Get rid of splinter spawning in the world and make it only craftable with runics. Throw crafters a bone, they haven't viable in a decade. Then make all weapons with splinter can't be powdered and lose permanent durability every proc.
"(I bought and burned through a ton of barbed runics to get 5hci pieces that have more than 500 intensity total, also wanted 500+ intensity RPD armor)
I also had a request from someone for high intensity self repair 5 items for nefarious purposes, that takes high end runics. "
I have never, in all my years of crafting, mass producing suits etc, ever, had anyone desire anything off a barbed kit, val hammer, heartwood kit/saw.
"I'm sure my requirement was niche market, but If nobody uses them, people wouldn't sell them, and people wouldn't buy them..
you don't have to choose them as a reward"
"thing is about splintering, they lose something like 7 dura off the top of my head, i'm all for items not lasting forever. But with such an already large durability loss albeit temporary. What are you actually going to achieve by making them none PoFable?
Nobody uses splinter for PvM, so we're talking PvP here,
all it will mean is that people will have to spend 150 mill every 2 weeks on a new splintering Bok, this is nothing to people like Blitz who will happily burn through 20 mill worth of teleport ring charges just to dismount you even without killing them. People can and do already use imbued splintering boks so it's not going to stop people splintering in PvP.
It would just price some people out of the competition.
Also that guy who paid 27 plat last year for the sick splintering bok might have something to say about it.
I personally use official client so i know the only time i can hit someone is if they are splintered or dismounted, even targeting with spells or else i just can't catch up to them, so it would get expensive for those who don't wish to use cheats."
Make splinter procs cost 20 mana base. It's a bleed + slow walk and it's free on top of the regular hit, while bleeding special move cost 30 mana, and sleep cost 9 mana, SO in my opinion it would be just fair if splinter costed 20 mana or even 30 mana base (before LMC)
What someone decides to spend on something should have zero merit in progressive balancing. Spend 27p on an item? That's their problem, the devs are tasked with fixing actual problems.