I do not share this opinion.
I have at least 100k of each reagent. If the Scrolls were shard bound I would transfer my toons or pets to the shard they were on and use them there and return.
Your idea only benefits players who kept their accounts open for 15 years and have shields. What would players on Europa do when they want a specific Scroll?
The same thing people on Atlantic would do, either hunt for it, or buy it from someone. Its not complicated. The eco system is tainted by scroll farmers. How does restricting scroll trading between shards benefit people with shields?
The scroll farmers will have toons on each shard and do what they do now..
15 years too late. Give it a rest
If you want avreaa gold sink, make insurance 10x what it is now. 100k+ per death
I would say there is something wrong if a normal player could not afford 100k per death.
The point, IMO, is always the same: Inter-Shard Transfer should be available at REASONABLE prices (so, NO 20 bucks one-way-only TTs) for EVERYBODY, or there should be NO Inter-Shard Transfer AT ALL.
This video was hard to watch.."what is that, is that at tree?? I don't get it....what is this headless thing ? is he headless ? Is that dirt ? Why doesn't the dirt have any health ? /brutal
if i have to go back to using reagents, i'm closing my accounts again. i did it for the first month or two i was back until i could cobble together a decent suit, never again. unbelievably inconvenient given the current state of the game, and something I just don't want to deal with again.
if you want a gold sink, make it in the form of decorative-only NPC vendor bought items priced in the platinums. Reagents were never expensive, they were just inconvenient.
don't particularly care if scrolls are shard bound. I can usually find the ones i need on vendors over the course of a couple days, if not, theres plenty of people who do regular ATL runs i can ask for help. Anything i get personally, i sell on my home shard. Primers, which are shard-bound, i can also usually find the ones i need on vendors over the course of a couple days, and pricing for the in-demand ones is inline with pricing on in-demand scrolls. shard-bound hasn't seemed to make much of a difference there.
WHY DO COMMAS LOOK LIKE PERIODS ON THIS FORUM?!
I believe the last time someone came up with the idea of removing/reducing LRC one of the developers said something along the lines of 'that horse has bolted' that particular 'genie' can not be put back in the bottle.
Reagents are still used by alchemists and scribes and anyone who stocks a vendor with these items will tell you they use a lot.
That video makes me wonder why I, and others, ever bother to make guides for things like the void pool
There can be a great gold sink if they separate the town bonus from the governor's. Towns should be setup with specific buffs and players should have to pay each time they want to use it, say 100k as example. And those towns would also flourish with tons of gold for governor to use other then just trade quests. Right now towns are setup like dictatorships not governor's, its just dumb.
This game has been neutered by all these modifications. Why even have regs in the game then? another useless item to be added to the list of useless things in the game such as all the skills that have fallen by the wayside over time.
Just lose reagents from casting spells all together since it is too easy to make a 100% 70 resists lrc suit anyways of which everyone pretty well has anyways.
Damn, straight Trammies run this forum too lol. Its like I just put a simple opinion, and I get stopmed on by carebears who think I'm trying to ruin the game for their delicate style of play.
Getting a bit too personal here. Disagree without personal attacks please.
Warriors have to restock with bandages, Archers have to restock with arrows. Now mages don't have to restock with anything.
I think it's fair capping Lower reagent cost even if it's at 95% or even 99% and I only play mages and blacksmiths.
I am not asking for 100% lower ammo cost and 100% lower bandage cost, that would make the game 200% worse.
you're welcome to feel that way - I'm just not willing to give up 100% LRC. reagents are a hassle I'm just not interested in at this point.
People used to play with 0% LRC, and now dropping 100 to say 95 or 99 would just be outrageous?
SAFE SPACE
sure, back when everyone was evenly matched and items didnt have properties. grab 50 of each or a tribal spear and a handful of bandies and go out and compete on the same level as everyone else, at least as far as character capabilities went. i loved that UO. regs made sense then. then AoS happened and the game changed drastically. I like the way it is now too, but its far different from the game we used to play. Forcing regs back into the game just doesnt make sense to me now, and it's not something i'm interested in dealing with. I dont see it being anything more than a needless hassle at this point in the lifecycle of the game.
you do realise that, if your LRC was capped at 99%, so would everyone else's?
How is that not even?
of course i do. im saying all we had to worry about back then was a few consumables, it was no big deal to grab regs on the way out the door because they were literally all you needed. now we have 14+ wearables, weapons for every eventuality, petals, apples, ad nauseum. the last thing i want to do is deal with scooping up 8-17 more piles of stuff when im running out to do something, or having to stop what im doing to go load up on 8-17 more piles of stuff when i run dry. I dont see how that's anything more than a chore. I get that in pvp it would be nice to see your opponent off the field for a few after they die, you can reduce their effectiveness easily enough by taking their petals, pots, bandies, etc - knocking them to 99% LRC isnt going to reduce their effectiveness that much more.
All your items are insured and it’s one button to get dressed insta on EC (or double click your corpse)
The only new consumables you have that are a must to carry (since they introduced Lower reagent cost) are I think maybe conflags, supernova, and apples.
If you’re playing a mystic you don’t even need heal potions now.
I’m not saying that we should get rid of LRC, I just think it should be capped. If LRC was capped at 95, you’d be carrying 95% less items than we used to carry.
Now we have to loot everything to try and disable people, before you could just take their garlic or ginseng.
Is the Arena System still around
no point in arguing this anymore, we aren't going to reach a point where we see eye to eye on it. maybe on your fel-only shard, you'll get a LRC cap too.