until the game dies.
2022-04-10 03:56
#22
Where's your body? LOLTimSt said:This Reaper spawned next to my keep and killed me while I was on the roof before I had a chance to even move. I had to have my second account res and invis me.
@ Mesanna could you have the devs tweak the reaper spell casting to not target people in houses?
IMO Reapers being dangerous again and well... reaping... is a good thing.
2022-04-10 06:02
#23
I'm actually glad that I sold my fel castle.
I always had reapers spawning next to it.
And they would target me through the walls.
I would be on the middle floor, with no line of sight.
And I would get flagged for combat.
I always had reapers spawning next to it.
And they would target me through the walls.
I would be on the middle floor, with no line of sight.
And I would get flagged for combat.
2022-04-10 07:57
#24
@Feigr I am standing on it. This is where I was standing when I was attacked and killed by the reaper. My second account character barely had time to invis me before I almost got killed again in the same spot. Reapers have powerful magery attacks.
2022-04-10 13:19
#25
The most feared attack was them teleporting after you...
2022-04-10 14:15
#26
maybe you should place some of the new tall hedges on that ledge.TimSt said:@ Feigr I am standing on it. This is where I was standing when I was attacked and killed by the reaper. My second account character barely had time to invis me before I almost got killed again in the same spot. Reapers have powerful magery attacks.
Then let us know if they can cast through it.
2022-04-10 17:43
#27
@Cinderella, I was thinking of using hedges as well if the devs do not fix the reapers ability to attack people in their housing. Hedges would fit in with the gardening theme I have on my keep's roof.
2022-04-10 19:31
#28
Just don’t see what contribution reapers make to the game. Some thought went into creating them, some thought went into the reasoning that that led to their casting ability being turned off, but appears very little thought went into turning it back on. This game’s culture which now appears to be “that’s the player’s problem” whenever something does not work as intended or goes wrong always strikes me as being rather uncaring about the player. Really, the answer here should be “we will fix that or make the player whole again.” Reapers cast pretty well and respawn quickly. Having to kill one every minute or so whenever I am home trying to do something or shopping would get old pretty quickly. Don’t have reapers near my home but do have another monster that comes around and have to kill it once in awhile but don’t consider a game flaw because once i kill it the area is cleared for a long time, and if a shopper runs into it most should be able to do the same.
2022-04-10 21:56
#29
Except it is working as intended, now. Reapers aren't oak trees. They're reapers. Video games need dangerous monsters. If you're getting hit through the walls of your home, that's the bug, not the reapers.
2022-04-11 10:52
#30
Well, it started by altering the reapers, so yeah, they are the bug. NO ONE should be hit inside their home, EVER!Feigr said:Except it is working as intended, now. Reapers aren't oak trees. They're reapers. Video games need dangerous monsters. If you're getting hit through the walls of your home, that's the bug, not the reapers.
2022-04-11 11:40
#31
“So if I take the walls down from my house, I should be able to sit in my house and cast spells on people and they not be able to cast on me?
Walls are there for a reason.
also you better go stop those people in haven training resisting spells in that public house..”
Walls are there for a reason.
also you better go stop those people in haven training resisting spells in that public house..”
2022-04-11 11:57
#32
There are certain "holes" on the wall that attack spells can pass through at certain spots even when there is no window. Tried and tested many times during Yew pvp some time back.Yoshi said:“So if I take the walls down from my house, I should be able to sit in my house and cast spells on people and they not be able to cast on me?
Walls are there for a reason.
also you better go stop those people in haven training resisting spells in that public house..”
2022-04-11 14:25
#33
You can hide in your house with no skill check...
2022-04-11 15:00
#34
I love the shake up! Its a brand new world full of danger again! 🙂
2022-04-11 19:54
#35
Went shopping today almost got killed
way to go
I feel for those that have them spawn next to their home
way to go
I feel for those that have them spawn next to their home
2022-04-11 20:42
#36
Does everyone shop naked? Even my crafter wears all 70s and i ran up to a reaper and it didn't instantly attack me at all
2022-04-11 21:50
#37
Depends on the design of the home. if there are any open spaces in the wall, you can be in line of site for spells. many of the new designs have spots in the wall that allow LOS and get you killed. i had to modify one of the Keeps I have on Siege because the Dark Wisps love to spawn in my back yard and roast my Crafter.Archangel said:Well, it started by altering the reapers, so yeah, they are the bug. NO ONE should be hit inside their home, EVER!Feigr said:Except it is working as intended, now. Reapers aren't oak trees. They're reapers. Video games need dangerous monsters. If you're getting hit through the walls of your home, that's the bug, not the reapers.
2022-04-11 21:52
#38
I do, but that's just cause i'm a freak . . .McDougle said:Does everyone shop naked? Even my crafter wears all 70s and i ran up to a reaper and it didn't instantly attack me at all
2022-04-11 23:08
#39
You can tell which shoppers of mine have been killed in the past. They are naked or wearing a death robe. Because I never found their body.
2022-04-11 23:36
#40
They should never of been turned off.
They’re part of the game and have been for decades, deal with it. Logic for them being deco is ludicrous. Lets make all outside dungeon spawn not attack, after all monsters are only in dungeons right? This is UO, not Candyland for pete’s sake.
Quit crying and get creative. Learn where the thick reaper spawns are and if you have to avoid them. Use them to train characters and pets. Collect wood while training. Take your tree hugger friends there and enjoy the show. They serve many purposes, have undeniably strong D&D history, and are just plain fun.
Next time your in Fel (assuming some of you even know what that is) and get attacked by a horde of PKs, run straight to the nearest Reaper stronghold and I guarantee amusement will follow. Every one of them that stops for a split second to cast offensive spells on you will drop like flies. I cant count how many times I’ve used Reaper strongholds to dispatch bands of murderous thugs, it’s hilarious 😂 . Wall of stone casts ALOT faster then flamestrike or ebolt & will keep u alive in Reaper territory ALOT longer then your enemies.
Learn and adapt has been the main strategy in UO since day one. Quit complaining about a nerf that should never of happened and enjoy the FIX. #Leavethetreesalone !
Quit crying and get creative. Learn where the thick reaper spawns are and if you have to avoid them. Use them to train characters and pets. Collect wood while training. Take your tree hugger friends there and enjoy the show. They serve many purposes, have undeniably strong D&D history, and are just plain fun.
Next time your in Fel (assuming some of you even know what that is) and get attacked by a horde of PKs, run straight to the nearest Reaper stronghold and I guarantee amusement will follow. Every one of them that stops for a split second to cast offensive spells on you will drop like flies. I cant count how many times I’ve used Reaper strongholds to dispatch bands of murderous thugs, it’s hilarious 😂 . Wall of stone casts ALOT faster then flamestrike or ebolt & will keep u alive in Reaper territory ALOT longer then your enemies.
Learn and adapt has been the main strategy in UO since day one. Quit complaining about a nerf that should never of happened and enjoy the FIX. #Leavethetreesalone !
2022-04-12 00:30
#41
We are not talking about real here.Victim_Of_Siege said:I do, but that's just cause i'm a freak . . .McDougle said:Does everyone shop naked? Even my crafter wears all 70s and i ran up to a reaper and it didn't instantly attack me at all
2022-04-12 00:48
#42
So you gonna find me another location for my vendor house? Easy if your source of income is not in the area you are telling people to avoid.Acid_Rain said:They should never of been turned off.They’re part of the game and have been for decades, deal with it. Logic for them being deco is ludicrous. Lets make all outside dungeon spawn not attack, after all monsters are only in dungeons right? This is UO, not Candyland for pete’s sake.
Quit crying and get creative. Learn where the thick reaper spawns are and if you have to avoid them. Use them to train characters and pets. Collect wood while training. Take your tree hugger friends there and enjoy the show. They serve many purposes, have undeniably strong D&D history, and are just plain fun.
Next time your in Fel (assuming some of you even know what that is) and get attacked by a horde of PKs, run straight to the nearest Reaper stronghold and I guarantee amusement will follow. Every one of them that stops for a split second to cast offensive spells on you will drop like flies. I cant count how many times I’ve used Reaper strongholds to dispatch bands of murderous thugs, it’s hilarious 😂 . Wall of stone casts ALOT faster then flamestrike or ebolt & will keep u alive in Reaper territory ALOT longer then your enemies.
Learn and adapt has been the main strategy in UO since day one. Quit complaining about a nerf that should never of happened and enjoy the FIX. #Leavethetreesalone !
2022-04-12 00:51
#43
How long ago was your house placed? Were the reapers casting then?Pawain said:So you gonna find me another location for my vendor house? Easy if your source of income is not in the area you are telling people to avoid.Acid_Rain said:They should never of been turned off.They’re part of the game and have been for decades, deal with it. Logic for them being deco is ludicrous. Lets make all outside dungeon spawn not attack, after all monsters are only in dungeons right? This is UO, not Candyland for pete’s sake.
Quit crying and get creative. Learn where the thick reaper spawns are and if you have to avoid them. Use them to train characters and pets. Collect wood while training. Take your tree hugger friends there and enjoy the show. They serve many purposes, have undeniably strong D&D history, and are just plain fun.
Next time your in Fel (assuming some of you even know what that is) and get attacked by a horde of PKs, run straight to the nearest Reaper stronghold and I guarantee amusement will follow. Every one of them that stops for a split second to cast offensive spells on you will drop like flies. I cant count how many times I’ve used Reaper strongholds to dispatch bands of murderous thugs, it’s hilarious 😂 . Wall of stone casts ALOT faster then flamestrike or ebolt & will keep u alive in Reaper territory ALOT longer then your enemies.
Learn and adapt has been the main strategy in UO since day one. Quit complaining about a nerf that should never of happened and enjoy the FIX. #Leavethetreesalone !
2022-04-12 01:03
#44
They have not been casting for like 7 years. They stopped them for that reason. Not my fault they forgot why they did it.McDougle said:How long ago was your house placed? Were the reapers casting then?Pawain said:So you gonna find me another location for my vendor house? Easy if your source of income is not in the area you are telling people to avoid.Acid_Rain said:They should never of been turned off.They’re part of the game and have been for decades, deal with it. Logic for them being deco is ludicrous. Lets make all outside dungeon spawn not attack, after all monsters are only in dungeons right? This is UO, not Candyland for pete’s sake.
Quit crying and get creative. Learn where the thick reaper spawns are and if you have to avoid them. Use them to train characters and pets. Collect wood while training. Take your tree hugger friends there and enjoy the show. They serve many purposes, have undeniably strong D&D history, and are just plain fun.
Next time your in Fel (assuming some of you even know what that is) and get attacked by a horde of PKs, run straight to the nearest Reaper stronghold and I guarantee amusement will follow. Every one of them that stops for a split second to cast offensive spells on you will drop like flies. I cant count how many times I’ve used Reaper strongholds to dispatch bands of murderous thugs, it’s hilarious 😂 . Wall of stone casts ALOT faster then flamestrike or ebolt & will keep u alive in Reaper territory ALOT longer then your enemies.
Learn and adapt has been the main strategy in UO since day one. Quit complaining about a nerf that should never of happened and enjoy the FIX. #Leavethetreesalone !
How does them casting improve your UO gameplay?
2022-04-12 01:06
#45
So they were casting when you placed there?
2022-04-12 01:18
#46
Nope they just stood there in front of my house. I did not own a keep until 2 years ago or so.McDougle said:So they were casting when you placed there?
2022-04-12 01:50
#47
Do you feel a benefit to your gameplay from the casting reapers, really? Is that where your thrill comes from? I love killing stuff with my fighting toons.. but not all of them are. In other shards they're just robe-wearing shoppers, so grief them not.McDougle said:So they were casting when you placed there?
You want adventure, go do a champ and let adventure areas be so, and stoppers shop in peace. If not enough adrenaline for you at the spawns, lets play on Fel, you might wish reapers had never ever cast!
Stopping reapers from casting had been a fix to several issues. She had no clue they didn't cast anymore, and by definition she had no clue of WHY it had been turned off. So she reverted the one while not knowing the other... seems to be a not so well-planned course of action, as it were.
2022-04-12 02:06
#48
We all know why they hot fixed it and much like the bridge houses being deleted we have to live with it..
2022-04-12 04:44
#49
Ahhh... that old-skool feel!!!
LUV IT!
LUV IT!
2022-04-12 10:13
#50
“Can you describe one please?Archangel said:
Stopping reapers from casting had been a fix to several issues.
(I have heard a report that the true harrower is now fixed and may be related to switching the reaper casting on)
I don’t remember anyone ever reporting and issue with reapers casting spells prior to them not casting, I personally never noticed they stopped casting as I too don’t tend to play naked, on any char. I’m a bit confused also if you’re playing naked won’t absolutely any spawn kill you?, why reapers are being singled out by these naked shoppers?”
2022-04-12 12:24
#51
I think, at least in part, the issue with reapers is they are immobile. An ogre, orc, etc. can be led off and won’t respawn for hours. Combine that with the fact that most vendors are positioned for shopping from outside the house, it does create a hassle for some shoppers.Yoshi said:“Can you describe one please?Archangel said:
Stopping reapers from casting had been a fix to several issues.
(I have heard a report that the true harrower is now fixed and may be related to switching the reaper casting on)
I don’t remember anyone ever reporting and issue with reapers casting spells prior to them not casting, I personally never noticed they stopped casting as I too don’t tend to play naked, on any char. I’m a bit confused also if you’re playing naked won’t absolutely any spawn kill you?, why reapers are being singled out by these naked shoppers?”
Shopping on a geared character is likely not an issue, but not everyone gears their crafters or decorating characters, and there are the occasional new characters too.
While I’ve seen it mentioned a few times over the last few years, what I can’t remember is anyone complaining that reapers DIDN’T cast. To my thinking there was virtually no downside to them not casting spells. They aren’t useful for resist anymore, they still exist for players who want to loot them, any player who was going to hunt them likely could do so with ease with or without casting… I just don’t see the value of them casting when they cause such issues for vendors.
While I’ve seen it mentioned a few times over the last few years, what I can’t remember is anyone complaining that reapers DIDN’T cast. To my thinking there was virtually no downside to them not casting spells. They aren’t useful for resist anymore, they still exist for players who want to loot them, any player who was going to hunt them likely could do so with ease with or without casting… I just don’t see the value of them casting when they cause such issues for vendors.
2022-04-12 14:51
#52
Reapers casting spells are not really a big deal and they are part of the game. I mean, we can't expect the team to erase the Swamp, Desert, Dungeon or Spawns just because we want peaceful surroundings? If it is such an irritation then change the house location, not the spawn or whatever is there on the map.
Stop wasting time complaining about frivolous and minor issues so that the Dev Team does not have excuses to ignore the BIG bugs.
Stop wasting time complaining about frivolous and minor issues so that the Dev Team does not have excuses to ignore the BIG bugs.
2022-04-12 17:26
#53
Oh them reapers...neither important nor urgent "issue" but somehow on "HOT FIX" wow
Dev must had an empty backlog! UO finally has no more bugs to fix! Hooray!
2022-04-12 17:48
#54
Players: Fix Bugs!!
Devs: *fixes a bug*
Players: Not that bug!!!!
Players: Not that bug!!!!
2022-04-12 18:16
#55
Tribarrel bug next. :P Even though players want to keep it. Except me. I liked the predictability.
2022-04-12 20:27
#56
Except… what if it’s not a bug. What if it was a deliberate change made to address a specific player complaint that our Producer didn’t know about/remember? Now she’s undone it and the same player complaint is being discussed.Superfrog said:Players: Fix Bugs!!Devs: *fixes a bug*
Players: Not that bug!!!!
2022-04-12 20:33
#57
ExactlyMerus said:Except… what if it’s not a bug. What if it was a deliberate change made to address a specific player complaint that our Producer didn’t know about/remember? Now she’s undone it and the same player complaint is being discussed.Superfrog said:Players: Fix Bugs!!Devs: *fixes a bug*
Players: Not that bug!!!!
2022-04-12 20:34
#58
the predictability still exists, you will get a spider tree! 😂Feigr said:Tribarrel bug next. :P Even though players want to keep it. Except me. I liked the predictability.
2022-04-12 21:07
#59
If it was done to address a specific player complaint, post a link to the documentation of it. If was an intentional thing then there must be several places it was stated, discussed and a publish note saying it was done.Merus said:Except… what if it’s not a bug. What if it was a deliberate change made to address a specific player complaint that our Producer didn’t know about/remember? Now she’s undone it and the same player complaint is being discussed.Superfrog said:Players: Fix Bugs!!Devs: *fixes a bug*
Players: Not that bug!!!!
2022-04-12 21:30
#60
At a meet and greet someone asked why they had stopped casting mesanne wasn't aware they had which some people thought was not ok much smack talk and hurt feelings later hotfix....
2022-04-12 21:46
#61
Lord_Frodo said:We are not talking about real here.Victim_Of_Siege said:I do, but that's just cause i'm a freak . . .McDougle said:Does everyone shop naked? Even my crafter wears all 70s and i ran up to a reaper and it didn't instantly attack me at all

2022-04-12 23:14
#62
Ah ha! the m&g is the best place to report bugs. This forum is only for cookies.McDougle said:At a meet and greet someone asked why they had stopped casting mesanne wasn't aware they had which some people thought was not ok much smack talk and hurt feelings later hotfix....
2022-04-14 03:16
#63
Superfrog said:If it was done to address a specific player complaint, post a link to the documentation of it. If was an intentional thing then there must be several places it was stated, discussed and a publish note saying it was done.Merus said:Except… what if it’s not a bug. What if it was a deliberate change made to address a specific player complaint that our Producer didn’t know about/remember? Now she’s undone it and the same player complaint is being discussed.Superfrog said:Players: Fix Bugs!!Devs: *fixes a bug*
Players: Not that bug!!!!
This web page has barely the minimum info, and you want it to have logs of a time before this page existed.. seriously?
2022-04-14 03:43
#64
Just redo the hot fix problems solved and people are happy again
2022-04-14 08:57
#65
There is the "Unofficial, Official" Forums from that Time period and then there are the Patch/Publish notes archives on UO.com. So if it was done officially for a reason, there will be documentation somewhere. the only thing I could find on Stratics was this thread where someone noticed it. HereArchangel said:Superfrog said:If it was done to address a specific player complaint, post a link to the documentation of it. If was an intentional thing then there must be several places it was stated, discussed and a publish note saying it was done.Merus said:Except… what if it’s not a bug. What if it was a deliberate change made to address a specific player complaint that our Producer didn’t know about/remember? Now she’s undone it and the same player complaint is being discussed.Superfrog said:Players: Fix Bugs!!Devs: *fixes a bug*
Players: Not that bug!!!!
This web page has barely the minimum info, and you want it to have logs of a time before this page existed.. seriously?
2022-04-14 11:21
#66
Can you even find documentation of it ever being stopped?
2022-04-14 14:39
#67
66 comments for such a small issue, might as well turn it back off. No one was complaining about Reapers and getting locked threads because reapers aren't casting spells.
Please solve those bugs where there are more complains, esp. those where moderators keep shutting us out. The more they lock, the worse is the issue.
2022-04-14 15:13
#68
Now you're talking!Seth said:66 comments for such a small issue, might as well turn it back off. No one was complaining about Reapers and getting locked threads because reapers aren't casting spells.Please solve those bugs where there are more complains, esp. those where moderators keep shutting us out. The more they lock, the worse is the issue.
2022-04-14 15:24
#69
100%Seth said:66 comments for such a small issue, might as well turn it back off. No one was complaining about Reapers and getting locked threads because reapers aren't casting spells.Please solve those bugs where there are more complains, esp. those where moderators keep shutting us out. The more they lock, the worse is the issue.
2022-04-14 19:25
#70
Nah, it's pure awesome-sauce. let's crank their Magery and Eval to 120 and make Meteor swarm their go to spell. oh, and 10/10 casting
2022-04-14 19:45
#71
If it's ok for saliva it's ok for reapers.Victim_Of_Siege said:
Nah, it's pure awesome-sauce. let's crank their Magery and Eval to 120 and make Meteor swarm their go to spell. oh, and 10/10 casting
2022-04-14 20:01
#72
😂
2022-04-14 21:57
#73
Threads usually get locked when they go off the rails like this one seems to be.
2022-04-15 01:48
#74
I believe only one good post is required to explain one issue.dvvid said:Threads usually get locked when they go off the rails like this one seems to be.
The other posts are mostly to add comments, show support, or add more points.
But when there is Zero response from the team, what is customer expected to do?
We login, play the game as usual, and we see the same old problem, come back to the forum, and see no response.
What do you expect us to post next? If we vent our anger, we get locked which is same as "shut up we hear you".
Then we start to joke to make our day better and we also get locked which says, "shut up, find your consolation elsewhere."
edit: No its "shut up, if you have nothing more to add".
Well, we are wondering what to write when a problem is not solved.
2022-04-15 16:35
#75
Or it is shut up we do not want to hear it or we are tired of hearing it. Either way a simple post from UO would go al long long way.Seth said:I believe only one good post is required to explain one issue.dvvid said:Threads usually get locked when they go off the rails like this one seems to be.
The other posts are mostly to add comments, show support, or add more points.
But when there is Zero response from the team, what is customer expected to do?
We login, play the game as usual, and we see the same old problem, come back to the forum, and see no response.
What do you expect us to post next? If we vent our anger, we get locked which is same as "shut up we hear you".
Then we start to joke to make our day better and we also get locked which says, "shut up, find your consolation elsewhere."
edit: No its "shut up, if you have nothing more to add".
Well, we are wondering what to write when a problem is not solved.
2022-04-24 22:33
#76
Demon Cheek Sandwiches were mis spelled, now they are not. There are many other times when things change in UO and are not documented. You must not have been around the first few weeks of Publish 97. Pets were changing often till they got them where they wanted them. Reptalon Paralyze was a major nerf. Not documented. 2 reptalons could keep a target paralyzed indefinately.Superfrog said:If it was done to address a specific player complaint, post a link to the documentation of it. If was an intentional thing then there must be several places it was stated, discussed and a publish note saying it was done.Merus said:Except… what if it’s not a bug. What if it was a deliberate change made to address a specific player complaint that our Producer didn’t know about/remember? Now she’s undone it and the same player complaint is being discussed.Superfrog said:Players: Fix Bugs!!Devs: *fixes a bug*
Players: Not that bug!!!!
2022-04-24 22:50
#77
Just because things were done incorrectly before doesn't mean it must continue..Pawain said:Demon Cheek Sandwiches were mis spelled, now they are not. There are many other times when things change in UO and are not documented. You must not have been around the first few weeks of Publish 97. Pets were changing often till they got them where they wanted them. Reptalon Paralyze was a major nerf. Not documented. 2 reptalons could keep a target paralyzed indefinately.Superfrog said:If it was done to address a specific player complaint, post a link to the documentation of it. If was an intentional thing then there must be several places it was stated, discussed and a publish note saying it was done.Merus said:Except… what if it’s not a bug. What if it was a deliberate change made to address a specific player complaint that our Producer didn’t know about/remember? Now she’s undone it and the same player complaint is being discussed.Superfrog said:Players: Fix Bugs!!Devs: *fixes a bug*
Players: Not that bug!!!!
2022-04-24 23:54
#78
“I think it’s very sad that this bug went so long before it was reported as people self gained from it like the person who had a castle in the reaper Forrest from the Stratics forum.
if I knew about it I’d have reported it, but like I say I didn’t notice as all of my chars - even my crafter does not shop naked.
i think it also goes to show a problem with bugs taking a long time to fix, people get used to playing the game in easy mode and complain when the game is returned to its (better) intended style.
if I knew about it I’d have reported it, but like I say I didn’t notice as all of my chars - even my crafter does not shop naked.
i think it also goes to show a problem with bugs taking a long time to fix, people get used to playing the game in easy mode and complain when the game is returned to its (better) intended style.
A bit like how people now think nothing of logging out with their pet for various nefarious reasons and think it’s part of the game - and don’t even bother carrying a pet ball of summoning - of which some developer evidently wasted their time designing (beautifully I might add) and went through an absolute ton of testing and tweaking. It’s a really complex piece of engineering”
2022-04-25 00:43
#79
You mean those balls that do not work in dungeons? The place where your pet AI will not follow you around corners so they get lost. Pets get hung on the Paladins in Luna Banksit and watch how dumb pet AI is.
2022-04-25 00:46
#80
We can agree there are a lot of things to fix, but your constant focus on specific issues which the Dev has openly allowed is your own opinion.Yoshi said:“I think it’s very sad that this bug went so long before it was reported as people self gained from it like the person who had a castle in the reaper Forrest from the Stratics forum.
if I knew about it I’d have reported it, but like I say I didn’t notice as all of my chars - even my crafter does not shop naked.
i think it also goes to show a problem with bugs taking a long time to fix, people get used to playing the game in easy mode and complain when the game is returned to its (better) intended style.A bit like how people now think nothing of logging out with their pet for various nefarious reasons and think it’s part of the game - and don’t even bother carrying a pet ball of summoning - of which some developer evidently wasted their time designing (beautifully I might add) and went through an absolute ton of testing and tweaking. It’s a really complex piece of engineering”
Most of us have no issue with this pet logout method.
Appreciate that you stop steering the Dev to fix things according to your agenda.
2022-04-25 00:50
#81
We have a poster that does not know how to use his thrower that brings up the same complaint ad nausem.
2022-04-25 00:53
#82
Now now my thrower does just fine but that doesn't change the fact that gargoyles get short changed with no armor reduction its an advantage they have zero way of achieving
2022-04-25 09:23
#83
Well, they could use a race change and get an armored swampy. Ohhhhh, you mean achieving it as a Gargoyle.McDougle said:Now now my thrower does just fine but that doesn't change the fact that gargoyles get short changed with no armor reduction its an advantage they have zero way of achieving
2022-04-25 11:13
#84
See I'm willing to sacrifice say weapon range,flying speed etc UO always about choice in this area gargoyles have none..Victim_Of_Siege said:Well, they could use a race change and get an armored swampy. Ohhhhh, you mean achieving it as a Gargoyle.McDougle said:Now now my thrower does just fine but that doesn't change the fact that gargoyles get short changed with no armor reduction its an advantage they have zero way of achieving![]()